Monthly Archives: June 2009

zOmg Interview: The Updates!

Questions by Vincent Haoson, Onrpg writer
Answered by Developer, Dave Georgeson

Onrpg: It has been years since you announced that Gaia is planning on making an MMO and finally here comes zOMG, what were the reasons why the game took this long to finally take shape?

Well, that’s something of an understandable impression, but the truth is that even though Gaia started talking about building a virtual world for Gaia a bunch of years ago, but they didn’t actually start building it until a few months before they hired me in April of 2007. We went Open Beta in only a year-and-a-half after that, which is a pretty rapid pace for constructing an MMO. Of course, we’re taking our time with Open Beta, because we’re not really satisfied to build the “same old game” that you can get elsewhere. If you think we’re somewhat creative and different now, then wait for version 1.0. We have big plans, and the game is going to get more and more unique as time goes by.

Onrpg: What was the biggest hurdle you guys faced upon development of zOMG?

There were two major hurdles, both of which we have overcome completely now. The first hurdle was the fact that, since a big chunk of our userbase is playing the game on school or library computers, we couldn’t afford to have any download component for the game. Therefore, we decided to build a full-blown MMO using nothing but Flash and Java…which is something that just simply hadn’t been done before. In fact, we’ve had to create code to sit on top of Flash so that Flash can do things that even the Adobe engineers didn’t anticipate because most Flash apps don’t have the enormous scope of an entire virtual world.

The second hurdle we faced was that Gaia Interactive is not a game company. Out of the entire development team, there were only two artists and myself that had ever worked on ANY game before, much less a hugely-involved virtual world. There were lots of growing pains, but I would now match our team against any team I’ve worked with at previous companies.

Onrpg: How about now? With the beta test going on, what can you say is the biggest issue you faced in this stage?

The issue we face now is pretty typical, actually. Like most dev teams, our team dreams bigger than we can implement. As I mentioned before, we’re a small team (only 13 people currently). We need to create systems and features that give us the most bang for the buck, dreaming up things that can be played again and again, always staying fun and continuously entertaining for our players. Lots of other MMO teams just crank out new expansion areas and quests. We don’t do that. Instead, we come up with new gameplay mechanisms, systems that can be explored and expanded by players, and other content that we can create once, but that the players can play over and over again with no two gaming sessions being exactly the same.

 A lot of these sorts of systems will be implemented as we march toward Version 1.0.

Onrpg: What inspired you to use rings as the main weapons for players in zOMG?

Gaia Online is a social community of more than seven million unique and creative players. Because Gaians work hard to get their avatars to look a certain way, we didn’t want to create game mechanics that force them to abandon that look and feel for the sake of gameplay.  

So we brainstormed for a bit. We wanted a system that had a lot of flexibility in it so that players could sample and try the various “skills” before eventually becoming comfortable with their own personal style of gameplay. That led to the decision to make rings that were not visible on the character, but which could be used to trigger lots of extremely visual special effects.

We’re going to be making some changes to this system in the coming months to make it even cooler and easier to understand for players, but those are the reasons we created the rings originally.

Onrpg: Where do you get the inspiration on the abilities of the rings?

We here at Gaia Online are…well…kinda crazy. We come up with more off-beat, crackpot ideas in a day than most people have in a year. We love puns, anime, gameplay, and special effects. The designers on the team came up with a desired set of gameplay effects (stuff like “we want a ring that causes monsters to run away” or “a ring that protects you for a short time so you get out of bad trouble occasionally”) and then we brainstorm those designs with the art team. Thus, for the examples given previously, we ended up with the “Scaredy Cat” ring that shows a black cat hissing at your target and makes it run away, and the “Turtle” ring which creates a powerful forcefield that looks like a turtle shell over you.

Coming up with rings is definitely a fun element of the design and the whole team participates in it.

Onrpg: Where do you get the inspiration for the monsters to be cute and deadly?

