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Monthly Archives: November 2010
Pirate Galaxy Interview: Avast Improvement?
Pirate Galaxy Interview: Avast Improvement?
Questions by Neil Kewn (Murxidon) – OnRPG Journalist
Answered by Gustaf Stechmann (Producer & CEO)
Pirate Galaxy is a free-to-play MMORPG from German developers Splitscreen Studios. Placing you into the space boots of an elite pilot, you’re tasked with the retrieval of rare and precious metals scattered across a multitude of planets and star systems. Unfortunately for you, the human race is locked in an intense war with the Mantis, a terrifying alien breed hell bent on keeping the goods for themselves. The struggle for the prized resources promises to be an intense conflict, and with a whole host of impressive visual effects and high production values, a pretty one too.
OnRPG: Last year OnRPG probed you guys with our tracer beams just before Pirate Galaxy entered Open Beta, what changes have been made since the game’s launch just over a year ago?
I think we have made more changes than there are stars in the galaxy. 😉 But honestly – when we first launched, the game wasn’t much more than an alpha version I would say. Since then we have added lots of starsystems, redone the user interface, tweaked the balancing, and massively improved server stability. The biggest improvement is probably the storyline and missions that we created. These offer a lot of variety and depth and go far beyond what you have seen in other browser-based games.

OnRPG: How satisfied are you with the reaction to the game, both from critics and players?
Actually, we were quite overwhelmed with the feedback. The response has been very positive, especially the comments people post on YouTube are very encouraging. Of course, PG is an indie game and doesn’t offer the production values of EVE or WoW. This has led to some criticism as well. But most people seem to appreciate the simplicity and straightforwardness of the game.
OnRPG: Could you briefly outline the gameplay mechanics players can expect from Pirate Galaxy? What are the goals for a novice pilot?
You begin your career as a rookie space pirate smuggling ore in the outer rim of the galaxy. Your home planet, an arid mining world called Kalabesh, is threatened by evil extraterrestrials called the Mantis. This race of insectoid aliens has already been plundering other colony worlds, and now they are after you! Their technology is a lot more powerful than yours, so in order to fight them you must utilize Guerilla tactics. After all, who would be better qualified to loot a Mantis ore transporter than a troupe of hard-boiled, lawless space pirates?
The conflict on Kalabesh soon expands into a pan-galactic epic. Stealing more and more technology from the alien aggressors and looting their cargo of valuable Cryonite crystals, you proceed to enhance your starship with various upgrades and new gadgetry. One by one, you also learn about stargates and thus can progress to the more dangerous planets and on towards new adventures.
Your ultimate goal in the game is to build the most powerful starship and become the most fearsome space pirate in the universe.
The gameplay in PG centers around planetary combat. You play in teams against alien ships which behave quite intelligently, thanks to our advanced AI technology. You must use your ships on-board equipment with tactical finesse in order to defeat the aliens and solve a variety of missions, some of which are quite challenging. The game focuses on the usage of different items and combinations thereof, not so much on actually maneuvering the ships. There is not a lot of hand-eye coordination required in order to be successful. We believe this makes the game a lot easier to get into, especially for less experienced players.
OnRPG: A lot has been made of Pirate Galaxy’s visual presentation and graphical quality. Personally, I am extremely impressed with the level of detail and visual effects that are present within the game. Nevertheless, It isn’t uncommon for gamers to judge a book by its cover, and browser-based MMOs aren’t particularly renowned for their graphical capabilities, so was the visual quality of Pirate Galaxy an integral part of the game’s development?
Absolutely. I think that players by and large are beginning to expect more and more quality from browser based games. If you’ve seen a current PC or PS3 game in action, you will expect a similar visual quality from an on-line game as well. People don’t really care if its browser-based, download-based or disc-based – if they invest their valuable time into a game, they expect to get the maximum entertainment value out of it. That’s what we’re aiming to deliver.
OnRPG: What did it take to create such a vivid 3D world in Java, whilst maintaining maximum compatibility and frame rates?
Two years of development time, a truckload of pizzas, and a really really awesome team. 🙂

