Monthly Archives: July 2010

Regnum Online Clan Interview: The Dark Legion

Regnum Online Clan Interview: The Dark Legion

Questions by Vincent Haoson, OnRPG Journalist

Answered by Wyatt, Clan Leader

 

Renum Online The Dark Legion

 

OnRPG: Hello and thank you for giving us the chance to talk with you guys. Can you give us an intro to your guild?

Wyatt: Thank you so much for having us here with you for the interview. The Dark Legion is a English speaking Clan on the International English server named Horus, we have members from all parts of the globe with different ethnic backgrounds and I believe that has been a rewarding experience, we all learn something new from each other everyday.!

 

OnRPG: What’s the “origin” story of your guild? How did you guys make the guild and how did it come to this?

Wyatt: Well we started out on the International server Ra at that time our Clan was smaller and still young but I knew where I wanted my Clan to go and how I wanted it to grow and mature to be a strong clan with good discipline and structure. Then  NGD Studios announced the opening of the English server Horus and we immediately packed our bags and moved here, it’s been home ever since! I believe we have all contributed to what the Clan is now today, its more than a Clan, it’s a in-game family.

 

OnRPG: Speaking of which, can you tell us how big your guild is right now? Are members active in the realm-to-realm battles in Regnum Online?

Our Clan is fairly active with about 151 members according to the Regnum Online ranking. Note: Those 151 members can include alternate characters of our Clan members, I myself have 6 characters inside the Clan of every sub-class. Our Clan is growing and is active on RvR efforts. RvR is one of the best things in Regnum and one of the key plots in the end-game so is a must to actively war with your Realm Mates and have fun!

 

Regnum John Sheppard

 

OnRPG: How can Regnum Online players join your guild? Do you have a strict recruitment process?

They must know the Clan personally for a long time and they have to be positive, mature and fun to play with and of course interact with. We have a strict recruitment process that you can read more in our Recruiting Forum.

We only invite members to the Clan, so far that’s the only way to join in.

You can read more about us in our official website: www.thedarklegion.org

 

 

OnRPG: Do you guys have a guild principle or motto? Or are you just in for the fun and camaraderie the game and your fellow guild mates provide?

We don’t have an official motto but we do have standards. There is an expectation that a clan member will be friendly and communicative. It is generally a happy-go-lucky atmosphere inside the clan. The Clan itself provides numerous activities to do inside the game together as a group! It’s really fun!

 

Regnum Online Wyatt

 

OnRPG: Have you guys met offline yet? Why or why not? Do you see yourselves meeting each other face to face sometime in the future?

Several members know each other in real life. Only reason that several members wouldn’t meet is because of the vast distances between us. But I do see myself probably meeting them in real life if the near or distant future! I will let destiny play its course :).

We have members from the USA, New Zealand, Portugal, Bulgaria, Czech Republic, Argentina, France, Germany, Austria and several other countries.


OnRPG: What drives you to keep on playing Regnum Online?

First and formost my Clan because without this Clan I wouldn’t be here in this game today. As the Clan Leader I can honestly say that they provide a great welcoming atmosphere for new and old players alike. Secondly, the Community in the game is awesome as well. NGD Studios really has a great game and they care about the community and interact with it! I believe that’s one of the reasons I and others still play this game and of course the fun is never ending!

 

OnRPG: What can you say is your guild’s biggest achievement in the game? What’s the story behind this achievement?

I would say that our Clan biggest achievement is that we have grown together as a group, as a family and we enjoy every bit of our time together online. I would say it has to be due to the clan internal atmosphere, it has made it what it is today and we just keep getting better and better. I have kept this family together, which is  truly a great achievement all together! Everyone contributes, new or old members alike, and that’s what keeps us moving! We keep improving as time passes!

 

 

Regnum Clan Interview

 

OnRPG: How do you handle conflicts in the guild? What’s the biggest problem you guys faced?

Not so long ago people joined the Clan and tried to cause internal conflicts within it, something we don’t like to deal with. We basically don’t like disrespectful attitude towards any race, religion or country or person. We believe everyone is equal and that how’s everyone should be treated be it in a game or in real life and we like to integrate that belief into our Clan structure.

