Yearly Archives: 2010

Aerrevan

Aerrevan is a brand new MMORPG game, it takes place on the continent of Lurris in a world shattered by the onset of a magical force known as Aer. Aer has strong magical qualities, but is also highly toxic to the body.
It has been four years since the Baehoman meteor struck Lurris, bringing with it this toxic element. When the meteor struck, Aer was unevenly dispersed around the world, many died as their very life force was stripped from their bodies, and others became mutated, turning into horrible creatures. Everything from wildlife to the long since dead has felt the effects of Aer. In the years before the meteor strike, Lurris was hardly in a state of peace, the three races of the world, Humans, Orcs, and Elves were held together with weak political arrangements made by their leaders. Today, a new level of alliance has formed.While exploring, you will never have to experience a single loading screen or pause in gameplay. Everything from houses to dungeons are 100% seamless. This system is used extensively throughout the world, and every single structure has an interior.

Dynamic NPC Conversation
In Aerrevan, NPCs are intelligent beings. You can talk to characters by typing text the same way you would communicate with other human players. NPCs are able to understand the english language and respond in meaningful and incredibly immersive ways that bring the player into the game like never before. This kind of dynamic NPC interaction has never before been implemented in a large scale MMO environment, and we are very excited to explore the possibilities this system will provide us with in the development process.
In Aerrevan, your player does not have a defined class. Instead, your actions and preferred skills dictate your characters strengths and weaknesses. Want to make an archer mage that wears full plate armor? Go ahead! If you use your character this way, it will become stronger in its own unique way, ensuring a balanced gameplay experience no matter how you choose to play.
Skill Trees
Every skill in Aerrevan is divided into one of eleven categories. Unlike skill levels, these categories do not level up. Instead, each individual skill levels up as the player uses it. When a certain level is reached, the next skill in the ability branch becomes instantly available to the character.
For example:
[1]fire touch (learned via trainer) → [2]fireball → [3]heat blast → [4]firestorm → [5]fire ring
When a player uses the “fire touch” skill enough, they instantly unlock the fireball skill without having to visit a trainer. The progression seen above would be known as the fire touch branch. As a player progresses through the branch, the earlier skill in the branch is not replaced; the new one simply becomes available to them. To obtain the first skill in a branch, a player must visit a trainer NPC.

Powerful guilds can take control of guild control points through PvP. These points can be anything from an ancient tower to a capital city and can offer various rewards to the resident guild.

As you progress in Aerrevan, your character will begin to accumulate Aer in their body. If the Aer reaches concentrations beyond what your body can handle, you will begin to mutate. At first mutation makes you stronger, but soon after you will sharply decline in strength and need to remove the Aer from your body before you can fight effectively.
You can create your own shop to sell everything from random loot to your crafted weapons. These shops will not require you to stay in a set location, you can hire a shopkeeper to run it for you.
Based on your alliance, you can engage in 100% open PvP in hostile territories, or play it safe in friendly areas. Unallied players will never have to engage in PvP unless they choose to do so, allowing you to choose exactly how much PvP you want to participate in.

Priston Tale 2 announced!

 

Game Bridger Entertainment LTD., a global publisher and distributor of interactive online entertainment media, unveiled today the name of its new free-to-play games portal, GamerKraft, and the long-anticipated return of Priston Tale 2: The Second Enigma to European audiences. GamerKraft will launch with Priston Tale 2: The Second Enigma as its flagship title in April 2010.

In preparation for the game’s launch, GamerKraft and Priston Tale 2 communities have been set up on the web’s most popular social networks, where excited fans can follow the latest updates surrounding the closed beta launch of the new game and platform. To find out more about GamerKraft and the launch of Priston Tale 2: The Second Enigma, visit: www.gamerkraft.com and www.pristontale2.com.

GamerKraft is a global gaming platform where players can download and play free online games, meet friends, and embark on exciting adventures in fantastic virtual worlds. Launching with the highly-anticipated, Priston Tale 2: The Second Enigma, from acclaimed developer, YD Online, GamerKraft is poised to ascend the global gaming landscape.

Marketing Manager for Game Bridger Entertainment Ltd., Matthew Denomme, commented on the launch, “We’ve worked hard to make GamerKraft a platform worthy of Priston Tale 2’s high quality. Finally, we are ready to offer the loyal legion of Priston Tale fans out there the sequel experience they have so long anticipated and deserved. Priston Tale 2: The Second Enigma will launch in closed beta on GamerKraft in April 2010.” In preparation for the launch of this exciting new games platform, GamerKraft and Priston Tale 2 communities have been set up on popular social networks, including Facebook, YouTube, Twitter, and Xfire.

Players that join any of the above communities will automatically receive the latest updates surrounding Priston Tale 2’s closed beta release, as well as the opportunity to participate in exciting pre-release contests and events.