The idea of the “Animated” came from two sources. The original concept was mostly an in-joke for the already-existing Gaia players. We had scads of virtual items on the site and the idea was “what if all the items in the stores started coming to life?” But we took it further than that. I’m personally a big fan of anime, and one of the more common themes in anime is that living things in the world are connected via lifeforce (or c’hi). After thinking about that for a bit, I got the idea of “What if there was too much lifeforce in the world and it started creating new life in things that were normally inanimate?”

Those two ideas crystalized into the “Animated” and started the ball rolling to create the background fiction we now have in the game. (And, by the way, we’ve barely begun to tell that full story. What’s in the game now is just Chapter One. There are many surprises still to come.)

Onrpg: What’s the process you guys follow in making monsters?

Design starts out brainstorming new gameplay for an area. Once we know the type of tactical things we want in an area, we go to the art team and describe those “fences” for them to brainstorm within. The art team then goes nuts and comes up with stuff that the rest of us would never come up with, making the whole thing cooler than we originally imagined and adding their own spin to the concepts.

The monsters are created as sketches first, then shown to Design and we adapt the design to the monsters that were created to those rough visuals. The art team then crafts them within Flash and animates them. Once the assets are created, they’re handed over to our lead Flash programmer and he massages the assets so they play correctly within our game engine.

Then Design takes over again and we add stats, tailor out the attacks, and play-balance the monster within the game until it’s in the state that we want.


Onrpg:
What can you say is the monster that you most like as of development? Why?

My personal favorite is still the “Tiny Terror”. There was a TV show a long time ago that had a little Zuni hunter doll that came to life and chased a lady around an apartment with a knife, eventually taking over her soul. It was scary as hell, scarred me for life…and I loved it. The Tiny Terrors remind me of that doll a lot. (The show was called “Trilogy of Terror” if you want to look it up.)


Onrpg:
Where do you get the ideas for the places you create that are not exactly part of the Gaia main storyline?

Good question! I’d have to say that we lean on all the movies, TV shows, and books we’ve every enjoyed, plus a huge dollop of fertile imagination. We think of different locations and things that would be fun, and then work to integrate it and make sense of it with the existing background and fiction. The end-results are usually wildly different from one another, but still manage to feel like you’re in the same world.


Onrpg:
What can you say is the most sought after ring for players as of the moment? Why do you think so?

Currently, it’s probably still the “Dervish” ring. It’s area of effect, centered on the user, so it’s very easy to use and quite satisfying when you swoop into a mob of critters and trigger it, causing damage to them all at the same time. Of course, then all those monsters hate you, which means they’re all going to pound on you as soon as they can, so it’s not always the safest ring to use…but it’s fun!


Onrpg:
What’s your most favorite ring and why?

Personally, I like the freedom of Coyote Spirit. I usually keep my character buffed with this speed increase, and then use other rings (like Gumshoe) to slow my targets down, so I can run rings around them. Because I use those crowd control and speed rings, I don’t have room for other buffs…so I’m a bit fragile while I do this…but I like the tactical challenge, plus the ability to get the heck out of Dodge if things start getting ugly.

Onrpg: Is there a connection why G-Corp. was able to release the rings just as the animated attack?

There certainly is! The answer is revealed to you after you play further into Chapter One, but the semi-non-spoiler answer is that the folks passing the rings out are just pretending to be from G-Corp because that’s easily believed by the people in Barton Town. However, they’re actually from another group entirely.


Onrpg:
Would it be explained later on in the game?

We explain where the rings come throughout Chapter One, and we do reveal the organization that’s responsible for doing it, and why they’re doing it…but we’ve only touched the tip of the iceberg on this particular plot line. There’s a lot of new revelations and surprises planned for Chapter Two and beyond.


Onrpg:
Do you think zOMG would eventually overshadow Gaia Towns?

If you mean “will zOMG! replace Towns”, then the answer is “no.” Towns (and its housing features) have a very important and different role than zOMG! has and we have no intention of replacing that functionality within zOMG! Towns is a non-gaming area where people can just hang out and yak at each other, taking the time and care to customize their houses, sharing them with friends. zOMG! is all about gaming, action, plotlines, and fun. The two areas serve different purposes and so, they’ll always exist together.