OnRPG: Whilst primarily being a browser based game, what brought you to the decision to release a stand-alone client that can be launched from the desktop? Not many browser MMOs offer this, are there any significant differences between the two?
The main reason to use the downloadable client is that you can play in full-screen mode and change the screen resolution at will. This is technically not possible when running inside a web browser. Another benefit of the client is that you always have it sitting in your Windows Start menu, making it swifter to fire up the game if you feel like blasting away a few Mantis during your lunch break.
OnRPG: Pirate Galaxy enforces a strong narrative throughout the game, more so with new players. Where did the tale about humanities desperate struggle against the MANTIS come about, and how big of a role does the story have within the game?
The story is dominant mostly in the early phase of the game. It provides guidance and allows you to familiarize yourself with the game features one by one. The game changes into a more open-world, free-roaming experience as you progress further.
Me and the guys have always been big fans of Science Fiction. The Mantis story was influenced by some of our favorite Science-Fiction classics – Battlestar Galactica, Starwars, Dune, and the writings of Isaac Asimov primarily. It’s maybe not the most groundbreaking literary work, but it does offer a tasty cocktail of ideas that set it apart from most other stuff that’s out there. There’s no other game that has done a space pirates story of this magnitude, I think. We’ve put a lot of heartblood into it and are quite satisfied with the unique atmosphere that the story adds to the game.
OnRPG: Pirate Mode is the term given to Pirate Galaxy’s PvP element. When turned on, players can freely attack other player ships which have Pirate Mode enabled. This isn’t dissimilar to other MMORPGs, but how important was it to bring a competitive and dangerous PvP component to the game?
Well, pirates, in a typical sense, are known to be ruthless, unpredictable vigilantes who won’t give a second thought to robbing your poor starship blind. So this was something we wanted to have in the game from the beginning. Note that participating in PVP is entirely optional.
We actually plan to emphasize this feature a lot more in future version of the game. We are working on a overhaul that we believe will be even more fun as it will allow player to actually put bounties on other people’s heads. So you better look out who you steal your next load of Cryonite from, as he may put a swarm of bounty hunters on your trail to get his revenge!
OnRPG: Further adhering to all things pirate-like, Ladders can be viewed directly from within the game, listing each player’s ranking. Competitive gameplay is clearly encouraged in the game. How can one lowly star vessel climb the rungs of pirate domination and get their name on the leader board?
The leader board is based on points, and there are many ways to accumulate these. Fighting Mantis and solving missions is one, participating in PVP is another, completing certain aspects of the game to get achievements is a third. We’ve tried to balance it out so that people with different tastes and play styles (PVE, PVP etc) all have an equal chance of advancing up the ladder.

OnRPG: Whilst living up to the pirate moniker is one thing, are there plans to bring more structured PvP-based scenarios into the game? Perhaps in the form of smaller, team based games?
Yes, we are playing around with some ideas but haven’t decided on our exact roadmap yet. There is one cool new feature that is a little bit in that direction, but I can’t talk about it yet because we want it to be a surprise for our players. We will be rolling out at the end of the year, so stay tuned.
OnRPG: Guilds in Pirate Galaxy are known as Fleets, and have the ability to partake in the planet invading game mode known as Conquest. Could you explain what Conquest is, and what benefits it can bring to a Fleet?
Conquest is about gaining dominance over a certain planet. Successful Clans will score points and advance up the Clan ladder. To participate in Conquest, your Clan must build and equip their own Clanship. Getting a really good Clanship together is a collective effort and requires clan leaders to coordinate their Clan’s activities carefully.
OnRPG: Pirate Galaxy offers a number of different ways to group up with different players, whether it be through fleets, or smaller squadrons. Does cooperation between players play a big part in the game?
Team play is of massive importance. The Mantis are an insect race; they function as a collective – if you’ve ever seen a colony of ants going about their daily business then you know what I mean. You can only defeat the more dangerous Mantis attack formations if you, too, work closely with your friends and allies.
OnRPG: Roughly how many star systems and planets are there in Pirate Galaxy? Are more added on a regular basis to keep things fresh?
We have Vega, Antares, Gemini, Mizar, the Sol system including all its planets, and the Draconis system which is the stronghold of the Mantis. We are adding new content on a regular basis and will continue to do so until the twin suns of Gemini fade. And yes – we still count Pluto as a planet. 🙂

