Cultures Online brings a the world of Vikings to life, chibi-style.
Monthly Archives: June 2011
Prime World
Prime World is a DotA inspired game with beautiful lush environments, intense strategic combat, and a myriad of champions and skills to equp yourself with. The game is not content to stop there though, and Prime World offers empire building elements in which you can construct super castles that mine resources, unlocking more and more of the game’s endless nuisances.
Features
Upgradable Champions: As you fight, your champions gain new powers and skills to carry with them into the next battle.
Castle Creation: Use your spoils of war to build elaborate castles with servants that will gather resources to futher expand upon your empire!
Hero Connection System: Male and Female champions can work together to receive special benefits. The power of love just might overcome death in Prime World.
Non-Combat Support: Tired of getting beat down in battle? Unleash your quick wits in challenging puzzle mini-games to create powerful support scrolls to be used by your front line champions.
Interactive Social Community: Invite your friends over to your castle and give them a tour. Or browse wares and skill books among the player community shops.
Dungeon Siege III
Enter a world torn assunder by dark arts and suspicion. The Kingdom of Ehb was once a proud beacon light for the world. Under the watch of their supreme monarch and the 10th Legion, Ehb set the bar of which all other nations acquired to become.
However, tensions between the Monarch and 10th Legion rose as the Legion’s power continued to grow. Finally, the powder keg was set when the Monarch was murdered under myseterious circumstances. The people rose up against the 10th Legion and few among the Legion escaped.
Now the Church, led by Jeyne Kassynder, has taken up arms to conquer all the remnants of Ehb and destroy the last of the 10th Legion. Rise up as one of the descendants of the 10th Legion to take back the kingdom that is rightfully yours!
Features
Multiplayer: Take up arms with up to 4 friends as your hack and slash your way through armies of undead and mystical creatures.
Fluid Online Multiplayer: Jump in and out of your friend’s gaming world at any time. No obligations required, the difficulty will adjust accordingly!
Dynamic Storyline: The world and environment around you changes to match your decisions in the story.
Huge Variety of Skills: From magic to weaponry, Dungeon Siege has a huge array of weapons and magic as your disposal. Mix and match to find what works best for you.
Cultures Online
Cultures Online takes the tried and true browser empire building model and gives it a chibi twist. Take control of a Viking village in this gorgeous cell-shaded strategy game. Only the brightest of Viking leaders will survive to enjoy the new age of prosperity in Europe.
Features
Deep Hero Customization: Each hero is unique, specializing in various combat styles. In order to conquer your foes, you will need to understand these strengths and weaknesses and command your heroes appropriately. From equipment to formations, the choice if yours.
Technology Tree: A Viking can’t stay primitive forever and expect to keep Europe quaking in fear. Use your resources to progress your technology tree, unlocking new buildings.. and weapons!
Tribe System: A Viking knows he is nothing without a good man to cover his flank. Form together with your friends to make a tribe and wage war or seek rare treasures together.
Large World Map: All of the Eurasian continent can be at your command, if you wield the power to control it.
RPG Elements: You can customize your heroes through leveling as well as assigning them to various tasks, ensuring unique progress for each hero.
League of Legends: I, Orianna
League of Legends: I, Orianna
by Jason Harper (Hhean), OnRPG Journalist
Greetings fellow summoners! This is the patch v1.0.0.118b article for League of Legends, the game that is very GLaD to see you. This patch includes multiple mastery pages, name changes, and Orianna, the Lady of Clockwork.
Orianna is mage/support focusing on controlling the space around her through the use of her unique spell casting mechanic known as “The Ball”. If you enjoy the play style of Lux, Zilean or Karma, you’ll quickly fall into the mentality needed to play her.
The Ball is the basis of all Orianna’s abilities, and is exactly what it sounds like – a big, floating metal ball that slams your foes in the face. These abilities either move The Ball in some way, or project an area of effect from the ball itself. Command: Attack [Q], for example, will move The Ball from its current location to a place of your choosing, injuring any enemy unit caught in its path. Unless you move The Ball onto a friendly target using Command: Protect [E], or go outside The Ball’s range, it will stay where you left it. This allows her to attack from all sorts of creative directions, as provided Orianna keeps mobile, she can have The Ball attack an enemy from almost any direction, provided you have set its origin point in advance.
