Monthly Archives: February 2011

Top 5 Most Memorable NPCs in RPGs

Top 5 Most Memorable NPCs in RPGs

By Michael Sagoe (mikedot), OnRPG Journalist

 

Ah yes… NPCs. Those wonderful CPU controlled characters that exist in just about every video game ever made. We program them to act as our friends and our enemies. Sometimes, they’ll be there to help you or be there to hurt you, and they always have something to say… or nothing to say.

 

There are a lot of memorable NPCs in the realm of RPGs, but which ones do you think are the most memorable? Well here’s a list of NPCs that are considered to be the most memorable in any RPG by me and the fellas at the OnRPG forums.

 

(Please note that this list is not set in any particular order, with an exception)

 

Manjin (Dungeon Fighter Online )

Merchants

 

Part arcade action, part MMORPG, Dungeon Fighter Online paved its way into the western gaming market, but it also introduced us to a strange man named Manjin. Along with his gang of pot wearing merchants: Danjin, Arin, Pokin and Kardin, they can be found across Elvenguard selling pots that contain rare equipment (or at least that’s what they say.)They also give out betting quests to dungeon fighters. Most people recognize Manjin by his trademark line: “You have to spend money to make money!”

 

I mean just think about that for a quick second…  You have to spend money… to make money. It’s so simple, but makes so much sense in these tough economic times! Manjin and his troop give players strong words to live by, so not only is Manjin a memorable NPC, but also great philosophers of our times…

 

 

(…nah, I’m just kidding about the philosopher thing.)

 

Ferghus (Mabinogi)

Ferghus (Mabinogi)

 

It’s the blacksmith that everyone loves to hate! Ferghus, the blacksmith of Tir Chonaill town, does repairs on all weapons, armor and other equipment for players. However, he has a reputation for being the worst blacksmith ever, as he tends to break player equipment on a regular basis. It’s kind of a trolling moment to see the game stating that his repair rate is 90%, but it’s really more like 40-50%.

He even warns players that he pretty much sucks at his job, telling everyone to go get their items blessed before bringing them to him. Unfortunately for first timers, he tells you this AFTER he attempts to repair your equipment. While he may suck at his job, he’s a really nice guy that will always apologize to you after he breaks your stuff.

 

Although I hear tons of stories about how this guy has broken a countless amount of equipment, I’ve had Ferghus repair my equipment all the time, and he has never broken ANY of it. I swear to god, not even once!  All I can really say to that is “Gee, I must be really lucky…” or maybe my high luck stat has something to do with it?… Eh… Probably not.

 

Kafra ladies (Ragnarok Online)

Kafra Ladies

 

What’s this? Cute anime girls wearing maid outfits and offering convenient services? It can only be the unmistakable Karfa ladies of Ragnarok Online. These adorable NPCs offered services all over rune midgard, allowing players to store equipment, save their location or teleport to different areas with a few clicks. The Karfa ladies didn’t many interesting things to say, because for the most part, their dialog would constantly remind you that you’re playing a video game, but their cute faces will really stick in your head.

 

Sylvanas Windrunner (World of Warcraft)

Sylvanas Windrunner

Now here’s an NPC that sure has quite an amazing story behind her

 

She was once a Ranger-General of Silvermoon (a group of blood elf rangers), until she was attacked Arthas the Death Knight.  After her death, she was then re-animated back to life by Arthas as an undead banshee to do his bidding, but Arthas didn’t count on Sylvanas regaining her free will to oppose him. After she got her free will back, she broke away from him and went to rebel against the Lich King and the Scourge. She eventually helps to kill the one who betrayed her and her kind, finds her old body, and helps destroy Arthas. And now she controls the Val’kyr army.

 

Now I’ve never played WoW before in my life, but I’ve never heard such an amazing tale that shows how payback can be a real bitch. If there are tons more stories with characters like this, then I can see why so many people love WoW to death. For that, Sylvanas and her amazing story make her incredibly memorable and deserved a spot on this list.

 

Deckard Cain (Diablo series)

Deckard Cain

 

I saved the best one for last! This NPC is known for his hilarious nature and rambling with overlong stories. Diablo players will visit Cain to learn of new quests, ask for advice, or even just a little gossip. He’s packed with so much dialog that it will take several minutes just to get through just one of his stories and will almost never repeats himself. Whenever Diablo players hear the phrase “Stay awhile and listen!” they’ll instantly think of Deckard Cain.

 

Cain has been poked fun of by both the Blizzard community and by the developers themselves, such as the fact that he was caged and tortured by the demons. This was somewhat of a present for Diablo fans that suffered endlessly clicking through his stories in the first game. Cain has played an important role in both Diablo 1 and 2, so it’s only obvious that he will appear once again in Diablo 3.

 

So which NPCs do you find to be the most memorable of them all? Shout out on the OnRPG forums and tell us what you think!

EVE Online: Incursion 1.2 is Now Live

EVE Online: Incursion 1.2 is Now Live

 

Today EVE Online: Incursion 1.2 was deployed to Tranquility, the EVE Online server, continuing CCP’s new content deployment strategy of smaller, more frequent content patches in order to deliver optimizations and features to players as soon as they are polished. Incursion 1.2 is the thematic successor to Incursion 1.0, which brought a host of changes with the prioritization help of the Council of Stellar Management, a player-elected representative body of EVE’s 350,000 pilots. A team of dedicated EVE Online developers have declared war on hundreds of “quality of life” improvements and are working their way through them throughout the Incursion release cycle. Today’s release addresses often-requested optimizations including enhancements for clones and jump clones, market improvements, the return of character capturing in game and much more. A full list of improvements can be found here.

