Yearly Archives: 2010

Pocket Legends

Pocket Legends is a ground-breaking and unique Mobile MMORPG, or ‘massively-multiplayer online role-playing game’ where you can join thousands of players from around the world. Play with your friends and make new friends online. Cooperate to undertake wild adventures in endless dungeon campaigns! Play with anyone, anywhere, anytime!

Pocket Legends: It’s a Great Big World in Here!

MMO Clichés: Repetitive Games To Break The Day

MMO Clichés: Repetitive Games To Break The Day
By Kei Beneza (dividelife), OnRPG Journalist

 

Ever have the feeling that MMOs are starting to get mundane? Constantly repeating scenarios and plots with only the main characters that differ? Yeah, today we’re going to tackle the clichés of MMO history. Here we will note everything that most MMOs consider normal and mandatory (and I’m not even talking about gameplay ). Repetitive content is one thing, but there are other things that most MMOs tend to pass down to their descendants. Let’s check it out, shall we?

 

MMO Cliches All About War
WarHammer Online is even called WAR!

 

1). It’s all about WAR

It’s always and will always be about WAR! Yes, that’s right! War! This theme is commonly whored by most MMOs. Maybe it’s because war is such an easy concept to pursue, especially since the developers probably don’t know what to do with millions of players, except by taking them in a remote arena for wanton murder. There are a lot of concepts to pursue and yet almost 80% (yes that’s just my estimate) of the MMOs we play are based on war. Whether it’s in outer space, another galaxy, a nightmare realm, a long forgotten forest, or a medieval setting, you can bet your arse that these races are bound to go PVP. Some games even take the word WAR and attached it to their title (won’t mention any lol). Maybe it somehow proves that they are the most WAR-ish game out there.

 

MMO Cliche War

 

2). The Old Gods (or something like that)

Ever had the time to read the background story in your favorite MMO’s? Maybe it’s just me, but why does it seem like everything is the work of some Old God (or Old GODS, in some cases)? I get it, they want to add the spiritual factor with the world being made by a group of almighty beings who end up fighting each other, separating the land into different regions, and thus your story begins-sound familiar? I thought so. Some actually try to change Gods into dragons to get an original feel, but it’s easy to see through that cheap disguise.

 

MMO Cliche War
Old gods, more war. Yawn.

 

3). The Elves are always cooler

Elves CooleR MMO ClicheAre we humans such wusses when it comes to fashion? The Elves seem to have the flashy dresses and the coolest costumes. When will we ever out-class these bunny eared humanoids? Yes, I’m sure you have noticed that Elves tend to dress splendidly compared to us humans. Dark Elves (if featured) are also twice as stylish compared to Elves as they are to humans. I suppose the saying “I’m only Human” can’t be applied to elves and dark elves as they seem to be living the good life in terms ofkit.

 

4). The small ones are always the smart ones

Take it as it is! Ever wondered why the dwarves in Lineage 2 get to ride humungous robots while Dark Elves roam around half naked (Don’t even get me started with Orcs)? Why do Bellatos get the huge and formidable MAU while Coras/Corites stick with their thongs? My points exactly. You must always be small to think big in the world of MMOs. Goblin Tinkerers, Dwarven Engineers, Gnome Alchemists <_<, need I say more? I can understand they needed to tweak the balance between brains and brawn, but do they really have to give all the smart stuff to the small ones? Inconceivable!

 

MMO Cliche
I may be short, but my latest device will trash you in a second.

 

5). If there’s a Paladin (or anything close to it), RUN!

Vit Knights, Crusaders, Paladins, Holy tanks, the condom class. One thing about these characters is that they have too much protection to actually get hit. I’ve been meaning to ask-“What’s with the whole HOLY bias?”. Holy heals, Dark magic does damage. Dark magic can heal but only upon inflicting pain, which is rather useless when dealing with the Paladins. Paladins are high-tier characters in almost any MMO. I know I’m bitter about it, but wouldn’t anyone be (except for the pallies themselves though)? If there’s a Paladin, RUN!

 

6). Different names, same thing

“Hello Shadow Dancer! I’m a rogue! I can attack fast and vanish afterwards!” “What a coincidence! Me too!”

One thing that makes MMOs interesting is their array of classes. For some, more classes mean a better game. It’s a cheap trick pursued by most MMO developers really. It’s like-“Let’s not feature Mages here! A lot of MMOs seem to have them!”  “All right! Let’s add an ELEMENTALIST!”. From Warlock to Necromancer, from Rogues to Assassins, Warriors to Berserker, they’re all the same.