OnRPG: With the number of F2P MMORPGs available almost as large as space itself, what differentiates Pirate Galaxy from other browser-based MMOs?
Well, the 3D graphics are one thing that certainly sets it apart from other browser games. The space pirates scenario is pretty unique as well. And I haven’t seen the Diablo-style Action RPG gameplay and controls in combination with spaceships and monumental 3D planet scapes anywhere else, either.
If you’re looking for the next “EVE Online” with complex trade and corporation management, I doubt that PG is for you. But if you enjoy a pick-up-and-play swashbuckling experience in outer space, you should give it a try.
OnRPG: What’s next for Pirate Galaxy? Are there any major updates in the pipeline that players can look forward to?
We are on the brink of opening up the new, long-anticipated Draconis star system. Along with Draconis, our new Achievements system will also go live. And we are making some important changes to the leaderboards and Conquest system that integrate those features more tightly with the rest of the game. On top of that, we’re including half a million smaller changes that were suggested by the community over the last months.
OnRPG: Thank you for your time! Pirate Galaxy is free to play at PirateGalaxy.com.
A Very Super Proposal in City of Heroes
A Very Super Proposal in City of Heroes
Two days ago, heroes passing through Atlas Park in City of Heroes were suddenly threatened by Rularuu!

Dwarfing the heroes Rularuu towered above City Hall and taunted those gathered. How could simple players be expected to stand against the next best thing to a god? Fortunately War Witch, Melissa Bianco, came to peoples aid. She rallied the heroes and called for the ultimate weapon against such a being. Love!
Two days ago I happened to be in Atlas Park and I witnessed two fantastic things. First was of course, Rularuu himself.

Rularuu was being played by The Ocho for a specific purpose. The Ocho and War Witch using the almighty [Admin] chat channel were here to help out a player.
[Admin] NCsoft_Rularuu: Fear Me Mortals!
[Admin] NCsoft_Rularuu: My power is legendary and I am here to make
you feel pain!
[Admin] NCsoft_Rularuu: I cannot be stopped, this is my time to destroy you all!
[Admin] NCsoft_Rularuu: I cannot stand this human world, with it’s
feeble pretensions of love…
[Admin] NCsoft_Rularuu: Emotions are like acid to me… They burn my very soul!
[Admin] War Witch: Oh man….
[Admin] War Witch: Heartless soulless pig!
[Admin] War Witch: Look….I got a plan….
[Admin] War Witch: But…I need some help….
[Admin] War Witch: Guys….this heartless wretch needs some love… We
got some love in this place???
[Admin] War Witch: I have just the guy….
[Admin] War Witch: Strongwall….
[Admin] War Witch: We need YOU!
[Admin] War Witch: STRONGWALL proposed to Gaia Stormwind and she said, “YES!”
[Admin] War Witch: Congratulations, you two!!!!!
[Admin] NCsoft_Rularuu: What is this… the emotion pouring forth from
these is too strong
[Admin] NCsoft_Rularuu: I cannot stand this love that surrounds me!
[Admin] War Witch: We got love, people! LOVE LOVE LOVE!!
[Admin] NCsoft_Rularuu: Stop it! You can’t!
[Admin] NCsoft_Rularuu: My defenses weaken
[Admin] War Witch: Let’s get Rularuu!
[Admin] NCsoft_Rularuu: What have you done!!!!!!!
[Admin] War Witch: That’ll learn him! Heartless beast.
With the help of two caring staff members of Paragon Studios, a high traffic zone of City of Heroes was treated to a miniature event to help two players seal the deal.
To commemorate the proposal there were even temporary unique yellow titles given to everyone in the zone. (“He Popped the Question” and “She said YES!”)

People play MMOs for many many reasons. I myself often play for the sense of community. Can’t get closer to your community as a developer than helping one person propose to another can you?
Congratulations Strongwall and Gaia Stormwind!
Terra Militaris Review: A Bit of Civilization, A Dash of Casvian!
Terra Militaris Review: A Bit of Civilization, A Dash of Casvian!
By Vincent Haoson (Vincenthaoson), OnRPG Journalist
Terra Militaris is a browser based game from developer Snail Game and is distributed by Gpotato. The game puts you in the shoes of a ruler of one of the great civilizations (namely: Rome, Egypt, China or Persia) to dominate and conquer the land around you.