 

CCP Zulu, EVE Online’s Senior Producer, penned a Producer’s Letter late last week contextualizing the new release paradigm, celebrating the successes of Incursion and hinting at things to come such as the later Incursion releases and the beginnings of the Incarna deployment. His dev blog can be found here.

The Council of Stellar Management (CSM) is now undergoing it’s candidacy application period for the Sixth CSM, which ends just prior to midnight on February 23rd. Then, March 2nd will see the publication of approved candidates. Voting will occur between March 9th and 23rd. The CSM, unique to gaming, is a player-elected council that represents the views of the members of the EVE Online community to CCP.   More information on the CSM and candidacy application can be found here.

 

EVE Fanfest 2011 looms large on the horizon, March 24-27 in Reykjavik, Iceland. Unprecedented access to developers, an event space done in true Gallente style, the the beauty of Iceland itself, a pride-crushing PvP tournament, thoughtful and inspiring round tables, a glimpse into our crazed Viking visions of the future and The Party at the Top of the World with FM Belfast, Booka Shade and RoXoR, the ubertalented CCP dev band….are just a few of the amazing things those attending will experience. Tickets are still available–take that plunge and join us in a unique gaming experience in Iceland. Visit the official Fanfest page for more information.

 

 

Metropolis Now – Final Crisis: The Future of DC Universe Online

Metropolis Now – Final Crisis: The Future of DC Universe Online

By Stephen Boyd, OnRPG Journalist

 

30 days on from the launch of DC Universe Online and things are looking good. Sony Online Entertainment has its fastest selling game of all time and the populations on both PC and PlayStation3 are booming.

DCUO-Review-Group

What has prompted this success and what do SOE need to do to hold on to their playerbase?

 

The success is down to them having delivered a solid, easy to grasp and entertaining product.

 

Is it perfect? By no means, the game has its flaws and I will get into those later on.

 

Does the DC license carry the weight they hoped it would in this game? Yes. DCs rich history is in every nook and cranny of the DCUO game world. From iconographic landmarks like Crime Alley in Gotham and the Daily Planet building in Metropolis, to subtle nods that thrill the comic geek in me like Infantino Drive and Shuster Way (both named after legendary figures in comic history) are everywhere and really serve to enhance the experience of roaming these cities.

 

DCUO Review Batman

A lot has been made on the Forums of not getting to play as Superman, Batman and Wonder Woman. To me, the thrill of creating a character and rescuing Raven with Nightwing and the Titans, or battling Braniac’s forces alongside Hawkman and Hawkgirl for outweigh any disappointment I feel about not controlling the Big Three. If I want to play as Batman, I’ll wait for Arkham City. If I want to play as Superman or Wonder Woman…..I guess I’ll just wait.

Four Colour Heroes?

Creating a character though, is not all it could be. After the vast diversity of creation options in both Champions Online and City of Heroes/Villains, the character creation options in DCUO feel a little bit stingy.

 

Having only six powers to choose from leads to a lot of lookalike conventions when you are in a group. Having the roles available tied to these powersets is another drawback. If your powers are Fire or Ice, you are a tank. Simple as that. And I think that this has caused a problem for the players new to MMOs that Sony have targeted with this game.

 

I see a lot of chat ingame from people lamenting that they will have to roll another character as they didn’t realise that their powers were locked in to the character. You can respec your abilities, but your powerset and thus role are unchangeable. Coming from games with dozens of classes to a game with essentially six may also have an adverse effect on the ‘Pro’ MMOers out there.

 

The harsher among you out there probably read that last line and Lolled at the Noob, but for a company that is hoping to keep their players online after the free 30 days expire, this may cause problems.

 

The cosmetic side of things could also have been handled better. Once you have chosen the clothing options on your character, you are restricted to a three colour palette that is applied to your gear. While I quite like the classic look this gives the avatars in game, it is quite limiting. While Batman, Superman and the big guns of the DC Universe tend to have limited numbers of colours on their uniforms if I want a black belt on my red, white and blue costume, I can’t have it.

DCUO Review Green

DCUO Review Red

Power effects are also sadly restricted to a default colour. Green flames? No. Black Ice? Fraid not. All sorcery is red and all mental constructs are purple. Giving us an option for our powers effects to change colour would have added a nice touch of individuality to the identikit power users in game.

 

Many may say that the colours are restricted to avoid slowdown. But if games running on ten year old engines can handle it, you know who you are! Then surely this brand new release can handle a little extra colour?

 

You Will Believe A Man Can Fly

Also locked in to your character from creation is your movement style. Having created multiple characters over the course of the last month I have tried all three options. Acrobatics, Super Speed and Flight are the options available and all had their issues at launch.

 

Super speedsters would find themselves running out of existence as the game could not load the environment fast enough.

 

Acrobats would suddenly realise that their characters were not scaling walls like cat-burglars, or another companies famous Wall Crawler, but were instead skating along the surface of buildings as if they were on a streak of cartoon grease.

 

Multiple patches later and all the movement styles now seem to be working as intended.

 

DCUO Raiding

My personal favourite is flight. A tap of the F key sets you in flight and swooping above Arkham Asylum or rocketing to the top of the LexCorp tower in Metropolis never ceases to entertain me. The flight mechanics are one of the best I have seen in any type of game over the years and are literally a joy to use.