Priston Tale 2 - Launches on GamerKraft in May!

CyberStep Announces Closed Beta GetAmped2 Begins Today!

CyberStep Announces Closed Beta GetAmped2 Begins Today!

 

 

All the fighters must be ready for the Battle! Be the No.1 world Champion! With the large-scale battle and various maps, every Closed Beta participant will experience perfect thrills, refreshing and exhilaration!
 
Closed Beta Test:
Start April 15th of 2010 1:00 PM (PDT)
 

Closed Beta Getamped 2
 
What is GetAmped2?
GetAmped2 is an exciting Customize Action Game which was designed and developed by CyberStep Communications, Inc. GetAmped2 was made to be a sequel of “GetAmped”, a game that is serviced in 15 countries and enjoyed by more than 30 million users around the world.
 
Getamped2 Get Amped Combat Attack
 
Closed Beta Event
With the release of Closed Beta, there will be several events, campaigns that all the participators may have a chance to get powerful in-game items and prizes!!
 
The events will include:
– Special Attack on Every Saturday: every Saturday during the period, brutal criminal army attack to Wingdom city!
 
Special Attack Saturday GetAmped2
 
– Myroom Screen Shot Contest: decorate your Myroom with full of furniture. Just take a Screen Shot and post it to GetAmped2 SNS! Most fantastic decorator will win the contest with a nice reward! 
 
My Room Event GetAmped 2 Closed Beta
 
– Be the only one! Campaign: a player who gets the pair number  of the ranking by the total score which is acquired during the Closed Beta period can receive a key code for special items!
 
Closed Beta Event Period: April 15th to May 20th (PDT)
 
Is your friend a rival? Or a companion? For all the latest news and information regarding GetAmped2, please visit our official website.
GetAmped 2 Closed Beta April May

 

Priston Tale 2: The Second Enigma

Priston Tale 2: The Second Enigma is a free fantasy MMORPG for Windows PCs supporting Windows XP, Windows Vista, and Windows 7.

Players venture across the vast and wondrous continent of Priston, currently under siege from the forces of the evil god Midranda, in a race to locate the only worldly power capable of ending his evil reign: the legendary Second Enigma.

Priston Tale 2 features three unique races of playable characters, a combo-based active battle system, competitive player versus player combat, new skill and item systems, and extensive guild and party support.

All this, in addition to slick, high-quality graphics made possible through the power of the Unreal Engine.

Fantasy Earth Zero Interview: Behind Closed Doors

Fantasy Earth Zero Interview: Behind Closed Doors
Questions by Vincent Haoson (Vincenthaoson), OnRPG Journalist
Answered by Sheloman Byrd, Business Development and Marketing

 

Fantasy Earth Zero has been pretty much on track with the game updates and fixes for its upcoming commercial launch. We here at OnRPG got a chance to ask around and see how far the team at Gamepot USA has gone since its first OBT.

 

OnRPG: With the game recently going for a 2nd Open Beta  What major changes have you done in the game since the 1st OBT?
 

First, let me give a shout-out to the FEZ community on your forums. They’ve been following it for a while, and some of their input has helped. So, from the FEZ team, thank you.

 

Ok, let’s get down to business. The 1st Beta test was mainly for the server performance, lag issues, stuff like that. We were able to take that data and scale the servers appropriately. With that finished, we added a lot of quests, Nation missions, all 5 kingdoms, 6 continents, along with all 85 battlegrounds, full guild features (custom armor), Nation Shops (for equips) and set the ground work for a lot more.

 

Fantasy Earth Zero Area

 

For instance, take the Nation missions. These are missions for each Kingdom that directly affect their status-completing these leads to certain rewards within. A great way to think of them is as permanent, country-wide achievements. One is “Around the World” which means your country has to capture all territory on the outskirts of the central continent. This is all done with 100-player, massive wars, so it really is you and your friends and fellow citizens against the world. It’s a much different way to progress, rather than say, killing random stuff.

 

OnRPG: How has been the player support and response been to the game?
 

Passionate. Many players have found our combat refreshing, and the gameplay very addicting. The idea of a 3rd person Action MMO with RTS and RPG elements has struck a curve with players who love PvP, and are looking for something new. The fact that Voice Chat and Controller support is icing on the cake.

 

OnRPG: Why is the game restricted to only three general starter classes? Will you be adding more in the future or does the job class branch of from the three? Why?
 

Well, we say there are three classes, however, each class can take its own path and select their skills as they see fit. Scouts can wield Bows and Daggers, or choose to specialize. Warriors can wield one-handed swords, axes, or have a mix. Sorcerers can choose multiple elemental spells, from AoE spells to single-target. The system in FEZ is designed to give the player freedom as to how they play the game-they can choose their own path, and the game will support them.

