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Yearly Archives: 2010
Eudemons: Demon Hell Trailer
Beneath the land of the Divine Kingdom lies a place where all demonic spirits are held… let’s go there!
Details Revealed about Mytheon’s Epic Bosses: Hades, Persephone and Circe
Details Revealed about Mytheon’s Epic Bosses: Hades, Persephone and Circe
True Games Interactive, an international multi-player online game developer and publisher, along with award-winning developer, Petroglyph, today revealed details of several of the mythological bosses players will encounter in their highly-anticipated online, multiplayer action/RPG with strategic game
play, Mytheon, due this Spring.
When the Olympians were freed from their father’s belly, Zeus, Poseidon, and Hades agreed to draw lots. The eldest, Hades was the unfortunate brother who drew the shortest straw, condemning him to rule over the realm of the dead. While Hades was considered an iron-fisted ruler, he was thought of as a fair one–only those who crossed him directly were subject to his wrath. When the war with the gods began, Hades first chose the side of neutrality only to ultimately side with his siblings.
A powerful sorceress, Circe is widely known for her unrivaled command of the art of alchemy. Indeed, it was by Circe’s hand that Odysseus and his crew were delayed on her isle of Aeaea for an entire year at the start of the hero’s great journey. With but a sip of her potion, Odysseus’ men were transformed into swine, but the great hero was clever and did not fall under the sorceress’ spell so easily.

Blessings in Disguise: A Short Talk on Bugs and Exploits
Blessings in Disguise: A Short Talk on Bugs and Exploits
By Kei Beneza (dividelife), OnRPG Journalist
MMO (Massively Multiplayer Online) players are competitive by nature, be it PVP or PVE. There will always be an amount of pride rendered for how strong or able your character is. Epic Gear, Socket Gems, Cooler Mounts, Jet Packs, Everyone will do almost anything to acquire these things. There’s nothing wrong with wanting to be strong really; however, it is also the same drive that makes people take the easy way out.
Yes my friends, this is why bugs are being exploited throughout the genre, may it be in MMOFPS (Massively Multiplayer Online First Person Shooter) or in your average everyday RPGs (Role Playing Games). There are various ways to gain the upper hand without having to grind for more cash or resort to gold farmers. Item Duplication, Bugged Walls, you name it!

MMOFPS Bugs
Advantages: like there’s none lol
We managed to get an interview with a bug exploiter who would rather go by the name of Sohee to avoid being spotted by our GM readers. According to him, bug exploitation requires skill (really now?) and can only work to a player’s advantage if he uses it correctly.
OnRPG: So you’ve been using bugs for how long?
Sohee: Years! 6 years to be exact.
OnRPG: That’s an awfully long time of bug exploitation. And you say you’ve never been caught?
Sohee: Not really. There are times when the GMs suspended my account for it. Sometimes I get banned for it, but it’s really easy to create another one.
OnRPG: You’re aware that you are indeed cheating right?
Sohee: Everyone’s doing it, so why go slow when everyone’s moving fast?
Sohee never really admitted that he was cheating; instead, he pointed out that bug exploitation has become one of the most common features in almost every MMO. The current players don’t mind it and some even claim it to be a form of strategy especially in PVP (Player vs. Player). Sohee also earns a lot of money by duplicating items, then selling them at a cheaper price.
It makes me GOD
Unlike some bugs, there are those that tend to completely destroy the experience for most players instead of just giving the bug exploiter a certain advantage. Accompanying us through this form of bug exploitation is someone who prefers to hide under the name of Danaster. Danaster has been playing MMOs for a very long time, doing PVE (Player vs. Environment) and PVP day and night to further boost his character’s capabilities. In his game, all three races fight an all out war three times a day to boost their economy. Unfortunately for a certain race, there’s a bug that disconnects everyone from that race when the skill is executed. The bug is executed through a game command, which you then accompany with certain keys to cut the weapon animation. This by far was one of the game’s biggest problems, disconnecting a certain race from the war thus turning it into a 1 on 1 death match instead of a 3-way brawl.
OnRPG: So, why did you do it?
Danaster: Gives us the upper advantage! You can’t deny that the rewards gained upon winning that war is worth cheating for.
OnRPG: so you admit that you guys were cheating?
Danaster: not our race, not our fault.
The bug used to be more on the aesthetic side with no given advantages whatsoever. Since the faulty race was a formidable enemy, the other races would continue to spam that skill to prevent them from reconnecting. In this case, Danaster was not the only one who was doing it, for the other races are also doing their best to knock the bugged players out of the game. The game suffered a tremendous loss of its player base after a week of bugged events, and according to the other races, it’s just right that that certain race was nerfed due to their overpowered character builds.
PVE too? Preposterous!
PVP isn’t the only thing that’s ruined by bugs. Believe it or not, PVE bugs are also being exploited in order to make things easier for guilds to get their Godlike gear. Lance has been gracious enough to provide us with information as to how big of an advantage the PVE bugs bring.