 

Other controls however are not so much fun.

 

War of the Controllers

The control system in DC Universe Online takes a little getting used to. As a PC gamer, it is clear that the interface has been designed with one eye always on the DualAxis controller. Switching between roles takes but a tap of the T key, but each of these action bars contains only six abilities, one health potion and a trinket. A total of eight seems surely mapped to the face buttons and a shoulder press and for players used to having ten or twenty abilities available for combat, it seems a little restrictive. All of your abilities use up a finite Power pool and the game does not have a ‘Mana’ Potion. This is sometimes a problem when you are surrounded by Mobs or enemy players.

 

The combat however is surprisingly effective. You have a wide range of weapons to choose from and your Melee and Ranged attacks are mapped to the Left and Right Mouse buttons. The combat feels solid and each blow lands with a satisfying weight on your opponent. Other online games I have played have felt a little ‘floaty’ and blows don’t carry the impact of those dealt in this game.

City of Villains v City of Heroes

One of the things I spoke about in an earlier feature was the PvP element of the game. Players have the choice of always watching their backs on the PvP servers or choosing their moments for player versus player action on the PvE servers.

 

And it is on the PvE servers where you sometimes feel a little lost and alone. DC Universe does not have PvP areas as such.

 

And it is on the PvE servers where you sometimes feel a little lost and alone. DC Universe does not have PvP areas as such.

 

Yes, you have Alerts and Legends PvP that you can queue for. When you queues are working that is. Raids are available also, but the gear requirements are high and unless you are organised, arranging groups for Raids is tricky.

 

DCUO Moon

The open chat will gather a rag tag group together fairly quickly, but is organisation that is the drawback here again.

 

The social features are overly complexly put together and this makes grouping difficult at times.

 

The League system is another feature that needs looking at. Leagues are DCUO guilds and the League setup offers none of the benefits of Guild systems in other established franchises. You do not even have a communal bank for your League ingame. As more and more players hit the Level cap with their characters, grouping becomes more important to achieve the rewards available at end game. Sony need to do everything they can to make the League system an important part of this MMO experience to keep these players subscribing.

 

Also, there is no sense of Realm versus realm in this game. Without a way to track the campaign and compete with your enemies, the ‘bragging rights’ of being hero or villain do not exist. Realistically, it is this element of MMOs that keep players playing. Without it, the long term future of this game may be in jeopardy.

 

Facing the Future

So what does Sony have to do to keep this ball rolling? Several things jump immediately to mind. Firstly, fix the flaws and bugs in the game. There are surprisingly few major issues that trouble DCUO. The queues for instances and other group missions are a big problem. Far too often I have been thrown into a half completed and abandoned instance. This means I end up in there alone, with no option but to quit, which then bans me for a certain period of time from queuing again.

 

The chat interface could be tidied up and the issues with grouping I discussed earlier are both major issues. Although Sony have marketed this as an MMO for those that don’t play MMOs, it is the established MMO players that will be the bread and butter of this game and their wants and expectations must be met, especially with such huge competition sharpening their lightsabers and waiting just down the road a way.

 

What this game does well, it does very well. The solo missions develop a variety as you move through the game and these can be done as groups. You all need to have the quest for objectives to be available and you cannot share quests with groupmates. Again, this seems to be an indicator of the ‘Single Player MMO’ syndrome that affects most of the game.

 

With the announcement last week of the new content update for February, at least some of the issues I have discussed above will be rectified. A Valentine’s Day themed content pack will see a 100 player instance opened up to players. Catwoman will feature in a new mission and will also be made available to play in Legends PvP. Also recently announced is a new mission related to the Braniac invasion storyline that drives the game. This is a welcome addition as the driving force of the game that is Braniac’s attempt to take over the earth is kind of left hanging in the game. Any steps toward a resolution of that one will be welcome additions.

 

Game Director Chris Cao has talked from the launch about huge monthly updates for the game along with special ‘Events’ that have not been discussed in detail, but the Internet is abuzz about a Green Lantern Corps themed event this summer.

 

All this new content will help assuage the worries of players that Level 30 is the end of the game. My advice? Roll an alt with a different mentor. Each of the Big Three is available as a mentor and each carries his or her own quest line. As there is less to do outside of PvP and grouping for Level 30 characters, run your alerts and missions, gather your tokens for your Tier 1 armour, then log in with your little guy and experience the game from a whole different angle.

 

DCUO Review Justice League

 

A Big Squirt from the Joker’s Flower goes to;

– Chat system- Needs work to make grouping easier and Leagues worthwhile
– Character Creation- More Powersets and a wider colour palette please.
– RvR System-Without it, an MMO lacks focus.

 

A Big Hug from Power Girl goes to:

– The Community-I have had nothing but good experiences with the online community. It is nice to play with people that seem to want to play rather than spend their time complaining about the state of the game. Overall attitude of players toward the game is positive.

– Combat-It does take a while to get used to, but once you do it is solid and satisfying.

– Regular Content Updates- Monthly additional missions, items and characters? Yes please!

– Flying – Because it’s great!

 

Conclusion

All in all, DC Universe Online is a game with great potential. Sony are aware of the issues in the game and have been rolling out the fixes from Day One, they need to resolve the outstanding issues in the game and not get distracted by producing too much new content. That said, the monthly ‘Issues’ of missions and gear may just be enough to keep the naysayers quiet and subscribing. Regular content updates should keep players in the game and I really think that the sun could be shining over the glimmering spires of Metropolis for many years to come.