We like to keep a cool atmosphere for all our members. We handle problems pretty well actually. We basically discuss it inside our Clan Forum and make ideas on how to fix it and we move on. We also discuss problems in our Clan Meetings, We believe that speaking about anything-clan is very important towards the progress of our Clan so we have several communication channels specifically for that purpose and more.

 

OnRPG: Who do you think is your guild’s biggest rival in the game? Why do say so?

Regnum Online is a RvR game so that involves fighting the 2 opposite Realms called Syrtis and Alsius, depends on the realm of your choosing, (The Dark Legion belongs to Ignis Realm on the English server Horus) so that basically our biggest rivals! We’re all fighting for a reason, for a cause and that makes the game even more exciting for everyone! The end-game is invading another realm and stealing their gems which in turn has a reward if the requirements are met by the realm in question, so all 3 realms are constantly fighting for that!

From what I have heard NGD Studios is gonna add Quests that you can only get inside enemy realm that has interesting rewards so that would be interesting and fun to see!

 

 

Regnum Wyatt And Goudic

 

OnRPG: What are the things you guys often do when you’re online? Do you have a schedule of things you need to do as a guild?

We schedule Events and do things together as a Clan! You would never see a Dark Legion member alone, we’re always doing something together as a group and of course with the Realm of Ignis.

We often war together as a group and do clan related events when they’re scheduled like: Killing Bosses, Arena Events, PvP, Clan Meetings,  leveling together and so on!

 

OnRPG: Before we part, can you give a few parting words to the readers of OnRPG?

Try Regnum Online! Its truly one of the best MMORPG with the best RvR action available for free! The Community is great! The Developers are communicative with their Community and the gameplay is awesome and always improving with each update! I just wish the Clan System was more improved 😛

 

Join Ignis Realm on Horus server, we could really use the numbers in war-efforts against Syrtis and Alsius Realm

Thank you for your time!

Forsaken World Interview: In A League Of Its Own

Forsaken World Interview – In a league of its own
Questions by Chen Fo Po (cinderboy), OnRPG Journalist
Answered by Andrew Brown, Product Manager for Forsaken World

 

Forsaken World is Perfect World Entertainment’s upcoming epic MMORPG, and I would like to stress that the word “epic” was not added just to make the game sound good. Developed by a team of international staff, including talent from China, Japan, South Korea, North America and various other countries, Forsaken World is arguably the company’s biggest MMORPG to date. The Chinese version even had a country-wide tour to promote the game! Without further ado, let’s get into the interview and find out more about this gem.

 

Forsaken World Logo

 

OnRPG: Hello, I am Fo Po (cinderboy) from OnRPG. Would you kindly introduce yourself to the readers?

Hi Cinderboy and OnRPG readers! My name is Andrew Brown and many of you may also know me as the Product Manager for Perfect World Entertainment’s martial arts inspired MMORPG, Jade Dynasty. I’m also the Product Manager for Forsaken World and I am responsible for the North American version of the game and work very closely with the development team.

 

 

OnRPG: First, let’s talk about the development process of Forsaken World. Why the decision to shift away from the mostly Asian inspired MMOs and to focus more on Western culture in this title?

We’ve always been committed to providing the highest level of games to our players and we’re just expanding our portfolio by creating games with a focus on Western culture. We still have upcoming Asian-inspired MMOs with Heroes of Three Kingdoms and Swordsman Online and I think that if you have a great story to tell, it resonates with all audiences regardless of cultural background.

 

Forsaken World Castle

 

 

OnRPG: The game has been touted as being developed by an international team of developers. How did Perfect World gather this elite group of people? Were any unique methods used to design the game?

In the world, especially in the gaming industry, talent attracts talent. So when we started with such an ambitious project as Forsaken World, we look for the best talent, which in turns brings in more talent. Without going into too many game-specific details since we’re still in closed beta testing in China, we’re looking to add some pretty game changing features into Forsaken World and experiment with things like how to become a Immortal and server versus server content.

 

 

OnRPG: What main differences will there be compared to the Chinese counterpart after the localization process for the English market is complete?