 

Fantasy Earth Zero Combat
Combat Style in FEZ

 

OnRPG: How deep is the game’s character growth? How far can players customize their characters in Fantasy Earth Zero?
 

Well, if you can see it on your character, you can customize it. Face-type, hairstyle, skin color, eye color, hair color, body type, gender for characters. Skills I briefly described, however, within your class, its open progression. The choice is theirs.

 

OnRPG: The game’s controls are the biggest difference Fantasy Earth Zero has compared to other games. Isn’t it a big risk that the game took this kind of control system?
 

We knew we wanted an Action-game type feel, with over-the-top moves. Huge jumps, dodging, always running, that sort of action combined with a fantasy environment on top of WASD-based, FPS style controls was something we felt players would adapt to fairly quickly. Timing in FEZ is everything. We know it’s a departure from traditional point-and-click movement, but we thought that players would like it, and so far, we’ve been right.

 

OnRPG: Are the game’s controls more tailored for gamepad users or the keyboard + mouse users? Why do you think so?
 

Both. We tested both control schemes in house, and they are equally effective. We support a wide range of controllers by default, and you just select that at the Game Launcher. We wanted to make it more accessible, and thus far, players have enjoyed that as well.

 

Fantasy Earth Zero Battle Record
Battle Record

 

OnRPG: The game concentrates on a lot of PVP action. Will you be including the results of the nation wars into the game’s storyline? Or will the storyline related content be separated from the actual battles that happen in game? Why?
 

That would be telling. =) We do have some plans like that in the works. The players and their fight are telling the story, so we feel that has to be represented in some form.

 

OnRPG: With five nations vying for power in the game, the issue of game balance is going to be raised especially for nations that have little player participation. Will you be actively participating in trying to balance things out or will you let the players decide where to tip the nation balance? Why?
 

Nope. For the First Open Beta, we had to test some things, but we are leaving nation balance alone-the players will determine their nation’s fate.

 

OnRPG: What do you think is the game’s defining feature? Why do you think so? 
 

Without a doubt, the wars. We’re talking fast-paced action, 100 players, hybrid classes, players-as-Summons, and strategy elements on a massive scale. That type of chaotic, yet strategic gameplay is what sets FEZ apart from the field.

 

Fantasy Earth Zero Griffons
Unique features and art style

 

OnRPG: What do you think will be the reason for players to flock Fantasy Earth Zero? Why?
 

We think that players want something different, something they can invest time in, something where their skill is rewarded on a consistent basis, something that is unique.

 

That game is Fantasy Earth Zero. We don’t really like grinds-by the time you’ve finished the tutorial, you’re already level 16 with a good assortment of skills, a new weapon and armor, so you can go fight immediately. The gameplay is twitch-based; all players have the same HP and Power regardless of level, so it is your skill that really sets you apart. When you throw in the scale of each battle, and how tactics must change both in battle and the overall war, that is something that resonates.

 

Battles you control, with your nation’s progress directly dependent on how well you and your friends do. Players want a game they can control, this is an excellent choice.

 

OnRPG: The game visually feels that it was taken right off an old-school RPG game, was this the target reaction of the game’s developers? Why or why not?
 

Somewhat, yes-the artists at Square Enix are known for high-quality, stylistic art. That feel, combined with the customization, music and battlegrounds, capture a type of old-school feel.  It also has to support massive amounts of players with minimal lag, which was another target.

 

OnRPG: How expansive will the game’s story be in the future? How big do you plan the game to be? Why?
 

We’ll elaborate on this in the coming months, but there’s A LOT we have in store for the soldiers of Melpharia.

 

Tower Fantasy Earth Zero

 

OnRPG: What will be the things you guys will be working on during the game’s 2nd OBT phase? Why? 
 

Client-Server performance, seeing if there are any further issues with the content or quests, those tasks are at the top of the list. After that, we’ll introduce some graphics-enhancement optimizations.

 

OnRPG: How long will the 2nd OBT last? Is there a possibility that you may go to a 3rd OBT? What will you be including in the game’s commercial launch?
 

No 3rd OBT, this is it. For commercial launch, we’ll have some details about that shortly, it won’t be small though. =)

 

OnRPG: What’s in store for players in the months ahead?
 

They can look forward to a host of events and an expansion of the world of FEZ like never before. And it all starts on Day Zero, which is our Commercial Launch. They will know what it means to be a soldier in their King’s army, what it means to be distinguished for their actions, and how their actions define a global conflict.

 

They have a lot to look forward to. Stay Tuned.

 

OnRPG: Thank you for your time!

Kingory Europe

Kingory brings player in to the past brilliant and enthusiastic three kingdoms period in ancient china. The player plays the role of a king, who starts from a small city and becomes a king ruling the world by making great effort. In the game, player will have chance to make famous generals of the three kingdoms period as his own and experience famous battles in the history of three kingdoms and even change the history.