Solstice Reborn

 

Featuring hundreds of gorgeous environments filled with fanciful creatures and a classic feel, Secret of the Solstice is a free massively-multiplayer role-playing game inviting players to create a character and save the world of Xen. Aspiring heroes have access to plenty of in-game quests, unique and colorful items for their characters and an innovative smelting system for enhancing equipment. In dynamic daily in-game events run by Outspark game masters, players can experience Secret of the Solstice in a completely new way…and even contribute to the evolution of the game’s storyline.

“High Five” Update Gives Lineage II Players What They’ve Been Asking For

“High Five” Update Gives Lineage II Players What They’ve Been Asking For

 

NCsoft announced today the release of the latest addition to the Lineage franchise, the High Five update for Lineage II: The Chaotic Throne. Available tomorrow, 15 February, with a slew of new improvements, the High Five update was developed entirely in response to player feedback.

 

The High Five update brings a new array of skills that players have been seeking including a new hunting system with new buffs, visually enhanced mobs and an assortment of new Grand Olympiad enhancements. Additionally, Lineage II players can look forward more accessible Epic bosses and an improved matching system in hopes of encouraging more people to engage in epic raids and battles as a whole. Additional features include:

 

Over 30 new skills
7 new raid bosses
2 revamped hunting zones – one indoor and one outdoor – and a new hunting system
A number of Grand Olympiad enhancements including: o New stadiums and visuals
o New daily quests and rewards
o The number of matches per month are now limited to provide a more fair competition
o Olympiad Tokens can now be used on more items at cheaper prices

 

Starting tomorrow Lineage II will be available for a reduced price of €12.99 in Europe, ensuring that even more players can enjoy the sweeping changes brought with the High Five update.

 

For more information about Lineage II and the High Five update please visit the official website.

Blood Rites

Blood Rites is a 3D fantasy MMORPG taking place in a world of intrigue, arcane magic, and epic heroes. Explore mysterious places created by ancient gods and discover the treasures buried deep within.

Business Model: Free-to-Play

Microtransactions: Yes, there are optional in-game purchases available.

Key Features:

Classes: Devastate single-target foes as an lightly-armored Archer, raze entire groups of enemies as a magical-artifact wielding Mage, soak up damage as a beefy Warrior, or provide support from the backlines as a melody-playing Bard.

No Rest for the Wicked: Ambush unsuspecting adventurers anywhere, anytime.

One of a Kind: Apply specific traits and features with the advanced customization system.

Guild War: Clash with the best of the best in the multiplayer arena.

World-Boss Scramble: Participate in large-scale battles with hundreds of other players.

Final Frontier: Complete end-game content for steller rewards and unique achievements.

Time to Raid: Join parties big and small to take on dungeons across 25 diverse locations.

Accept Aid: Acquire the indispensable assistance of companions like elves, spirits, pets, and mounts.

Friendly Faces: Travel, meet, and develop a romantic relationship with people along the way.

Caveat emptor: DC Universe Online

If you are a PC gamer, this almost certainly is not news to you. If you are a console gamer who has only just stepped into the massively multiplayer world due to DCUO or were planning to, take note.

 

As reported by GamesIndustry second hand copies of DCUO will not work with your Playstation Network accounts.

 

“Once the PSN key has been consumed with a disk it cannot be resold/replayed with the second user adding a sub – only the original consumer can use that acct,” Sony said in an email to LazyGamer, adding that “Disk and account are one.”

 

So if you or a friend were planning on snapping up a cheap “pre-owned” copy of DC Universe Online in your local store, keep in mind that you are paying for nothing more than an installation disc. New accounts require new unused keys.

 

GamesIndustry also adds 

This also means that a shared PS3 console, with separate PSN IDs on it, would require separate discs in order for multiple accounts to play the game, even on the same machine.

Interview with World of Tanks Project Manager Alexander Shilyaev

Interview with World of Tanks Project Manager Alexander Shilyaev

Questions by Vincent Haoson, OnRPG Journalist
Answered by Alexander Shilyaev, World of Tanks Project Manager

 

World of Tanks Project Manager Alexander Shilyaev

OnRPG: Hello Alexander, thank you for taking time to answering our questions! We know you guys just reached Open Beta for the game? How was the transition? Did you guys have any problems when the game shifted to OBT?

Hi! Thanks for the opportunity! We actually didn’t have any more or less serious problems with launching the open beta, because we had done a lot of preparatory work by its start. We expanded our server capacity to make sure hosted all the newcomers willing to play and divided the server into 2 parts (for EU and NA territories) and let our players migrate to the desired one. In one word, everything went smoothly.

 

OnRPG: How is the game population now that the game has finally opened its doors to more players out there?

The population of the game is gradually growing – the number of players on the EU server has increased by 50% since the open beta start, the growth of the NA server isn’t that significant, that’s why we are going to undertake certain marketing and PR activities to improve the situation. It’s difficult to estimate the exact number of active players in the beta as we haven’t gathered this data yet, but the PCCU (Peak Concurrent Users) figure for both servers equals 20,000 people – and we are more than satisfied with this result. However, we have a feeling that some WoT players are staying away from the game at the moment and are probably waiting for the “hard wipe” that will come with the release of the game to start playing from scratch.