Onrpg: Are you guys nearing to the release of zOMG 1.0? I know you are trying to keep things under wraps can you give us an idea on what are the things you still need to fix come 1.0?

Yes, we are absolutely on the road to Version 1.0. It’s our sole focus right now. On the other hand, we’ve identified a lot of changes that we want to before the official launch so that the game is more unique and therefore interesting to the folks that check it out.

The good news is that by the time we’re ready for launch, zOMG! will be something that just simply isn’t duplicated anywhere else. We’re turning it into a mutli-ring circus where there’s always something new and unusual going on, no matter how many times you play the game.


Onrpg:
What’s in store for zOMG in the future?

I can’t reveal too much. Since we’re a small team, we try to stay agile by not tipping our hands to features early in the process. That way, we can alter our plans if a better idea comes along.

However, that being said, our first additions will be a large list of community-goal events that occur around the world on a random basis, helping to ensure that on any two days that you play the game, your gaming experiences will be substantially different. After that rolls out, we have a lot of features designed to help find each other, set up better Crews, make the game easier and more fun to learn…and then some real game changers (big features) that we’ll roll out after that which will fundamentally affect balance and game variety.

It’s going to be a very fun summer.


Onrpg: Speaking of a very fun summer, can you tell us more about the big summer event launching today?

The “zOMG!Fest” begins with a focus on the music and the composers behind the music for “zOMG!”.

We have a very talented composer working with us to create our original soundtrack for the game. His name is Jeremy Soule, and he’s quite the accomplished musician, both in the game industry and in the JPop music scene. He’s extremely talented and busy, yet he’s making himself available to Gaians to discuss what the music industry is like, what it’s like to work with zOMG!, and other cool stuff.

Additionally, the zOMG! soundtrack becomes available for purchase today also, and that’s been something our fans have been requesting for a long time now.

There’s still more zOMG!Fest-ian goodness coming soon, so keep your eyes peeled. This is just the start!

Evony

EVONY is multiplayer role playing browser game, whose background is set in medieval Europe. Players develop their own cities by training troops, researching technologies, consolidating fortification systems, and so on. Players climb up the nobility ladder by storming the continent. There are eight human forces: Worker, Warrior, Scout, Pikeman, Swordsman, Cavalry and Cataphract; and four machinery forces: Transporter, Ballista, Battering Ram and Catapult. Besides, the technologies family adds additional tweaks to the gameplay. They are all critical to winning. More than five thousand words of well-researched history of the fortifications and the progress of technology put the gameplay into context.

Runes of Magic: Diamonds for all!

Publisher Frogster is giving away diamonds (the in-game currency of Runes of Magic) to its active players! Each player will receive a credit of 20 diamonds for their Runes of Magic account, per server on which they have a character with a minimum level 10 character. In addition when buying diamonds at the normal price players will receive up to 900 more diamonds than usual until Saturday 17:00.
 
What’s more, as of today there are two new mounts available in the Item Shop: Wild Lions and Night Lions. These majestic creatures are ready and willing to carry their riders swiftly and safely through the dangerous worlds of Taborea.
 
The Ruby Shop has also been fully open from yesterday. This is where exclusive items can be redeemed which in turn can only be found here. Payments are made using the rubies which are transferred to the Ruby account after each exchange for items in diamonds in the Item Shop.

WYD Review: Weaving your own Destiny

By Vincent Haoson (Vincenthaoson), Onrpg writer

With Your Destiny is a free MMORPG from Korean Company Joy Impact and is distributed by Hanbitsoft, which is famous for games such as Starcraft and other MMOs like Tantra Online. With Your Destiny or WYD is a game that is set in a world where there are two warring kingdoms that are vying for power, the kingdom of shield, Hekalotia and the kingdom of Spear, Akeronia.

Characters and Job Class

There are four job classes that are gender-locked in WYD: they are the Transknight which is your standard melee character, the Foema, which serves as your magicians, the Beast Master which can shape shift and even summon beasts that help them in their fights and the Hunter, which is your standard ranged class.