First Impressions
When I started playing Terra Militaris, I assumed that the game would follow another browser based game by Snail Game, namely, Casvian. I was expecting Snail Game to copy Casvian gameplay and just add one or two “new” features like so many game developers do these days. However, I was surprised that Snail Game did one better by keeping what worked for Casvian and adding more features that sets Terra Militaris apart from the usual browser MMOG.

I must say that Terra Militaris feels more like an online Civilization game rather than just the usual browser MMOG. Terra Militaris has a lot of game systems that remind you of standard RTS games which I never thought I would see in a browser game.
I was really impressed with my first try of the game, which to be frank I never expected.
Build, Create and Destroy
Terra Militaris follows the usual formula of browser based games in the sense that your primary concern is to stock up on resources, build armies and then fight monsters or players. While the gameplay is already tried, tested and over used by other browser based game developers, what sets Terra Militaris apart is the “small things” that help you do these tasks.

In building structures, the game doesn’t follow the usual static images just popping out for completed buildings. Instead you are given a grid inside your city to work on. This creation process is reminiscent of structure building in RTS games. I liked the fact that you are given the choice of where you want your buildings built, and take note, they’re not limited to certain spots like in Ikariam, but rather you are given the whole grid to work on.

The grid structure is only limited to inside your city, resources on the other hand follow the usual path of being limited to certain parts of the map region. Terra Militaris uses the usual build path where the more you upgrade your resource structures the higher the output they provide. The only “added” feature in the regions section of the game is that there are monsters in your territory that you can send your hero to eliminate.
Heroes

Speaking of heroes, Terra Militaris has a hero system in place. The heroes serve as your “commanders” in battle where they take part and provide the necessary morale boost and unit strength the normal grunts don’t have. Your heroes can level up and even be equipped with weapons, armor and accessories. You can even allot skill points to your hero’s stats when they level up. Your hero can also learn skills which you can use in battle.

The hero system is similar to the character leveling system you often find in MMORPGs. I liked how Terra Militaris applies this system to the game because it provides a familiar but fitting mechanic that players can easily use. This game system in fact provides a reason to go back and keep on playing especially if you’re the type of player who loves to PvP.

Heroes can participate in the arena where you are matched with another player.

Battles
Battles in Terra Militaris occur in real time. Unlike in Casvian or other browser games where battles are done through turns, in Terra Militaris you have full control of your units in actual battle. You can direct where your units are placed and even activate hero skills at the crucial moments.

This game system is another variation Terra Militaris provides which keeps your gaming upbeat and less monotonous in the long run. I like the fact that the game also allows you to go “automatic” in your battles if you don’t want to waste time micromanaging your hero.

Problem
The whole game itself is fun, however, my one gripe about Terra Militaris are the loading problems if you have a slow connection. There are moments when shifting from one area to another is a slow process because the game resources needs to “load” and even if the game has already loaded there are still some sprites that don’t come out properly till after a certain period elapses.

This is very apparent whenever you switch from the normal window to the battles. I like what Snail Game did when your character sprite doesn’t load, a block image appears over the area where your character and units should be (which is a nice solution btw so props to you guys).
Missionaries
Among the myriad of characters you have in the game, I must say that the presence of Missionaries in Terra Militaris as another form of “conquering” lands makes me almost point at the game accusingly of lifting this system from console and pc games of the same genre.
Of course, that would be just plain biased so I stopped myself. This is even more forgivable because it works well with Terra Militari’s gameplay. In fact, this gives you another option in getting land without resorting to military force.
Conclusion
Being a browser based game I never expected much from Terra Militaris and yet the game has exceeded my expectations and more. I liked how Snail Game made a whole new game instead of a rehash of one their other browser based games. This kept Terra Militaris from feeling a little too common while maintaining the image of a turn-based browser based game.
What made me enjoy Terra Militaris are the little things that we never notice or even see in old browser based games. In fact, I can go as far as saying that Terra Militaris can be called the online version of the first Civilization game. I highly suggest this game for anyone who’s looking into playing a browser game that can really take your time. With the game just entering its open beta stage the game has definitely more in store for you in the future.
GSTAR 2010 Underway – Updates!
GSTAR 2010 Underway – Updates!
We’re at GSTAR 2010 in South Korea, it’s an exciting time which will for sure harbor tons of new information on the upcoming eastern MMOs. We’ll be updating this page with new images and information as they come in!

