Monthly Archives: October 2011

Star Supremacy

Star Supremacy is an MMORTS browser game in which players build a space colony and extend their reach throughout the cosmos, collecting rare resources on alien planets to further increase their research and building options. With a detailed alliance system, strategic space combat, and an expansive tech tree, Star Supremacy really pushes the genre to the limits of today’s browser games.

Golden Age Online Enters Closed Beta

Golden Age Online Enters Closed Beta

 

 

Aeria Games today launched closed beta testing of Golden Age Online, its highly anticipated Real-Time Strategy browser-based title. Golden Age is an expansive strategy game infused with roleplaying elements to deliver a fresh RTS experience. Set in a tumultuous medieval setting inspired by the history of the legendary Knights Templar, the free-to-play title is exclusively licensed to Aeria Games for release in North America and Europe.

 

 

Created by Giant Interactive Group, Golden Age blends traditional browser-based RTS gameplay with RPG features to deliver a beautifully-rendered and immersive experience. Players interact in Sanctum City, the game’s side-scrolling, RPG-style town, and fight solo or cooperatively to conquer territories and expand their empires. From Sanctum City, players can delve into instanced dungeons, attack resource points, and plunder wildernesses to level up and gain experience in PvE battles before they venture forth to compete in strategic PvP city battles. Players maintain diverse military resources, including infantry, cavalry, mages, trebuchets, spies, and a host of ruthless offensive and defensive tactics as they plot their path to domination. Like all browser games from Aeria Games, no download is required and the game is free to play.

 

 

“Golden Age offers refined browser gameplay that pushes forward the web RTS genre with revolutionary upgrades in graphics, in-game systems, and player options,” said Lan Hoang, Chief Executive Officer, Aeria Games. “The launch of our closed beta allows players to immerse themselves for the first time in a dynamic medieval RTS world enriched with roleplaying elements.”

 

 

Aeria Games will host the Golden Age closed beta starting on October 19. The game will feature a number of player events during the closed beta including prizes for players who achieve the highest levels, Forum Events in which players can upload in-game screens for a chance to win Aeria Points, and a Facebook raffle.

Golden Age Online

Golden Age is an MMORTS that incorporates side scrolling RPG elements with the basics expected in today’s MMORTS game. Players must unite with others to cooperate on expanding their sphere of influence to conquer natural resources and great wonders while ever expanding their military might.

Features:

Side-Scrolling RPG Town: Meet and discuss tactics and alliances with other players in a side-scrolling styled town.

Conquer Instanced Dungeons: Test your metal in instanced dungeons to secure unique loot and materials for your army.

Build Dozens of Structures: The sky is the limit as your construct colossus fortresses and cities in your growing empire.

Expansive Military Features: Expand and diversify your army with infantry, cavalry, mages, trebuchets, spies, and more as you attempt to create an unstoppable offensive army, or an impenetrable defensive wall.

Scarlet Legacy Unleashes the Cool Granny for Halloween

Scarlet Legacy Unleashes the Cool Granny for Halloween

 

 

Starting today, players of Scarlet Legacy can go trick or treating with “Cool Granny” who is passing out treats to everyone!  Cool Grannies have the best treats, and this year Granny is giving out a variety of collectable candy in a plethora of colors including red, green, yellow, purple and orange.  To store their collection of colorful treats, players must be on the lookout for either the regular or the “Stolen Candy Bag” and resourceful players will discover the secret to spelling out Happy Halloween which for them spells big prizes!

 

 

 

Also starting today a variety of exciting seasonal-themed items are also available including Pumpkin Heads and a Pumpkin mount!  A new Lucky Aura and EXP Aura will also be featured for a limited time only!

Elsword Reveals Halloween Celebration Items!

Elsword Reveals Halloween Celebration Items!

 

 

Elsword is ringing in the spookiest holiday of the year by introducing all-new Halloween-inspired content. For a limited time only, players can battle their way through intense dungeons and menacing adversaries with an added, “spooktacular” twist.

 

 

 

The holiday content offers players the chance to navigate through a special Halloween-themed dungeon, as well as recruit the exclusive Hallow Witch pet as a sidekick. The limited edition Hallow Witch is the newest addition to Elsword’s recently added pet system, however players will need to act quickly, as both the Hallow Witch and Halloween dungeon vanish on Nov. 2.

 

 

To add to the apparitional atmosphere, gamers can also don costumes and attend eerie events through the end of the month. Offering players a creative outlet as well, Elsword is following up their Creepiest Wallpaper Contest with a season-appropriate Pumpkin-Carving Contest through Oct. 27. Gamers can submit their most artistic concepts now for the chance to have their creations appear on loading screens in-game!

Dungeon Defenders Launches Today!

Dungeon Defenders Launches Today!

