Monthly Archives: April 2009

Luminary: Rise of the Goonzu

Luminary is a mixture of Community, Artisan, and Politics, where all of these elements are blended to make this wonderful game. Best of all it’s Free to Play!

In the Game of Luminary, the goal of all characters is to learn about your character and the weapons that are provided, Join a town community and guild community where you will interact with other Players, Afterward you will trying to level up your character in manufacturing where you can make Weapons, Armors, Foods, Medications, Ironware, Tools, Etc, for yourself and even others. Some people also make a goal to be the “GoonZu”, a character that is elected by their fellow players to guide everyone and do the job of the GoonZu.
Game Features
• Social MMORPG
• Attractive anime-style graphics
• Cute pets
• Never ending quest system
• PVP / Siege War
• Many ways to make money including manufacturing, cooking, fishing, mining, farming
• Stock market and advanced player-run market economy
• Deep political system – Run for “Goonzu”

Earthrise

The official trailer for the upcoming 3D sci-fi MMORPG Earthrise! Over two minutes of cinematic and in-game footage that gives a good preview of the atmosphere for the much anticipated MMO. Very nice video, watch it now!

World of Kung Fu Gets New Server and New Version

The Free-to-Play Massively Multiplayer Online Role Playing Game (MMORPG) from VestGame Entertainment will open a new server in Seattle of the United States. World of Kung Fu players will benefit from enhanced performance and increased access speed. The new server is planned to begin operation on April 28th.
VestGame Entertainment will open a new server to keep pace with the large number of new accounts. The new server will increase speed and access times for all players. The new server will be endowed with a special name “Emerald Tiger”.
 
At the same time, a new version1.0.46 expected by players is about to release on April 28th. This coming version will give players absolutely fresh experience in the new adventure.
The most amazing section is that there will be two brand new maps and two Instances. The two new maps are separately named Mangrove and Piao Miao Zhou.
 
Mangrove used to be an import part of our beloved Middle Kingdom. A river goes around it used to be the only way to get into and out of Mangrove, the most beautiful forest in the world. As soon as Mangrove was occupied by monsters, danger stealthily comes to this river. And the Ship names “Piao Miao Zhou” is the last merchantman in this river.
 
The two Instances are coded Ancient Hill of Mixiang and Stone Fort. 
 
Ancient hill is in the deep of mangrove. A famous couple, Sui Feng and Ting Yu tried their best to beat monsters and protect the villagers on the hill. Before they left, they took some rosemary to villagers. In order to thank them, villagers get the name from the special flavor of rosemary and called the hill “Ancient Hill of Mixiang”.
 
About Stone Fort, there is another heroical story. The Wans was once the landowner of the Liuli Pool. The suzerain of Wans built a stone fort and trained many soldiers. So they can climb and protect villagers around the fort when they were attacked.

Lineage II The Chaotic Throne: Gracia Final

Dev Diary # 2: Changes to Combat with Gracia Final
Written by: The Lineage II NCsoft West Team
 
Changes to Combat with Gracia Final
 
The Lineage II Gracia Final expansion has added some exciting new content in regards to combat. Along with the brand new continent a new aerial PvP combat arena has been added and there have also been some fantastic additions to the Olympiad tournament that incorporates three versus three competition!
The Aerial Cleft takes PvP to the skies of the Gracia continent.
 
Participation in this aerial PvP is exclusively for players who are on the Gracia continent and who register in the Aerial Cleft region. Once registered, two randomly assembled teams are thrust into an exciting twenty-five minute battle. During that time players will need to master their fear, flying prowess and new aerial skills to win. Not only is brute force required to be victorious, but you’ll have to work together with your new found teammates in order to successfully shatter the crystal cores and score points for your team. At the end of the twenty-five minutes the team with the most points wins. To the victors go valuable Emery pieces which can be used in concert with Star Stone pieces that winners can harvest after the match to create attribute crystals. The meek will not survive in this arena and the strong will continue to fight for the Cleft’s riches.
 
To accompany the aerial combat of the Cleft, there has also been a unique change to the existing Olympiad. You and two other companions can now form a three player group and compete in a no holds barred no class restrictions PvP competition! This competition pits six potential heroes against one another in a three versus three Olympiad, but it’s up to you to find the deadly combination of strategy and skill with your partners in order to be victorious. However, choose your companions wisely, as their point totals will be added to yours, so their failure is your loss. On the other hand, if you and your teammates triumph, your team will receive the spoils of the Olympiad tournament and collect Olympiad tokens. Use these tokens, now the prizes for all Olympiad victors, to purchase a variety of new rewards!
 
