Monthly Archives: May 2009

Corum Online Review

By Kei Beneza (Dividelife), Onrpg writer
 
Corum Online comes across as being a slightly older game. The graphics are outdated and it plays pretty slow, kinda like they’re walking on squares. Although some characters have elven ears, there are no racial options in the game. After seeing the flashy trailer, I knew that it would be wise to give this game a try. Let’s see what this game has to offer shall we?
 

The first step

 
Creating your character is probably your first kick-off when you start playing a game. The character creation menu doesn’t really give you many options. Seeing his incredibly default figure will inspire the silent challenge of achieving higher levels and add unique features by obtaining gear sets and cool weapons. After entering your character’s name, your next step would be to pick your class. Be aware that your gender would depend on whatever class you would be using. Aside from the lack of gender options, you cant pick your race either. This is a bit of a drag but hey, we didn’t blame Ragnarok for giving us nothing but humans.
 
The in-game classes consists of basic ones from early RPGs. The classes are as follows: Fighter, Ranger, Summoner, Sorceress, Priest and Arcus. Yeah, I too was wondering what an Arcus was. After checking it out, I learned that the Arcus was actually just an Archer (Would’ve been easier if those guys just called him an archer!).
 
You can change your character’s looks by pressing the CHANGE button, which will then scroll you through a couple of pre-made character designs. Note that only the hair and skin color changes upon doing so. The game lacks character creation options and that’s a fact. After creating your character, you’ll be given the option to choose your starting town (Ludilos for beginners). I honestly don’t know why players have to pick their starting town since it’s not like people want to go hardcore during their early levels. Either that or everyone can’t fit in one town. 
 

Map Issues

 
This is probably the only MMO that features a World Map – yeah you heard me right. On this map you roam around, instead of tediously traveling on foot, or by mount, in the game. The World map looks pretty similar to the old Final Fantasy 7 Map (not to mention their similarity in terms of graphics). 
 
Areas are separated via zones in the map. The map is not a persistent area, meaning it’s somewhat instanced (only party members can be seen). Not that I blame them, It would look pretty stupid if everyone’s running around in the world map. Like any Final Fantasy game, the world map lets you go to your desired area. No, there are no monsters in the World Map, although it would’ve been better if there were (oops… I forgot that this isn’t a turn-based game).
 

Instancing

 
In terms of PVP:
A weird factor that I came across was the game’s unfortunate instancing of PVP battles. After you invite another player to duel with you, both your characters will be teleported to an instanced arena (again, where no one can interfere). 
 
Dungeons:
We all know that instanced dungeons are one of the best features of MMO games in general, and this game managed to keep up with the trend. In Corum Online however, instances can be owned by Guilds who will then be getting a whole lot of benefits upon doing so. Resources or even power can be gained upon owning an instance, so be sure to find a good guild when you start playing. You wouldn’t want to miss out on what  dungeon ownership can earn you. 
 

Simple Things Work

 
The visuals weren’t as bad as I expected. Characters look pretty decent, especially for an outdated graphic engine. The characters look a bit anime-ish and their huge weapons provide enough aesthetics to lure anyone into playing.
 
The interface is tad simple, with hot-key action bars on bottom left part of the screen and of course the health and mana bars that are brilliantly placed in the center of the HUD, making it easier to scroll your eyes around them.
 
The game is actually STAT based, meaning you’ll have a good depth of character build up. The stats however, don’t greatly compliment the character’s performance as well as they should. STR and INT should probably do more than just increase your damage (by an unnoticeable amount) and boost your mana points.
 
The spells looks radical and somewhat captivating. The bright lights that engulf the place while performing your skill are quite catchy. For a game that has low graphic capabilities, the spells and effects look absolutely marvelous. 
 

The Final Verdict

 
If you must know… yes, it is a grinding game. However, the game-play makes it quite fun. Though the game has a bunch of quests, these things just often points you to your proper leveling zone (and reward you with more like extra experience points when you’re killing the right monsters).
 
With elements from early RPGs condensed into a solid MMO, Corum Online is a pretty decent game. The sound system is a bit poor, especially since I’ve yet to hear an actual ‘crunch’ that would make me yearn for more grinding goodness.
 
The World map is pretty much a good idea, although strolling on the same area that gradually changes as you go further would’ve been better that watching repetitive loading screens.
 
The combat system is pretty nice since you’re more than capable of taking on countless enemies all at once. The spell detail is quite appealing though it could use some work. A gender option would also be nice since not everyone’s comfortable with playing a character that doesn’t share their actual gender. Racial options would also be a big plus if ever possible.
 
All in all, the game isn’t that bad. It could use a bit of polishing but it’s pretty much something worth playing.
 
