K.O.S. is a super fast great-looking 3D Shooter with awesome detail and background effects in the game. It has fast-paced action great bonus effects!
Monthly Archives: November 2009
9Dragons Interview: More Than Hack and Slash – Find a Master
Questions by Jeffrey Kerkdijk (Hyarume), OnRPG Journalist
Answered by Steven-Elliot Altman, 9Dragons lead writer & Game Director
Hey Jeffrey, Steven-Elliot Altman here, the 9D Loremaster, and I’ve been on a long hiatus writing the screenplay for ZEN IN THE ART OF SLAYING VAMPIRES and a new novel coming out in December called THE KILLSWITCH REVIEW. I’ve just taken the reins again on 9Dragons overseeing content development and creating new events, so Acclaim tagged me to answer your questions. One of the best things about writing an MMO is that it garners a life of its own in your absence, and second to none is the experience of getting to interact with the Players, both in-game and on the message boards, and allowing them to help shape the game. You don’t get that experience from any other form of writing I’m aware of. So, thank you to all 9Dragons players for so many years of love!
Onrpg: How is 9Dragons doing since the release of the game?
Steve: It’s going strong, Jeffrey. Word of mouth alone keeps bringing new players to our ancient Chinese destination to learn the ways of Kung Fu, and now we’re allowing the players themselves to translate the game into about a dozen languages, to share the experience as far as we can. It’s been a steady rate of growth since launch, and I guess the fact that majority of 9Dragons players have stuck around since Beta suggests we’ve captured the essence of something compelling for them.
Onrpg: What makes 9Dragons so different from most other MMORPGs at the market?
Steve: Well, we’ve won awards for our storyline, and the game really taps in to the psychology of becoming a student of Kung Fu. It’s not just “go out there and fight and kill” like other games. 9Dragons is about finding a teacher. Learning thousands of different types of Kung Fu skills from Praying Mantis to Bloody Hands to Drunken Monkey styles, and training them before you can even perform them in difficult mini-games. Learning the meditation techniques you need to revive your character. Questing with a purpose that speaks to a character’s identity. There’s even some demonstrable wisdom from Confucius to be found. Players come back because they are having an experience through their character, rather than a “akill everything in sight, I am stronger than you experience”. And when you’re playing 9D alongside like-minded players… it really puts the RP back in MMORPG. And it’s free to play, so there’s no commitment, no barrier to entry for people to download and try it.

Onrpg: How is the community involved with the development of 9Dragons?
Steve: 9Dragons was one of the first free to play MMOs, and it took us awhile to find common ground with the Players regarding how we’d make enough money to keep our designers and GMs fed enough to keep running the game, while allowing the majority of our players, who want to continue to play for free, the ability to do so. 9Dragons has developed into a creative partnership between Staff and Player. And as we’ve grown together over the past few years, we’ve seen that partnership reflected in growing numbers of players who understand that a free MMO supported by those who want to upgrade to Premium Play, makes for a far more creative and supportive game environment than any “You pay us every month or no game for you!” game out there.
Onrpg: Is there any community involvement when it comes to events?
Steve: Yes, tons. As in any game, there is considerable development time between the arrival of new maps and new dungeons and new skill sets. The Game Masters sit in war rooms discussing how to fill that time with creative events, from scavenger hunts to duel competitions to a new event we’re about to try out we call CARNIVAL OF SOULS that centers around paying homage to the dead warriors of 9Dragons (because the Chinese pay tribute to their ancestors, hence the genesis of the idea). We put our ideas out to the veteran players, and the players give their imput. We also promote players to VGMs (Volunteer Game Masters) to help us run those events. A while back a player’s suggestion led us to initiate an army of Japanese Shogun (mobs) to invade 9Dragons and the Players got to stop their daily PVP against rival clans… to go defend their homeland. Everybody pulled together and once the invasion was thwarted everyone was well-rewarded.
Onrpg: What future content is there planned for 9Dragons?
Steve: Well Jeffrey, two things I am really excited about are the Master & Disciple system we are about to unleash on The land of 9Dragons. Veteran players will assume the roles of Masters and be able to select their own Disciples. Once you have Disciples, both you and your crew are raising all of your experience levels while your “Class is in session.” Masters will also be able to gift their Disciples with special weapons and buffs. We think the system is important not only for the “cool factor” but it also enhances our player interactions, one more way that veteran players can help our newbie players learn the rules of the game. It’s a game mechanic, but I think it also suits the genre of learning King Fu alongside a Sifu in ancient China quite well, don’t you?