Videos
Updates:
CJ Internet:
Uncharted Waters will get a big update with lots of fresh content next month, keep an eye on the Uncharted Profile for news on this next week.
Prius Online is now confirmed for a launch in 2011!
Estsoft
Cabal2 is in Alpha. The OnRPG team saw some really early footage from the game and we heard some of the ideas the team at Estsoft is putting into the game. We’re not yet allowed to disclose these features but trust us when we say that we were thoroughly impressed.
NHN
Asta is looking stunning and it’s interesting to see that NHN is so adamant about the fact that Asta will _not_ be “another standard Asian 3 Kingdoms MMO”. The game has the Buddhist religion as a red thread and although it will feature a (stunning) cartoony look. The Cry2 engine really shines in this game, the concept art and the real in game shots are practically identical!
The game will aim for Open Beta towards the end of 2010 so we’ll need quite a bit of patience before we can really play it.



Aion Entices you to Level Up
Aion Entices you to Level Up
Do you play NCSofts Aion? If so, they are determined to give you things. It really must be that time of year.

Aion has two different play related events scheduled. The first is sadly restricted only to residents of North America and Canada. Aion, NCSoft and Alienware have teamed up to offer those players a chance to win an Alienware M11x laptop all for gaining six or more levels on a registered character between 9 p.m. on Friday, November 19th and 9 p.m. on Sunday, November 21st. Gain those levels and you’ll be entered to win this!
For the rest of us, there is a double XP weekend coming at the beginning of December. To make life easier there is also 99% off the cost of Soul Healing. Want to schedule your snacks and gaming? Mark your calendars.
Double Experience:
December 3 (12:00 p.m. PST) – 6 (12:00 p.m. PST), 2010
December 10 (12:00 p.m. PST) – 13 (12:00 p.m. PST), 2010
99% Off Soul Healing:
December 4 (12:00 a.m. PST) – 5 (11:59 p.m. PST), 2010
December 11 (12:00 a.m. PST) – 12 (11:59 p.m. PST), 2010
Skaven Arrive in Warhammer Online: Patch Patch, Quick Quick
Skaven Arrive in Warhammer Online: Patch Patch, Quick Quick
Game Update 1.4 for Warhammer Online: Age of Reckoning is now live!
Update 1.4, The Verminous Horde, brings a wave of new changes to the ongoing battle between Order and Destruction in the Warhammer world. For most players the biggest change will of course be the addition of the Skaven.

The Skaven have long been a simultaneously entertaining and irritating faction in Warhammer, on the board, in the fiction and now in the game. 1.4 brings the chance for players to actually play as the Skaven, throwing all sorts of chaos into the mix of the open battles. If sneaking along at speed as a Gutter Runner or attempting to smash in Keep doors as a Rat Ogre appeals, now is the time to join the battle and take control of the rat race.
Not to leave all the glory to the furry fiends, there are also new Open Realm V Realm mechanics allowing players to take the battle directly to keeps and doing away with the previous victory points system. Along with those changes there have been revamps to the Renown system and packs added to the EA Store. More on those RvR Packs soon.
Full Patch notes are available here.
New Digital Expansion to The Lord of the Rings Online Launching Fall 2011
New Digital Expansion to The Lord of the Rings Online Launching Fall 2011
Warner Bros. Interactive Entertainment unveiled today The Lord of the Rings Online: Rise of Isengard, the latest expansion to the award-winning free-to-play massively multiplayer online roleplaying game (MMORPG) developed by Turbine. Rise of Isengard will expand the online world of Middle-earth where players will join forces to press further eastward into the legendary region of Isengard. Rise of Isengard will be available for purchase in the LOTRO Store in the Fall of 2011 with an increased level cap, the new region of Isengard including the legendary tower of Orthanc, enhancements to monster play and much more!

