Yearly Archives: 2010

Hockey Dash

Hockey Dash is a fast-paced sports game that combines ice hockey and street hockey.  It takes the energy and tension of ice hockey and utilizes them in fast-paced street hockey to form a strategic hockey game that requires skill and decisive plays to conquer your opponents. A competitive, extreme action oriented Hockey Game.

Three different positions to choose from:
– Forward, Defense and Center
– Invite all your buddies and play together.
– Completely Free to download, Free to play

Pushing The Limits: Extending Lifespans

Pushing The Limits: Extending Lifespans
By Kei Beneza (dividelife), OnRPG Journalist

 

There comes a time in every MMOG (Massively Multiplayer Online Games) player’s life when the idea of grinding and PVP becomes momentarily unbearable. Daily quests, interacting with guild mates, continuous raiding annoy the hell out of you due to their repetitive nature. When a player explores a game thoroughly, to a point where there’s nothing left to do, you can’t help but want to extend the game’s lifespan by providing a series of gimmicks that will help it seem brand new— or in a way, just different.  This is where idea of roleplay, and other player-based features kick in. By that I mean a roleplaying server does not really differ from the rest. The only difference between the RP ones and the regular servers is its player base.

 

Roleplay: The base

When extending the limits, this is perhaps the farthest you will get. Roleplaying encourages people to completely personify their characters in the game; filling in information regarding their toon’s likes, dislikes, as well as their own personality. When you think about it, were these games actually designed to promote this form of usage? And if it does, does it actually help prolong the game’s replayability? For the roleplayers’ that would be a big yes. Unlike the average login-and-level playstyle, roleplaying takes players through a whole new form of immersion, giving them responsibilities and duties that literally turn the game into another dimension where players live their pseudo-second life.

 

Does it help?

Yes it does! Not only does it help people make use of the lore and the rich history of the game,it also helps lure in the hardcore players who have been there before the digital auto calculating stat points. In order to prove this theory, we’ve created a character in one of the roleplaying servers provided by World of Warcraft. Surprisingly, most of these people have become too immersed, with an orc talking like your average school bully.

 

“Crush you now!!!! Gark crush all!!!!”

 

Unlike your regular PVE or PVP server, people in this realm level slow. Being the regular player that I am, I asked around to find out why these people seem to enjoy moving around at a lower level. According to them (during our off-game interview), the essence of the game is the experience (not the one that levels you up) attained through your adventures. It will take you a long time to get to level 80 with all the drama in store for you, so it’s best that you enjoy the storyline and enrich your character’s timeline.

 

Illegal Danish
Game machinima: Illegal Danish

 

Effects on the game

To be honest, the game felt a lot different after I struggled through the lands of Azeroth with this playstyle. It literally felt like I was surrounded by living, breathing creatures from the game, like the whole game became NPCs that interacted in the most advanced manner. Certain “Classes” are also born through this mode, like: beggars, apprentices (the RP form of Noob), wanderers, etc. It really gives players a form of individuality, allowing them to act their part as characters of the game. The scenario literally felt like an adventure with you as the main character (in your own perspective). Taking enemy bases felt much more rewarding than it used to be, with confetti, and of course… the JUSTICE of planting our banner to state that the territory was now ours.

 

Wait! That’s not right!

Roleplaying does not only break the game’s linearity but most of its rules as well. As you may know, WoW is a story about 2 factions in the depths of war. Technically, this means that these two factions are not capable of working together, the same way they cannot understand each other. While working on a quest with an RP (roleplay) buddy, we were ambushed by a group of raiders from the enemy faction. Usually, we would be dead one  second after being spotted; instead, these players took their time and performed actions like “looks at you” and “laughs at you”. Aware of how far we would have to walk to get back to our soon to be corpses, we tried our luck by communicating with the group. After a series of begging and kneeling, the raiders declared a truce and left us in peace. WHAT THE HELL? Soon after that, the group would just wave every time we passrd each other, telling some of their allies to leave us alone. Cross-faction allies? Weird.