Forsaken World is still in closed beta testing in China, so we’re still tweaking game features. At the same time, we’re making sure that the game is fun and will appeal to the Western audience starting from the basic translation to major gameplay changes such as when we added WASD movement in Battle of the Immortals. When Forsaken World hits closed beta in North America, we’ll be keenly listening to what our players like and dislike before we launch into open beta.  While the development team is taking a swing at mixing both western and eastern gameplay styles, they will be leaning on our Closed Beta, to fine tune that mix.

 

 

OnRPG: Let’s talk about the game features now. The race that has everyone talking is no doubt the Kindred, and its specialty class, Vampire. What inspired the development team to come up with such a race and class, which is rarely seen in MMORPGs?

I think the movie Eclipse had something to do with it!  Go Team Edward!  But honestly, vampires have been pretty big lately in Western Culture.  After taking a more in depth look, the developers saw an opportunity and went with it.  I remember the day when they gave us the first concept art of the Vampire class, I think our excitement for it sealed the deal.

 

Forsaken World Classes

 

OnRPG: Two of the races, the Stonemen and Dwarves, will only have 1 class available each. In the spirit of journalism (and getting exclusive info), is it possible for them to gain new classes as the storyline expands in the future?

What a lonely life it would be to have only Stonemen Protectors and Dwarf Marksmen running around. (they won’t be lonely *hint*)

 

Forsaken World Tanker

 

OnRPG: The astrology (or horoscope) system is one of the most unique features I have seen in a MMORPG. Can you tell us in brief what some of its main functions are and how it will affect gameplay?

Since we’re still in closed beta testing in China, we can’t reveal too many details behind the astrology/horoscope system, but I can tell you that this unique system will give players advantages at certain times of the game. It will also allow us to guide our players.  For example, if you have been questing 100% of the time, we could offer you a reward to go participate in a dungeon.  This will ensure we get players to experience all the awesomeness in Forsaken World.  Without revealing too much, the astrology system will also play a role in server progression.

 

 

OnRPG: Character advancement is an important element in every MMORPG. In Forsaken World, will players be able to allocate stat points after each level? How else can players improve their stats?

There are no stat points! Yay! Yay? While this might seem odd, when you level your character the base stats, like health and mana, will increase. Equipment will be huge in terms of customizing the stats of your character.  Finding the right equipment is step one, but also utilizing runes that get socketed into your equipment, will be the best way to get the stat boosts that you desire.

 

 

OnRPG: How will players primarily gain their equipment? From my experience in past games from Perfect World Entertainment, most of the good stuff normally comes from instances and crafting rather than mob drops in the open world.

There will be various ways that players can gain equipment including through questing, instances and crafting. Questing is pretty straight forward, you quest you get a reward.Instances or dungeons, will also have drops from bosses and trash mobs.Crafting of course will be another way, if that is your cup of tea.Another way is through world drops.There is an exchange system where you can trade in a dropped material at NPCs for awesome gear.These NPCs will be at major cities, much like the city you see shortly after hitting level 10.

 

Forsaken World Spell

 

OnRPG: How can players enhance their equipment? I read that weapons will gain experience and change appearance, will this be the same for armor?

Yes it will, you equipment will evolve just like your character.You can further refine you equipment with crystals that are dropped in the world and by socketing runes into it.

 

 

OnRPG: From a recent post from the official Forsaken World forums, there seems to be various ENORMOUS monsters. Are these open world bosses? How hard are they to take down?

I think you are referring to a post on World Bosses.The developers LOVE world boss fights.Not only because it’s a great way to get gear and have an awesome battle, but because of the PvP elements that it brings too.Some bosses are huge, some are small.Some bosses you can solo, others you will need a party size of 5 to even 30+ people!

 

Demon Commander

 

OnRPG: Another feature that the players want to hear about is the PvP. One common fear is that it will yet be another “stand still and pew pew pew” style of PvP found in almost every MMORPG on the market. Will this be any different in Forsaken World?

That’s the battle the developers are facing right now in fact.One complaint from the early Closed Beta, was that you cannot attack and move at the same time.The developers have acknowledged this and are going back to the drawing board.I personally cannot wait to see what they come up with. 