 

With the influx of new players, this would definitely test the game’s matchmaking system. As it was mentioned during the game’s Closed Beta, there have been complaints that some players are matched against to 3-4 tiers higher opponents. Have you guys handled this issue?

The work of matchmaking system depends greatly on the number of players on the server – the fewer players stay in the game, the more unbalanced teams are. In nutshell, the system makes up two equal teams taking into consideration the tier and class of vehicles. After the reboot of our servers or during the night hours, there are not that many people in the game, so the situations mentioned above may arise. With the growth of World of Tanks population, they will become less frequent. Secondly, we continue our work on enhancing and tweaking the matchmaking system and its version 3.0 is currently in development.

 World of Tanks Interview

OnRPG: So getting back into the influx of new players, so it’s definitely expected that more players would mean more unruly people will be part of the game population, how will you guys address this issue when you have not implemented any player ignore system in place? Will you be raising the number of mods or gms?

Well, implementing some sort of ignore system might make sense if the game had 2-3K people on servers during the day meaning the chances to meet a player you didn’t want to see on your team were really high. When there’re 50-60K players online you’ll hardly meet the guy in random battles. However, some sort of ignore list already exists in the game – you can add the bullies you’ve met during the battles to the list and you’ll never see their messages in the chat room. All in all, we are in no way going to somehow separate players from each other; on the contrary, what we want them to do is to make friends and communicate – for this purpose we introduced platoon (up to 3 players join the battle as one unit) and company (the whole team of 15 players consists of friends) battles. For more serious violations of rules like team kill or team damage we are going to introduce an automatic system that will report and ban team killers automatically. Until then our players can report team killers to our moderators providing the necessary evidence.  

 

OnRPG: Aside from the community, one of the bigger issues that are being presented by players is that the balance issue. Some say the artillery’s too powerful, while some tanks are the epitome of “greatness” in their class (panther 2 and t-54s) that you don’t need to bother with the rest. So what’s your answer to these statements and what steps have you guys done on addressing them (if ever you would)

Of course, we are taking steps to make the game better. We have our own opinion on what the balance should be and it’s obvious that a certain part of our community doesn’t share this opinion. If we nerf self-propelled guns, there’ll be thousands of disappointed arty players; if we buff arty, thousands of infuriated players driving medium and heavy tanks will flood the forums. In any case, there would be players dissatisfied with new balance changes. Nevertheless, we are always monitoring statistics to track and fix all major balance issues. I can assure you that some combat characteristics of Panther II and T-54 will be altered and it’s a normal workflow. When new tanks are added into the game, their balance is not finished – we need some time for testing it until it’s adjusted to the gameplay needs. Those players who joined the game with the closed beta know that we are constantly introducing balance tweaks when new vehicles are added.  

 

OnRPG: Another issue that was raised is the “scout” units have the” shortest view range of all the tanks” when in fact scouts should have the longest view range. So what’s your answer to this and will you be working on it? (If you are what steps will you be doing?)

As for the scouts, the most important thing for them is having a decent radio range, so that they can send the coordinates of the enemies they detect to their allies. Thus, to succeed in battles, pro scouts should have top radios installed on their armored steeds. Moreover, as developers we are trying to stick to historical accuracy and realism as much as we can and what we know from the History lessons is that light vehicles were not equipped with big and powerful radio stations. What is really important for successful work of scouts is good team cooperation – they must be supported by mediums and arty.

 

OnRPG: Players have been trying hard to understand how the game’s line of sight system works. So far, majority of the complaints is focused on this specific problem. Quoting the forums: “This one bug/feature (Camo/line of sight) is a game breaker. Devs, if this is behaving as intended, then a full explanation is needed so that everyone can understand why they are getting gang killed by 7 vehicles they cannot see…” What’s your answer to this and how are you addressing the problem?

Good question! First of all, there’re some vehicles – anti-tank SPGs – that were deliberately assigned low visibility patterns due to certain gameplay needs. When we changed the patterns to normal (as of regular tanks) during the Russian closed beta, we found out that their popularity decreased drastically. Secondly, trees and bushes reduce visibility – using this option will let you stay hidden. Thirdly, players can use camouflage nets making it harder for the enemy to detect them. Now imagine the situation when your enemy is operating an anti-tank SPG equipped with the coated optics (+10% to view range), has a skilled gunner in it and is hiding in bushes with a camouflage net on it while you’re driving a stock medium tank with no extra equipment… Of course, you won’t see where the hostile fire is coming from. To counter the enemy one should enhance their optics, install extra modules, level up crew and avoid going in the open field.

 

OnRPG: There have been complaints on the XP gain. What’s your take on the XP gain you have implemented in W.O.T? 

We use different criteria and formulas to calculate XP for each battle but we’re not going to reveal them to our players. Among the basic factors that are taken into account by the system are player’s activity (whether he is driving around the map and shooting at enemies), number of detected, damaged (how crucial the inflicted damage was), and killed enemy units, the tier of a player’s opponents (high tier tanks destroying low tier vehicles earn less experience and vice versa), the outcome of a battle, etc.

 

OnRPG: There was one who observed that the experience points gained whenever you take down a higher tiered tank is similar to taking a tank at the same tier as you. Is this part of the game’s overall design? Why or why not?

That’s not true – for destroying higher tiered tanks players get more experience, however, you’ll earn more for knocking out a 100% strong T-44 than for finishing off IS-7 with 1% hp. XP points are not given only for destroying hostile vehicles, the scale of damage matters as well.

