Yearly Archives: 2010

Realtime World and EA Announce Global Shipdate All Points Bulletin

Realtime World and EA Announce Global Shipdate All Points Bulletin

 

Realtime Worlds, Inc. and Electronic Arts Inc. (NASDAQ: ERTS), today announced that APB (All Points BulletinTM) will be released for the PC on June 29th in North America, July 1st in mainland Europe and July 2nd in the UK. APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB.

 

David Jones, Creative Director of Realtime Worlds said: “We’re delighted to finally be announcing the release date for APB, and we’re looking forward to welcoming players on to the mean streets of San Paro. Gamers will soon get to experience a world of unparalleled customization, conflict and celebrity – whether they choose to be a Criminal or an Enforcer.”

 

Founded by industry legend David Jones, creator of Lemmings, Grand Theft Auto 1 & 2 and Crackdown, Realtime Worlds’ latest project, APB, introduces a unique payment model defined by three core concepts: value, flexibility and no commitments. Players pay precisely for time spent in the game’s action districts.

                                            

Gamers can purchase a retail version of APB either in-store or via digital download at standard retail price of SRP $49.99, £34.99, €49.99. The game includes 50 hours of action gameplay out of the box plus unlimited time in APB’s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as SRP $6.99 (£5.59, €6.29) for an additional 20 hours, or opt to purchase a 30-day unlimited package for only SRP $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days. In addition to this flexible payment model, players can also earn game time by actually playing the game. APB provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.

 

David Jones added: “We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game. The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the ‘points’ Marketplace. Highly talented players could potentially even play for free in this way”.

 

Customers can pre-order the game from leading retailers and online from the official All Points Bulletin website. Pre-order incentives include early access ‘APB VIP’ game time, access to the ‘Key to the City’ demo, exclusive in-game Asylum Upgraded Criminal Car and Enforcer upgraded Patrol Car, C.S.A Enforcer and Asylum Criminal clothing, ‘Chicken’ and ‘Strike-a-pose’ exclusive Emotes.

 

David DeMartini, Senior Vice-President and General Manager, EA Partners, added: “It’s an honor to be working with Realtime Worlds to bring an exciting and original new IP to PC gamers. We’re confident that the action and customization in the game will prove to be a huge hit.”

 

All Points Bulletin Retail

 

Lords Online: Put Your Friends to Work

Lords Online: Put Your Friends to Work


Have you ever wondered what it would be like to have your friends work for you? Now you can find out when you play Lords Online.

Get your friends to serve as your slaves and help expand your kingdom. Assign them to farm any resource and watch as you immediately reap the benefits of accelerated growth thanks to your virtual workforce.


Lords Online - Slave System Introduced

Under this new system, each player can take on the role of both slave and slave owner, but they can only serve one master at a time. This limitation means you can’t simply promise each prospective slave that you’ll return the favor. That’s why it’s so important to take the initiative in recruiting your friends before someone else does.

 

Managing this new source of labor requires more than just some recruiting. Each lord can use up to ten slaves to farm resources that are vital to the growth of the kingdom. There are 20 levels of slaves, and the higher the level of a given slave, the faster they produce resources. To keep them working, a lord must be attentive to their needs. If you fail to tend to them for 72 hours, they will escape and end up serving another lord.

 

Do you have what it takes to be both a wise and responsible master? If so, your kingdom will become stronger than ever before. Act now, before your rivals lay claim to this valuable new source of manpower and leave you in the dust.

Fantasy Online

Fantasy Online is a game unlike any other. Well, it’s kind of like many others, but that’s what makes it so great…

Without naming names, players have likened it to the adventures of a certain bow-wielding adventurer, wandering through trees inspired by a certain monster-collecting RPG, in the style of a certain monthly-fee MMO. What they didn’t expect is the refreashing tongue-in-cheek humour in which they experience said gameplay.

(Oh, and if you think that you need to install some crazy software, don’t worry… it’s a Flash-based game that you can access from anywhere-even Facebook-and especially at work!)