And what could be better than that? One word: “Tibet.” Our highly anticipated, highest level map is on the way and we hope to release it by Christmas. <The Hermit rubs his prayer beads>
Onrpg: How does the end-game content in 9Dragons work?
Steve: Oh Jeffrey, you would have to capture me and defeat me several times over to get those secrets from me.
Onrpg: How do you keep your players interested in playing the game?
Steve: We run a lot of contests in-game with excellent prizes, and keep changing them based on Player feedback; including GM Quest events, and most recently an event called, “The Dogs Of Lore,” which is an event run by a veteran player who was recently promoted to Lore Master status, that is sort of like a game show based on 9Dragons trivia. Those turn-outs are huge because the prizes are unbelievable. A good example of how we interact with our players just happened on Halloween, when we learned a particular drop rate was too low to gather certain tradable Items by the event’s end on Sunday… so what did we do for the players? Trick or treat. We decided to extend Halloween until Wednesday. Heck, maybe someday we’ll run Christmas in July?
Onrpg: Concerning PvP, how does the PvP system in 9Dragons work?
Steve: Well, we have a system that’s pretty unique, based on Player demand, because the early version of 9D had PVP on all maps, but many players wanted to be able to grind in peace. So we split our servers into Player Kill (Asura) and Pleasant (Nirvana) servers, so players could have a choice. Another unique feature we have is that defeating players from opposing Clans gains you good Karma, while defeating someone in an allied clan gains you Bad Karma, with corresponding epithets like “Noble Soul” or “Dweller on The Threshold.” Certain levels of Karma are required to wield certain special Items. You’re basically unleashing all of your trained Kung Fu and Chi Kung skills in multiple combinations against a player who may be using an entirely different combat style, and there are maps where you are free to PVP, as well as safety zones where you could receive a massive penalty for initiating combat (like movement rate decreased to snail speed). We proudly won an MMOSITE Reader’s Choice Award for best PVP Action. “My Praying Mantis defeats your Crane Style, Grasshopper!”

Onrpg: What do you like the most about 9Dragons?
I like those peaceful moments when I get to take off my administrator hat, when all the players are happily buffed, and I slip into the game as my character “The Hermit” and meet up with some players and join a dungeon run. Then if they are role-playing well, I’ll spawn some great monsters that drop the best treasures, and watch the kill. Now and again I find myself chatting with a player in-game, and they can’t stop thanking me for speaking to them and taking the time to answer their questions directly, and I always tell them the same thing, “Please Grasshopper, do not thank me. It is I should be thanking you for being part of 9Dragons. Without players like you, there is no game.”
Onrpg: Thanks so much for your time!
Steve: No-no, thank you! <The Hermit Bows>
9Dragons is a free to play martial arts Massively Multiplayer Online Role-Playing Game for PC set in ancient China. Think of the world of Crouching Tiger Hidden Dragon, Enter The Dragon and Drunken Master. Rise from a beggar on the streets to become a master of Kung Fu in Clans like Shaolin, Wu-Tang, or the girls-only Sacred Flower. Train and enjoy new weekly events along with over 5 million players who are eager to teach you and make you part of their guild, in a free game where tremendous attention to detail has been paid to the authenticity of cities, weapons, costumes and realistic Kung Fu moves! Visit the official site now to start your adventure now, Grasshopper!
Kingdom of Loathing Review: Humor With Stick Figures
Kingdom of Loathing Review: Humor With Stick Figures
By Vincent Haoson (Vincenthaoson), OnRPG Journalist
When it comes to browser games we are used to the game takes on the serious route and makes everything cumbersome and someone clichéd. This happens on most browser games if not all. However, what happens if you put stick figures, an insanely simple gameplay and comedy in a browser game? Well, what you get is Kingdom of Loathing
I’m a stick and I’m strong
Kingdom of Loathing is a browser game that doesn’t take itself too seriously. This is the game’s biggest draw. The game takes on the satiric route that makes it such an appealing game to a lot of players. Where can you see a game that has Pastamancers, Saucerors and Accordion Thieves as character job classes? The funny job classes have their own corresponding description as well. For conservative RPGers who are looking for something familiar could be sorely disappointed, because the job class description lacks any indication of what type of character you are going to choose. There is no link between any job class to any other MMOs. So it is in a sense a click of faith for new players and hopefully they get the job class they want to get.