 

OnRPG: Have there been any updates in the clan system for W.O.T.? Will you guys implement it the game goes commercial? (If not what can you tell us about it?)

We’ve recently launched Clan Wars v. 1.0 in Russia that underwent 3 months of testing. During that period of time we introduced certain gameplay changes to increase the number of players involved and the number of battles fought in the global warfare. Clan Wars will be implemented some time after the release date as it will be a little bit strange to start fighting for world domination on Leichtractor or MS-1 tanksJ. At the moment, we are working on Clan Wars localization for Europe and North America.

 

OnRPG: How do you guys determine the tanks that you include in the tank roster? What tanks are you guys eyeing to release in the near future?

We have a big team of keen tank enthusiasts working as our game designers who are responsible for expanding the roster. They decide on what tanks should be added after thorough studying of statistics. When some imbalance between the nations is found they are looking for a way to tweak it and add a new vehicle. As for the nearest reinforcements our players can expect, here they are: three tier 8 SPGs: Object 261, Geschutzwagen-E, T92; two premium tanks: Lowe and KV-5 and two tanks from full trees: Pz38 NA, KV-13.

 World of Tanks Urban Combat Interview

OnRPG: What features have you guys implemented in the OBT?

I guess our players didn’t recognize any changes when the game went “open” as there hadn’t been planned any :). Over the course of the open beta we are going to add some new and some redesigned maps, add new vehicles and tweak the matchmaking system.

 

OnRPG: So what’s in store for W.O.T. players this OBT? How long will the OBT last till you guys decide to become commercial?

The open beta will last for around 2 months or slightly longer before the game goes commercial. During that period, we’ll be mostly focused on testing the game’s technical features, tweaking the balance and polishing the gameplay. Some major changes like Clan Wars, new modes and new nations are likely to be introduced after the game is released.

 

World of Tanks Interview

OnRPG: A big thank you Alexander for your time, we’re very much looking foward in seeing World of Tanks success continue!

WonderKing Interview: Are you “Wonderking” What’s up?

WonderKing Interview: Are you “Wonderking” What’s up?
Questions By: Bryan King
Answered By: Tommy Luo, Associate Producer for WonderKing

 

OnRPG: Hello and thank you for taking the time to talk to us, please introduce yourself to our readers.

Hi Bryan, this is Tommy Luo and I’m the Associate Producer for WonderKing.

 

OnRPG: For those who might not have heard of WonderKing, can you give them a short overview of the game?

WonderKing is a free to play 2D side scrolling MMORPG. WonderKing revolves around you, a novice adventurer who is stranger to all, but a hero in waiting. It is your mission to seize the throne for good and release the world from the clutches of the Sinistry of Devils.

 

Our community is very welcoming and the quests are as excellent as they are diverse. Unique features and dynamic combat system is presented right from the beginning of the game. WonderKing presents a character evolution system that presents sophisticated 2D combat that is easy to perform, but challenging to master. The storyline is very easy charming and filled with colorful interactions with the NPCs in the game.

WonderKing Interview Tavern

OnRPG: What features does WonderKing have that separates it from other games?

WonderKing Online features a story that players can be immersed in. WonderKing puts the Role-Playing back into RPGs with many key features such as the “Monster Book” system that we currently have in place. It transforms you into the monsters you encounter and may even give you additional stats to bolster your fighting capabilities.

 

We have a unique combat combo system that users can unlock via the skill tree. As you level higher into the game, character control becomes more and more sophisticated. What’s even better is that you can bring your skills and put them to the test by challenging other players to a duel. Currently, there is no group PvP implemented in the game, but soon enough, we will introduce one of the most hyped features that WonderKing has to offer: The Castle Siege.

WonderKing Interview

OnRPG:  How has the community responded to the updates your development team has implemented so far?

A couple months ago, we had a class balance event for WonderKing players to make suggestions to improve all classes. By the end of the event, we collected the suggestions and requested the Ryu&Soft developers to implement some of the many great suggestions received from the players. The result from this event was a tremendous success since many players in the WonderKing community were excited for the class balance updates we made.

 

OnRPG: For those who have left the WonderKing community since an earlier stage of the game, how would you entice them to come back?

If you played WonderKing during closed beta, open beta or even just once in the past, now it’s the best time to come back and join the epic battles in the revamped Player vs. Player (PvP) system! Over the past year, there have been various additions such as pets, mounts, items, and class balance updates delivered to WonderKing. So log back in WonderKing today to continue your previous epic journey with friends and family this time!

 

OnRPG: How does your team balance the barrier between those who buy items in the cash shop and those who do not?

The Item Mall in WonderKing plays a limited role in benefiting and overpowering cash shop players. On the bright side, our Item Mall offers variety of character customization items for players to decorate their avatar as well as few convenient cash items for faster speed, easy teleportation, and picking up items. However, some of these luxurious benefits can be obtained through other features or items from the WonderKing game system too!

WonderKing Interview

OnRPG:  What classes are there in WonderKing?

There are four starting classes in WonderKing: Swordsman, Mage, Thief, and Scout. Once you’ve reached level 30, there will be quests you need to pass to transcend to first class advancement. You will have to make a critical decision on choosing one of the 2 paths from the starting classes, where you can learn diverse new skill. If you are interested in a specific class listed below, you can click on the link after each brief description to find out more info!