 

Certain problems

Even though it’s an RP server, one of the biggest problems on this side of the game is the players who don’t seem to know where they are. Some players on the server were not roleplaying, which made some of the players a bit conscious (I mean it’s really geeky to RP to begin with). Some talked the same way they would in real life, greeting us with “Yo!” and “sup?”. We try our best to stay in character, but it just felt silly to interact with someone who’s not playing the same way we were.

 

Pushing Limits Gold
Trading Gold

 

Love blooms: Wow… that’s extreme

Believe it or not, players actually RP love in the game. While moving through the ruins of the Eastern Plaguelands, I stumbled across a part of the area where two of my faction members were roleplaying a love-scene as I watched from afar. The two were slowly undressing their characters as I watched. Meanwhile in real life, I couldn’t help but laugh at what I saw… but if the show must go on, I just executed a line (“my apologies… have you seen a human around here?”) and went on my merry way. LOL! I’ve also heard about a server that has their very own bordello in the game. This by far is a feature that’s out of the game’s capabilities, but if you know your medieval history, you’ll see that your Tailoring and Blacksmithing aren’t the only things that can earn you gold LOLOL!

 

Rundown

It was fun, really. I actually found myself logging in more often than before, as I was given duties and responsibilities to uphold in my new RP guild. It really is a bit more extreme than usual, but with that given taste, it’s definitely something that will get you hooked further. Love, war, interaction, everything seems different when you look at it through a roleplayer’s eyes. The lore is richer, and the objectives aren’t that linear. When things are getting dull… all it needs is your personal touch, I suppose. 😉

City of Heroes Review: Welcome to Paragon City!

City of Heroes Review: Welcome to Paragon City!
Jonathan (Ardy) Doyle, OnRPG Journalist

  

Paragon, for those of you who may or may not know, is the setting of City of Heroes. The neighboring Rogue Isles (Étoile Isles), which are far less scenic and twice as dangerous, is where you’ll find yourself if ever you fancy a City of Villains.

 

City of Hero Issues

Both have been my virtual home for well over five years now and I love my city as only a geek can. I have battled demons and gods. Fought with, beside and as an alien. I’ve smashed robot hordes and controlled them, put down zombie invasions and raised my own mob of the undead. I have been the length and breadth of the two cities and still more awaits me.

 

What about the game you say? Well in a pure technology sense City of Heroes is a game facing its sixth birthday this coming April 28th. Six years on and we have had 16 Issues (http://paragonwiki.com/wiki/Issues) with another on the way and one Expand-alone game, also with another on the way. Every issue brings something new to the table and with Issue 17, if you’ve passed the City Of (CoX) titles up because they’re showing a few visual wrinkles here and there, you’ll be happy to know I17 brings Ultra Mode for graphics.

 

 

City of Heroes Adventure Hamidon Raid
Hamidon Raid

 

The game is always adding, always innovating with its dedicated team and always offering us something more. 16 issues on and with two sides to choose from, good and evil, Paragon and the Rogue Isles are finally getting shades of grey to compliment the shinier graphics. Going Rogue (which launches this July) is another expansion to the core game and will open up an alternate world. Without going too deep into the lore, as I could talk your ear off on that, Praetoria represents new content; new challenges and a new alignment system that will let you make a villain of your hero or vice versa with stops in between the two poles. 

Further to that CoX also offers Booster packs (RRP $10) that give you even more options in the character creator as well as the occasional extra emote or power. They’re always fun to have but by no mean necessary.

 

City of Hereos Sharp Suit Sword
Sharp suit, sharp sword

 

The Test

No proper review nowadays can be made of the CoX games without mentioning Champions Online and here is as good a point as any. Both games (CoH and CoV) were made by Cryptic Studios before they sold the IP to NCSoft in November of 2007 and went on to create Champions. While their new system is different, many of the lessons and in fact entire art pieces can be seen in Champions Online. It is less City of Heroes 2 and more of a distant cousin. The character creator everyone raves about was tried in City of Heroes first and in my opinion it stands up to the test of time. Each new issue brings something more for it, from the upcoming animated tails, to the previously released colour and weapon customizations and all the other added bits and pieces you will receive from events, missions and boosters. The character creator is always growing, always adding to itself and always making more things possible. Think it up, give it a shot and tell us how it went.