From expanding a time honored classic PvP tournament such as the Olympiad, to adding the Aerial Cleft arena for aerial PvP combat, the new Gracia Final expansion for Lineage II offers multiple new ways for players to compete with one another and experience the thrill of PvP.

Chaos Online Closed Beta 2

Ingle Games is glad to announce that Chaos online, No-Wipe Closed Beta 2 Test will start at 7:00PM on 24th of April (PST). In order to prepare for Closed Beta 2 test, server will be brought down at 7:00PM on 23rd of April (PST) and will be opened at 7:00PM on 24th of April (PST). So total estimated down time is 24 hours.
 
Chaos Online is a free to play massively multi-player online role-playing game with the latest 2.5D engine: SancoX – specializing in magnificent effects and expansibility. The game is published by Ingle Games, implementing many new features into the game – You can experience modern technology vs. ancient magic! For example, you are able to cast your powerful spells while riding on a modern motorcycle! Chaos Online is also the first MMORPG that brings in-game credit card system, which means the purchase of items in game is really optional since you will get in-game money from time to time.
 
We thank the players who participated in Stage 1 of Chaos Online Closed Beta. We have incorporated a lot of stuff into the game during the first stage of closed beta and a lot of changes are based on your suggestions! Meanwhile, many new features are introduced into our game, such as Wing and flying mount, newbie code system, Treasure Map Challenge and Pharaoh Revive Challenge. We thank you so much for your great efforts, and we hope we can make our game more perfect!
 
We also invite players who are seeking for better quality games to participate in Closed Beta 2. We need different opinions, suggestions and ideas to make the game better during CB2. Impossible is nothing, imagination is everything here in Chaos Online!

Chronicles of Spellborn official release

Acclaim Games is pleased to announce the official release of The Chronicles of Spellborn MMORPG.  To celebrate the official launch, Acclaim will offer all players a free 2 week premium subscription, along with the introduction of a new credit card payment option for added convenience.  With the official release, players are invited to join the fun in one of the most innovative MMORPG’s on the market featuring a unique real-time combat system that truly sets the game apart!
 
Acclaim now offers a new credit card payment option to easily purchase premium subscriptions online using a major credit card!  With the addition of this new purchase option, players have the option of buying premium subscriptions with either a major credit card or Acclaim Coins, the universal virtual currency used for all Acclaim games.  Those who purchase with Acclaim Coins can also take advantage of the special introductory discount pricing, offered for a limited time only. 
 
To commemorate the release, a special launch promotion will be available from April 23 to May 7 offering a FREE 2 week premium subscription for all new and existing players giving everyone a chance to evaluate the game and experience the unique real-time combat system of Spellborn.  New players must register between April 23 and May 7 to get the free subscription. 
 
“We meet with the gamers every week to discuss Spellborn, they tell us the fighting system is the most amazing thing about the game.  The idea being that your ‘moment-to-moment’ control during battle, mixed with your own custom skill deck gives endless possibilities. To see a smart level 5 player take down a level 15 player is something that SHOULD be possible in MMOs, and is something that really good players deserve to be able to do!”, says David Perry the USA Director for the Spellborn Project.
Once players download and install the game for free, they can choose between a PvE (Player vs Environment) server called “Dorzhan” and a PvP (Player vs Player) server called “Deiquonril” for a more intense combat experience. 

Pirate Galaxy Final Launch

Gamigo is excited to announce the commercial launch of our latest game: Pirate Galaxy. This unique 3D action MMOG can be played entirely in your browser – you can support mankind in your epic battle against the MANTIS menace on practically any PC, no special software required! As with all other games in gamigo’s diverse and growing portfolio, Pirate Galaxy is completely free to play! No download or subscription costs! To play, all you need do is go to pirategalaxy.com, register and start your engines…
Become a Space Pirate
In the outer realms of our universe, humanity is plunged into a fierce battle against the MANTIS. The only person standing in the way of complete annihilation is you. You will be tasked with destroying enemy ships, harvesting power crystals and  discovering MANTIS blueprints to help both you and your species in the war effort. As the game progresses, you can upgrade your ship’s capabilities as well as give it a personal touch. The missions form a story that takes you on a truly fantastic odyssey across many worlds and star systems.
As you earn the right to upgrade and replace your ship, you still need to consider what kind of player you want to be… Some ships are faster, others are more manoeuvrable – of course you could always choose simple, brutish firepower. Your task will be to work out what is the best combination to survive on the battlefield. Each of these ships can be personalised in millions of ways – a multitude of designs and colour schemes, as well as some special equipment, can be bought from our item shop.
Even as we release the game, we’re already working on expanding gameplay. “Gemini”, a brand new star system is in development and will be released soon. We’re working on some exciting new adventures and carefully crafted planets; players that want to test this new system can go to pirate-galaxy-forum.gamigo.com/ for details on how to be part of the exciting next chapter of Pirate Galaxy a little early…