The Good
– Outdated but quite stylish
– Instances
– Good PVP experience
– World map
 
The Bad
– Character customization
– Lack of sounds
– A bit linear

Archlord Episode IV

Episode IV introduces the 9th class to ArchLord and the 3rd class to the Moon Elf race. With this class the Moon Elf race now has a complete compliment of classes alongside the Human and Orc races:
 
– Magic – Elementalist
– Ranged – Ranger
– Melee – Swashbuckler
 
Founded after a great war with the Orcs and a difficult conflict with the Vampire Lord, the Swashbuckler came to be the front line force of the Moon Elves, always there to stand firm against the darkness that sought to destroy Chantra.
 
As a close range combatant wielding two swords, the elegant and agile Swashbuckler is able to inflict great damage on their enemies, whilst also dodging incoming attacks with ease.
Using a number of unique skills the Swashbuckler is able to maximise their damage by working in conjunction with other classes, chaining their skills together magnifying the effect of each skill within the chain.
 
Acrobatic Charge
After years of training the Swashbuckler has complete control over every movement they make. Through careful placement of their feet they are able to quickly cover the distance to an opponent. The force generated by this movement causes damage to all enemies within the Swashbuckler’s line of movement.
 
– Physical damage to all enemies in a straight line and reduces opponent’s movement speed for a short period of time
– If the Swashbuckler is invisible when they initiate this attack the damage and duration are increased
 
Breaking Arms
Utilising their dual weapon training with a Sword Breaker in their left hand, a Swashbuckler is able to hit their opponent’s right hand, inflicting damage and decreasing the opponent’s ability to use their weapon correctly.
 
– Close-range attack causing physical damage and decreasing opponent’s attack speed
– Damage and effect of Breaking Arms is increased if used on an opponent suffering from the effect of Acrobatic Charge
 
Cross Skirmish
A careful manoeuvre where a Swashbuckler stabs forward at their opponent’s head using the sword in their right hand, stepping forward with the left foot and then swiping across the opponent’s stomach with a Sword Breaker in their left hand.
 
– Close-range attack causing fire damage and increasing the amount of time required to cast a skill for the opponent
– Damage and effect of Cross Skirmish is increased if used on an opponent suffering from the effect of Breaking Arms

Gatheryn Closed Beta Opens

Mindfuse, developer of the upcoming MMORPG Gatheryn, has issued the following news:
 
We at Mindfuse are preparing to start the Beta Testing phase for Gatheryn! As of today, we are opening the registration process to become a beta tester, and as thanks for your early interest and support, we’d like to invite you to be among the very first to sign up. By completing the full registration form, available now, you’ll be signing up for an actual Gatheryn account, and you’ll get a chance for an early look at the steam-powered Elymian Islands!
 
Please note that our Beta Tester selection process is going to occur in waves, with our first rounds of testers playing strictly by invitation. Completing this form will not guarantee you an immediate Beta account. We will, however, be giving consideration to our earliest supporters, so sign up now, and thanks once again for your interest in Gatheryn!

Rappelz Going To Turkey

Gala Networks Europe, the leading online game publisher that operates the gPotato.eu game portal is proud to announce that Rappelz, our first fully localised Turkish language game enters Closed Beta this week. Between Wednesday 27th May and Wednesday 3rd June, players across the world will be able to join over two and a half million players who have played Rappelz with fully localised Turkish content and community features, backed up by the Turkish customer support team.

 

During the Closed Beta week, players who win the level 20 challenge will be able to keep their friends lists as well as getting an exclusive item pack for the OBT containing the Red Lydian mount for 30 days, an Adventurer Cloak and two stamina savers. Creatures who hit level 20 will also be kept at the start of the OBT but reset back to level 1. There will be a wipe of player data and friend lists for everyone who does not reach level 20, and guilds will also be erased.

 

Available to download from the fully localised Turkish website at http://tr.rappelz.gpotato.eu , Rappelz takes place in a fantasy world and allows players to tame a wide variety of terrible creatures and lead them into battle against thousands of other players. Lucky beta key holders will be able to experience this brand new world on the 27th of May, and those without a beta key will can still enter the lottery to participate by pre-registering at http://tr.rappelz.gpotato.eu/Ad/?TYPE=PREREG .

Dragonica Europe Open Beta Dates

Dragonica’s Closed Beta Test draws to its conclusion today as players wrap up the ten day preview in the world of Dragotaka. The free arcade-style 3D side scrolling MMORPG won’t be offline for long though, and the gPotato Europe team is proud to announce that Dragonica enters Open Beta Testing across Europe on Wednesday 10th June.
 