Using Bugs on Bosses
Boss fights— perhaps one of the biggest problems of PVE lovers worldwide. Bosses are designed to be hard, dropping a decent amount of gear and experience upon defeat. One thing about them is that you won’t be facing these bosses once in a lifetime. Lance has played MMOs for a very long time and is familiar with a good number of bugs that help him conquer obstacles without breaking a sweat.
OnRPG: So why do you do this again?
Lance: You mean over buffs and boss bugs? We make sure that it doesn’t only save us time, but effort too :P.
OnRPG: Doesn’t it ruin the experience?
Lance: No, not really! We see it as a blessing in disguise lol. Besides, there’s still real life to deal with. It makes it a lot easier with these bugs.
OnRPG: LOL
The verdict
Bug exploitation has become a legal feature in the eyes of the players, and although it’s illegal in every way, players will keep enjoying its benefit unless they are at the receiving end of things. People enjoy the benefit of bugs but hate being targeted by them. Normally, I would hear trash talk like “Bug F*g” or “Cheater” in the internet cafes (where most players play) but will immediately be followed by doing their own share of bug exploits. Are the games really that hard? Or are players just not prepared to face them? For the record, I have also been the victim of the disconnecting bug stated earlier. It’s not really fair that they have a HUGE advantage over other players, but as long as bugs exist, players will continue to milk them until they are dealt with. Now let me ask you…
Is it really that bad? Or is it (as they described) a blessing in disguise?
Interview with Mr Zhou Bin: Chairman and CEO of Globex Studios
Interview with Mr Zhou Bin: Chairman and CEO of Globex

Interview source – http://news.17173.com/content/2010-03-18/20100318125039091.shtml

Evoke
Neverwinter Nights
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. This role-playing game (RPG) puts you at the center of an epic tale of faith, war, and betrayal.
As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless… be all this and more.
Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a king’s court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.
But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.
Neverwinter Nights…endless adventure!
PlaneShift’s newest release 0.5 launched!
PlaneShift’s newest release 0.5 launched!
• Added nolthrir female plate armor
• Added ylian male hair variations
• Added many new monsters variations
• Added drifters and rivnaks as mounts
• Many fixes to icons and items

Junction PlaneShift 0.5 updates release patch
• ITEM STORAGE!! You can now ask certain NPCs to store your items. You can enable this function by the proper NPCs. /storage Jirosh, Taemian, Harnquist, and Gardr (thanks weltall).
• UTF8 (Unicode) support for any input box (this means you can write with most languages) and characters like àùèò and the german ones are supported now.
• Additional updates to translations
• Implemented texture change in meshes when dropping/equipping or when dropped on ground. It’s possible to add different textures on the same item by doing changes in the server database data.
• Fixed crashes caused by not entirely loaded items.
• Added additional information for gm in info and bugs with offline support.
• Fixed basic cloth armor for mobs and npcs to be set per race/type correctly.
• The updater now uses curl for downloading updates and should be more reliable than before.
• Damaging spell will be stopped on yield when dueling.
• Added an /fps command which will show the current fps. This should help with bugtracker entries giving better feedback.
• Improved performance of in game windows which should improve performance on slow computer when training.
• Now the quest and event button don’t switch anymore.
• Made checkboxes of pslaunch bigger to be easier to click.
• Now it’s possible to check easily progress on the updater with a progress bar.
• The updater will fetch the update mirror from the server in place of giving precedence on the local list. should improve download speed of updates.
• Now it’s possible to have single named pets and mounts fixing PS#3721 – pet name adds “familiar”
• Now it’s possible to use storage and merchants even when overweight exhausted or while sitting.
• Fixed wrong basic ctrl setting in windows and Linux clients it seems the macosx only ctrl setup got in place of lctrl.
• Fixed a bug which didn’t allow some quest paths to be executed if not a gm or dev character (e.g. two paths assigning the same quest).
• Fixed movement dead lock without re-log if you stop before being exhaust but end up exhaust anymore.
• Various fixes to text-boxes and scrollbars.
• Added an eta in pslaunch while updating.
• Allow to mine and fish with the tool in any hand
• Allow to get messages about login/logoff of people in the other guilds of the alliance.
• Added quest for rivnak and drifter (mounts) acquisition.
• Many quests are fixed and more fixing continues.
• Npc re-factor phase one is done and phase two is ongoing. Phase one included the addition of new NPCs and an overall balancing/redistribution of about 320 NPCs in game. About 150 are still missing the refactor.
• Added 3 tracks in game
• Improved sounds in nearly all levels, by adding new ones and repositioning old ones.

PlaneShift 0.5 Dungeon Release
ÂMAYN Interactive to Publish Tactical Intervention

ChangYou.com (US) Announces ÂBlade Wars for North America
ChangYou.com (US) Announces “Blade Wars” for North America
– 3 Warring Races
– 99+ Kung Fu Animations
– Arena Duel System
– Intricate combo attacks