Maple Story Europe

Maple Story is a massively popular side-scrolling MMORPG.
 
Your character is unique and can be decorated according to your very own taste and style. In addition to choosing wearable items, you can change their face, hairstyle and even have plastic surgery! There are so many items to choose from to create new looks!
 
In Maple Story Europe you will travel to unique ares and villages and you can attain a job. Join groups of players to travel to new continents and reveal secrets.

Violence in Games: The Never-ending Quarrel

By Rick Charbs (Jammart), Onrpg writer
Participators: Ben Lamb (BGLamb), Jeffrey Kerkdijk (Hyarume), and Vincent Haoson (Vincenthaoson)
 
A handful of Onrpg writers have been brought together to debate on a very controversial subject: violence in video games. Enjoy as you are dazzled in this colossal debate of rebuttals and fist fights.
 
Opening of Topic
Video Games have been related to various crimes and violent acts in the past years, as well as world-wide current happenings. Generally targeted at a youth audience, MMORPGS are some of the accused catalysts to the criminal, or simply the violent, mind. From stabbings in Australia, to gang beatings in Russia, to various cases of virtual murder and theft, MMORPGS have been targeted sensibly for inducing serious violent thoughts and actions in gamers’ minds. It has been stated that in some cases, emotional attachment causes such action: “Sometimes the emotional investment people put it into their online lives is so great that their anger can spill over into reality.” (Simon Hill of BrightHub) Is it possible that a game can provoke such emotions?
 
Troubled teens generally seek an escape from reality and an MMORPG covers that pretty well, but I don’t personally think that a game should cause such anger to then be propelled into real life. However, I do accuse games of this to a certain extent. In the case of a troubled youth (most especially with temperament issues) video games can encourage violence and don’t necessarily heed any warnings for anger and provoked violence.
 
However, I believe personality is the true cause of these violent acts, and not the actual video game nor its content.
“In April 2008 a study carried out at Middlesex University found that World of Warcraft had no link with increased aggressive tendencies. In fact, quite the opposite may be true as many people were calmer after a session.” (Simon Hill of BrightHub)
 
The violent and addictive personality some gamers tend to acquire can definitely cause some trouble in the long run, but in majority, I believe a game is more of a form of entertainment in order to relax and enjoy ourselves (while possibly having an adrenaline rush here or there), but gaming is definitely not the time to get overanxious or angry. The one special trait of an MMO is that players will be together. Violence is much more easily provoked within a group, which is why online games are much more often related to virtual and game-related crimes.
 
Criminals and violent people are everywhere, and some just tend to play MMORPGS. It’s all about the person’s personality, not the game. Considering the amount of crimes linked to games, it is safe to assume that many people play games with different intentions.
 
When bad things happen people need to find a reason why. When its people that are the cause of these bad things, people want to know what made them do it. They will very rarely reach the conclusion that it was just ‘who they are’. It makes much less of a media item also. When it’s young people who commit a violent crime, all eyes are turned on that young person’s habits. Rock music, violent films and computer games are what catch people’s eyes.
A False Perspective
Argument by Ben Lamb
 
To people who are accustomed to these things, this finger-pointing at our sources of entertainment seems not only misguided but downright offensive. But when viewed from outside the perspective of a regular user, these things can be shockingly violent. This afternoon, after finishing a session of Deus Ex, before switching off I [Ben Lamb] turned my machine gun on all the random civilians in the bar. I wasn’t even really thinking as I idly mowed them down, chasing one woman into the toilets and throwing a grenade in after her. It wasn’t until I turned and saw the expression on the face of my girlfriend, who had been watching me that I even thought about what I had done.
 
We’re just not shocked by these things anymore. This doesn’t mean that real-life violence isn’t still shocking, but as this study found people do become desensitised to real-life violence, simply by playing a violent game.
 