 

7). Hot female characters = dude

Please tell me you noticed. Anyway, more than 60% of the females in the game are guys. There are some pointers to verify if you’re talking to an actual chick though.

 

MMO Cliche Chick Dude 

 

How to tell if your MMO chick is a dude

 

1). If the character seems to be sexier than the rest, it’s more likely to be a dude
2). Although it contradicts my first statement, Super ugly girl characters like Orc or Dwarven women are also dudes. Real girls only respect 5 races: Elves, Dark elves, Blood elves, High Elves and Night elves. If there are prettier races in the game, then you bet yer arse they’d pick that.
3). Chicks are OC with Quests, Dudes are OC with PVP

 

8). It’s always the Healer’s fault

“We wiped again”
“I blame healer”
“I blame healer”
“I blame healer”
“I blame healer”

Even if it’s not really their fault to begin with, it will always be the healer’s fault. It’s like an automatic trial every time you do dungeons and instances. This is perhaps the reason why it’s a dying class    no pun intended… LOL.

 

9). The good for nothing leader

I’m sure you guys are familiar with your race leaders. Lothan the 3rd, Khorne, The Warrior Emperor, Varian Wrynn, etc-cool aren’t they? No matter what you do, you will always be nothing compared to them. They have legendary skills, you have your +7 lance that won’t even scratch them. The thing here is, regardless of how powerful these race leaders are, the only thing they will EVER do is stand in the corner of your base, waiting for progress. Jesus! We would have won this war by now if you guys just exerted a little more effort instead of standing there all proud and stuff.

 

10). The best crafters and tinkers (NPCs) always lack materials to work with

“Hello friend! It seems that I’m fresh out of Dragon scales to make my Uber weapon! Can you go to Cryshal Tirith and kill a Big Red Dragon for me?”

And you thought your racial leaders were incompetent. It’s the same scenario is almost every MMO. If there’s a quest, you can bet that there’s a lonely merchant out there looking for someone to bring him more materials. The funny part is that he only asks for one per character! Seriously, why not just let one character do all the work so everyone can rest easy? That’s almost as bad as the secret admirer who’s too chicken to deliver his love letter (well at least he pays you to deliver it).

 

Final Remarks

And there you have it! It would really be awesome for a game to remove us from this mundane life, but for a game to actually become mundane? They seriously need something new. Hope you guys enjoyed it.

Summer Blessing in Neverland Online

Summer Blessing in Neverland Online

 

Neverland online is having a series of events as the summer approaches.

 

New Holy Beast, a flying fairy-like pet, Nightmoon Elf is released. With the max intelligence of 8150, needless to say, Nightmoon Elf is one of the most powerful magical pet ever, and probably one of the cutest. Moreover, this pet is endowed with exclusive skills of restoring HP for single or group teammates; it is indeed a very useful pet when players are in Team VS Team PK. And the healing power is the best in the game so far. It also has attacking skill to deal damage to as many as 6 enemies. It is really a fantastic pet.

 

Moreover, Rare Gem Treasure Bag is on stage for the first time, player can get a random Inspiring gem gems from it, and the precious crafting materials like Demonic pieces (Rank 1) and Greater Artifact Pieces (Rank 1), and rare accessory are also given out in the event.

 

Neverland Moon Night

 

Neverland online is a 2D MMORPG Turn-based Webgame with brand-new game style. It takes 2 years to develop, and it is the first anime MMORPG webgame that enables not only browser-based but also client-based game experience. you can play it as a clientless browser-based game at any place and any time or download it through client to experience the perfect game quality. Login in either mode but with the same fun experience.

 

Players will found themselves in a fantastical world filled with legends and tales. And there are featured systems as skills, pets, guild, instances, mounts and many more others interesting systems. Now that the summer is in the air, look at the sunshine so have a nice day.

 

Neverland Online Event

Neverland Features:

– First Full Feature Browser Based MMORPG
– Multi-player, compete against thousands of people from around the world
– Huge immersive game world with thousands of rewarding quests
– Unique pet capture and training system
– Extensive crafting and gathering systems
– Convenient and casual gameplay, ex: Auto navigation system
– Completely browser-based, no downloads required, and free to play
– Playable via Internet Explorer, Firefox and Opera
– Regular major content updates

For more information, please visit the official website.