 

Graphics

 

OnRPG: In every MMORPG, the core tool for gathering like-minded players will isthe guild feature. In Forsaken World, how will the guild feature stand out from those found in other games? I did read about a rather in-depth guild feature with guild castles etc.

Guilds will play an important part in Forsaken World with guild-specific features and quests being unlocked at certain in-game milestones. From special guild housing to even guild buffs, Forsaken World rewards players for working together since a guild that plays together, stays together. 

 

 

OnRPG: There is this mysterious feature, where 10 players from each server will be able to gain the status of “God” and gain a few miraculous skills and abilities. Information is still lacking, however, on the requirements. Can you shed any light on this?

I cannot talk about this feature at the given moment.But what you have heard isn’t far from the truth.

 

 

OnRPG: This is asked on behalf of the community. Will Perfect World Entertainment ever consider adding in a player housing feature to spruce up their games’ social features?

We’re always open to player feedback and it’s something that we’ve talked about internally with our developers.Forsaken World has already taken the first step at this with our guild castle system as you mentioned earlier.The plan is to expand this system.

 

 

OnRPG: This is asked on behalf of another avid Forsaken World friend of mine. Will there be any aerial movement and battle available, a supposed trademark of other Perfect World Entertainment’s games?

I’ve asked the developer the same question.The response was (roughly translated), “We will meet in the skies one day.”

 

 

OnRPG: The final question. How will you reply a player who complains that Forsaken World looks just like the company’s other games (mainly Perfect World International), but re-skinned?

Ah, the age old question.I’ll be bold.If you judge a book my it’s cover, you suck.All MMOs look the same to me, regardless of art style.What should matter is the feature list, and Forsaken World will have you doing things you have never done in an MMO before.So you are losing out big time if you choose to “judge a book by its cover.”

 

 

OnRPG: Thanks a lot for your time! I am REALLY looking forward to the game!

Thanks for your time, see you in the forums!

World of Warcraft: Return of the Pet Store

World of Warcraft – Return of the Pet Store
By Joshua Temblett (Dontkillmydreams), OnRPG Journalist

 

“Why isn’t World of Warcraft free?
The fee is used to support the costs associated with the high-quality levels of service, support, and ongoing content creation that go into World of Warcraft.”
 Source: World of Warcraft Official Website FAQ

 

On the 15th April, 2010, it was announced by Blizzard that the pet store had been updated. The soft sounding Pet Store has now evolved from selling small, yet expensive, pets to selling incredibly expensive in-game mounts. In my article World of Warcraft: Cash Shop Worries, which was posted on December 24th, I talked about the (then) recently added Pet Store, and the problems surrounding it. Towards the end of the article I wrote “After all it may just be pets now but later it might be something bigger and better.” Unfortunately I was right.

 

My problem with the “Pet Store” is that you’re already paying a monthly fee for World of Warcraft and, as it’s stated in the above quote, that monthly fee goes toward “ongoing content creation”. This means that one of the reasons you pay for WoW every month is for new content. However, the pets and the recently added mount in the Pet Store are also part of “ongoing content creation”. In other words, this too is new content that is created for World of Warcraft.

 

So why on earth do gamers have to pay for items in the “Pet Store”? In fact, why is there even a “Pet Store”? It’s simply not morally justifiable when you’re already paying an all-inclusive monthly fee. The even more disgusting thing is that people are actually buying it. Why would you pay $25 for a mount? For that $25 you could buy a plethora of awesome games, such as the incredibly addictive Nintendo DS game Ninja Town or the wonderful LittleBigPlanet.

 

Cash Shop Pet Store
LittleBigPlanet

 

Blizzard shouldn’t be providing a cash shop in the first place, but you’ve got to show them that you’re not going to fall for these tricks, and not purchase any content that is available on there. You, as the consumer, control what happens next. That’s the joy of a free market! If you don’t want Blizzard to go further, and trust me they will if you support them, then you’ve got to make sure that you don’t go near the cash shop.