 

1)       Swordsman – Swordsmen are able to withstand an astounding punishment. Their weapon of choice is a one-handed sword, along with a shield grasped in the off-hand to defend any incoming foes, or a two-handed weapon that wrecks fury upon legions of enemies. For more info, click here!

2)       Mage – Mage is a character that possesses impressive intelligence and a wide array of power spells. The weapon choice for a Mage is the staff. Before becoming a master of elements, Mages are the brightest students in the art of magic. For more info, click here!

3)       Thief – Thieves are exceptional evasive maneuvers and they possess immense knowledge of fatal pressure points, making them a force to be reckoned with. Twin blades along with ninja stars are the weapons of choice for Thieves. For more info, click here!

4)       Scout – Scouts heavily depend on their sharp sight and perfect precision to hit targets from far distance. By firing arrows with emphatic accuracy, they can bring a brief end to any hostile enemy’s life. A Scout’s weapon of choice includes bows and guns. For more info, click here!

 

OnRPG: How vast is the world of WonderKing, and what can players find in it?

There are six continents in the world of WonderKing: Elgaill, Francis, WonderPlus, Hellen, Nagpha Swamp, and Lampuel. Each continent consisted of many small maps and hidden maps for everyone to explore.

Wonderking Interview Map

OnRPG:  What’s in store for the recent expansions for WonderKing?

We’re actually reworking two big features that you’ve listed-Castle Battle and Housing-to add new elements of gameplay. It’s a huge work in progress so these features will be coming in the near future.

 

The Castle Battle feature will allow players to fight for specific areas in a game of conquest. The Housing System is being reworked to include private areas for players to decorate, rest, or use as storage.

 

OnRPG: Does WonderKing have any emphasis in party/guild cooperation? Would you encourage any guilds to come and migrate to your game?

WonderKing encourages everyone to form a party to get points by defeating monsters. The points can be converted to experience or money by the party leader. WonderKing welcomes all guilds to join us and engage in epic battles to win glory over other elite guilds.

WonderKing Interview

OnRPG: What has been one of the best things your team has come across since the development of the English version?

When WonderKing was announced in E3 2009, we received incredible feedback from many MMORPG communities prior to the release of WonderKing Closed Beta. And on the opening day of Closed Beta, we have so many new users coming in the game and forum. Our WonderKing team was so happy of our achievement since the community is bustling as ever!

 

OnRPG: What problems has your team encountered since the development of the English version of WonderKing?

There are a few challenges such as communicating with our overseas team. There have been really long nights trying to coordinate with them. It is safe to say that our version of WonderKing is vastly different from the previous versions. There have been relevant changes in everything from character skills to some map design. There are also additional features in our version of WonderKing that have never been seen before.

 

OnRPG: What type of events does WonderKing run in order to keep their users interested?

Every few months, we would run a big event to reward our WonderKing players with physical prizes including Alienware Laptops, iPads, iPod Touches, LCD monitors, and many more valuable items. Also, we have run numerous GMs events: The Hide N’ Seek, Challenge Your GMs, and the Forest of Control event. The players and GMs had a splendid time participating in these events. We aim to be very different from other games. We want our GMs to interact with users, get to know them, and be part of the community as well.

 

OnRPG: What type of PvP content does WonderKing have?

We’ve created a special area of the game called the “Battlefield” to play the PvP system to earn honorable titles. Players will have the option to fight anyone else online or set up private, password-protected matches with their friends. There are three rounds of fighting lasting 90 seconds each as well as a variety of PvP maps! If you have the fighting power and skill, you can earn the most honored WonderKing PvP title!!

 

Wonderking Fight

 

OnRPG: Can you tell us where the name WonderKing came from? What inspired it?

The game name actually stemmed from a game called Wonderboy. We took “wonder” and added it to our title to give it the same charm as Wonderboy. WonderKing is based on the conflict between the good and bad – or in this case, between the human world and the Demon King, Baalon. Baalon started causing trouble when his sinister powers were strongest, causing the human world to fall into great chaos. The world was in dire need of a hero who could restore order in the troubled world. Players will take on this hero role as they attempt to defeat the Demon King and ultimately earn the title of “WonderKing.”

 

OnRPG: Is there anything else you would like to let readers know?

WonderKing has a friendly and welcoming community with so many active fans on Facebook. There are many game features that WonderKing can offer for both casual and hardcore gamers. We have adorable and charming pets that assist players in hunting, collecting items and other small tasks. Also, there are various mounts that provide quick movement and powerful auxiliary equipments for both attack and defense. Finally, there are competition battles where players can bring glory to their guilds and show off their battle skills in a tournament against other players (PvP)!  Don’t wait and check the WonderKing website to get more information about the game at www.playwonderking.com/wk

 

OnRPG: Thank you so much for your time!

And thank you for yours.

Top 5 MMOs Everyone Forgot About

Top 5 MMOs Everyone Forgot About
Neil Kewn (Murxidon) – OnRPG Journalist

 

These days, players are spoilt for choice when it comes which MMORPG they play.  There are literally hundreds of different games just waiting for the next ship-jumping gamer to subscribe to. With World of Warcraft recruiting enough players to populate a small country, and new MMOs hitting the shelves nearly every month, MMO gaming is bigger than ever.  Of course not all of them can have a bite of the MMO gaming cherry, and developers lavish millions of dollars on their titles in the hope that you prefer spending time in their virtual world. Some of them have went on to do quite well, many have fallen by the wayside, and there are a select few that people just forgot existed.

