Monthly Archives: June 2011

FreeStyle Street Basketball – Simple B-Ball

FreeStyle Street Basketball – A simple game of B-ball

by Michael Sagoe (Mikedot), OnRPG Journalist

 

 

Back in 2007, South Korean developer JC Entertainment and US publisher Sierra Entertainment released a new kind of MMO that mixed RPG elements with old school b-ball, and they called it “FreeStyle – Street Basketball” (or FSSB for short.) Despite some strong publishing support back then, the US version of FSSB was shut down with very little signs of a revival.

 

The game was then resurrected for the global market and published directly by JC Entertainment under their GameKiss portal. Since then, the game has been given several updates and additions to keep it afloat. But with such an old game out in today’s market, does FSSB have enough going for you get in the game or should you stay on the sidelines for this one? Let’s find out.

 

Customization

 

First off:  You must pick a general position class for you character. You can play as a Guard, Forward or Center, and each position has different strengths and weaknesses.

 

 

There’s a huge lack of initial character customization options for both male and female appearances, so you will have to look like some average joe for a while before you can look stylish and fly on the court. One aspect that I found interesting regarding initial character creation, however, was that your selected character’s height has an overall effect on your character’s starting stats, so deciding how tall or short your baller is has to go into consideration.

 

Features

 

Hopping straight into the tutorial: The game explains the basics of basketball at a snail’s pace, but if you have ever played a basketball video game before this, you should already know exactly what to do, so you can just skip the tutorial altogether.

 

The amounts of modes available in FSSB are fairly moderate. You can play quick 1-on-1 or 2-on-2 pickup matches, or assemble a full 3-man team with friends and strangers.  If you’re not confident enough to go against players in a live match, FSSB gives you options to hone your skills with practice modes, mission modes, NPC battles and a free court feature that lets up to six players shoot some hoops with no ranks on the line.

 

FSSB also features an open court lobby that lets you walk around in a murky urban town, allowing you to chat with other players, but this town is pretty much empty and holds almost no real purpose since the features available from the lobby can be accessed from the main menu. But hey, there is a few amusing things you get to see around here, like a bunch of crazy disco dancers and a freaky looking dog.

 

 

Hey look is that Spuds Mackenzie?!

 

The overall themes with FSSB are all about urban culture and youth, but it’s a hit-and-miss thanks to the game’s somewhat lackluster presentation.

 

The thing about FSSB’s urban theme is that it feels too forced, too marketed and too tacked on. All of the character voices (especially the in-game announcer) come off as cheesy and may get tiresome after hearing their voices over and over again. FSSB’s visuals are simply dated and have not aged well at all. Even with the game’s nicely cell-shaded character models, textures for the environments are muddy and low-res. Plus: The max resolution available is only a mere 1024×768, which looks awful on newer PC monitors.

 

The only real upside with FSSB’s presentation is that it comes with a really stealer original soundtrack. Well… that is if you’re into Rap, Hip-hop and Jazz like I am.

 

Controls

 

Getting down to the actual meat of game, FSSB plays just like… well… a basketball video game. Controls are handled with the arrow keys for movement and the WSAD keys before both offense and defense. All the general commands that you would expect to find in a basketball video game are here: You can pass, shoot, dunk, screen, steal, etc. All the mechanics here are done pretty well, but not well enough to stand out in comparison to other basketball video games out there.

 

 

After playing several rounds, your character will earn a few levels, RPG style, allowing you to increase your stats and play your role more efficiently. Once you hit LV15, you can advance your character with a sub-class like Shooting Guard or Power Forward, but these sub-classes only increase your stats further and do not involve any changes to core gameplay.

 

 

Using different skills on the court is all a matter of having them unlocked after meeting certain requirements such as having enough points earned from games or achieving a high enough level. These skills are separated as basic skills and freestyle skills. All of the basic skills you can earn are useful, but not so much with the freestyle ones. Freestyle moves are just flashier versions of basic skills that are performed at random. Besides from some crossover moves, there’s very little point to having freestyle moves for anything but showing off.

 

 

Community

 

The community you’ll be playing with here is a mix between sweet and sour. The players here seem to be really serious about their b-ballin’. Once you hit the later levels, everyone expects you to know your role by now, and if you don’t , they WILL nag on you about it… not that there’s anything wrong with that, since it’s a team game and having synergy among your team to make up for weakness is important. When you are doing your part to help out your team, players will mostly be enjoying themselves regardless if it’s a win or lose situation. Just make sure you are aware of everything that’s going on and yell out a few commands here and there by pressing the 1-6 keys.

