
Oracle Pack Coming! Free Gifts for New EO Characters



Aurora Blade team has announced a new cooperative initiative with MySpace, the massive social networking community of more than 30 million users. Now anyone with a MySpace account can log into the game without signing up for Aurora Blade account.

War of angels is a unique MMORPG with a rich detailed anime style. Fight on land, underwater or even in the skies. Pick a faction and join into the intense PvP battles. Whether you prefer PvE or PvP, War of Angels will blow your imagination.
Features:
– Detailed fighting system
– Death Blow system
– Guild Town system
– Instance Dungeon system
– Imprint system
Perfect World introduces you to their new Dungeon: Warsong City. Defend it against the evil Undead and uncover it’s secrets, check out this beautiful trailer now!
Questions by Rickee Charbonneau
Answered by GM Sumsicroxe
Onrpg: Seeing as you’ve so recently launched Red War: Edem’s Curse, what kind of feedback have you received directly from the player base regarding the game?
Players definitely agree that Red War has some great PvP action! Players have also commented on the ease of levelling in PvE if you truly take advantage of all the experience bonuses in the game.
Onrpg: Could you please explain the meaning of the title: “Red War: Edems Curse“?
The players are the Edem and their curse is the eternal war against the Mista in order to prevent evil from destroying their world.
Onrpg: Do you believe the isometric point of view really compliments this game? If so, how does it play its part in the ensemble of the game?
I love the isometric view in Red War. It really brings back a sense of nostalgia of a good old dungeon crawler game.
Onrpg: You’ve recently updated Red War with some higher level content. Tell us a little bit about this update.
We just recently added Iris Temple, the third city. We also added the newest set of maps for players who are Level 71 and above which can drop the new rank “A” gear.

Onrpg: A gamble-esque system, Monster Race, is one of the unique features of this game. Is it any popular? What are the benefits and rewards of the Monster Races?
There are always people at the track trying to make it big. It’s a good distraction from the grind and if you play the odds you can walk away with some serious gold.
Onrpg: Honour seems to be a unique way to class players. Could you offer us a little bit of information on this small system?
Honour is gained when players kill monsters and it is lost when a player kills other players or gets killed by a monster. The higher your honor the less likely you are to drop items when you die. A person with perfect honor will not drop any items when they die.
Onrpg: Could you enlighten Onrpg a little on “Red War”, the game’s most prominent feature?
During the Red War tournaments the player’s character is set to level 80. They get access to most of their skills and 110 stat points to distribute. After 5 minutes, the players are put into teams at random and fight it out until one team reaches the kill target first. The winning team gets increased experience points for 2 hours and a chance to kill a boss for even more goodies.
Onrpg: Red War is definitely very PvP oriented. Considering this, do you plan on balancing things out to make the game more versatile for PvE players?
We just recently added a new party system so that PvE players can tailor their parties to suit their needs. We’re also developing new skills that should help PvE players and PvP players at the same time.

Onrpg: Do you plan on taking action in the customization field? Will players be able to look unique even though there are only three character classes available in-game?
This is one of the major issues we are focusing on. One way to solve this is that we’re going to be creating new types of armour so that players can start looking different. Armour of the same tier will drop with different color schemes.
Onrpg: Could you offer us a little information of the clone feature? Do you deem this feature essential to the game?
Clones provide a way for players to vend items they find out in the field while they level their main character. While this is very useful in and of itself we’re considering making clones an additional controllable combat character for players in the future.
Onrpg: I was pretty impressed by the learning curve and the way Uforia treats newbie characters in-game! Since you seem to take interest in newcomers, how would you rate the importance of new players to the game?
New players are always welcome. One of the great things about Red war is the Red War Tournaments which let players as low as level 20 fight side-by-side with high level players and truly learn their class early in the game.
Onrpg: What are the benefits to the mentoring system? How does this system work?
The mentoring system is a community building feature with benefits. The Mentor gets an increase in experience points for every student online and the students get increased experience points while their mentor is online. Mentors also get rewards when their students reach certain levelling milestones, so everyone is encouraged to help each other out.
Onrpg: What makes Red War’s castle sieges different from other MMOs with large scale PvP systems?
Players are pitted against each other while they have to attack key points in the castle and defend against strong guardian monsters. Timing and strategy is crucial. The winning guild gets free access to a special dungeon that other players have to pay gold to enter. That gold, of course, goes to the controlling guild.
Onrpg: How would you say the gameplay style of Red War is better than most MMOs out there?
Red War’s gameplay is a lot tighter than the other isometric MMORPG games out there. The skills are grand and the PvP is epic.