 

5: Warhammer Online: Age of Reckoning

Heralded by many to be the MMORPG that will finally dethrone World of Warcraft, ushering in a new era of online gaming, expectation was high for WAR’s 2008 release. The game’s “revolutionary” realm-vs-realm PvP combat excited many, whilst World of Warcraft players who had grown tired of their travels in Azeroth insisted they were jumping ship upon release.

 

Warhammer Forgotten MMORPG

Most were back within two months.


Despite a positive critical reception and impressive subscription numbers, the game had a spectacular fall from grace just several months after it was released. Blizzard launched World of Warcraft’s second expansion, and players not keen on paying for two games each month went out and bought Wrath of the Lich King instead. Players had mixed views on Warhammer. The highly-publicized PvP proved to live up to the hype, but the rest of the game fell short of expectations (although some insist the game’s current state is much improved from that upon release). Nevertheless, issues with balancing were widely reported, and those who did stay found themselves struggling to find players to PvP with.

 

4: The Matrix Online

The Matrix Online allowed players to carry on where the Wachowski brothers’ film left off. Launched in early 2005, the game was highly anticipated by Matrix fans and received a relatively positive response from critics upon its release. Players who downed the red pill had three classes to choose from, each mimicking the traditional tank/healer/damage class types found in most MMOs.

 

Of course, with the game bearing the licence of one of the most prolific action movie franchises ever, combat suitably consisted of over the top martial arts and bullet dodging dives. Praise was also given to the game’s storyline, which evolved and changed throughout the course of MxO’s existence.   

 

The Matrix MMORPG

…Still waiting for The Matrix 2 and 3…


Despite low subscription numbers throughout the entirety of its tenure, The Matrix Online stayed online for almost five years, until Sony Online Entertainment eventually pulled the plug in August 2009. The end-of-game world event involved the death of every single character, now everyone could be like Neo!

 

3: Anarchy Online

Remember Anarchy Online? It’s still running, but they haven’t been in the limelight (that is, filling my inbox with promotional material and free trial offers) for several years now. It is one of the longest-running MMORPGs out there, having been online for almost ten years. The Sci-Fi MMO takes place on the world of Rubi-Ka, with players having a huge range of different classes and an impressive number of skills to choose from.

 

After a launch that developers Funcom would like to erased from memory, Anarchy Online’s subscription rates remained steady throughout the first five years of release. Heavy promotion and the successful introduction of play-for-free accounts helped keep player numbers at a respectable level. Ultimately, World of Warcraft’s highly documented success just so happens to coincide with AO’s steady fall during the latter half of the decade.

 

Anarchy MMORPG

Coincidence?

 

A multitude of expansion packs were released over the ten years, bringing features such as player housing and shops. The core gameplay is a familiar affair, as the game plays like a very traditional MMO by today’s standards. If you can excuse a graphical engine that may cause seizures, Anarchy Online’s novel and interesting feature set is something a lot more people should have experienced.

2: The Sims Online

The Sims is the best-selling PC video game in history. Will Wright’s “people simulator” gives you the power to design, create and develop your own humans, all the while shaping the environment around them. For years now fans have filled message boards with requests for one missing feature – Multiplayer.  Convinced that the classic Sims gameplay could translate well into an MMORPG, Electronic Arts launched The Sims Online in late 2002.

 

The Sims is famous for its deep level of customization, but moving your Sims into a persistent world meant that some aspects of the game that had become synonymous with its CD-ROM counterpart were lost. You had direct control over just one Sim, and spent the majority of your time fulfilling his or her needs and levelling their numerous skills. Your character regularly had to eat, sleep and be entertained in order to level effectively.

 

The Sims MMORPG

You are considering re-installing The Sims now.


 When you had enough Simoleans (the currency used in all Sims games), you could finally start enjoying the customization on offer in TSO. This included buying houses and furnishing them with expensive items, and paying other players for in-game services. The core gameplay of The Sims usually begins to grind after several hours (although that could be because I usually base my Sims off myself), and without multiple Sims to control and environments to manipulate, painting the same picture over and over to increase your Creativity skill became very boring, very quickly.

 

The game was extremely successful at the time of release, despite its monthly subscription fee and high system requirements. Subscription numbers reached a peak of over 100,000 before falling dramatically barely a year later. Player numbers continued to dwindle until the game’s eventual closure in 2008, despite EA announcing a major rebranding effort in an attempt to compete with the then-booming Second Life.

 

Speaking of which…

 

1: Second Life

Second Life has been around for years now. The virtual world gives players, or inhabitants, the chance to live out a “second life” on the internet. You can build, shop, design, eat, trade and chat – Even make money. Second Life was set to be the next big thing in early 2007 when it suddenly found masses of publicity after being featured in the media. Businesses flocked to Linden Lab’s creation hoping to attract new customers by building homes, billboards and islands dedicated to their products.

 

Then what?

 

Nothing. The game slowly declined back into obscurity after company’s quickly lost interest. After throwing thousands of dollars at the game, they soon realised that sustaining a presence in Second Life was not financially viable, and the amount of publicity gathered by their short appearance was not worth the investment. Although player numbers increased dramatically at the time, and Linden Lab’s short blitz of publicity turned out to be extremely profitable, businesses and the media have long moved on.

 

Second Life Forgotten MMORPG

Can’t say I blame them.