 

Want to give it a go? Easily done, just pop over to the site www.cityofheroes.com and sign yourself up for a trial account. Once you’re in, just pick your side, your archetype (and there are two “Epic” ATs reserved for people who have hit the level cap, this is being changed to level 20 in I17) and pick your power sets. After that, let your imagination go wild. If you want to be a bulky armored bruiser or a slender sexy pistol packing babe or anything and everything in between, you go right ahead and whip it up. Come on into the City and start your career. Don’t think you’ll be stuck with the one look or only a handful of options either. Every character gets at least four costume slots (unlocked every 10 levels from level 20) and every account gets 12 character slots per server. You can even purchase or earn (via the veteran badges) more server slots up to a maximum of 36. So far five costumes per hero is the limit and I know people who would sell someone’s right arm to buy more. After you’ve got your fancy outfit and your fancier powers, it’s time to do whatever it is you wanted to do. Heroic heroes? Dastardly villains? Whatever you want.

 

Villain Kill
A villain dressed to kill

 

Eventually though, a day may come when you’ve run through all the given content. Maybe battling time travelling fascist Nazis doesn’t appeal to you. Or perhaps you’re not in the mood to fight a giant unicellular world devourer. Maybe you just can’t bring yourself to jump into the future to battle signature Heroes and Villains or cope with the idea of sealing a great evil beneath a volcano. If this happens, worry not for CoX has yet another trick up its sleeve. Architect Entertainment (AE) missions brought in with Issue 15 allows for user created content. Do you want to stop saving the world and write about how you came to rule it? Do you want to immortalize that comic book idea you’ve had for years and see people play it out? The Architect system allows you to handcraft mission arcs for anyone to play with custom groups and dialogue. Once again, if you can dream it up, they’re doing their best to let you play it out.

 

Conclusion 

I could go on at length about milestones in your career, veteran rewards and how they improve your life as you keep playing and on and on about Praetoria, the latest powersets and what it all means for me let alone you, but I won’t right now. Why you may ask? Well this is just a review and for that I’m looking back, even when there is plenty to look forward to. Six years have almost passed for the game. Six years of innovation, change, additions, improvements, reimaging and expansion. So in this reviewer’s opinion, with all that has gone before and everything that is yet to come, why don’t you come and visit the City of Tomorrow? Look me up and I’ll show you my virtual world, my super powered slice of life and how the first Superheroes and Super villains are faring after all this time.

 

Notes:
– Ardua is an avid City of Player and can typically be found on the Virtue server saving lives, robbing banks or just hanging out with people. His global is @Ardua and you all welcome to say hey. Anyone for Jello?
– Screenshots are all personal shots of Ardy doing Ardy things in City of Heroes and City of Villains.
– All rights go to Cryptic Studios, Paragon Studios and NCSoft etc so on and so forth with the legalese.

Sharp suit, Sharp sword.

Pictured: Villain in the Isles, dressed to kill. Literally.

When you level up, you explode with the Plume of Awesome.

Pictured: How to deal with thugs.

Masthead Studios Announces Delay for upcoming MMORPG Earthrise Release

Masthead Studios Announces Delay for upcoming MMORPG Earthrise Release

Earlier this week, in the form of a creative and elaborate stunt that claimed the Earthrise development team was viciously destroyed by a Jaberwokie, Masthead Studios announced that the release of their upcoming MMORPG Earthrise has been pushed back from their original projection of Q2 2010. In addition to this news, the new estimation date for game release is scheduled for the fall of 2010.
 
The Masthead development team has been working diligently to produce a unique and entertaining game for MMO players, and in an effort to reduce the amount of issues that typically plague a new game as soon as it hits the market, the team has decided to spend some extra time perfecting performance and weaving a tapestry of lore that is sure to enthrall and entrance even the most novice of MMO players.
 