Onrpg: What are some of the events you are currently running, both in-game and on the boards?
We tend to have GM run events throughout the week. We are constantly creating new events to keep everything fresh. And once a month we have U-day which is an event-packed day surrounded by a week of increased experience points, themed invasions, and limited edition gear. We also have a forum-based event every two weeks that showcases themed screenshots or videos. Red War also uses social media like Twitter to inform gamers of specific event details and gives players sneak peeks into future events.
Onrpg: What updates and upgrades do you have in-store for the near future of this MMO?
We’re going to be adding new maps, new items, new systems, and new skills. Red War is in a constant state of change and every week brings something new for the players. It’s really great when every week I’m asked by players if anything new is going to be added and I can always tell them yes. This constant change really keeps up the excitement about the game.
Onrpg: Thank you for your time!
By Vincent Haoson (Vincenthaoson), OnRPG Journalist
Masters of Belial is an MMORPG-RTS game by Brain Seal. Masters of Belial centers around the age old battle of good and evil where the proverbial ‘good guys’ the angels are the ones who are conquering while salvation rests on the wards of destruction, the Daemons.
Before you start playing Masters of Belial, you’d have to choose the hero you would be using. They are segregated into four groups which are the Truthseekers, the Royal Guard, the Angels and the Daemons. For Free accounts you have limited access to the heroes and to fully have them you’d need to upgrade it to the subscription account.
Once acquiring the subscription you get to access all the heroes and you would have access three more maps thus giving you a wider scope of the maps you can play.
Masters of Belial’s gameplay is RTS in a 2.5D locked environment. You navigate your character by clicking the path it would take and using either the mouse or keyboard you can use the skills that are part of your hero’s abilities.
Every time you level up you are provided both stat points and skill points which you can allocate to level up your character. For stats you can upgrade your life, mana, attack speed and damage. For the skills, every character has four skills and you can use the skill points you earn to either upgrade or unlock the skill your character has.
Aside from the growth of your character your camp also provides NPCs that sell items you can use. The choices you have are swords, equipment or usable items that can boost your character’s stats or would help regenerate your lost HP and Mana points as you continue on fighting.

Upon entering the game map, you would not only have to face the troops of your enemy, you get to also meet and eventually kill monsters that protect books that give experience points, attribute points or skill points or chests that contain huge amounts of gold.
You have this going on while you try to finish your mission which is to kill the leader of your enemy. Thankfully the game provides an offline training session so that you can get used to the game’s controls and even get to meet which NPC sells which item.
Masters of Belial is an MMO that has fully maximized the potential of an RTS infused with MMORPG elements into a fast paced game. Right off the bat you get to play with your chosen hero on maps where you get to explore and compete against other players.
The game encourages competitiveness. It’s as if that when you choose your character you are immediately whisked away into ancient Earth where your hero is against monsters and humans to break free from the wrest of those who are in power.
The game has wonderfully infused storytelling into a dynamically fast-paced game without burdening too much with the graphics intricacies other MMOs have been trying to achieve. Though it is obvious that the game has traded off visual extravagance with an effective gameplay, I doubt anyone would complain about it.
Master of Belial’s story is something that should be noted about the game. The whole concept of Angels and Demons or in Masters of Belial’s case Daemons puts a spin to the age old belief on good and evil, making Angels as the suppressors while those who bring destruction would bring forth salvation.
The story concept maybe a hard pill to swallow especially in a society that has forever seen Angels as the bringers of good into the world, however the game does carry enough background info that would appease those who take the time to play the game.
The game creates a whole new philosophy in terms of the idea of good and evil but you wouldn’t actually notice it because of the engaging gameplay it has. The mix of RTS and RPG elements has been smoothly done that you would barely notice the story itself. You would rather concentrate on your hero to effectively kill whatever enemies it finds in its path of course that would eventually lead to victory.

If I compare the overall gameplay of Masters of Belial, I can say that the game is like Warcraft III’s custom game Defense of the Ancients with RPG elements mixed into it. This keeps the gameplay upbeat. However, new time players would have to get used to the items and NPC locations first because it would be a handful when you’re in actual combat.
Thankfully, as a remedy for the sheer overwhelming feeling of having too much info being pressed into you in an instant, you can train offline and get a hang of the game. This at least the drive for players to really get into the game so that when they go online and finally go head to head with other players they can be better at it and maybe get to kill more people.
Masters of Belial is one of those games that is not highly flashy but has the nailed the game that they want. The core gameplay is solid and even with the graphics being as it is the game is such a treat because it’s that good. However, if you are the type who gets tired of playing the same thing over and over again, I’d suggest that you try out the free account first before investing on an upgraded amount. At least you can get to feel the game first.
Pros:
– The game is easy to pick up even if you’re not into games like this
– There is variety in choices of the heroes you can use even if you’re using a free account
– The game has an offline version where you can train and get used to your heroes.
Cons:
– The game would eventually get repetitive due to the lack of variation in gameplay
– Hero choices are limited for the free accounts
– New players can be overwhelmed with the items they need to find out at the onset.