 

Overall

 

FreeStyle Street Basketball plays a pretty decent game of B-Ball, but it simply doesn’t try to push any envelopes for both basketball video games and with MMOs in general. It may be enjoyable to play every now and then, but if you’re looking for a deeper, richer basketball game experience, you can do far better than FSSB.

 

Pros:

 

*Simple controls

 

*Great OST for Rap, Hip-Hop and Jazz lovers

 

Cons:

 

*Dated visuals

 

*“Marketed” urban style

 

*Gameplay mechanics are basic and uninteresting

Zero Online Andromeda Crisis Expansion Releases Tomorrow

Zero Online’s Andromeda Crisis Expansion Begins Tomorrow

 

 

 

Zero Online’s new expansion, The Andromeda Crisis, will be launched on June 22nd. A unique type of unit has arrived from Andromeda, and we will peek beneath their masks!

 

 

For our readers unfamiliar with the SciFi MMO genre, Zero Online is a 2.5D MMORPG developed by TQ Digital that is set in a science-fiction universe with robot avatars. In the world of Zero, the players no longer play as warriors or mages in a desolate land but as master pilots controlling high-tech weapons and fighting in the immense universe.

 

Unique Gear System

Unlike the units used by the Alliance, the Psyche Units of the Oracles have a unique gear and attribute system. They have 3 new attributes: Psychic Force, Psyche Attack, and Psyche Defense. As technology is exchanged, the Psyche Unit will also have access to A.R.M.s. In the future, the Alliance will be working on these Psyche units to develop new Fusion Units.

 

 

The Psyche Unit is well armored, using a special type of alloy metal with a golden hue. With a bow in hand, these Psyche Units use their impressive psychic powers to foresee the movement of their enemy, making these holy warriors of the Oracles a fearsome ranged foe. It will soon be your duty to pilot your own Psyche Unit to earn honor for your Fleet, and for the Alliance!

Unparalleled Skills

The Psyche Units not only have a beautiful appearance, but also a strong performance. Their psychic bow can unleash various attacks that deliver different kinds of abnormal effects to their enemies! This allows Psyche Units to bring an instant boost to your group’s utility by greatly hindering your enemies. Stun, Frost, Fire Burn…various kinds of debuffs make the Psyche Unit a nightmare to its enemies!

 

Piqued your interest yet? Be sure to check out our Game Profile and learn more about Zero Online.

AQ Worlds: Alina’s Developer’s Blog- DoomWood

AQ Worlds: Alina’s Developer’s Blog- DoomWood

 

Doom, Darkness, and epic battles against the Undead! All are found in DoomWood, the last bastion of Light in a land overrun by skeletons, slimes, and other necrotized nasties. With the introduction of the DoomWood zone to Adventure Quest Worlds, we wanted to take familiar characters and offer a new look at a favorite video-game theme – the clash between Light and Dark, Good and Evil.

 

 

The Art of DoomWood

In the Necropolis, Noxus – a character first introduced in one of our online RPGs, DragonFable – created the ultimate in evil: Vordred, the PaladinSlayer! And to make sure the AQWorlds players knew what they were up against, we asked one of the AQWorlds artists to design an incredibly intimidating armor. Offered a sneak peek on Twitter, the players loved it!

 

But to do the character justice, it had to be the biggest, baddest, boniest monster they’d ever seen! What was needed were MORE SKULLS! (Really, there was no more room, but company philosophy says that anything is possible if we have determination and unlimited quantities of caffeine!) So, mouse in one hand and overly-full coffee cup in the other, Vordred’s artist proceeded to spend hours placing and rearranging skulls onto the armor until a final, epically-skullicious version was agreed upon:

 

A coder passing by got a glimpse of the new art and quipped, “So we heard you like skulls on your skulls…” At once, everyone finished – “And on FIRE!” (At Artix Entertainment, we know our memes! And we haven’t added flames to Vordred’s armor… yet.)


The Story of DoomWood

So far, in the zone’s first week, AQWorlds’ heroes visited LightGuard Keep and the surrounding, undead-filled forest and found out a dark, twisted monster was hunting Paladins.

 

 

One of my favorite parts about LightGuard Keep is that ALL the NPC names – like Lady Speedstyk – are based off of deodorants. Paladins get REALLY smelly in all that heavy armor, so the naming convention makes perfect sense! (You NEVER want to ask a Paladin to raise his hand if he’s sure about something!)