Select beta applicants should keep an eye out for the release of beta keys in the near future, and everyone should look forward to the appearance of the delayed, yet highly anticipated combat video!
 
Very exciting things are to come, so stay tuned!

Earthrise Release Masthead Studios

Dungeon Fighter adds new quest and Event

Dungeon Fighter adds new quest and Event

 

Dungeon Fighter Online adds new quest and Selectable Avatars Event as it prepares for the addition of highly anticipated Guild System later this month.
 
Gamers can find plenty of new excitement in Dungeon Fighter Online, which updated today, adding an event that preludes the launch of a new Guild system on April 28.

Players can sign up for a Nexon ID at www.nexon.net and then download Dungeon Fighter Online for free to take part in the beta service. Nexon America plans to launch Dungeon Fighter Online this June.

In addition to the pre-Guild event, Players who venture into the land of Arad will also be able to try the new Selectable Avatar Items, which offer players a chance to choose from a whole catalogue of styles and stats to get the exact Avatar items they want. These items are purchasable through NX, Nexon’s real-money currency, and available for a durations of 7, 30 and 90 days.

When the Guild System launches later this month, it will provide a new and exciting co-op system for Dungeon Fighters. As opposed to simply joining a party, players who band together in guilds gain special boosts and bonuses. Players who participate in the pre-launch Guild Event quest can sample the Guild buffs first hand, and players who take part in party play will gain the Guild EXP boost.

And for those hoping to get their guild together before the system is added to the beta DFO has opened a Dungeon Fighter Online Guild Recruitment Page in the DFO forums at nexon.net.

Dungeon Runner - Guilds Are Coming!

RoM Helps Players Get Ready For Chapter 3

RoM Helps Players Get Ready For Chapter 3

Frogster today announced that it is starting a 10 week training program beginning this weekend, to get players ready for the third chapter of Runes of Magic. “Expedition 60” is aimed at helping players achieve level progress and reach the high-level regions of the current game in preparation for the upcoming expansion, ‘The Elder Kingdoms’. The first stage of this large update will be released next week.

In the first step of “Expedition 60”, Frogster will provide a 50% XP Bonus this weekend. As the weeks progress, there will be more bonus activities to intensify the training. As part of the program, Frogster will also be staging extensive in-game events and contests leading up the release of ‘The Elder Kingdoms’.

Runes of Magic - Expedition to Chapter 3!

Players can visit the official Chapter III website at: http://www.runesofmagic.com/en/chapter3.html for regular updates on the initiative.

“Recently Runes of Magic reached a significant milestone with the announcement of three million registered players in North America and Europe,” said Andreas Weidenhaupt, CEO, Frogster Online Gaming. “As the game community grows on a daily basis, Frogster is celebrating by creating a very special training program leading up to the launch of ‘Chapter III – The Elder Kingdoms’.”

As previously announced, the first stage of Runes of Magic Chapter III  − The Elder Kingdoms will contain the first region of the new continent Zandorya with the kingdom Dalanis and lots of new content, an expanded in-game monster card system, three new guild drill grounds, six new guild quests, a stone wall upgrade for guild castles and much more to be introduced next week.

From The Material To The Virtual

From The Material To The Virtual
By Daniel Landry (Helheart), OnRPG Journalist

 

Back from school again. As I put aside my coat and backpack and head for the kitchen, I think over the stress of my day. Projects, tests, the usual stuff. I think about what I said to my friends, about the girl I want to ask out for coffee, I think about all the normal things a boy my age worries about, and then put it all aside. It’ll have to wait, for now. I put some leftover pizza in the microwave for a few seconds. While I wait for my afternoon snack to heat up, I let out a sigh of relief.

 

Home sweet home, as they say. My alcove away from the incessant flow of the world.

 

Once my food is done, I head upstairs to my room. I take out my textbooks, finish up a bit of math homework, review my notes, and look over the chapters I have to read for my English class on Friday. All is well. The day is done, no more stress,now I can have my fun.