“2010 has been a year of unprecedented growth for The Lord of the Rings Online with our successful introduction of a free-to-play option for our players,” said Kate Paiz, Executive Producer of The Lord of the Rings Online. “This is going to be another outstanding year for the game as we progress on our journey toward Mordor and it all begins with our upcoming November update. The journey will carry through 2011 ending with our arrival in the epic region of Isengard where players will confront the raging war and shadow that has spread across Middle-earth.”
NEW FEATURES:
– Experience the Rise of Isengard – The Epic Story continues as the Grey Company makes its way south into Dunland, but troubles arise as their road takes them into lands where Dunlending forces, marshaled by the Wizard Saruman, prepare for war. The Rangers must seek new allies and face dangerous new foes, chief among them the traitor Saruman, whose web of intrigue threatens to endanger your quest, your friends, and your life.
– Increased Level Cap – Players will be able advance their characters up to level 70, gaining access to new traits, virtues, skills and class quests.
– Expanded Monster Play – LOTRO’s monster play system will get a major revamp including opening up the feature to all players, changes to monster player skills and advancement and a brand new region for players to battle for or against the forces of evil.
Bloodline Champions Interview: No Crits, All Skill
Bloodline Champions Interview: No Crits, All Skill
Questions by Neil (Murxidon) Kewn, OnRPG Journalist
Answered by Tau Petersson, CEO of Stunlock Studios
Bloodline Champions is an exciting arena-based PvP game brought to us by Stunlock Studios, we sat down with Tau Petersson the CEO of Stunlock Studios to ask some questions on this highly anticipated title.
OnRPG: Could you outline the main premise of Bloodline Champions?
Sure. Bloodline Champions is an arena PvP game where player skill and teamplay is the most important factor of them all. We wanted to make an online action-oriented game where there were no random numbers, not target locking, no critical hits. We wanted player skill to be the most important factor.
OnRPG: The game is currently in closed beta, how has the reaction been so far?
It’s been very good; the game focus completely on PvP and a lot of players says it’s the kind of PvP game they’ve been waiting on for a long time. That’s really the sort of feedback that we wanted to hear, so we’re very happy. The feedback from the press too has been very positive, which is great.

OnRPG: Comparisons may be drawn between the arena combat in Bloodline Champions and that seen in a lot of massively multiplayer games (World of Warcraft being a prime example), what differentiates the two in terms of core gameplay?
In Bloodline Champions all abilities are aimed, so there’s no target system. This requires a different kind of skill than most MMO PvP and gives a fast paces gameplay that a lot of people seem to find highly entertaining. There’s also no luck or critical hits in Bloodline Champions, to help make sure the best players win. Those are probably the biggest differences, but there are also many other things that sets the two apart.
OnRPG: There are three game modes in Bloodline Champions, Arena, Capture the Flag and Conquest. With Arena being the standard no respawn, kill or be killed affair and the second mimicking Capture the Flag, Conquest makes for an interesting gameplay twist. What can players expect from Conquest?
Conquest is a game mode where teams take control over certain point on a map, when you hold all points you keep the enemy team from respawning. So if they don’t manage to get control over one of the points after a certain amount of time or they all get killed, your team wins.
OnRPG: Although 1v1 battles are available, team combat is likely to the most anticipated feature of Bloodline Champions, are there any mechanics in place to help teams establish themselves within the game? (Team names, logos, etc.)
To play with a pre-made team in the ladder you get to create a team with a name and a banner. When we get the tournament system implemented their might be even more features available to give your team a proper identity.