Week two saw the players journeying through the Chopping Maul (where else would a Necromancer find Bloodbath & BodyWorks, GraveStop, or Scarbucks?) to Zorbak’s Hideout.  As the only Necromancer NOT currently trying to slay the hero, he was their best source of advice on how to save DoomWood. Knowing less than he’d ever willingly admit, Zorbak suggested they look in the Necropolis. But to get in, they’d either need to become a Necromancer (we LOVE making the players go undercover!) or present a Necro U Student ID.

 

 

Week three is where the storyline is currently, and what we have in store for them is an undead-doozy! The players will have two choices – they can either accept quests at the Tower of Necromancy to concoct a counterfeit Student ID, or they can play through the Tower of Necromancy itself.

 

The Tower has ten floors of puzzles which get increasingly difficult. IF they make it to the top, they’ll meet the Master of the Necropolis and earn the right to become a full Necromancer! Either way, after this they’re off to the Necropolis, and the Undead DOOOOM that awaits them!

 

DoomWood’s storyline is written – for the most part – but since we look to our players for feedback and ideas after every release, there’s always a chance that the ending could change drastically!

 

The PotionMistress behind the Pen

Who am I kidding, I haven’t willingly used a pen to write something since 1997. I’m Alina, one of the AQWorlds writers and designers. While groan-worthy puns and creative consonance delight me, my character has a passion for potions and poisons and currently serves King Alteon as the Royal PotionMistress. You can always find me or more information on AdventureQuest Worlds at www. AQ.com!

League of Legends Season 1 Final on Now!

League of Legends Season 1 Final on Now!

 

It has come down to Team Against All Authority (France) versus FnaticMSI (EU)! They are tied 1 game to 1 and entering into the final match. The first game was decisive and determined by an aggressive Jungle Jarvin leading team aAa to victory!

 

Fnatic’s Brand (mid) put up a valiant effort, nearly double killing Jarvin and Irelia in a perfectly executed gank. However the overall efficiency and map control of aAa prevailed in the end. Tune in now to catch the final match and learn how the pros really do it!

 

This was Fnatic’s first decisive loss of the tournament. aAa has shown that the unstoppable EU titans have a chink in their armor. Can they make a comeback and bring down the fan favorite of DreamHack? Tune in now and find out for yourself!

 

http://www.own3d.tv/live/8624/Riot_Games_High_Definition_Stream

 

Conclusion

 

Despite a valiant effort, Fnatics overcame aAa in the end, claiming the championship for the EU. Congrats to the winners and runner ups, both of which are walking away with hefty sums of money and memories to last a life time.

 

League of Legends Championship Today!

League of Legends Season 1 Finals Today!

 

 

The League of Legends Season One Championship continues today, live from Dreamhack in Sweden. After dozens of amazing battles over the weekend, we’re down to the final match at 3:00 PM PDT today, Monday, June 20th. For once in Esports, the asian teams have not dominated the field, and the tournament is winding down to three remaining teams. Representing the United States, Team Solo Mid continues to trudge on against the French team aAa. Awaiting the winner of this battle is the EU team FnaticMSI.

 

 

For any remote fan of League of Legends, this is an exciting day. Not only will one of the most epic clashes in LoL history occur today at 3pm PDT, but a near era of League of Legends will ring in starting next week with the release of Yorick the Gravedigger. I expect great things from Season 2 of League of Legends!

 

 

I will be skipping work to tune in for the finals today at 3pm, and I suggest you do so as well. Check out this link to get access to the live stream for League of Legends’ Championship match!

Empire & State Review: One to Rule Them All

Empire & State: One to Rule Them All

by Chris Mcgraw, OnRPG Guest Writer

 

 

 

Empire and State is an ambitious java-based browser MMO that takes the free-to-play Mafia Wars format and throws in a dash of Risk (or Axis & Allies, if you know your board games).  While it’s still in early beta and many features and bug fixes are forthcoming, the promise of an addictive and engrossing strategy game is already evident.

 

 

You begin the game as a newly arrived immigrant to the colony planet Altea, which is represented as a colorfully rendered hex-grid in the tradition of classic war games.  As a broke, lowly wretch with a chip on his shoulder (in my case, looking a bit like Mal Reynolds from Firefly) you set out to look for work in the various cities and slums that populate the otherwise untamed landscape.  Taking on jobs and advancing your character should be familiar to anyone who’s played Mafia Wars or one of its numerous clones, but don’t let the dull introduction turn you away just yet.