So whether you’re being rewarded with adult diapers for killing domesticated ogres, collecting myriad skulls for seemingly no reason, or gaining experience for collecting crab goo, there’s something for everyone in Fantasy Online!

Neverland Online Review: An Undercover MMO

Neverland Online Review: An Undercover MMO
By Kei Beneza (dividelife), OnRPG Journalist

Browser based games are definitely taking it to the next level. From text-based adventures, to interactive Diner Dash remakes, the line between application games and browser based ones is starting to vanish. Neverland Online is perhaps the most impressive Browser based MMORPG (Massively Multiplayer Online Role Playing Game) I’ve ever seen. Maybe cause’ it plays exactly like an actual application game which used to be an unreachable goal for last gen’s browser games. Much like your average MMO, you log in, take quests, adventure and meet people in a persistent fantasy world. Believe me when I say that I have never seen anything like this in my mundane life. What we have right here serves as a fine example of what browser based games may achieve in the future. Not convinced? Let’s dive in and see! OFF TO NEVERLAND!

 

Starting Up

Like most MMORPGs, the game lets you pick between a series of archetype character classes whom you will groom through the game. One factor that is absolutely terrific is that the game gives you a nice selection to choose from. They don’t really play differently since the game is turnbased, but they do give different effects and have different ways of strengthening up as they level further.

 

Character classes: Warrior, Mage, Assassin, Priest

 

Neverland Class Selection
Character class selection

 

Funny enough, for a game that features archetypes, the class’ roles are divided like your average Final Fantasy game. This means that regardless of what your character’s class is, everyone is still his or her own tank. You’re able to fix your character’s build to ensure his survival rate, not the rest of your team’s (unless you’re a healer of course).

 

Definitely an MMO Undercover

Yes, the game has almost every MMO feature except for combat, giving you a very awesome persistent theme through its browser based goodness. You can form parties, use items, and even level up as you play further. Another MMO-ish feature found in this game is the ever-enjoyable quest system. Much like your average everyday quests, you’ll be asked to perform a series of tasks from which you will benefit after fulfilling their conditions. There are tons of quests in the game so do watch out for them. Quests are presented by NPCs who have scrolls over their heads. Quests really pay well and give a gratuitous amount of money and experience, so it’d be wise not to skip them during your early levels.

 

Neverland Online Quest System
The quest system

 

Stats?!

Stats used to be the traditional way of character customization. Quite enjoyable but it does push players into creating a stereotypical build for each archetype. The stats system isn’t really that good here, especially since messing with the stats like giving mages some strength wont really give them an advantage in any way. The stats system is useless, basically just a feature that lets the game show people how big of a noob they are for not picking the right stat, making them redo the whole thing after realizing that they actually needed Vitality and Strength instead of Agility and Intelligence. It would have been a lot easier if the game just removed the whole stat thing since everyone’s bound to have the same character in the end.

 

Combat

Combat is entirely turn based. Upon picking your skills and placing them on your hotkey bar (yes, the game has this), you’ll be pressing the attack or command then picking your target once you take the initiative. Pretty basic really, much like single player RPGs. The only difference is that you’re bound to get annoyed when people take 30 seconds to decide what to press or attack.

 

Neverland Aesthetics 
The aesthetic atmosphere of Neverland

 

Raids

Perhaps the most unique feature found in a browser game. Aside from partying up, you can form a raid group with people to take on harderencounters, and of course, find the rare loot. A very awesome feature in my opinion since never before have we seen a browser game that uses such interactive mechanics. This game is definitely on the right track. It’s not at all special in the application MMO world, but probably a god in its respective genre.