To be honest, the job class itself should not be too much of an issue because the game’s primary concern is to be funny and comedic. The one good thing about the game is that even though the game titles and descriptions found within the game seem off and unusual you can easily understand what it is you are clicking. Of course, this can be unnerving for new players but give the game about an hour or so and you will understand the game play completely.
Basic gameplay, Epic lines
Kingdom of Loathing’s gameplay is typically RPG. The setting is a medieval/fantasy story where a village is under attack by savage monsters and it is your job, as an adventurer looking for fame, meat and honor- to vanquish them. Yes, you saw it right! The game has MEAT in it. As crazy as it sounds, Kingdom of Loathing uses meat as its currency. Don’t ask me why cause I have no idea why the people of KoL just love meat enough to use it as their currency, enough said.
Aside from, the typical RPG-preferred theme, setting and story, Kingdom of Loathing is also stat based. There are three major stats that you have to raise which is muscle, mysticality and moxie. For a game that has a very unusual theme, majority of the stats are your typical RPG stats. Muscle and mysticality are usual enough and are self-explanatory while moxie serves as your character’s ability to dodge in combat. The game has a linear leveling system but has a random stat and experience system. You might be going through the same adventure however it may earn you a different stat point. The mix of random stat gains, quirky narratives per adventure and the linear leveling is a weird combination for a game, however it has proven itself a successful mix because it has worked for Kingdom of Loathing by winning over thousands of regular players.
Unfolding story
Kingdom of Loathing is like a satiric story unfolding as you continue with your “adventures”, the game’s title for quests. The game puts in an element of story telling with a comedic twist as you do adventures. Think of tabletop games gameplay, subtract the many sided dices and put in stick-figure characters in an online game and you would get the gist of how adventures happen in Kingdom of Loathing. The game slowly unlocks itself to you. You would not see everything in the map in your first log-in. The lack of any info on the other maps gives you the drive to explore the land and face first-hand whatever the map offers you. The good thing with this game feature is that it provides surprise and anticipation on what you may get to see as you continue on with your Kingdom of Loathing journey.
Simple and clean interface
Kingdom of Loathing’s interface is very minimalist, clean and simple. Everything you need to see and click is provided for you where you would expect it. This makes the whole gaming experience as fun and enjoyable as it should be.
Comedy without being rude
Kingdom of Loathing is a game that is comedic and candid that has a few limits. Online games have the tendency to be overly strict with the language being used in their game. This gives players the feeling that the principal or a disciplinarian is looking over their shoulders while they type, you would not see that in this game. The game’s chat is one of the most free spirited chartrooms I’ve seen in a game. Players are given freedom on what they post on the chat room as long as they follow do not go overboard and being “jackasses” as the game puts it.
Conclusion
The game’s mix of simplistic and easy to understand gameplay and the comedy it provides are a good and very enticing mix that gives players enough reason to come back for the game. Another good thing about the game is that it is being updated regularly. Though there is no fixed time or schedule for the updates, the people behind the game are always doing something fun or updating a bug or fixing a game system. You get to see what changes they made in the fourth panel in the game’s interface so that you may get the news and the recent changes whenever you log in and play.
It has been very hard to find any faults in Kingdom of Loathing, the coarse language of the game included. If you are looking for something refreshing and unusual I would suggest you play the game and you will enjoy a world made up of stick figures using slightly bigger sticks to whack each other senseless. Learn to not be a square and you rest assured that you will enjoy Kingdom of Loathing.
Pros:
– The game’s humor is the game’s main draw
– The game interface is very simple and minimalist
– The game is like a comedic- story that unfolds in each quest you take.
Cons:
– The comedic job titles for your characters confuses new players
– Your characters are stick figures
– Everything is in black, white and blue making the game interface very plain.
theHunter
theHunter is a free to play online hunting game, offering realistic sports and trophy hunting experience.
Features:
Realistic Environment: Based on North American, Central European, and Scandinavian environments, the game features a full daytime cycle with dynamic shadows, dramatic weather, and plenty of natural cover.
Social Networking: Customize your profile: add widgets, upload pictures, compare hunting stories, keep score, track mission progress, and more.
Multiplayer: Play with up to eight people in competitive or cooperative multiplayer expeditions.