 

 

After a few levels and some aimless wandering you will acquire a cargo truck and the ability to pledge allegiance to one of the various factions vying for control of the world.  A quick flight over to your new nation’s capitol city, and the game starts to get interesting.  We have all read in our history books about brave immigrants traveling to American shores with nothing but a penny in their pocket and the shoes on their feet, and by the sweat of their brow forging mighty industrial empires, but they didn’t try it in Altea!  A few mouse clicks later and I was the proud owner of two factories and an iron mine.  How’s that for self-reliance?

 

 

Sadly, you’re initially limited in the number of resources you can control, which includes vehicles and structures.  Expanding your managerial finesse to handling greater than four properties at any given time requires you to purchase points for real world cash.  Game developer Novel sells points for upgrades, in-game credits and stamina refills, which leads to the inevitable frustration many newcomers to F2P games experience: unless you are willing to commit massive amounts of time to playing the game, the players with deeper wallets will always have an edge.

 

 

Nations battle each other for control of resources and cities on the map, and the resources you control can be used to produce vehicles and other items that you and your fellow citizens will use to conquer and dominate adjacent lands.  If you’re lucky you could find yourself elected as leader of your people, after which you can issue executive orders and attempt to subjugate and oppress your citizens like any good dictator would.  If you find yourself consistently out-voted, you can even attempt a rebellion to found your own empire.

 

 

While many features are still being added, the innovative strategic and social aspects of the meta-game already stand out amongst a crowded field of F2P contenders.  This game is one to watch in the coming weeks and months, and if you feel that your megalomaniac tendencies toward global domination aren’t being completely fulfilled in real-life, you should start playing today to achieve decisive advantages over the many other players that are sure to come.

Tribal Wars

Tribal Wars: Strategy RPG or Bubonic Plague?

by Scott Braquet (SimpleAnatomy), OnRPG Journalist

 

 

History has proven that true power lies in the land a rule keeps and the armies that defend it. The Middle Ages stand testament to that fact: this was an era where small, unknown villages were forged into historic empires by vast amounts of blood and steel. Epic battles raged for months on end, armies vying for the honor of becoming historical legends. Tribal Wars, a 2D browser based strategy RPG, steps on to the battlefield bearing more resemblance to a squire than a knight.

 

 

Presentation:  4

Tribal Wars features a homepage that provides the user with an overview of their village. The overview is surrounded by menus essential to a strategy based RPG; showing the production/limits of each resource, size of your army, and amount of villagers. The overview works well enough, showing the little village busy cultivating resources as it prepares itself for future wars. Tribal Wars also features an in game task bar for easy access to other gaming essentials such as mail and the game forums.

 

 

The overall presentation is bland and unoriginal; the Middle Ages were the birthplace of unique music, language, and artwork that could have been incorporated to enhance the gaming experience. The inability to zoom in on your village takes away from the overview display; the distance keeps the user disconnected from his army. With a lot of unused space on both sides of the screen; integrating the ability to either increase the menu size or provide users the ability to adjust the menus would allow for a much more customized experience and would greatly benefit the user interface.

 

Gameplay:  3

Strategy based RPGs have been around just as long as the material they cover and provide stiff competition against Tribal Wars by offering so much more. Not only do Risk, Warcraft, and Civilization all have much more depth in terms of both units and buildings, but they also provide an easier learning curve. Beginners are at a disadvantage due to inadequate tutorials and the inability to play without making huge mistakes.

 

Establishing seasons would allow players to make mistakes knowing that mistakes made now will be reset in the future, as well as increase the overall speed of the game. In addition, story driven quests would break up the one dimensional gameplay and help users conduct their tribe in a more neutral way. Users who choose to pay will experience a laundry list of upgrades that completely change the way the game can be played.

 

 

If faced with the option to continue playing or meet my doom at the hands of the Black Death I have a feeling I would take my chances with the plague.

 

Community:  5

The games community is built on establishing tribes, forging or breaking alliances with other tribes in an attempt to climb the leaderboards. Tribal Wars earns an accolade for the social interaction within and between tribes.

 

Unfortunately, the forums are dull and boring, as the staff is keen on censorship. Clans are either closed to recruiting new members or require enough gaming experience to prompt an invite. Finally, with most accounts being run by two people to maintain a competitive edge, players are too engaged in their tactics to socialize outside of their respective tribes.

 

Conclusion:  4

Providing a lackluster presentation paired with gaudy gameplay mechanics, Tribal Wars surrounds itself with peasantry. Newcomers beware as the game leaves you with very little to go off of outside of the help section; add to that the fact that most clans disregard the task of teaching new players the ropes. There is a rough road ahead for any new player to attempt to break into the Tribal War’s society. After seeing what Tribal Wars has to offer it is easy to understand where the Dark Ages originated from.