Whenever you level in WYD your character gets stat points that you have to divide between specific attributes that serve as your character’s overall stats. You also gain skill points that you can then put on your skills that your character uses in battle.

Each character job class has three different skill trees that you can spend your skill points on. Each skill has a special ability that you can only acquire on the skill you chose your character to master on.

Also, when you reach a certain high level in WYD you get to choose to take on another job class for your character. The choice isn’t restricted and your character retains the sprite of your first job class. For example, a character may look like a Foema, but it has Transknight skills and can wear armor.

Game Features

Unlike most MMOs where “bots” are prohibited, WYD has a Combat Controller (C.C) system that acts as an “auto-attack” system for your character. It has three modes that you can choose which are the Melee Control or M.C., the Spell Control or the S.C. and the Non-Combat mode.

Once you enter C.C. mode your character automatically attacks any monster within your attack range. The kind of attack depends on the kind of C.C. mode that is turned on. You just have to figure out which is more beneficial for your character.

WYD also has a mount system that is implemented in the game. The mounts, unlike most MMOs don’t only serve as eye-candy. They also help your character by boosting your stats. Another thing about the mounts is that they also die and can therefore be resurrected. The thing is that your mount can only be resurrected for a certain amount of time till you can’t use it anymore.

WYD mounts vary from the usual horse mounts to Dragons, Unicorns and Pigs even. You would need to nurture them first when they were babies and you can’t use them till they become mature enough. Also, you would need to feed your mounts with food or they’ll die eventually.

There’s also a faction system present in WYD, and being part of a faction gives you a cape representing your faction, certain features that are exclusive to a faction and also become part of guild/city siege wars.

The three factions you can choose from are the blue capes that are affiliated to the Kingdom of Hekalotia, the red capes which belong to the Akeronia or the white capes, which are basically players who chose not to belong to any kingdom.

The capes serve as your identification mark in WYD and that practically puts you on a side of the fight. Also, guilds are exclusively cape based. A blue cape can’t join a red cape and vice versa while the white capes can’t join either guilds because they don’t belong.

The other unique feature of WYD is that it has the Academy system. This system serves as both your way into getting into the game community and also boosts your level. The Academy is basically a guild that represents a country. However not all countries are represented by the Academies only those who have lots of players for that country.

Conclusion

With Your Destiny has been around for some time and it seems that it would only last as long as the game keeps players interested. However, with more games getting released everyday that beats With Your Destiny in practically everything, I would think that it’s only a matter of time before that interest practically disappears.

At first glance, With Your Destiny would seem that it’s a generic MMO. The first impression is that the game is an MU clone, with the surroundings and character sprites having that familiar feel. However, the feeling immediately dissipates as you continue on playing the game.

With Your Destiny is one of those games which is newbie friendly. Not only is the FAQ and the site help chock full of guides that help lessen the burden of trying to explain to newbies, furthermore there are lots of in-game features that makes the gameplay experience more convenient and fun.

WYD is a grind game in its core, with the PVP system and Academy as mere distractions from the daily grind and boredom. There is basically nothing you can do here in the game aside from leveling and getting those items that are worthy for sieges, PVPs and academy battles. Though it may be true that high levels and the job mix can add flavor to your whole gaming experience, it would only prolong the agony of realizing that you have played a game that’s too monotonous.

You can’t ignore though the novelty and the fun factor that sieges have especially if you have grown fond of the people who are part of your guild. As in most F2Ps, the only thing that keeps people playing a game is the bonds they share with other players. Thankfully, WYD’s Academy system has made sure you get that bond.

For gamers who are looking for a game that is more substantial, I suggest you search for a different game, but if you can stomach the first impression and persevere till you get someplace in the game, you might as well try out WYD.