One thing I think I’ll bring up before I continue discussing the champion further – her damage output is nothing special, but her abilities have more utility than you would think at a glance. The main focus of her game is not really to kill the enemy, but to control space, and dictate where the champions in the game move. This isn’t just through the use of her ability to speed up allies and slow down enemies, but by putting the ball in places that are problematic for your enemies, and beneficial for allies. Few people are stupid enough to stand close to The Ball after a few painful lessons, so they will always be standing where the ball isn’t. This allows you to force people into bad positions ripe for a ganking just through the use of The Ball’s own area of control.
Her main trick during the early game, when her moderate mana pool stops her from getting really creative with her abilities, is to smack people with a combination of Command: Attack, and Command: Dissonance [W]. While it may seem tempting to immediately slam Alt+E to get The Ball to return to you with Command: Protect, and net you a bit of extra damage, bear in mind this will sacrifice The Ball’s position. Wherever it is, the enemy won’t go, so by returning it to Orianna, you are sacrificing a key part of her control game. Most of the time, I leave The Ball sitting somewhere near the enemy’s minion wave during laning, making their minion farm far more difficult.
Later on in the match, when you’re doing more than simply dueling your foes, Command: Protect really comes into its own. Latch it onto an ally as they charge in, Command: Dissonance around them as their enemies counter attack, then Command: Shockwave [R] everyone nearby right back into melee as they try to flee from the onslaught. From there you can simply keep pummeling them with Command: Attack until there’s not a single unbroken bone remaining in their shattered husks.
Don’t forget that while Command: Shockwave is a positional tool, it’s also a low cost AoE nuke on a fairly short cooldown for an ultimate. Feel free to use it any time you want to blow someone up, not just for clever set ups and team fights. It also can be used as an escape tool, throwing enemies away from you, as often as it can be used to drag people into AoE death traps.
A few small notes on interesting tricks/gimmicks Orianna can pull. The Ball gives you vision, so it will allow you to scout entry paths to lanes, check inside bushes and behind walls. While that seems fairly obvious, remember that your enemies now can’t see The Ball if its inside a bush or behind a wall, so they will have no idea what angle they are about to be hit from. Also remember that while Command: Attack has a 900 unit range, The Ball won’t return to you until you leave somewhere around the 1100 mark. This gives you plenty of room to manuever, and allows The Ball to travel at around a distance of 2000 units, provided you’re between it and the enemy. When not in a fight, and when you have the mana for it, use Command: Dissonance to speed yourself up as you move around the map. This can also be used to escape ganks if you hit both yourself and an enemy with it, slowing them and speeding up yourself.
At level 1, grab Command: Attack. Without it, you’re not going to be able to move The Ball around. Pick up Command: Dissonance at level 2 to increase your zoning, harass and escape capabilities. If your positional game isn’t going well, or you’re in a side lane and feel you need to protect your ally, pick up Command: Protect at level 3. Otherwise, wait until level 4. Her leveling priority is Command: Shockwave > Command: Attack > Command: Dissonance > Command: Protect.
Start out with a Sapphire Crystal, and build to a Catalyst the Protector. From there it’s a free for all. I build her to maximize AP, mana and cooldowns. Ionian boots, Rod of Ages, Banshee’s Veil, Rabadon’s Deathcap, Lichebane, Void Staff, Morello’s Evil tome, and Guardian Angel are my usual spread of items I consider building on her. In games where she’s going to be used more heavily as a support than a mage, I would highly recommend putting her in a side lane with some philosopher’s stones, allowing her to gain gold while she allows a carry to farm the minions around her. An amusing gimmick on her is combining Command: Dissonance with Shurelya’s Reverie for mega speed boosts to your team.
For her Masteries, go with the standard 9/0/21 all mages use. For her runes you’re going to need some magic penetration marks, and some mana regeneration per level seals. After that, it’s really your choice. I’m using flat health quintessences and magic resistance per level glyphs for some added survivability, but I’ve heard of plenty of different options for her than those two.