OnRPG: The game goes out of its way to remove any element of “chance” from combat (such as critical strike chance), something we see a lot of in MMORPG arena battles, what brought you to this decision?
I guess our designers were tired of losing to luck rather than skill! There are many of those games out there, so we really wanted to differentiate Bloodline Champions from the rest, and making sure it was primarily based on player skill was pretty much the first thing on the list for us.
OnRPG: Whilst MMO arena teams may be attracted by Bloodline Champions competitive, skill-based encounters, does the game cater solely for the hardcore?
No, definitely not, the basic game play is very easy to learn which makes the game very fun even if you’re not a hardcore player. It’s a bit like the concept of a fighting game, it’s very easy to play, but you can also get insanely good and competitive in it. I mean I’m really bad at fighting games, I just button mash, but I still enjoy them. Especially when playing with friends, and when you learn one combo it feels great that you’re getting better and better the more you play.
OnRPG: Will players new to the genre find themselves swamped in battles with highly skilled players? Is some element of matchmaking in place?
There is matchmaking available, and when you create your own custom games you can choose which grades (in-game measured skill level) people need to be between to enter the game. So in that regard the game is very accessible. People coming into the game for the first time can easily start playing with people their own skill level, which is really important considering the game’s focus on player skill.
OnRPG: Are dedicated servers available or will matches be created and managed by individual players?
The game runs completely on dedicated servers, this is to help us prevent cheats and hack since it would ruin a PvP game.
OnRPG: One of the most important aspects of any PvP-based game is how well players are protected from cheaters, bots and other malicious activity. What steps have been taken to eliminate the risk posed to both casual and high ranking players?
We run the game on dedicated servers to prevent cheats and such. This gives us the possibility to keep a close eye on the game and if we suspect any type on cheat we’ll set it to our number one priority to put an end to it. We have also implemented features in the code to prevent these types of activities. We continue to work on these aspects throughout beta, as it is important for us to have a fair play environment.

OnRPG: It is unusual for games that emphasize competitiveness and ladder climbing to allow for user generated content, usually to ensure fairness and reduce hacking. Are there plans to allow players to import custom maps, textures and other components into casual or ranked games?
There are no plans for that, no.
OnRPG: There are many different roles available to players, split into four classes. Tank, Healing, Ranged Damage and Melee Damage. Add this to the many skills and abilities available to the sixteen individual roles and it could make for some pretty varied encounters. Has it been a struggle to balance classes and class combinations within teams?
It’s very tricky to balance the different bloodlines, we put a lot of time into balancing to try and get it spot on. Since the beta started we also get a lot of help from our players to balance the game. With just 14 people at the studio it gets pretty hard to get it all right when the bloodlines get available to the real players, so then we let them help us out to get the final tweaks done. We tweak the bloodlines every patch to try and make the balance even better, it’s very important to us and the game to have it done right. The feedback we’ve been getting from players so far, though, tells us that balance is very good.
OnRPG: How many maps will be available for players when the game goes live?
As it looks now we’re sticking to the 12 maps we have, depending on the workload we might try to find time to develop an extra or two until launch.
OnRPG: With the game being developed with the Microsoft XNA Framework, could we see 5v5 arena clashes heading to Xbox 360 or Windows Phone 7 in the future?
It would be great to bring the game to the Xbox 360, but there are no plans for that as of now. You never know, though!
OnRPG: When can we expect Bloodline Champions to hit digital shelves?
The launch is planned late 2010/ early 2011.
OnRPG: Thank you for your time!
Thank you!
Ferion Online Review: Hours Of Fun?
Ferion Online Review: Hours Of Fun?
By Kei Beneza (dividelife), OnRPG Journalist
Ferion is an old school MMO browser game that deals with space exploration and governing. Here, players are required to explore the vast depths of space while ruling and arming planets to best their opponents in battle. The game has been around since 1999 (forgive me if I haven’t heard of it) and has been catering the same (awesome) gameplay since it made its debut. Weird enough, the game still has a large player base. It is pretty hard to comprehend as newer (and possibly better) MMOs are also available. I don’t mean to generalize but you know how the nexgen mindset works right? Anyway, the game is rather forward with titles, declaring itself the best of its kind since 1999. An exaggeration? I guess we’ll be the judge of that.
Objective Understood!
The object of the game is rather simple: Take over as many planets as you can. This is done by joining arenas that are hosted by the game. It may get pretty messy when competing with veteran players, hence the newbie arenas. This gives players enough time to mass up and learn. One thing that pretty much got my attention was the learning curve. It certainly is a hard game to master, and simply studying it overnight won’t suffice. Unlike other games that throw you in the middle of the battlefield with in game tutorials, this game prefers to keep it old school, advising players to read a long-arse manual before jumping in. Funny enough, the game also offers a hard copy of the in game manual (extra shelf space…). A bit too hardcore for my taste, so I guess the PDF file will have to do. It’s a long read, kind of like of one those Dungeons & Dragons manuals back in the day.