 

Cash Shop Pet Store Celestial Steed 
Celestial Steed mount

 

Unfortunately, this hasn’t happened. Instead of people completely rejecting the idea of the “Pet Store”, they have openly accepted it. On the day the “Celestial Steed” was released, there was a queue to buy it. That’s right; there were 140,000 people queuing, to buy an incredibly expensive virtual horse, which they are theoretically entitled to have for free. Really?

 

It’s also hilarious to see the reasons why people have accepted this blatant rip off. I’ve seen comments like: “What people forget is that Blizzard is a business. They are not a dream manufacturer operating a not for profit system, neither are they (or Kotick) the devil. Blizzard will go for whatever’s profitable and that’s all there is to that. That’s why you can now transfer to PVP servers, race change, faction change, etc.” (a comment posted on WoW.com). What?! Yes, Blizzard is a business, I’m glad you understand this. What the faithful commenter doesn’t seem to understand is that Blizzard is already making money! They’re not just making a small amount of money; they are making $180,000,000 a month from the World of Warcraft monthly subscription fees! This is more money than the vast majority of us will see in our whole lifetime! That is more than enough to support any server costs, any future content development, and certainly more than enough to pay the staff that moderate/look after the game. They run a perfectly viable business. In fact the cynical side of me says that the money gathered from the “Pet Store” is most likely just going into some executive’s bonus.

 

Let’s have another look at some more comments: “It doesn’t affect you if I get the mount.” Sorry, but yes it does. You may not think it, but if you buy the mount then Blizzard is going to think it’s okay to charge you for new items in the future, despite the fact you’re already paying for content to be added to the game. Also, this particular mount may not affect game balance; however that’s not the problem, it’s the principle behind buying the mount. If you pay a monthly fee, then there should not be a cash shop anywhere in sight. That also applies to Champions Online.

 

Cash Shop Pet Store
Champions Online 

 

 

Should you buy the mount then? It’s up to you. If you are considering it, then you certainly shouldn’t be taking this purchase lightly. It’s a lot of money, money that you’ve probably worked very hard for.

 

I hope this article has given you a lot of things to think about and consider. I personally don’t think that the Pay-2-Play and the Cash Shop payment methods should ever go hand in hand, as I thoroughly believe that someday it will destroy the MMORPG genre as at some point, people are just going to get fed up with all of the money grabbing . That’s why I beg you to at least consider the purchase, before you go through with it. So make your choice wisely, fellow reader, but always remember: no matter what choice you make, it will always have a consequence.

Xhodon

Be enchanted by the magical world Xhodon and play together with thousands of other players. Become a feared warlord or seek your fortune in trade and diplomacy. Collect powerful items develop, your magical abilities, and create a legendary hero. Choose the dark or light side of magic. You determine your own destiny!

    * Unique Summon system that depends on your time!
    * 100% flexibility
    * Innovative beginner protection (secure building)
    * League system: Anyone can come to place first
    * 2400 Items to collect and share!
    * Simple quest system (ideal for beginners).
    * Together with Attack and Defend
    * Fights against other players or Creeps.
    * Individual Awards

The magician cried with angry voice incantations to the sky. His soul now he prescribed the old magic. He swore vast hordes of war to send with mighty heroes across the country to learn the secret magic knowledge. He swore to be the most powerful magician in the whole Xhodon.

Star Trek Online Jumping On The F2P Bandwagon?

Star Trek Online Jumping On The F2P Bandwagon?

 

Daniel Stahl, Star Trek Online‘s new Executive Producer, has dropped an interesting bombshell on his community:

Daniel Stahl, Star Trek Online Executive Producer “I could easily see STO going into a hybrid model similar to what Lotro is doing. In that model, subscriptions stay as is – but you allow people to play for free but heavily limit what they can do – which in essence creates a robust way to demo the game and then if you want to keep playing, you either pay for every little thing you are interested in, or you subscribe and don’t have to worry about it.

Turbine seems to have some interesting plans and looking at how DDO has turned around, its worth taking note.”

Yes, it’s certainly worth taking note! As Star Trek Online has gone through a couple of marketing disasters in its short lifespan already (need I remind you of the skillcap problems?) it will be interesting to see how the small but loyal Star Trek Online community will react to this.