Pros:
– The C.C. System lessens the load of grinding by making it automated
– The Academy system helps you level up and get yourself acquainted to the game community
– The tournaments/siege and whatnot spice up your game experience and make you want to come back into the game
– You may even get to represent your country in guild battles

Cons:
– Game graphics is outdated
– The camera view is stuck in a weird angle that sometimes it hinders your game
– If you don’t participate in PVPs then you don’t have anything else to do

Freesky Online Looking to Release Palm Pre App Version

Freesky Online is an online strategy game featuring RPG and SLG that will soon have you looking for any excuse to check your cell phone. That’s right, the Freesky development team is planning to bring this great game to a Palm Pre near you!
 
A few months ago the FO dev team was working on a transplant that would allow Freesky to be played on the Apple iPhone 3G, using their touch screen tech. Controls were being specifically designed for players to be able to build their Empire’s, attack enemies and manage their armies simply by touching the screen of their phone. All this changed when the smart phone company that started it all jumped in the mix with the release of their new handset, the Palm Pre. The Pre featured a Web Operating System that would be ideally suited for the Freesky app, and had the stylish appearance, and performance that would rival the vaunted iPhone. The FO dev team is excited about the prospect of working with Palm and their new phone to develop an app for it.
 
Although the Apps aren’t near completion yet, both phones offer outstanding platforms to support Freesky, and the dev team will compare the two companies’ SDK and smartphone systems to select the one more suitable for a transplant. Soon you may have your whole empire in the Palm of your hand!

The Warlords: WL Events Preview: July

Free 7-Day Medallion Giveaways
During this free giveaway event, all the players will receive a free 7-Day Medallion as gift!
 
As the symbol of strength and honor, the holder of medallion can receive various kinds of privileges.
 
Medallion Functions
1.  Obtain bonus Exp while you are online
2.  Meditation (free experience) when you are offline
3.  Obtain 20% more Exp when slaying monsters
4.  On the Spot Revival
5.  70% discount to purchase items from stores
6.  Obtain 30% more silver when sell item to the store
7.  No penalty when killed by players without medallion. Curse the player who kills you
8.  Penalty will be lighten when you are wanted (red name, purple name and black name) and killed.
9.  Claim a Rider’s Return for free
10. 100% more experience obtained during Fury.
 
Estimated Duration: July 1 – July 31
 
Mysterious Abyss
To survive in the chaotic underworld, everyone is seeking refuge from the powerful side. The Liangshan Heroes are recruiting now. To find them, you have to pass the Mysterious Abyss. Wu-Xiao (0648, 1100) will tell you how to achieve it.
 
Estimated Duration: July 17 – July 21
 
Prizes: Silver, Exp and Treasure Box (ExpBall, Elite-Senzu-Pill,+2 Purity-Pack, Superior Gear, Random-Guard-Order)

Voyage Century: Mini Games in Tavern

Are you tired of always having to go on business trips and kill Monsters here in Voyage Century?  Well now why don’t you take a rest and try out some of our wicked new bar games in the tavern, which will be available in the coming new version. Let the Voyage Century team introduce them to you right now!
 
After you have reached Level 20, you can play the mini game Quiz in the tavern. Its worth mentioning that the rewards that could potentially be gotten from this game are really quite awesome! But also it will give you a chance to flex your brain with questions ranging from history to sports, daily life to geography, and science to biology in fact almost every subject is up for grabs! The bigger the brain, the bigger the gain!
 
Simply pick any card from the 6 shown to start the quiz. If you are lucky enough to pick a card with 10% extra EXP reward, you will get the Exp after giving the correct answer. You can answer 20 questions at the most each time you take the test. In addition, you may find that some of your questions are duplicates which mean you should be a shoe-in for a correct answer! So test your knowledge and win big!!!

Battle of Destiny: Open Beta Officially Launched!

Dear BODFighters, 
 
You are welcome at the world of BOD! The Open Beta of Battle of Destiny that you have been waiting for is finally launched!
 
We are organizing fantastic events to celebrate the opening of Battle of Destiny!
Sign up for the celebration:
Event 1 : Get item!! Get GM!! Get mysterious reward!!
Event 2 : Need GM Helps? Let’s Hunt Boss!   
Event 3 : Mini PvP Tournament
Event 4 : Come Grab Your Demon Card!