Wonderland Online: New Expansion Coming Soon
Marriage System
One of the most hotly anticipated new features is the marriage system. Players can enjoy a stylish wedding complete with a gorgeous wedding dress, red carpet, pink roses and, of course, best wishes from all their friends. If a character meets the prerequisites for marriage, they can enjoy a unique wedding ceremony with their sweetheart.
New Maps
Anyone who likes to explore will want to check out the new maps, including Rome and Persia. On the new maps players will get to meet Caesar, Persian beauties, and other intriguing characters. With more new stories, explorers and quest-lovers alike can immerse themselves in new adventures.
Powerful Bosses & New NPCs
In addition to the new maps, powerful new bosses will be popping up throughout the game, such as huge legendary Greek monsters like the Cyclops, a fierce Winged Bull and more. New NPCs include the Persian King, Persian Noble, Roman Centurion, Roman Evocati, Roman Munifex, and more. Each NPC is unique and has vivid features. They’ll play important roles during players’ adventures.
Deity Beasts
Along with those powerful bosses, the deity beasts are monsters based on ancient Chinese legends. One of the four deity beasts, the Black Dragon, was already released in a previous version, and now the other three will be unveiled. The White Tiger, Phoenix and Iron Dino will offer players new challenges.
New Human Pets
Players may encounter two new human NPCs who will join them as pets.
Shizune (Element: Wind)
With skills like Wind Assault and her Cord Spell, Shizune is a force to be reckoned with. The daughter of a fearsome tribal leader, she left her tribe forever to find her missing beloved, Sam. Along the way, she met a pack of wolves, but fortunately for her, you have the chance to come to her rescue. If you’re successful, she and Sam will travel with you on your adventures.
Hayate (Element: Wind)
Hayate used to be one of Kurokawa’s ninjas, but one day she discovered that by serving in Kurokawa’s organization she had aligned herself with the forces of evil. When she left, Kurokawa placed a bounty on her head. If you find and rescue her, she will agree to join your team and help you defeat her evil mentor with her Deadly Assault and Dark Assault skills.
With wondrous new places and exciting new features to explore, the Glory of Empire promises to be the best version of Wonderland yet.

Cross Fire Interview: It’s All in the Detail
Questions by Mohammad Abubakr, OnRPG Journalist
Answered by Matthew Denomme (Marketing Manager) and FallenAngel (Community Manager)
Crossfire is a great and free FPS game. There are many modes and maps to choose from with many updates coming. Watch out for the future updates such as Zombie Mode and Voice chat! If you want to know more about the game, read my Cross Fire Review. Here at OnRPG we have managed to interview the marketing manager Matthew Denomme and community manager FallenAngel. They have done a very good job at answering my questions. I am sure you will enjoy reading through this interview. Especially if you love first person shooters!
Onrpg: Hello! My name is Abubakr, and I have some questions for you about the very entertaining FPS; Cross Fire. First of all, can you introduce yourself?
MD: Hello, Abubakr. It’s a pleasure to speak with you. My name is Matthew Denomme, I am the marketing manager of Cross Fire over at Z8Games. I’m joined by our Community Manager, FallenAngel, on some questions as well.
Onrpg: I would like to start by asking, why should gamers who are looking for a F2P FPS game stop and give your game a try? What makes your game special compared to the many other FPS games?
MD: It’s my opinion that Cross Fire offers the fullest multiplayer first-person shooter experience of all the free-to-play shooters currently out there. Cross Fire’s breadth of content is unmatched at 25+ maps and 35+ weapons, with new content being added on a regular basis via updates. In terms of gameplay, Cross Fire caters to hardcore FPS fans with its tight shooting mechanics, wide selection of realistic weaponry and ever-expanding competitive community. Cross Fire’s fast-paced and action-packed gameplay also makes it accessible to casual players who just want to get a quick shooter fix. Loading up the game usually only takes a matter of seconds and there is always a game available to play in, making Cross Fire a great “anytime” game. In a similar vein, Cross Fire is widely accessible in terms of its system requirements. The client file is ultra-lightweight at around 300MB, making for a quick download, and its relatively low specs ensure it is playable on a wide variety of Windows-based PCs – even slightly outdated, or underpowered machines. Overall, Cross Fire mixes a lot of the elements that make up a great shooter and combines them into a highly-accessible, and not to mention free, package.
Onrpg: Can you briefly explain the story behind Cross Fire?
MD: The world’s deadliest hired mercenaries are threatening the free world and elite agents from across the globe have been enlisted to stop them. Players choose to become either a valiant Global Risk mercenary or villainous Black List terrorist, and are thrust into the heart of a globe-spanning conflict.