 

I turn on my computer. Listening to the familiar roaring sound of it coming alive is soothing. Its not the newest model , I’ve had it for a few years. All my games run pretty well on it though, so I don’t complain. I log onto myMSN, and see if any of my friends are online, so we can start up one of our games.

 

Sweet, my buddy Dave, aka HavokSpear, is online, and so is my friend Alicia, DarkPriestess92. I talk with them, and get them to join my server. Off we go, once again into the world inside a world, with all my worries dissappearing like mist.

 

 

Material to Virtual Fractals

 

Escape artists. We are escape artists, the Houdinis of the real world. When we jump into the virtual, we travel from a material state to a virtual one. We become someone else, less afraid, less inhibited, safe. Often, when I question who I am, what I do, where I need to go, I am afraid. Worried about possible failures and not living up to society’s standards. I feel trapped in my routine, and I need to escape. Like alot of my fellow gamers.

 

Gamers are, in the best sense of the term, escape artists. In the virtual world, we can create an identity based on our own choices and progress. We can adopt traits that are appealing and reflective of our personalities. We can even customize our appearance! If we could do that in the material world, like X-Men’s Mystique, we would be set.

 

Piece of the social puzzle

In the virtual world, we can escape the definition of ourselves that we might find unpleasant or boring. We can plunge into the mechanics of a different world, one that works with different rules than the material one. In this world, we can be a very influential part of the environment that surrounds us. We are essential pieces of the common story, and the effects of our choices are quantifiable. If we play our cards right, and become a powerful character with lots of high stats, we can be a fearsome foe or an awesome ally. Who we are is entirely based on the choices we make. This is not the case in the material world.

 

MMO’s, FPS’s, RTS’s are all games that function thanks to a network of players who look for a challenge from their peers. Consequently, through many trials, we develop bonds and friendships and rivalries. Just the same, you can create enemies, and really, now, in the material world, who has true enemies? There are people that we dislike, some we find disgusting, but rarely anyone to truly call an enemy in the epic gaming sense of the term. These relationships, positive or negative, are developped through a network of gamers who collaborate to hone their skills to be the best, to play with their friends, or to just be able to compete. This collaboration is a positive way to channel your energy in a constructive manner.

 

Anyone who has a bit of social anxiety or any self-esteem issues in the real world can find a form of release in becoming a character within a world of other characters. Behind our pixelated masks, we contribute to the success of a group of other gamers who share a common goal. The physical distance from the other players, combined with controlled instances of communication, facilitates interaction.

 

Material Virtual Fractal

 

This dynamic is in the spirit of escapism. The goal of network based games isn’t to be the most powerful character (though many strive to do so, and it’s a worthy goal). The purpose of video games is to give the gamer the illusion of escape from material reality while being in a constructed persona, an extension of one’s identity, in a controlled environmental setting. These conditions then allow each gamer, in a network based game setting, to fulfill tasks with other players, and so interact on a social level which differs from the normal conception of socialisation in the material world.

 

Emergence of a new social structure

One of the things that fascinates me, as an artist, is the notion of identity. Why do we feel the need to transfer our existence into a virtual reality ? Obviously, the fact that we find entertainement through these games, and are perpetually in search of new challenges to test our ability to reason, organize, and fight for survival in a world that’s totally objective, could be used as reason enough to engage in such an activity, but does not satisfy a thorough reflection on the matter.

 

There are three main reasons that compel us to plunge into the virtual world. Attractive for certain types of personalities, the reasons exist outside of the direct entertainement and challenge argument. The first part of my reflection on this subject,will only be about the first of these three, which is : the social aspect of gaming, reconstruction of identity and cathartic pleasure.

 

First of all, there’s the change of social perspective that happens with the ability people have to communicate via the internet. If all of history is taken into account, this ability emerged just two minutes ago. It’s a new phenomenon which has interesting repercussions on the structure of society, it forces us to redefine our perspective on how it is structured.

 

Said another way, this is the birth of the social aspect of being a video gamer, the birth of our ability to create a new identity for ourselves. Enormous communities can be generated around a single occupation, an MMO, or an anime, for example. The gamers/fanboys/fangirls whom actively take part bring these communities to life.