Transform your Gender, Camouflage Yourself in 4Story

Transform your Gender, Camouflage Yourself in 4Story

 

4Story, a popular free-to-play hybrid MMORPG, announced that an unusual sweepstake event will get started from today for 1 month. More 5,000 gift keys will bring newly registered users the 5 unique potions which has been called “Transgender Potion” where you can switch your sex back and forth in game. Furthermore, this potion has been known as one of the top selling items and must buy ones within 4story royal fans. Since they are frequently consumes for camouflage your existence.

 

“To celebrate 4Story’s release of Coliseum Update, 4Story Global Service team is giving away free gift codes. Not only with this unique chance, all new comers will get newbie package which is worth 80$ as well for 1 month ahead. There is nothing more important in MMORPG world than reaching higher level faster and hiding your real force against the others. In this way, you will slay all enemies in severe coliseum battles. Have a fun with a large amount of gifts with friends.” said Hyunho Shin, a chief project manager of 4Story.

 

4Story Trans Gender

LOCO – Land of Chaos Online Closed Beta Test Begins

LOCO – Land of Chaos Online Closed Beta Test Begins

 

Burda:ic, a leading publisher of online games worldwide, today announced the launch of the highly anticipated LOCO – Land of Chaos Online Closed Beta Test. For the first time, players can now explore the Land of Chaos as they take on the role of one of 12 characters featured in the CBT, including Octavian, Atin, Foxlady, RandyRozz, and more.

 

The CBT also features LOCO’s Guild and Enchantment systems, as well as three maps for use in Annihilation and Battle Modes: the ‘Forest of Chaos,’ the ‘Crimson Plains,’ and the ‘Lair of the Ancient Dragons.’

 

LOCO Happy
OMG the Beta Test has begun?!!

 

“LOCO is a welcome addition to our library of exciting and immersive games on alaplaya,” said Achim Kaspers, Managing Director of burda:ic. “We hope all the closed beta testers have a great time playing!”

 

Users who have already activated their Land of Chaos Online CBT key can log in immediately. Those who have yet to register can do so by visiting the Closed Beta page. To start wreaking havoc in the Land of Chaos, download the LOCO CBT client here!

 

 LOCO Battle

CTRacer Interview: Speedhacking Cause of Decline in Players

CTRacer Interview for OnRPG
Questions by Vincent Haoson, OnRPG Journalist
Answered by GM scrapbuks

 

CTRacer is a racing MMO that’s been up and about for quite a while now. We got the chance to talk to the people who make this game run as smooth as silk. Here’s what they have to say about the game.

 

OnRPG: With the game already operational for quite a few months now, how has the game been going?

For the past 7months CTRacer experienced Increase and Decrease of players due to encountered problems depends on how the players are affected, recently our game is experiencing confirmed speed hacking issue problem which hinders the enjoyment of the player which resulted to rapid User decrease, but there are plans already effective this month to eliminate the current major issue.

 

CTRacer Interface

 

OnRPG: How big is the current player base? Has it reached your target goal for the year?

On our current state we’re having a User decrease compared to the previous months. It is because of the problems stated above, but the good thing is we’re consistent and slightly having an increase to our current User count, we are glad we’re able to meet our planned User counts due to the events offered that kept the interest of the players.

 

OnRPG: What do you think is the game’s advantage over the other racing games available now?

CTRacer offers a variety of unique game features; this includes the availability of Maps from the original Initial D anime, so basically this attracts Initial D fan boys and those whom have an experience of playing the arcade version of the anime.

 

The game also offers free roam feature where a player is able to do quests in the main field, this includes the realistic streets from Korea Seoul (Gangbuk, Gangnam) China (Shanghai) they can challenge each other to the main field for a race.

 

CTRacer Through City
Racing through the city streets

 

OnRPG: What do you think is the main attraction of the game for players? Why?

Attentiveness of the staff: Fast and accurate solutions for their problems and inquiries with regard to CTracer Global, this made them feel well served and optimistic about the game. Unique and Different events offered to the players monthly: By these ideas we kept them interested and play extra hours our events covers all the resources we have in the game.

 

OnRPG: How customizable are the cars in CTRacer? Does this affect the game balance?

You can customize your car from its visual performance and its driving performance: Visual performance: This covers the Decals, Car Paint, Under Neon, Wing, Side skirts, and Bumper, Tires, car emblems and Guild Logos.

 

OnRPG: Speaking of game balance, are the premium items for CTRacer more centered on the player advantage over overall game balance?

The main priority of the players who are loading cash is to buy the latest cash car which of course has a better performance vs. the cars which can be bought by CT (game currency) but still the skill and the way they set up their car is playing major role on winning the game so this promotes balance to the game, except the visual performance since the accessory, neon’s, decals, are available by cash except for the paint job.