(Thanks for the tip Tully!)

Guild Wars 2 Activities and Travel Q&A

Guild Wars 2 Activities and Travel Q&A

Blogpost from Arena.net Answered by: John Stumme and Ben Miller, Designers

Guild Wars 2 designers John Stumme and Ben Miller answer player questions about the newly revealed activities, maps, and travel.  Will GW2 activities have balls?  Will the game of Polymock return? How big are those racial capital cities, anyway?  Read on for answers to these questions and more!

Mini-games


Q: Will some of the mini-games you’ve created use balls; for example in polo?
John: Only the manliest games! There, now that I’ve gotten that out of my system, I can say with a straight face that the answer to this question is yes, we have activities that use balls (you’ve actually already seen the art for one of those activities) and the equivalent of balls. For example, we’ve got an activity in Hoelbrak that’s basically a norn interpretation of basketball, so you’ve got passing, shooting, etc. The only difference is that the ball in this case is a heavy keg of ale. Norn are such lovable scamps.

Q: In there a chance that the Guild Wars holiday events (e.g., Wintersday, Halloween) will return in Guild Wars 2 as mini-games?

John: We aren’t planning on abandoning our old holiday traditions; it’s something we’ll definitely carry forward into Guild Wars 2. As you might expect, there are going to be some differences in our holidays – for example, the snowball fight is a year round activity, not just one that will be available during the Wintersday event.

Guild Wars 2 Village

We’ll also be updating the holiday festivities to take advantage of the new tools we have at our disposal, so I hope you’ll be looking forward to them. Personally, as a fan of Halloween, I’m hoping that the Mad King will make a triumphant return to Tyria – and that after 250 years, his jokes will have managed to get even worse.

Q: Will Polymock come back as an activity in Guild Wars 2?

John: The original version of Polymock was one of those instances where we had something that we really wanted to be able to do, but we weren’t able to see it fully realized in Guild Wars. Polymock was one of Colin Johanson’s side projects during Eye of the North. He envisioned it as something that was fully turn-based, a very different game unto itself. It would have played up the collectible element, and the meaning to bringing different pieces into the game. Unfortunately, that wasn’t something we were able to do at the time with the resources we had, but it is something we can do with Guild Wars 2. So if you see Polymock making its return, it will be in a more robust implementation, to reflect what we had always wanted it to be.

Q: How developed is the player-created music system you mentioned, and how far will we be able to go with it?

John:I believe that this question is in reference to the One-Man Band that we have in Divinity’s Reach, the human capital. The One-Man Band isn’t a system for players to create their own music per se – it’s more like a giant festive jukebox. Players can select songs from it and have them playing within the square, and it’s pretty entertaining to watch. I’m not sure how musical instruments that large are able to shoot out that much confetti, but I’m happy that they do, because it’s a great bit of ambiance to absorb while you’re walking through Divinity’s crowded streets.
As for a system of generating music, it isn’t something that we’ve discussed, and I’m not sure that you’ll be seeing it in Guild Wars 2. The fact that I would personally use it to spam people with “The Final Countdown” might have something to do with that.
Maps and Travel

Q: Since you mention the fee for waypoint travel is small, why have one in the first place?
Ben: It allows us to establish a balance between exploration and convenience. It also provides a minor, but highly repeatable way to drain money out of the economy. You don’t HAVE to use them, and in some cases it’s better to save your cash and just enjoy the run through the countryside.

Q: How many waypoints and asura gates will the map have?

Ben: The real answer would be “As many waypoints as it takes to make the map awesome.” Currently any normal map has between 10 to 20 waypoints. Asura gates are in the major cities and some other story-specific areas. Right now that feels about right.

Q: Cities seem to be big since you mention travelling inside cities. Are cities divided into multiple zones?

Ben: Yes. All of our cities are quite large and divided into different thematic areas, with some special places you can instance into. The actual Divinity’s Reach map has different sections that reflect the different social groups, sections devoted to the six human gods, a large carnival area, and several instanced areas like the Queen’s Palace or the headquarters of the Seraph that are their own smaller maps.