 

In the material world, we’re often put in situations where we have to interact with people that we dislike, don’t get along with, are uncomfortable around, or just can’t deal with. Often, this is true in the gaming world, but unlike the material world, you can choose your environment, who you team up with to tackle your next quest, which threads you reply to, and who to totally ignore. In the virtual world you have a choice. The freedom to shape your social circle is something that attracts us. A different manifestation of this phenomenon can be found in the example of Facebook and other ‘social media’.

 

 

Individual identities in virtual communities

Here’s where it gets tricky. Facebook is a rapidly expanding, scale-free network that allows people to keep up with the interactions of their friends on the website. You make a profile, upload the pictures you choose, and interact in a simulated social setting. You choose who gets to see your life, and can keep up on the life of others. If we substitute the term life with game progress, the same can be said about many network based games. The principal difference between Facebook and a video game is that Facebook identities are constructed as an virtual extension of material events and interactions between people who socialise in the material world. The shape you take on Facebook needs to ressemble your material self because its existence depends on the fact that it can be recognized as being you.

 

In the virtual world, the extension of one’s identity is entirely dependent on the game in which it exists, it exists according to the rules that shape it. The rules that construct World of Warcraft are different from those in Maple Story, in fact they are completely different levels of network gaming, but the social aspect remains the same. Your identity requires an extension which is dependant on the environment you choose to participate in, but the material being outside of the virtual environment receives the same gratification from social interaction.

 

Gaming communities also form scale-free networks that organize themselves around a common goal. Their sizes differ, but their methods of organization and communication have concordant structures. WoW has a much larger community than Maple Story, but they function in similar ways. Having group discussions (forums) and forming parties to finish a quest (common goal) is instinctive social behaviour. In the early days of mankind, communities were formed for survival, to be able to hunt together and share the fruits of agriculture, to share legends and stories to explain the unknown, and not to be alone in the chaos of the world.

 

Different relationships for different worlds

Today, our virtual communities assemble around similar goals. To hunt for items to build your character and amass stats, share the fruits of your labors with guild members or friends who are in need, participate in the sharing of a story which assembles us together. Most importantly however is the need to find friendship and communion in a world of mystery, where there are countless things to discover. Each game, each environment one seeks to conquer becomes a new area of possibility.

 

In a sense, the thousands of MMO’s, FPS’s, RTS’s, etc, all create a network of possibilities for gamers who search for challenges to take on along with our friends. To test one another in battles which often end in epic ways is a very gratifying way to exerce your skills, almost like the arena combattants of ancient Rome.

 

The difference is, its not our life, but our pride which is at stake. Sometimes, like in the material world, instances of socialisation can become verbally aggressive, and disrespect is a common issue. However, in this world inside a world, we are all in it together, and to recognize that fact is to take one step further into fully enjoying all the dimensions of the gaming community.This brings me on to my closing point. If any of my readers have noticed by surfing through different forums and discussions, flaming and trash talk is fairly commonplace amongst gamers. Considering previous elements named above, this brings us to a new step in our reflection.

 

Material Virtual MindIt is easier to insult somebody you cannot see, because the rules which govern our actions don’t have very binding factors, since they are committed in a virtual world. The ease with which someone can create an extension of themselves, join a party to go on a quest, or trash talk someone for no concrete reason is explained by the fact that there are many social elements which are missing. The virtual world is an exponentially expanding structure, containing human minds in constant interaction, governed by slack social ties. The lack of consequences gives us a good look into how people really can be.

 

The virtual world cannot replace the material one. They are intrinsically linked, and the virtual world, even if it gives the illusion of functioning under different rules that the material one, does not. Our virtual identities are incomplete, because it is impossible to express a full range of emotions through words. Social interaction also consists of body language, tone of voice, ambiant energy and social context. The interaction between the two worlds are governed by the same rules, those which construct reality. In my next article on The Material and the Virtual I will explore the relationship between the two worlds, and elaborate on the second aspect which attracts gamers to network based games, the reconstruction of identity.