 

CTRacer Beauty
Customized

 

OnRPG: How do you then balance out those who pay to play and those who play for free?

Everyone in CTRacer is treated equally even you have cash nor playing for free you will get the same treatment and reward in event, event’s are created to hone the skills of the players and to promote competition to each other by this way we are able to create a competitive community, sometimes we do host events for cash “The highest player with TOP UP this month Will get reward” or “TOP UP Now and get addition cash” something like that.

 

OnRPG: Where do you get the decals and designs you use in the game?

Decals from the game came from the original client version of CTRacer which is formerly used by Koreans; also we do supply our own created decals in game which is used for season events like Valentines, Christmas and so on.

 

OnRPG: Are you planning on putting a limit to how many decals, designs and add-ons players can use on their cars? Or even in the game’s library? Or is it more of a certain design is only available for a limited time only? Why?

Yes there is a limit for our decal there are categories which they can choose where they want to place their chosen theme/logo, decals can be used in sides and hood, we also have top lines, designs are all permanent.

 

CTRacer High SPeed
Lines look good at high speed

 

OnRPG: How many cars do you plan to include in CTRacer’s roster?

As long as we can find a way to add more cars to the game we will do it there are no limits to that.

 

OnRPG: Where do you get the ideas and concepts for the cars you include in the game?

Cars in the game are actual cars from different car companies and others came from the idea of the developers themselves.

 

OnRPG: What’s the mostly used track in the game? Why do you think players love racing on this track?

Main fields which are Section A, B and Shanghai these are the places where a player can increase their Fame Points, Ranks, Mileage and CT’s, Techpoints (Some parts requires specific techpoint to equip.) and of course they can challenge each other for a race and the winners will get a status rank depends on his win or lose streak.

 

OnRPG: What kind of battle system is the most used? Why do you thinkthis is the case?

Downhill and Championship mode Battles, They have to practice the specific maps offered by this sections this is for them to train for the upcoming tournaments and hone their skills.

 

OnRPG: Do you plan on including any new game system changes in the future? Why or Why not?

Yes definitely, this is for our players to see major changes and keep their hype and excitement for the game, also this will attract potential customers to be part of the growing community of CTRacer Global.

 

OnRPG: What’s in store for players in the future?

Definitely there will be more cars in the market, new accessories, new decal designs, etc. as a major patch.

WorldShift Review: Is This An MMO?

WorldShift review: Is This An MMO?
By Kei Beneza (dividelife), OnRPG journalist

 

It’s really hard to come up with something new nowadays, but it’s always a cool thing for MMOGs to inherit the awesomeness from old single player games. Since these games tend to evolve further, an improved version of an old genre may also be considered something new. This is where the game World Shift kicks in, being one of the most well played MMORTSes (Massively Multiplayer Online Real Time Strategy) today.

 

From afar, World Shift looks a lot like Warhammer: Dawn of War, but despite the similarities in visuals lies the unique and awesome game play of the said RTS. World Shift is unlike any other MMO or RTS today. The game is exquisitely fun and can provide you hours of game play just to figure out which strategy works for you. The system is indeed broad and would probably get you thinking every time you enter a bout. The game is set in a post apocalyptic setting where our way of life is no longer valid. In this time of crisis, our kin have banded together into different factions to settle their differences in the discomforts of war. Three factions in a battle of epic proportions… hmm, I’m in!

 

The Three Factions

There are three factions in this game, each with their own meta of gameplay, exclusive units and possibly individual strategies. The soldiers/units are technically what separates each faction from one another for some emphasizes themselves through attack speed while others focus more on defense.

 

Worldshift Character
Cool graphics

 

Is this really an MMO?

Other than the extremely cool graphics and multiplayer functions, one must ask if this game is really an MMO. Aside from the multiplayer functions (which allows you to request aid from other players), the game has a campaign mode (single player) that makes it pretty much comparable to the likes of other single player RTSes that also have Multiplayer features. While I’m still busy trying to figure out if this game is indeed an MMO, there’s no doubt that the game has everything going for it. Whether an MMO or just a plain RTS game, there’s no doubt that I am indeed hooked by the tendrils of its charms. World Shift is one awesome mutha fluffa, no doubt about it.