Dragonica has received positive previews in the games media, and the thousands of players who have participated in the European CBT have given us fantastic feedback about the game. Players who have reached level 20 when Closed Beta servers close will have their character’s appearance and names kept for June’s OBT, as well as having a surprise gift when they log in.
 
A number of features have been held in reserve during the Closed Beta, and we are happy to announce the brand new features that will be available to players when servers reopen. Players who have explored the continent of Elyades in May will have a brand new continent called Melanathos to explore, filled with a ton of new locations, enemies, weapons and bosses.
 
Dragonica will also feature brand new class intro movies, complete with localised voiceovers, giving players a background to their characters and why they embarked on their journey to join the Dragon Fellowship. Players will also be able to go all the way to Level 60, with the second job change unlocked, allowing players to pick between a total of twenty unique playable classes. There will also be a number of bug fixes that have been highlighted by players.
 
Last but not least, members of Guilds will be delighted to hear that a brand new multiplayer feature is to be introduced in June as Emporia Wars, Dragonica’s fifty player 25v25 battlegrounds open.

GamersFirst Announces Partnership With Vae Victis

GamersFirst, a service of K2 Network and one of today’s most popular free2play online game destinations, introduces Victory: The Age of Racing. Victory will make its debut at the E3 Expo June 2nd – 4th.
 
A world inspired by the 1960’s Formula One racing scene, sets the stage for Victory, a Fantasy Formula One MMO Racing game. The Racing Authority organizes the racing movement in the world of Victory as it converts old industrial locations and cities into high performance race tracks. Players complete quick competitions to gain experience, collect performance points and customize their cars to increase their effectiveness in a style unique to each driver. The mix of esthetics from the past and the modernization of new technology give Victory a unique feel amongst other racing games. With realistic and detailed car physics, Victory gives you the thrills of driving without ever having to leave your home.
 
“Our goal is to deliver top quality games to the Free2Play market and Victory is one of these titles we are proud to have on our site,” said Carlo Natividad, Associate Producer, GamersFirst. “Victory is a fun and exciting game that everyone can enjoy.”
With an innovative multiplayer mode, Victory is based on quick competitions giving experience points to increase the cars characteristics and ascetic appeal.
Victory’s car physics engine is derived from the full-featured Net Kar Pro physics engine. Victory uniquely blends a realistic and detailed car physics simulation to deliver an unprecedented car handling racing game. The car customization system starts with an innovative blocks system that provides players with different car parts to choose from to create a unique car model. Endless combinations allow players to choose the car’s features and looks they truly value.
 
“GamersFirst is the perfect partner to publish Victory;  not only are they one of the best free- to- play publishers out there, but they also share with us the great passion for gaming and for the integration between games and social networks,” stated Antonio Moro, Creative Director, Vae Victis. “The GamersFirst Connect platform permits us to realize what we just dreamed one year ago; a fully featured social network behind our game and this collaboration will bring players a whole new level of gaming.”

Rise of Empire

The world we live in witnesses the endless wars. Innumerable great civilizations had lived here. Rough living conditions and cruel wars caused chaos in the world. Only a small number of races remain with their distinctive culture. But battles between different civilizations never stop; in stead, they develop into more fierce conditions. In order to expand the territory and gain better develop space, many ancient civilizations had fight for centuries. 
 
As a magnificent web strategic game, there is no download needed. Also playing the game is always free. “Rise of Empire” pictures a world war in medieval period. With its broad world views and different development routes of 10 ancient civilizations, you can build up their own empires among them. You can expand your territory through continuous exploration and/or robbery. Meanwhile, infrastructure needed for empire’s development can be built on the increasing territory, which is also the major content for an empire.

Regnum Online Tech Update trailer

NGD Studios has dedicated an internal team to developing a new MMO game engine, codenamed NG3D2.0. NG3D2.0 means the Regnum Online community can expect another major release for Regnum Online in Q4 2009, as NGD is already hard at work to implement this next generation technology to push Regnum Online to the next level.

S4 League: Onrpg Video Review

S4 League is a stylish action manga game where different elements like sports, eSper and strategy combine. This is the first official Onrpg video review, made by one of our own members; Elvisqwq. Discuss what you think of the Onrpg video review here.

Puzzle Pirates Review – Play Puzzles For Each Skill

By Eline Stiekema, Onrpg writer
 
At first it may sound a bit contradictory: pirates and puzzling? An image of Jack Sparrow trying to solve a Rubik’s cube pops up… erm, puzzling pirates? Seriously?
Okay, it’s not as crazy as it sounds. It’s actually quite fun. In Puzzle Pirates, players move their ship and sword fight against other players by playing puzzles. On these ships, you don’t have to be a good sailor to make a good pirate. Practicing you bejeweled skills is enough.
 