Onrpg: In Cross Fire, many if not all maps are based on places in real life. Are you planning on keeping this up for future maps? Why did you decide to do this in the first place?
MD: For the most part, Cross Fire is a game that strives for realism in its shooting mechanics and setting, while also keeping it fun and accessible to all. For this reason, map locations remain fairly rooted in reality. That said, it’s always fun to break that illusion once in a while and I know a couple of upcoming maps that are a little more out there in terms of realism and setting.
Onrpg: Many users, in-game and on the Z8Games forum, complain about cash shop users gaining a clear advantage over users who don’t buy ZP items. How do you respond to this?
MD: We always make sure our players are able to obtain new items for free by using GP which is earned through game progression. Also, weapon attributes are balanced so that skilled players can compete no matter which guns they use. If players choose to purchase Z8 Points (ZP) using real money, they can have access to items essentially for the convenience factor or customization of characters. In addition to this, we have the Black Market where players can spend GP earned in-game to have a shot at winning ZP items and weaponry. Finally, we also run numerous events and promotions each month where players have the chance to earn additional GP and ZP items.
Onrpg: Cross Fire has a lot of hackers, but I can see you are working to get rid of them as their numbers have fallen. But now there is an aimbot released to the public, how do you plan on fixing this?
MD: Our aim is to provide players with a positive online environment where they can play both competitively and casually. To achieve this, we use frequently updated anti-hacking software as well as constant monitoring and moderation of the game by our crack team of GMs and moderators.
Onrpg: In Cross Fire there are many different game modes to choose between. One of these game modes really stands out, as no other F2P FPS game has this. Can you explain how the developers came up with Ghost Mode and how you made sure that both teams would be balanced?
MD: As you can imagine, Ghost Mode took quite a while to balance properly. You might be surprised to learn that most of the balance in this mode comes from the map designs rather than the strengths and weaknesses of each team. For example, the Ghost Mode maps are generally more confined, forcing close quarters combat. Similarly, a number of alternate paths to each bomb site are available, enabling “Ghosts” to move around the map more stealthily and launch surprise attacks from corners, shadows, and back alleys. Don’t get me wrong though, it definitely was also necessary to ensure “Ghosts” could match up against an entire team of players with any type of gun, while only wielding a melee weapon. As for the origins of the mode, it was invented mainly out of a desire to do something in the FPS space that hadn’t quite been done before.
Onrpg: Can you briefly explain how the replay system in Cross Fire works?
MD: It’s important to note that the current replay system is still not quite complete. In its current state, the replay system gathers all the game data from a match as it’s played and places it into a file that can be later re-created within the game engine. Due to its incomplete nature, the current replay system is lacking key features such as fast forward, rewind, etc. We are hoping to have the replay system fully functional in the near future.
Onrpg: While playing Cross Fire you are able to meet many new people and join a clan. How does the clan system exactly work? Are there any special game modes that are only available while in a clan?
MD: Any player can create a clan in Cross Fire once they have reached a certain rank. As a clan leader, players can invite friends and other players they’ve met online into their clan. The clan page tracks the individual performance of each clan member. Based on an aggregate of each clan member’s point totals, the clan is given an overall rank in comparison to other created clans. This allows clans to track their progress against other clans. As a clan member you also gain exclusive access to our Beta Clan Server. On the Clan Server, only clan members can play together against other clans. Clan matches have specific rules and modifiers in order to ensure all matches are played on level ground. Numerous events, such as the currently ongoing Autumn Assault, are also exclusive to clan players only. Basically, the clan system is the backbone of our ever-expanding vision for the competitive side of Cross Fire.
Onrpg: Can we expect to see any built in voice chat in the feature? I personally think this will greatly improve your game.
MD: We are constantly working on new game features and this is one in development already. The inclusion of voice chat will depend on our ability to provide a system that works properly and does not add significant amounts of lag to the game.
Onrpg: Just recently, there has been an update which allows you to play in widescreen. Can we expect any more updates which will allow gamers who have a large monitor to play at their native resolution?
MD: Cross Fire currently supports 1280 x 800 and 1440 x 900 widescreen resolutions. Higher widescreen resolutions may be supported in the future.
Onrpg: Are there any new game modes currently being worked on? If so, can you share any information about them? If not, are there any planned for future updates?