 

The Graphics and Sounds

It’s the best among its kind! Need I say more? FINE! From the looks of things, Neverland online uses a HUGE jpeg image that players scroll over. The game runs on an isometric birds eye view so it’s like Ragnarok Online only the camera cannot be adjusted left or right. The interface is presented exquisitely and the aesthetics are themed just right, allowing them to blend naturally as an application game’s elements would (it actually looks better than some). Areas are separated into zones, kind of like how a single player RPG screen tends to turn black when you go a certain part of the map to reveal the next area. Loading the map may take some time for slow internet connections, leaving you a big pile of pixilated colors until the stage fully loads up. The character detail is pretty cool as well, almost as if it was taken right out of a Playstation 1 RPG. There are no ways to customize your character’s looks unfortunately, but the main thought that they managed to come up with a browser game that can play like any other application game is quite superb.

 

Neverland Giant Map
Big pile of colors and text

 

The game does have a series of BGMs but vanishes after a certain period of time. In my opinion, this is the only thing the game has to improve to further reach its perfect state.

 

The Verdict

A browser game that has persistent elements? Partying up? Raiding? What more could a browser gamer ask for? Here you have a game that doesn’t require any installation whatsoever. I would definitely be surprised if another browser based game comes up and beats this one, cause’ Neverland Online is just GOD right now.

 

The good:
– It’s an MMO locked inside a browser game, almost hard to believe
– Awesome graphics
– Character classes
– Party up with friends and take on massive challenges
– Questing is great

 

The bad:
– Lack of sounds
– Pixelated bgs when loading (they could’ve just added it on the loading screen)
– Stats <__<
– Technical factor I suppose.

The Great Merchant Preview: Don’t Think You Can’t Own The World

The Great Merchant Preview: Don’t Think You Can’t Own The World
By Vincent Haoson (Vincenthaoson), OnRPG Journalist

 

The Great Merchant is a 2D MMORPG that centers on commerce and battle as its primary game play. The game is set in an East Asian scenario where you get to travel to various countries such as Japan, Taiwan, China and Korea. The adventure system is similar to Atlantica online in this regard where the game maps are based on real geographical locations.

 

Characters

The game provides eight characters for you to choose from and each character is a job class on its own, making it gender locked. To further emphasize the game as a merchant and fighter’s game, each character is part trader and part fighter both in character stature and character story. I noticed that the character’s back stories remind me of those characters on dramas you watch on the television. Each character is a representation of one clichéd character that you often see on such things making a good roleplay centerpiece if you are into those kinds of things.

 

The Great Merchant Screenshot Login

 

Weapons

The Great Merchant’s weapons library has a lot of added weapon classes that you would not find in most MMORPGs. In my experience playing different MMOs I never once found a game that uses beads, marbles, boomerangs and brushes as part of a general weapon tree. The unique weapons in The Great Merchant can in fact rival that of those in Oversoul, where the Chinese string instrument being used by the Necromancer class is the most prominent unique weapon class I have experienced.

 

Battles

Another unique game feature in Great Merchant is its battle system. Unlike in usual MMORPGs, battles in Great Merchant take place in separate instances called battle maps. These maps are basically one-staged areas where you can go around and eliminate your enemies. The other unique feature in the game’s battle system is that you get to choose the type and the amount of enemies you face in the battle map. Plus, the enemies you face in the game come in droves, and there are moments when you will be overwhelmed by the amount of enemies you are up against. It’s because of this battle system that the other unique feature of the game shines through which is the mercenary and pet system.

 

Mercenary and Pets

The mercenary and pet system is The Great Merchants way of helping you out. You can hire mercenaries and pets that fight with you against the scores of baddies you face in the battle map. With this game system in play you can be sure to have huge battles on one map, thus, making fights more interesting than usual.

 

The Great Merchant Tutorial
If you get lost there area plenty tutorials

 

Looks

With those two game systems in play I think, it is fitting that the game took a 2D isometric perspective approach. If the game were to be in 3D or something that needs a higher spec pc there is a high chance that it would crash more than usual, and I have not included the traffic load your internet connection will take once you battle in enemy riddled maps. However, the problem with taking the 2d isometric path is that the game graphics looks very dated. For a game to come out in a market that has a lot of MMORPGS that look good, this does not bode well for The Great Merchant regardless of the uniqueness of the gameplay.