Guild Wars 2 Shadow in the alley

Q: Do you know how big (in km^2) the GW2 map is?
Ben: This is always an interesting question in terms of big open world games, and MMOs in specific. In most cases it’s not a very cool number. You’d be surprised at how small most game worlds literally are when compared to how big they “feel.” We haven’t sat down and calculated the literal land mass for Guild Wars 2 yet, but on average the maps are larger than Guild Wars maps, so the game world you experience is much larger.

Thanks John and Ben!

Source: Developer Blog

Eudemons Summer Events

Eudemons Summer Events

 

The lovely folk over at Eudemons have sent us an overview of their summer events!

Starting on July 16th, there will be four unique events during the months of July and August that you’re sure to make you feel the heat!

These Summer Events will consist of four daily quests: Picking Berries (10:00-11:00), Crazy Turkey (14:00-15:00), Secret Park (18:00-19:00) and Treasure Quest (22:00-23:00). You can do these 4 quests each day, and you will earn Flower Cards that can be traded in for great new things like Eudemons, Items, Garments, and more!

Eudemon Summer Events Calender

These events will be coming soon, so get those sunglasses ready! Come on and sign up for the 2nd Flying Mount Tournament, and all the other great events they have lined up while you enjoy your summer with Eudemons Online!
 
Quest 1: Picking Berries
Duration: 10:00 – 11:00 everyday, from July 16th to August 31st.

Charlotte’s berries are finally ripe! During the event time, and help her pick the berries, then she will pay you with Flower Cards, as thanks for the help.

Quest 2: Crazy Turkey
Duration: 14:00-15:00 everyday, from July 16th to August 31st.

The Crazy Turkeys keep stirring up trouble between 14:00 and 15:00 everyday, during the Summer Vacation (from July 16 to August 31). Get yourself suited up and drive them away from the city!

Quest 3: Secret Park
Duration: 18:00-19:00 everyday, from July 16th to August 31st.

During the event time, take as many Random Portals as you can, and then find the NPCs to enter the Park.

Quest 4: Treasure Quest
Duration: 22:00-23:00 everyday, from July 16th to August 31st.

Mysterious chests will appear in Cronus. The chests contain treasure maps to long forgotten treasures. Find the NPCs to get the keys to the chests.

Stay tuned for more news on Eudemons!

King of Kings 3

King of Kings 3 is a free-to-play 3D online role-playing game with an emphasis on PvP and RvR. Discover a medieval fantasy world, splintered into seven unstable enemy realms after many long years of bitter war.Join one of these realms and create your own destiny. Found a guild with your friends and wage bitter war against other guilds. With your legions by your side, you can create a kingdom of your own. Conquer enemy armies to become the King of Kings!
What does King of Kings 3 offer?Multi-level, dynamic guild system – You start as a young lone warrior, but soon get the chance to band together with other to form an alliance. By rising to the daily challenges, your guild can thrive and prosper and be expanded to a legion. The stronger and larger your alliance grows, the more advantages and amenities it can offer its members. Once you have grown powerful enough and have learned to hold your own in battle, nothing can stand between you and the crown: become ruler of your own kingdom and secure your place in history.Housing and town building – Discover your inner architect! Design your own home and build it up from a simple log house to a sprawling villa. Build a fortress for your legion and an impressive capital city for your kingdom, tailor-made and built up with a variety of functional and decorative buildings. Houses and towns can also level up and be improved to offer higher bonuses.PvP with conquerable towns – Be it duels, spontaneous skirmishes, regularly-held events and battlegrounds or an all-out declaration of war on other kingdoms and attacks on their towns… King of Kings 3 has everything a PvP fan could wish for! Your efforts will also not go unnoticed: Look for your name at the top of the ranking lists.

Collect titles that will bring not just fame and glory, but also increased buffs. Strengthen your kingdom and increase your fortune. Teach your enemies the true meaning of fear and prove that you are worthy of the title King of Kings!

Flexibility and depth – King of Kings doesn’t just offer a wealth of features, but also has a depth never seen before in a game of this type. The detailed and elaborate game elements form a complex and multi-faceted world that – unlike in most other RPGs – is not static but rather can be changed by the player’s choices.