 

Watch Out Dudes! It’s the ABILITY GRID

Okay, now we’re getting something MMO like. Much like an MMO, each faction acts as a particular archetype that you must customize to further enhance your play style. The ability grid is what turns this awesome RTS into an MMO customization interface. Power ups, upgrades and special abilities are purchased rather than acquired through leveling in this game. How? By simply picking up resources scattered throughout the map. It’s pretty much obvious that you need to do your own bit of grinding while your troops do the dirty work. It’s a bit of a hassle, but you won’t get anywhere without it. Don’t fret though, each power up in your grid affects the entire squad as a whole, meaning you won’t have to upgrade them one by one XD (whew).

 

Worldshift Giants
Use special abilities

 

Hero? Battlemaster? What?

Much like other RTSes like Warcraft, Battlerealms and Warhammer, each faction is entitled to have a Hero (or in this game, Lord). Lords act as the main pillar of each army, and taking them down can lead to your enemy’s impending demise. Of course that would mean that they can beat the living crap out of you if they get to your lord first. Lords in short are the vanilla scoops on your rootbeer float, no icecream = no float.

 

Let’s join forces!

Major upgrade for the RTS factor as World Shift introduces the co-op mode which lets players perform various tasks aside from the normal player vs player routine. Yes, the game can be played in Single player but a helping hand would probably speed things up, considering the fact that you’ll be grinding for minerals LOL.

 

Pitbosses? Okay, this must be an MMO

Yes, you heard right! The game has a good number of Pitbosses whom you must beat to get good items as well as extra currency for future upgrades. Much like your average everyday MMORPG, Bosses are extremely hard and require a handful of power to beat. Yes, you can always play the maps on single player mode, but that won’t do you much good, as the boss would probably eat you alive if not last for hours eventually beating you anyway. This is where the multiplayer feature comes in brother! Don’t be emo, get a friggin party and cream that nasty DIPSHOT.

 

Worldshift Boss
Pit Bosses

 

 The Graphics

The graphics are way flawless and are probably one reason for you to play this game. Just by looking at it makes it safe to say that the game belongs in the next-gen list. The animations are smooth with an awesome frame rate that will probably give you a gaming seizure if not ready for so much awesomeness.  The backgrounds are rendered exquisitely, matching the other elements for a livelier scene. If it’s a battle for eye candy elements, this one is a winner.

 

Worldshift Assault
Worldshift battle in progress

 

The Verdict

Hmm… I’m still confused whether this game is an MMO or not, but if it is, we’re looking at one of the biggest breakthroughs in MMO history. The gameplay was fun, and the single player lasted as long as it should. The campaign is pretty nice, and having someone to help you out makes it twice as much fun. Grinding for minerals while buying new upgrades add into its fun factor as well, as you are entitled to keep on searching for the right build (much like any other MMO). The graphics are sharp and can probably compete with most of our up to date RTS games (yes even the single player ones) due to its bright and detailed elements. If you’re looking for a game that’ll keep you entertained, then this one’s a keeper.

 

The good:
– UNIQUE! Barnone
– Multiplayer mode rocks
– Singleplayer mode rocks too LOL
– Possibly the best of its kind (MMORTS)

 

The bad:
– It’s just not an MMO O_O (GEEZ KEI! GIVE IT UP!)
– Its way of grinding isn’t that fun at all…

Last Chaos Interview: Episode 2 After Half A Decade

Last Chaos Interview: Episode 2 After Half A Decade
Questions by: Vincent Haoson, OnRPG Journalist
Answered by: Keith Kawahata, Aeria Games Producer

 

OnRPG: The game has been in operation since 2006, how has the game fared now with already half a decade of being online?

Aeria:  Last Chaos has and continues to exceed our expectations. Last Chaos as a game is a living entity which we have and continue to work with the developers to improve and update continually.

 

Last Chaos Battle

 

OnRPG: Has the game reached the population you were expecting it to reach? Do you guys have a target goal for this year?

Aeria:  The Last Chaos community is our oldest, one of the largest and most intense within the Aeria Games family.  Over 1.5 million players have logged into Last Chaos and we expect that number to exceed 2 million by the end of this year.  We have players still in game who started with us in closed beta in 2006 and new players who logged in for the first time this week.

 

OnRPG: Speaking of which, a game doesn’t survive on population alone, so what’s the status of Last Chaos’ community? Are players still as excited with the game as it was years ago?

Aeria: The Last Chaos community is stronger than ever.  We have over thousands of new players trying Last Chaos for the first time each week and they are greeted by over 40 player volunteers and over a half dozen helpful GM’s. 