 

Interface

The toned down graphics of the game are  even seen in the game’s interface as you don’t necessarily travel in towns you visit. What you get on-screen are just clickable images that open another window for you to browse. The game’s interface is so streamlined that the only travel you get is through the battle maps and the world map. Though I think that’s the whole point of the game, giving more emphasis on the battles and a faster and more convenient way of going through NPCs so that you can concentrate on the more important aspects of the game.

 

Great Merchant Combat

 

The problem with this is that the game makes you feel like that it was made on a very low budget and was done in a hurry. There are better ways to work around graphic issues however it seems that this was the best system they could come up with.

 

Map

In fairness to The Great Merchant, the game has a very extensive global map. Plus, it has a lot of cities that you can visit and do business. For a game that centers on both commerce and battles this is a good thing because it means that you get to travel a lot and that provides more replayability because you are not just given a small number of cities to visit. Of course the other side of this is that it takes longer for you familiarize yourself with the inner workings between cities, plus, it is more laborious for you as a player to go from one point to another. You can’t just wander around the game if you want to maximize your profit.

 

Business

Speaking of profit, the game allows you to own certain structures which provide you with money. You can also invest in cities hereby providing you not only with income but also some bonuses as well. The fact that there are a lot of cities in the game can be a plus because you won’t be competing on a very limited amount of cities to invest in. However, once the game population grows, then this is where things can really get dicey.

 

The Great Merchant Character
An overview of the different characters you can choose

 

Latecomers

Normally, it’s not a big issue when a player starts a game months, or even years after it opens. However, with the economic and gameplay system in The Great Merchant, there is a possibility that new players will find a hard time doing business especially if there are big players already in the game.

 

Conclusion

Overall, The Great Merchant has a lot of unique game systems, however, the dated graphics and the language issues may be the biggest hurdles this game has. Typical to Asian MMOs, there is a problem in terms of the English language translation and it may cause confusion for players. So that is another thing that you have to consider if you want to try the game. For me though, the game has yet to prove its worth and with the things I’ve seen I cannot give my full recommendation. There are  a ton of improvements that this game needs to make. For what it’s worth, The Great Merchant has a good sense of how the game should run.

Rumble Fighter Review: Get Ready To Rumble

Rumble Fighter Review: Get Ready To Rumble
By Kei Beneza (dividelife), OnRPG Journalist

 

As the MMO meta grows further, more and more types of game play have been exploited to cater to the wide variety of gamers. Fighting games are no exception when it comes to the revolution of the MMO genre, you’d think they’re bound to take every last game type out there. Anyway, Rumble Fighter Online is a Massively Multiplayer Online Fighting Game (MMOFG— errr maybe I just made that up) that uses the isometric bird’s eye view system much like any beat em’ up fighting games like Bleach (PS2), Powerstone, and Thrill Kill. The only difference is (aside from the whole MMO factor), Rumble Fighter Online lets EIGHT (yes eight) players battle it out in one stage/arena.

 

Rumble Fighter Framerate PVP

 

Nothing says PVP more than an actual online fighting game where the only way to progress is through Player versus Player combat, and the whole idea of being in an all out gut-wrenching battle between eight players is probably more than enough to satisfy your thirst for blood (it’s a just a term… no blood here folks).

 

The rules are quite simple: destroy your opponents. Not a very complex goal to achieve but it’s still a whole lot of fun.

 

Starting Up

Upon starting the game you’ll be prompted to pick your gender, after which you will be prompted to choose between 4 main archetypes: Strikers (the heavy hitting brutes of the fighting game world), Soul Fighters (the fast paced fighters of the game, Fei Long anyone?), Alchemists (the weak characters with an absurdly exaggerated defense ratio), and Elementalists (the paper skinned spell casters/magic users). After creating your character, it’s time to kick some axe.