It would be really gratifying to think listening to lyrics about pain and death, watching some gory horror film, and then massacring all your friends on a PvP server is completely unrelated to violence in real-life, but I think to take that view would be to deny the evidence of both scientific findings and common sense.
 
People will argue that a game or a song can’t make you do something you don’t want to do, something out of your character, but I would say we’ve all got a dark side. We’ve all got a little bit of violence in us locked away somewhere. With some of us it just needs less encouragement to come out than with others.
 
As a wonderfully intelligent film once put it, Movies don’t make psychos, they make psychos more creative!

Sensitivity is Relative

Rebuttal by Jeffrey Kerkdijk
 
All people are sensitive, whether they like it or not. However, some people are more sensitive to certain things than others. I [Jeffrey Kerkdijk] think that some are even sensitive to games. Some games have a lot of violence going on in them. What the eye catches stays in one’s mind. Every violent act you see, whether it is in a game or in a movie, does affect you.
 
To be honest, I agree with Ben that people seek reasons when bad things happen, but I also think that many of these “game related crimes” have nothing to do with games. Sure it might be how they act; they might act like playing a game in real life. Foremost I think that people commit these awful crimes because they have lost their view on reality, perhaps they are traumatized, abused, or in a psychological state. It is in those moments that crimes like this occur to the mind.
 
When a person loses his view on reality life may suck, but there can be a better future if you are willing to work for it.
It’s Not the Game
Argument by Vincent Haoson
 
I’ve always believed that whatever our influence is, we are the masters of our own action. There are a lot of cases where people who are surrounded by bad neighbourhoods, and even bad friends, would often grow into good people in society.
 
The same applies with violent video games, may it be console games like GTA (which has often been the target of the authorities as the prime suspect of teen crime influence) to MMOs (though I can’t really recall the exact MMO that they pointed out as the reason why a kid stabbed someone).
 
I say that it’s not the game that makes today’s youth act violently. It’s the lack of proper guidance and support from the parents themselves that pushes youth to do such atrocious acts. If a kid was properly guided by those who are near them (e.g. parents) then I would confidently say that regardless of whatever game they put their hands on, they wouldn’t come out as a psychopathic shooter or thief.
 
A classmate of mine in college did his thesis regarding the tendency of gamers to act violently when exposed to violent video games. His found out that violent games, does increase the tendency for the youth to act violently but they don’t do it because video games push them to do it, other factors such as friends and whatnot are the ones they put their blame on.
 
I personally think that blaming violent games as the reason why today’s youth act violently is downright irresponsible. I say that it’s the lack of proper guidance from the parents and those who influence the youth that pushes kids to act what they see.
Complications
Argument by Ben Lamb (He is aware of its contradiction!)
 
I don’t think that you can point to any one ’cause’ for an ‘effect’ as complicated as the actions of a person. Everything that people experience will affect them to some extent.
 
If a child is brought up with a good grounding in life then they will have the understanding to put all subsequent experiences in their proper place. It’s quite easy for a middle class white-boy like myself to listen to some gangsta rap and enjoy it for what it is without being unduly influenced by the messages it, often explicitly, conveys.
 
Give a child an education via the television instead of through ‘proper’ parenting, and that child’s founding experiences will lead them to understand all later messages in a different way. The commonplace violence in these mediums will forever skew their view of the world and leave them more likely to make choices towards violence in their later years.
 
Is it the responsibility of the parents to bring their children up with an education that allows them to relate to society in a non-violent way? Yes. But this does not remove the responsibility of the rest of society.
 
There is no use in pointing the finger of blame at the portion of society who is probably in the worst position to do anything about it. (EDIT: By this I mean parents who themselves were educated in front of the telly)
 
As members of society we are all responsible for society’s children, and if our children are finding education in violent games then we must seriously question if these games are what we should be supplying to them. (EDIT: ie: producing and selling them)
 
Closing Statement
 
With all of these varied points of view in mind, should violent video games be banned from society? Should they be heavily regulated or ignored? It is virtually impossible to draw such a conclusion on a matter as elaborate as this one, however, we can still rely on ESRB ratings to protect youth from seeing or playing what they should not.
 
“If you start banning or even restricting everything that might be bad for people, where do you draw the line? Most people would draw it somewhere between drugs (probably should ban) and media (probably shouldn’t ban), but even that is open to huge debate.” (Ben Lamb)
 
Censorship may be adequate to solve this problem, but it cannot be the only method to take action. What is your opinion? We hope to receive your views on this topic via the Onrpg Forums!