Getting started

Getting started as a Puzzle Pirate is very easy. You don’t have to download and install anything; you can play the game directly from your browser. When you have created an account, you can design your very own pirate and give him or her a nice piratey name. This name may only contain of one word, which is a bit of a shame. Playing the game I saw a lot of characters with two word names (‘Silent Sarah’ and the like), but I figured they were NPC’s (or, as they are called here, ‘NPP’s’, meaning Non Player Pirates).
You can maintain three pirates at once, but you can only play with one of them at a time. You can choose each pirate’s hairstyle, hair color, skin color and you even have the ability to style their outfit for a bit. Cooler clothes and other items can be purchased at the ‘palace shoppe’. There are many ways to pay for these, like credit card or PayPal. There are also a lot of ‘shoppes’ in the game itself, which are managed by other players. Here you can pay with the gold you’ve earned accomplishing missions.
As a newbie pirate, you first get a few simple missions to learn basic skills like sailing, rigging, bilging and sword-fighting. Each skill has its own puzzle. Sailing and sword-fighting are a lot like Tetris. Bilging an rigging are more like bejeweled.
New pirates also get their own little shack and some free furniture. Other furniture has to be purchased at one of the ‘shoppes’.
 

Gameplay

The puzzling is very relaxing. It’s simply fun. The puzzles are relatively easy, especially at the beginning, but it was because of this simplicity that I liked the puzzling so much. But if you are the kind of player who likes it rough, this might not be your thing.
A very annoying feature, however, is the ‘duty report’: a screen that pops up when you’re in the middle of a puzzle, to tell you how everyone is doing. You can’t close this screen, you just have to patiently wait until the puzzle continues. Sometimes this takes up quite some time, especially when it keeps saying ‘no duty reports’. It really slows down the game.
There are always new missions to embark on to improve your skills. However, when you get tired of the work on a ship, you can explore one of the many islands. On these islands, you can visit the ‘shoppes’, where you can buy new stuff or find a job to improve other skills, like distilling, alchemistry or blacksmithing. These also have their own puzzles. Don’t feel like working? You can also go to an inn to play parlor table games like hearts, poker or spades. Even drinking is a puzzle.
The games you can play on land are only free a couple of days a week. You can subscribe to be able to always play for free. One month of full access will cost you $9.95. On the help page, called ‘Yppedia’, you find a schedule of the free puzzle days.
Speaking of Yppedia, this is a really good help for newbies. You can check the page while you are playing, which I always find a big plus. The information is arranged very neatly, with clear explanations. I strongly recommend reading the ‘starting out’-chapter before playing the game for the first time.
When you think you have practiced enough, you can take a job with a real crew. This is serious business: if you don’t work hard enough, there will be penalties. When you really are an advanced player, you can also start your own crew or get your own stall on one of the markets. Puzzle Pirates seems to be a game that you can play for a long time without getting bored, because there are always opportunities for you to grow and try new stuff.
 

Graphics and sounds

On the one hand, the graphics look nice, happy and friendly. The characters reminded me a bit of playmobil. The graphics ooze a kind of ‘feel-goodness’, although some may experience them as a bit childish. On the other hand, when your pirate walks over an island, navigating is kind of hard because it’s impossible to zoom or look around. This was a negative issue for me, because it makes the game look a bit obscure. It’s hard to see where your pirate is heading. Luckily, there’s also a map on which you can click the location you want to go.
Once again, I happen to find the music incredibly annoying. I’m starting to think that I will probably consider all game music annoying, since I can’t remember writing that I liked it once. So maybe it’s me. But still, it was annoying, so I had mostly turned it off. The sounds were very good though; while playing a puzzle, you hear the creaking of the ship and all kinds of other sounds that give you the feeling of really being at sea. When you log off, the sounds fade out instead of bluntly stopping; I liked that too.
 

General Recommendation

Puzzle Pirates is a cute, low-key kind of game with a friendly atmosphere. Everyone is welcome to play and everyone can do it. The puzzles are relaxing and certainly not too hard. If you like this kind of ‘soft gaming’, this is a really nice one to get involved in. But if you are the kind of player that likes a bit more excitement and challenge, you might easily get bored with it.
Still, Puzzle Pirates is a nice alternative to all the monster-slaughter kind of games. Sometimes the puzzles get a bit repetitive, but overall this game could really keep you going for a while.
 
Pros:
– Low key kind of game with friendly atmosphere
– Puzzles are relaxing and quite simple
– Really good help function
– A lot of variation in activities for more advanced players
– Friendly graphics and good sounds
 
Cons:
– If you like it rough, this could easily get boring
– ‘Duty reports’ slow down the game
– On land it’s hard to see where you’re going