 

Defining Your Character

What’s good about this game is the tier balancing. Since each class lacks a certain something, you basically have to know how to deal with others. This is also a good way to exercise team play as you help block each other’s weaknesses to decimate your pursuers. If you think that your character’s archetype class will be the one to determine your character’s future, then you’re dead wrong. You can equip each class with skill scrolls that will further define their play methods. These scrolls give access to different skills that will aid you in your journey. A good example would be the Muay Thai scroll which (OF COURSE) teaches your character the named fighting style. There are tons of scrolls in the game, each with their own special effect for each archetype so you better plan it out.

 

Rumble Fighter Scrolls For Skills
Use scrolls for skills

 

—–But wait! There’s more!

 

Aside from the endless justice that can be attained through scrolls, the game also promotes the ExoCore system, which allows players to customize or further develop their special move. Other special effects can be boosted and optimized by adding ExoCores, making character development broad and enjoyable.

 

Experience points are acquired through combat so feel free to shed some BLOOD!

 

Matchmaking

Much like Gunbound and Tennis games (LOL) Rumble Fighter Online uses a room interface that lets players host and join games. I believe that this system is probably the most ideal way to pursue matchmaking for this type of game as it gives players the opportunity to either fight on their own turf with their own rules while others completely violate their pride by beating them in their prime XD.

  

Rumble Fighter Cell Shaded For Style

 

Game Modes

If you’re tired of the free for all wanton massacres, the game also has a bunch of other gaming modes to choose from. This makes competitive game play more diverse, providing a series of challenges in which you must best your opponents. Let’s face it, an arena type fighting game with only one type of game play will probably get dull after 1-2 hours unless you just can’t stop trying to get back at the high level Elementalist that keeps kicking your butt. One good example of these awesome game modes would be the King of the Hill mode where players are forced to fight each other on the way up while gathering flags which determine the victor. There’s also the potion drinking game where you have to drink as many potions as you can in order to win the game. There are also tons of stages in this game, making it more refreshing to start the next round without having to bear the same visuals all over again. When it comes to game modes, Rumble Fighter has it goin on.

 

Graphics

The game’s graphics uses the cell-shaded interface commonly assigned to 3D anime games. You’ll probably be familiar with this look after playing games like Smash Online. I honestly can’t imagine an anime game that doesn’t use cell-shaded graphics, so you could say that it wasn’t through handicap that this game had to use such an outdated engine. The frame rate isn’t really that smooth, but it’s not such a big deal as it does cater to frequent 40fps game play. As for the game’s resolution, Rumble Fighter runs on low-end resolution (last time I checked it was 800 x 600). We’re not sure if it has widescreen capability but it’s quite unlikely for a low res game to have one. The backgrounds are colorful with eye candy visuals that keep it from becoming a large bitmap picture where characters are fighting. The game uses bright colors which hurt the eye at times especially since it lacks shaders, but it’s nothing a short gamma change can’t fix. Skills are rendered nicely as well, with dynamic lighting effects that completely define the impact of each.

 

Rumble Fighter Bright Colors
Bright colors might hurt your eyes

 

The Verdict

All right, for a MMO the game lacks a lot of things, but in the form of a fighting game, this game kicks ass. It’s really fun to experience another form of competitive game play that doesn’t deal with how powerful your armor is or how good you are at hitting balls. The game is highly addictive and can last you for countless hours of competitive goodness.

 

The good:
– Good cellshaded graphics
– Character customization goodness
– Item mall for character styling
– Broad system
– Good almost lagless gameplay.

 

The bad:
– Suffers from the same fighting game sickness called Tier list
– Stereotypical builds are still encouraged as some classes have a higher victory rate
– Graphics are pretty old still.

Darkwind: War on Wheels launches Factions and Squad Combat Leagues

Darkwind: War on Wheels launches Factions and Squad Combat Leagues
 
Darkwind, the multiplayer on-line turn based strategy war game continues to receive positive media reviews in both indie and mainstream press. The latest features to the game are Factions and Squad Combat Leagues which offer a completely new dimension to the game with an emphasis on consensual PvP play.
 