TLBB – A Guide through the City

TLBB – A Guide through the City

 

With the recent addition of a 3D Skybox that will help players become more aware of their surroundings, TLBB Europe opens its gates to the unique and imaginative scenes that have helped make it an award-winning game in China for the last 3 years running.
 
Landscapes have long been an important part of the “MMO pre-requisite” and aside from the fact that most games take place on a well thought out map that will make up an overall continent (bar the inclusion of most Sci-fi titles), China’s most successful MMORPG offers an absolute visual treat when it comes to emulating the far and distant lands of ancient China almost to perfection.
 

TLBB Europe Map China MMORPG

 (click to enlarge)
 
TLBB’s story has been developed around the lives of ancient Chinese heroes such as Xiao Feng, Duan Yu & Xu Zhu and, with the concept of Buddhist errantry in the original work by Louis Cha, TLBB offers a virtual world filled with good and evil, love and hate.
 
This tale of good and evil reflects well in a number of accurate portrayals such as the Werewolf Plains – where the once calm and peaceful horizons that overlooked the nearby quiet fishing villages are now patrolled by the evil Wolf Men who previously occupied the Da Li dam. This intrusion has since led to their control over the Tea and Horse road which leads through to the village.
 
The ‘Jade Gate Pass’ is the most northern part of the Silk Route with connections to other places in the Western territories. It derives its name from when the purest Jade was being imported through to the central plains. Following a love misfortune between the Uighur Princess and Guangli Zhu, a battle commenced between the Xi’a and Han armies in this once “settled” land and in a worthwhile twist to TLBB, players will be able to assist General Wenguang Yang in retrieving the Jade Gate back from the Xi’a army, thus reaping the rewards from grateful villagers.
 
All warriors will start off in the beautifully rendered Da Li City, which is located in the South West region of the map. It’s here where players are guided first hand by their earliest mentor, Master Zhao, and here where the book – Tian Long Ba Bu – originally promotes the magnificent world of martial arts. Much time has been devoted to adding extra features such as those of The Puppet Alley at the rear of Smart Temple in the North East, which contains a number of secret traps or The Arena and The Dragon Terrace that sit opposite one another, hosts to various battle grounds.
 
TLBB’s highly trained development team in China has invested a lot of time and effort into maximising the unique journey of discovery that players can enjoy when levelling up during the game. Not only are gamers met with an array of different fighting styles to choose from but they are lead through an actual journey of land discovery too.
 
After all, a player can only be guided along the path, not shown it. Just ask Master Zhao.

4Story: Saturday Fever

4Story: Saturday Fever

4Story announced that every Saturday morning 7 consecutive tournament events will be held starting this weekend which are called “Saturday Fever”. Zemi, developer of 4story, is emphasizing that all MMO gamers would die for this open and public PVP system that hasn’t been introduced in MMO industry so far.

In addition to this, folks from Zemi told us that one of their users simply gained more than 7 times game money as a winning gift of 1 tournament betting as a spectator of the tournament.

Events Details

The Coliseum tournament event will be launched every Saturday. Fight to earn fortune as a gladiator or make your bet on the gladiator to make extra game money! Happy Roman holidays to all 4Story fans!

When: 10:00 ~13:00 PST, Saturday, Every weekend!
Prize: God’s treasure of Taiconteroga (2 units), God’s treasure of Gebrah (2 units) for the final winner!

Tournament proceedings
Tournament 1 : 1st Class Individual tournament (All classes)
Tournament 2 : 1st Class team tournament (All classes)
Tournament 3 : 1st Class individual tournament (Warrior)
Tournament 4 : 1st Class individual tournament (Assasin)
Tournament 5 : 1st Class individual tournament (Archer)
Tournament 6 : 1st Class individual tournament (Wizard)
Tournament 7 : 1st Class individual tournament (Summoner)

* Reminder : Each tournament will last about 30 minutes. After each tournament finishes, the next tournament will start in 5 minutes. Less standby time so there are more tournaments for you to enjoy!

4Story - Saturday Fever!