By Kei Beneza (Dividelife), OnRPG Journalist
Pi Story is a cutesy anime-ish Massively Multiplayer Online Role Playing Game (MMORPG) that shares the same concept as Secret of Mana and Lunia. Unlike most MMOs, Pi Story’s combat is completely instanced. This means that every player will have to go through each level on their own. This style of instancing is similar to that of Guild Wars. Players are free to interact in towns and social zones but will have to organize parties in order to meet up in monster-infested areas.
The story revolves around a powerful egg known as the ‘Pi’ which was the entity that brought everything to life. As the world’s population grew, its inhabitants could no longer bear the small space given. With the world reeking from chaos, the Gods decided to divide the land to rid the world of more arguments and bickering. Shortly after this tragic division, the Gods started to fight for power and control. Unable to bear the violence and destruction that befell the world, the Egg scattered into different pieces across the globe.

Realizing the folly of their ways, the Gods sent forth their most trusted apostles to seek the legendary person who could mend the pieces of the Pi back together. Who is this legendary hero? Let me give you a clue… It’s not “me” and it rhymes with “clue”.
Despite its handicap in graphics, the game is still worth playing. Character creation is a breeze and will only take a couple of seconds before the game immerses you into the world. After naming your character and customizing his/her looks, you’re all set and ready to go. Everyone starts as a newbie/beginner class and will soon change into the player’s desired class as they progress in the game.
Classes are as follows: Fighter, Mage, and Cleric. Despite the game’s lack of classes, its unique game play is more than enough to keep you on for countless hours of game play. The game looks entirely like Legend of Mana due to the isometric 2d game play that lets you scroll around the area while attacking those you wish.
Aside from its crisp 2D sprites, the game’s graphics still look good to be outdated. Since some of today’s active MMOs (ex. Gunbound) still share the same graphic engine, these types of games are still loved by people worldwide.

The visuals are cute and colorful. Most of them, if I may compare looks a lot like Gaia online which allows the 2d character sprites to blend well with their surroundings. 2d games are easier to harmonize when it comes to visuals. If that’s the case, then this game is no exception. The skills don’t look that flashy compared to the most up to date games. Some of the in game elements (such as fire) are often displayed as a big block that doesn’t really seem to move despite its velocity or speed. Casting a fireball would look no different from throwing a rock (like I said, a block). The towns and villages look really awesome, with bright colors that emphasize shadows and details. Cell shaded anime drawings appear whenever you interact with an assigned NPC making it more appealing to the eyes whenever you do so (Hey… they’re cute >_<). The monsters in the game are really cute making them hard to squash. Heck, even the giant crab looks huggable. For a 2D mmo, the visuals are really satisfying. No wonder it doesn’t get old.
Combat is one of the best features this game has to offer. Aside from the comfy keyboard controls, the game lets you perform multiple actions in a fast and stylish manner. Aside from swinging your weapon like a mad swordsman, you’ll soon be rewarded by a bunch of skills that will later compliment your game play. If you think that you’ll be hacking and slashing throughout the game then you’re dead wrong (cuz you’ll be hacking and slashing WITH STYLE). The game shares the Skill Tree System that lets you distribute points to further enhance your character to fit your optimal play style. Some of the other skills (like spells) actually require you to type them down in order to cast them. This makes excellent role playing elements that may soon aid you when adventuring with fellow role players.
The game also has quests so you won’t have to worry about this game being made entirely of hacking and slashing. Some of the quests may come off as repetitive as you progress through the game. It may sound all gruesome for you questing-fanatics but It’s not that much of a big deal since most MMOs share the same illness. The game has a very small quest list limit, meaning you can’t have more than 5 active quests on your log. This is a bit disappointing when it comes to questers since the game pretty much promotes going back to town after finishing 5 quests, which may come off as a nuisance to other players who want to get things done in a flash.
One of the best unique elements of Pi Story would be its housing system, which lets players build their own house for future transactions and in game business. After building a house, players may soon have their very own NPC family to do their transactions for them. Each house can be decorated to fit the user’s preferences (of course that means more money). Guilds can also make their own guild house, making it much easier for members to decorate the place since “More people = more money”.

Pi Story is a charming MMO that would appeal to any MMO fanatic out there. The game does lack a lot of things but the playability strongly makes up for its flaws. The graphics are in 2d but at its finest. Lots of cheap but effective gimmicks such as type casting have been laid out making it a lot more fun when using your characters. Instancing combat may be a good thing since it disintegrates the possibility of kill stealing, but the thought of being alone throughout the game does feel rather melancholic. If you’d rather play a persistent MMO then I suggest you play something else. This game does have a lot to offer, and if you’re willing to give it a shot then you most definitely won’t get disappointed.
The Good
-Housing System
-Excellent combat system
-Cute and funny characters
-Instanced Combat?
-Excellent 2d visuals
The Bad
-Instanced Combat?
-Lack of classes
-Lack of details (some stuff looks like hollow blocks)
-Repetitive quests
-Quest log limit