The game design team have created a system of inter-related Factions, including major factions such as the Merchants and the Anarchists, as well as minor ones such as the Mutants and the Evan Reds. Players’ in-game actions will now have consequences in terms of how members of these factions will treat them, as well as how the towns themselves will perceive their gang in terms of fame and reputation. In-game consequences will be far-reaching: will an arena gang adhere to your resignation or try to kill you? Will a town provide protection for you if you’re fleeing from a pursuing enemy – or will they hate you to such a degree that they actually mobilise the local Militia to attack you as you arrive?
 
An entirely new style of league has been added to the game, with an emphasis on consensual PvP action. The Squad Combat Leagues are conducted between player-run teams, and are organised into 5 divisions. Each team competes in one combat per week. After each season, the top three teams in each division are promoted while the bottom three are relegated. Unique prizes are offered for these leagues, including camp production bonuses and top-tier character training. 
“We are very pleased by the enthusiastic feedback the new features are receiving from players” game creator Sam Redfern commented. “Additionally it is a great achievement to receive positive reviews in the mainstream media as well as the indie media. The full-page review with a very positive 80% overall score in the UK edition of the world’s number one PC Gamer Magazine shows that main-stream reviewers are open-minded enough to recognise a top-quality indie game when they see it.”
 
Additional recent features to the game include mutant characters who tend to be stronger and faster than ‘norms’, yet they suffer from aging effects faster. The addition of mutants also ties in with the factions system, which provides a more subtle social model than a ‘good versus bad’ system.
 
Psionic powers have also been implemented, allowing the lucky few who possess these post-apocalyptic skills to perform a variety of mind-control and telekinetic effects.

The in-game tutorial has been totally overhauled so for any players who found Darkwind to be confusing the first time around, please stop by and have a go at the new tutorial, which will get you driving and shooting in no time.

 
On-demand races, deathraces and arena combats can now be launched straight from the game lobby. These are ‘proper’ funded events, which will let your gang earn prize money and gain skills – so no more waiting around for the next event to spawn if you’re a new player who hasn’t yet ventured into the wilderness.

Darkwind War On Wheels

MMO Boob Jobs: The Best Of The Breast

MMO Boob Jobs: The Best Of The Breast
By Kei Beneza (dividelife), OnRPG Journalist

 

Remember when MMO (Massively Multiplayer Online) women were as covered as the armored knights of Final Fantasy? Sexy yet wholesome, games never featured voluptuous women in such a fashion. Tifa had huge knockers, but you really don’t see them squiggling around the way Tomonobu Itagaki (creator of Dead or Alive, a game dedicated to boob jiggling) sees fit. I am not merely talking about the games themselves but their methods of advertising as well, which has changed so much over time.

 

Much like your average boob, some MMOs droop through time, causing their charisma to prune down. Of course, with today’s technology (in the boob perspective), the only thing these things need is a good dose of MMO Boob jobs. Do elves really dress like prostitutes? Are female humans destined to wear exposing armor just for them to gain the upper advantage in combat? Maybe it helps for mobility, but the stronger you get, the more bare your characters become. Allow me to take you further as we do an in depth coverage of MMO Boob Jobs.

 

 

The Ads Boob Job

MMO Boob Job EvonyMuch like most bordellos, each establishment needs a gimmick or a poster in order to boost their player base. Perhaps the best example for this kind of tactic is Evony Online, a strategic MMO web browser game that seems to be flooding the web with non-wholesome ads.


Analysis: Evony Online Boob Job

 

 

You can’t deny that ads like these commonly lead you to bugged sites that flood your computer with malware and viruses. Most of the time, these links give you non-work safe content like pornography popups and such. No one can resist juicy melons if I may say so myself. So what exactly drives an MMO ad (namely one that is for players of all ages) to change from an “Epic” knight in combat (*points at image above) to something that looks like this?