Starting Out
Upon starting the game (provided that you’ve read the manual), players are provided with their pseudo-starter set, complete with your very own planet and settlement ship.
Hours Of Fun(?): Queue It!
Yes, that’s right! Hours! Unlike other browser games that allow you to experience your progress, Ferion Online makes you wait a few hours before your units finish their research. It is rather troublesome considering that this is supposed to be a game. Games are supposed to be fun and should keep you entertained through the duration of your playtime rather than make you wait (watches TV). Anyway, that’s just my pet peeve. The game allows players to queue their progress, allowing them to continue their space race even when they’re offline. Another way to quicken the pace is, of course, by enhancing population. This is done by conquering neighboring planets.

Braniac Mode
The game play is a bit fast paced but eventually puts you on hold. At first you’ll find yourself clicking on various links, researching and building to make use of each tick (hour). The first step to conquering the place is by moving your ship (or Settle Ship) across the map to populate neighboring planets. Note that it gets really hard once you decide to enter the free-for-all arenas as other players will most likely race you to each neighboring planet.

Hint: Always aim for the planets closest to you.
It’s a battle for supremacy, so you better watch your back and plan 3 steps ahead. Conquering planets is essential in the game as it enhances both your researching ability and your effectiveness in combat. No use fighting a whole galaxy of enemies if you’re just one little planet, yes? It’s actually nice to see a game that demands this form of strategy. It really does feel like you’re the ruler of various planets. It’s like micro-managing at a higher level, with tons of planets and objectives to ponder while preparing for war at the same time.
When The Going Gets Tough, Let Someone Else Do It!
Having problems? You can always join alliances, which sort of acts like the Guild system of various MMOs. Unlike other games, joining alliances actually costs you money, through your tax rate. Joining alliances has both its ups and downs. First off, you can instantly be dragged into conflict by other members (especially the shady ones). Secondly, the lack of performance can greatly affect the reputation of your empire. Also, just to clear things up— there is no guarantee that you’ll win on each arena by joining an alliance; however, if you do feel like this group is leading you somewhere, then by all means join. Joining can be pretty expensive for starters, so better take your time going solo before committing to any peace treaties.
Cannot Be Considered As Free To Play
I was pretty disappointed when I saw the imbalance spawned by the lack of keys. For those of you who don’t know, keys are acquired through real money. You can still play the game for free but will continue to suck until you finally decide to give in. So what exactly do these keys give? Well, they gives you the ability to access your own arena, which means gaining access to various research items, defenses and units. Let’s face it, it’s practically a free to play MMO sickness! They hook you with sugar-coated cookies and eventually throw you in the fire.
The Interface
1999? If this interface existed during that time then it’s pretty good. From a modern perspective, the visuals aren’t that bad, but a bit text heavy at times, especially since you’re bound to read a hefty book upon starting the game. The game has a pretty nice map screen that moves around every time you press the corresponding arrow but I’m not sure if it will suffice. It’s actually not too shabby for an old game… Other than the hefty read (because reading is for school and work), I’m pretty much okay with the whole interface…

Verdict
The best since 1999? Maybe! I must say, the game has a serious level of game play. There are tons of things to ponder on, but will most likely be followed by countless hours of waiting. In my opinion, it can actually function as an intermission game rather than a main one. If you’re just going to queue stuff then might as well play something else during this period; still, the game provides a very unique experience, with combat strategies and galactic domination unlike any other. If you’re into games that are hard to learn and have some serious depth, then Ferion is the one for you… if you can take the waiting time that is…
Pros
-Broad content
-Alliances
-Pretty good for an old game
-Queue system (how I wish modern browser games could incorporate it)
Cons
-Waiting time
-Keys are essential to victory
-Imbalanced at some point
-Not newbie friendly
-Requires lots of reading time