 

Last Chaos Defeat 

 

OnRPG: The game seems to be readying for Episode 2, why has it taken this long for Last Chaos to get a major update like this?

Aeria:  The developers took their time developing Episode 2 to ensure a proper release to be as bug free and playable at launch as possible.  In addition we have had a number of internal changes on the Last Chaos team which slowed down the deployment somewhat.

 

OnRPG: What were the things that you considered when you developed  the new features in Episode 2?

Aeria:  The bulk of the Episode 2 content is focused on high level players giving our loyal and long time users additional content to explore and adventure in.  Post Episode 2 the developers have been working on mid and low level content looking to revamp and add to existing systems for the bulk of our user base.

 

OnRPG: Where did you get the idea of including a Night Shadow class in the game? What was the goal of including this class in the character roster of Last Chaos?

Aeria:  The Night Shadow class is a reward for players who have made it to level 90 and above giving them the opportunity to try a new class with unique skills and systems compared to the other base classes.  The ultimate goal of the Night Shadow was to expand the play styles for the players to encompass a wider variety of strategies and make the larger PvP/PvE content more fun.

 

Last CHaos Skull
Evil night shadow boss

 

OnRPG:  How strong is the Night Shadow class? Will this class affect the game balance? Why or why not?

Aeria:  The Night Shadow is a very strong class with area of effect (AOE) and other unique skills.  The strength of the Night Shadow is offset by the increase in skill point requirements meaning that in order to fully realize the potential of this very powerful class a player will have to commit more effort.  The idea behind this system is that we achieve a balance in the amount of effort required to be powerful regardless of the class a player chooses.

 

Last Chaos Epmonster
Monsters unleached into the lands

 

OnRPG: How does the new episode coincide with the game’s lore?

Aeria:  Episode 2 expands the lore of Last Chaos by opening up a new continent through the Gate of Shadows.  As the war between the races intensified the Gate of Shadows was opened releasing the Night Shadow from their northern prison and unleashing monsters and demons on the lands of Iris.

 

OnRPG: Who makes the graphic novels for Last Chaos? How do the graphic novels tie-in the game and the story?

Aeria:  Our graphic novels are produced by a number of our talented Game Masters (GMs).  As we got closer to the release of Episode 2 the GM’s became engrossed in the lore of Last Chaos and wanted to share the rich story with the community.  The “Gate of Shadows” series of graphic novels lead up to the discovery of the Gate of Shadows and the series culminated with the release of Episode 2.

 

Last CHaos Gate of Shadows
The gate of shadows

 

OnRPG: Do you think that episode 2 will affect the number of subscribers to the game? Why or why not?

Aeria:  After the release of episode 2 we saw a large influx of old players who returned to Last Chaos to experience the new content.  Many of these players have found new life in the updated content and continue to play Last Chaos today.

 

OnRPG: When will you be completing the sections of the Episode 2 guide found on your site? Was it intentional that you left a lot of things unsaid at the moment to build up player interest? Why?

Aeria:  The Episode 2 guides are being rolled out as they are built and although we would have liked to have all of the guides released with the content there just wasn’t enough time to complete everything.  We are also looking to the community to suggest which guides they would like to see first with a number of forum polls and Q & A’s requesting player feedback.

 

OnRPG: Once episode 2 is released how long will it take for you guys to make episode 3 of Last chaos? Or will you be concentrating first with episode 2? Why?

Aeria:  Episode 2 was released in November 2009.  The developers of Last Chaos are currently hard at work on Episode 3 which we expect to bring live later this year (2010).  In addition to the large Episode 3 content we are also working closely with the developers on smaller content releases with a focus on revamping existing content, fixing bugs and improving overall game play for our players.

 
 

Last Chaos Revamped
Last Chaos revamped

 

OnRPG: Will there be any updates that cater to low level players because it seems that high level players will get the most out of episode 2? Why or why not?

Aeria:  Episode 2 was in large part a high level only content update.  That said we have rolled out a number of systems for low level players such as an updated tutorial and help menu.  Later this year we plan to roll out low level content which will greatly enhance the experience of low level players.

 

OnRPG: When will you be releasing episode 2? What are the things that are you still fixing before the game updates?

 

Aeria:  Episode 2 was released on November 19th 2009.  We had a bit of a rocky release as a number of issues made their way into the live version that were not present on our test servers.  We have since fixed the majority of these issues and players are now able to explore the new continent of Ascadia.

 

OnRPG: Thanks so much for you time!

Aeria:  Thank you Vincent it’s been my pleasure.