 

MMO Boob Job Breasts Evony BoobsYes indeed! What you are seeing is the same game being advertised after acquiring its voluptuous changes. Does it attract players? I’m not sure, but if they have the millions of “My Lords” as they claim, the boob job must be working wonders for them. I’ve seen certain complaints regarding this feature, about it being annoying at certain times, but if they’re really looking for Pr0N, Evony Online won the round on that one. Therefore, after studying the benefits this method has created for Evony Online, OnRPG has declared this method:

 

 

MMO Boob Jobs Certified

Indeed boob jobs have worked wonders for various games. Expanding this theory to console gaming and other platforms, other generally wholesome games like Tekken have already featured another form of BOUNCE in their system, giving players more COMBOS than they bargained for.

 

MMO eBOOBlution

Let’s face it! It’s one of the underlying parts of MMO evolution. It’s safe to say that after reviewing older games, MMO characters now seem to have breasts that are much bigger than they used to be. Yes, it does boost the game’s charisma but is a rather vulgar way of doing things. The evolution of Ragnarok Online Loading screens should be enough to prove this theory correct, but why don’t you have a good look for yourselves?

 

MMO Boob Job Jugs Boobs

 

Pretty sexy, I must say. They even designed her panties to match her chest’s… prowess. After being mesmerized by the MMO women of today, I decided to visit some of the classics for some in depth comparison.

 

MMO Boob Job Breast Best

 

Pretty isn’t she? What we have here is an Elf. Yes my lord, this is an elf from Everquest Online (A game launched during the late 90s). You were expecting another woman who implanted the Himalayas in her chest? She has long blonde hair, and is a bit sexy but nowhere near bed material. I’ve conducted a small test to indicate how much help Ms. Blonde elf will be in promoting the game.

 

The Survey

MMO Boob Job Breast Best 

 

After getting a pic of the Everquest female and a dark elf from Lineage 2, I asked 10 people (5 of which were men and 5 women) which game they would rather play when given the chance. Note that these people don’t know anything about MMOs, nor have they tried any of the titles mentioned here.

 

The result? I got a 1-9 in favor of the sexy boobalicious Dark elf. The one who picked the Everquest female was the religious type, so you could say that I saw it coming. Men make up most of the population in MMO gaming, regardless of their gender in the game; and like most of us, bigger means better. According to the other 4 girls I’ve tested, the dark elf was sexier, and looks more formidable than the conservative elf, thus making them pick the brothel-material rogue over the magical princess from Disney. I asked them if their decision had anything to do with the Dark Elf’s polygonal funbags. The funny part was they all answered “Yes”; Therefore, this Dark Elf female is—–

 

MMO Boob Jobs Certified 

 

Let’s face it! Boob jobs have become the future of most MMO games. Definitely not as vulgar as Evony online, but if you analyze carefully, their Epic Mounds are everywhere. Are they really going too far with this gimmick, considering the fact that kids make up a lot of every MMO’s player base? Are battle maidens really destined to wear armor that depletes everytime they get stronger? It’s all about fan service in the end.

 

So Doc, should I get mine?

Fan service cannot be evaded as they hook a lot of players the same way Evony online did (LOL Sorry, the game is just the king of Boobs right now). Does it help? Yes it does! The existence of Dark Elves and other creatures in Rohan online should be enough to explain that. One thing I’ve learned from all of this is that when I create my own MMO, I’ll be sure to have my characters undergo a healthy boob job before taking them out for public use.

 

Everything just for you My Lord.

 

MMO Boob Jobs Certified

The Great Merchant

Great Merchant is a 2D fantasy MMORPG set in East Asia. As the first online based economically driven game, this character building MMORPG is set in 16th century Asia around the countries of Joseon(Korea), Japan, China, and Taiwan. Originally a South Korean game launched in 2002, the Great Merchant has transcended international borders and is currently in service in Japan, China, Taiwan, Hong Kong, and Indonesia.