Orianna, as I think I’ve made more than apparent by now, is a control machine. She’s a good choice if you’re lacking both a mage and a support on your team, and need someone to half fill both roles. My main problem though is Zilean is an absolute monster at the moment, and fits into the same category, so she is going against some pretty stiff competition. Still, even if you don’t normally like this sort of character, I would give her a go during free rotation, simply to see the unique Ball mechanic in action. If nothing else, Xepherous deserves a good pat on the back for her clever design, even if she isn’t the most effective of characters out there.
This patch includes a feature I’ve wanted since beta – Multiple Mastery pages. I swear, when I saw that included in the patch notes I got up and danced around my room in joy (Okay, I didn’t really, but I did do a short Numa Numa tribute, because I’m a terrible nerd). Gone are my days of slamming in masteries as quickly as possible any time I changed character, desperately trying not to get screwed by that damn clock, drum beats counting down to my inevitable demise. Instead I can now take my time and talk over my team what’s going to be needed in our overall composition before I calmly set up my character in a matter of seconds.
What I love even more about this is Riot didn’t make this a feature we had to pay for. Ten mastery pages, all completely for free was above and beyond what I was expecting. They could quite easily have gone for the money grubbing route here, but instead said “Nope, let’s give our community something that won’t cause a thousand angry threads on our forums”, and for that I’m exceedingly thankful.
What you are going to have to pay for though is the new name changing feature, which is really par for the course these days. If World of Warcraft can get away with this sort of stuff in a subscription based game, I’m not against Riot deciding this is a function worth paying for. This feature also means I can finally get that name I’ve always wanted – Buttmonkey404, of course.
Keep up to date on all our League of Legends updates! We will be featuring another E3 video soon, focusing on the new spectator mode.
To discuss some of the changes yourselves, post in the massive League of Legends thread in the free to play MMOs section. If you haven’t tried League of Legends yet, now is the perfect time.
The Witcher 2 First Impressions with ColbyCheeze
Join OnRPG’s ColbyCheeze as he voices his first impressions of The Witcher 2!
E3 2011 League of Legends Champion Preview w/ Lead Champion Designer
As requested by our viewers, we have relentlessly pestered Ryan Scott, Lead Champion design of Riot Games, until he succumbed to giving us a preview of the upcoming champion for League of Legends. Here’s the sneak peak, it’s still a work in progress, so the best we could get you guys was the concept art.
More E3 Videos Coming Up!
More E3 Videos Coming Up!
Hey OnRPG Viewers. I just wanted to give a quick shout out to let you know that we have plenty more coverage of E3 being pumped out today and over the course of next week. We are putting our finishing touches on the rest of our Rusty Hearts videos and will be following up with League of Legends Spectator Mode.
Spectator Mode is something we are particularly excited about. At long last League of Legends can really be viewed as an Internet Sport, with complete access to as much information as possible from both sides of a match. You can now hop in and watch your friends battle it out while waiting to join them in the next match. Or you can watch the professionals at work and learn a few tricks of the trade. We will have all the details of what exactly you can see and do in our soon to be posted League of Legends E3 2011 intervivew.
Looking forward to next week, we have videos of Nival’s Prime World, a DoTa hybrid with intense graphics and exceptional gameplay variety. We will have a close look at Nexon’s Dragon Nest PvP and PvE (in which yours truly takes Nexon’s PR Team and smashes their faces in the dirt). We have a demo of the new and improved APB Reloaded. More from Perfect World including a discussion of Raiderz’s character development. Ridiculous dancing from Lucent Heart’s Goddess Theia and team. A sneak preview of Gamigo’s UFO Online. And some hands on with World of Tanks.
I hope you are as excited for next week as we are. OnRPG has never had video coverage like this before so check us out next week!
E3 2011: TERA: Interview with Producer Chris Hager: Online Combo System Part 2
An interview with producer Chris Hanger of TERA Online, explaining the new combat combo system within the game. Check out part 3 of this series as Chris goes into details about the TERA’s political system which adds a whole new dynamic to the game!
E3 2011: TERA: Interview with Producer Chris Hager: Online Basic Combat Part 1 – OnRPG
An interview with producer Chris Hager of TERA Online, explaining the dynamic combat system within the game. Make sure to watch our other videos with Chris Hager because these videos cover other aspects of the soon-to-be-released TERA Online game!