MD: The only new game mode I can speak on is the highly-anticipated “Zombie Mode” which will see human Black List and Global Risk survivors staving off the outbreak of a deadly biological threat. I can finally confirm that this mode is in the works, under a different name, with tweaks and features exclusive to our version. OnRPG Exclusive: This mode is coming sooner than you might think! You may want to follow Cross Fire’s social media sites for more hints…
Onrpg: A lot of game publishers are now offering their players different ways to earn cash shop credit. You can do things like surveys to earn CS credit. Will Z8Games ever think about adding this feature? I’m sure this might lower the complaints about cash shop users having too much of an advantage over free players.
MD: This question came at the perfect time. Just last week, we introduced the Z8Games Reward Tool to the site. The Reward Tool allows players to take simple surveys in order to earn Z8 Points for free. This is just one of the many ways we have to make ZP more accessible to our players. We also have partnerships to offer bonus Z8 Points when using specific payment methods, cross-promotion giveaways with gaming websites, as well as our own tournaments and user contests where players can win ZP prizes. In the future, we plan to offer even more ways for players to earn free ZP, in addition to payment options which will certainly make the purchase of ZP much easier.
Onrpg: Unlike most F2P FPS games, weapons in Cross Fire do not expire. Instead there is an interesting repair system. What was the reason of using a repair system instead of having weapons with expiry dates? Do ZP weapons have expiry dates?
MD: We know that many games in this genre have weapons that expire after a certain period of time. We feel that if you buy a weapon then you should be able to keep it. The philosophy is, you bought it and it’s yours. In order to keep the game balanced though we introduced the need to repair weapons after heavy use. If you don’t repair your weapon regularly many of its attributes will drop as it becomes more damaged. After a while, a gun will become so damaged that only a very skilled player would be able to get any kills with it. Under this system, players are offered the choice to avoid repairing their gun in favour of saving up for a new one, while suffering a performance drop in the meantime. On the flip side, a player can continually repair their weapon if they like it and have little or no care for a new weapon. This said, we actually do offer some guns that expire, but these are mostly slightly better versions of existing guns. Players can buy these guns with Z8Points which helps to support our company and keep the game running. When the gun expires, they still have the standard version to fall back on, assuming they keep it in their storage.
Onrpg: What type of gamers does Cross Fire target? (Age, Casual or Hardcore)
MD: As mentioned previously, we feel that Cross Fire has the potential to reach a wide audience comprised of many different types of gamers. For the casual player, Cross Fire is accessible and not too complex from a control perspective. For the hardcore, Cross Fire has a rock-solid shooting model that supports more serious competitive play. Demographically speaking, Cross Fire caters to any gamer above the age of thirteen who likes a good shooter and owns a personal computer of decent specs or even slightly lower specs then most current FPS games require.
Onrpg: While playing any online game, players look forward to events that they can have fun at or just gain rare items. Designing events can be quite hard for an online game, but I personally think FPS game events are harder. What kind of events does Cross Fire have?
MD: We are working on a number of events that will definitely please the Cross Fire community. Currently, we are running our first large-scale online tournament called the “Autumn Assault”. Sixty-four clans are competing throughout October for over 750 000 ZP worth of prizes, including ultra-rare golden weapons, and other great prizes. Expanding the competitive aspects of Cross Fire and building a competitive community around the game is something we are looking at closely for the future. Beyond competitive play, we have a couple of fun and exciting events and updates planned to coincide with upcoming holidays, much like the Halloween patch that went in earlier this week.
Onrpg: I’m sure there are many girls playing your game. How come the girl character is only available to ZP users?
MD: The SPOP female operative wasn’t introduced until quite some time after launch. At that time, we were introducing the Item Mall and had to populate it with items we felt were worthy of ZP (real cash). The SPOP character was a significant addition, so it made it in. We understand this isn’t quite fair to female players, however we have recently began selling the SPOP character separately so it can be bought at a low price if you truly want it. We are also exploring alternative ways of distributing SPOP characters in the future, which might not require a ZP purchase. In the end all new characters, outside the starter ones, will cost ZP be it female or not. So it’s just a question of it being a new special character rather than any other reason.
Onrpg: Well, that’s all I have. Thank you for your time!
Ether Saga Online wins a National Parenting Publication Award

Dragon’s Call has announced it’s first closed beta phase

The Hunter Teaser Trailer
The Hunter claims to be such a good Free Online Hunting Game that it leaves its competition in the woods!
Karos Online: Final Close Beta phase announced!