 

 

Trendy Entertainment, D3Publisher and Reverb Publishing today announced that Dungeon Defenders is now available for download on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft, PlayStation® Network and Steam. Dungeon Defenders brings together the best elements of tower defense and action-RPG progression in a fully 3D environment; spreading the four-player co-op mayhem out across 15 unique maps –  30 challenges,  four difficulty settings –  in all its loot-raiding, spell-casting, level-up stacking glory.

 

Dungeon Defenders is a filled to the brim with dozens – if not over 100 – hours of 3D tower defense mayhem. Check out the all-new launch trailer here.

 

 

Players control one of four distinct heroes – Squire, Apprentice, Huntress and Monk – in an epic bid to fight back an ancient evil. Each character comes with distinct functionalities, and players can create and customize an armory of weapons and equipment. The campaign, whether with friends or solo, has tons and tons of gameplay with hundreds of loot drops (all upgradeable and customizable) to make each character that much more distinct.

 

With drop-in/drop-out four-player co-op online or off, tons of gameplay modes and gorgeous visuals, this is one dungeon players will never want to leave. Tower defense fans and RPG nuts alike will find themselves enthralled by the depth of the character progression. Each class has a slew of towers and skills in their arsenal with 70 levels worth of stat building. All this makes for a chaotic, fun romp of a time in expertly crafted dungeons full of monsters attacking from every angle.

 

Additionally, the PlayStation Network version provides full 3D technology and PlayStation Move controller support.

 

Looking to join up with others to experience the game’s multiplayer? Hop into OnRPG’s “Let’s Play” thread to find others picking up the game!

Forsaken World Interview: Storms of War

Forsaken World Interview – The Storms of War Expansion

Questions by Jake “Kibeth” Winters, OnRPG Journalist
Answers: Clifton Chu, Product Manager of Forsaken World

 

 

 

Despite only being a few months old, Forsaken World has already crafted its own place in the gaming world. By employing a plethora of features like its expansive class and job system, unique combat modes, beautiful graphics, and many more, Forsaken World has touched success. Clifton Chu is here to bring OnRPG all of the latest news about the game’s newest expansion.

 

OnRPG: Thank you for taking the time to answer some questions on behalf of OnRPG. First of all, can we get an introduction about yourself and your role in the ‘Storms of War’ expansion?

 

Clifton Chu: My name is Clifton Chu, and I am the Product Manager for Forsaken World. I am in charge of all day-to-day operations for Forsaken World, and I’m always working to bring our players new and exciting content. With this new Storms of War update, we aim to satisfy one of the biggest demands our players have had which is the introduction of a guild versus guild battle that we have dubbed the “Immortal Rift”.

 

 

OnRPG: Forsaken World is a huge game that has truly come into its own; there is no denying that it is one of the greats of the Free-to-Play MMO market. What do you think contributes to its success?


CC:
The first form of credit obviously has to go to the fans. Without their support, Forsaken World wouldn’t have been able to grow into what it is today, and you guys wouldn’t be asking me about Storms of War. Secondly, we have to thank the development team for making such a great game. Their talent and dedication shine in Forsaken World, and it wouldn’t be the success it is today without their artistic qualities.

 

 

OnRPG: The recent buzz of player excitement suggests that this expansion is highly anticipated. How much player feedback went into its creation, and how will future feedback be used?

CC: Forsaken World will always be changing and evolving to player needs. One of the things we immediately saw and took note of was the interest in an end game guild combat system. We have a place holder guild challenge system right now, but with this new update, players will really be able to wage all-out war against their opponents. We are always watching the forums, the comments on our blogs and Facebook, and every one of them, no matter how big or small, is taken into consideration.

 

OnRPG: How long has ‘Storms of War’ been in development? What were the most difficult parts of its design process?

CC: Storms of War has been in development for about 4 months now. The difficult part of the development just has to deal with the massive amount of content we are putting into the update. Lots of sleepless nights as you can imagine.

OnRPG: The Storm Legion plays the antagonist of this update? Who exactly are they and why are they so important?

CC: The Storm Legion is a faction of warriors who aim to destroy all of Eyrda. They are remnants of the army in the last Great War and serve the mighty Mylvadia. The Storm Legion has always been a thorn in the side of the Lionheart Champions and this time is no exception. The Storm Legion has found a way to open a portal to the past, and bring back their legendary generals from a time long past. It is the duty of the players to enter this time warp and defeat the generals before they cross over to the present timeline.

 

OnRPG: Besides slaughtering the generals of the Storm Legion, does the expansion introduce any other PvE content, perhaps aimed at low-mid level players?

CC: There will be new quests and events as well as various tweaks to some of the existing features in the game.

 

OnRPG: The teaser site mentions many things but does not elaborate upon them. What exactly is the ‘Gauntlet of Storms’?

CC: The Gauntlet of Storms is another level 75 dungeon in which players will explore 4 different rooms and take out each boss. It will have its own special rules of completing the dungeon, and can also be repeated up to 100 times a week, so it is a quick yet very rewarding dungeon.

 

OnRPG: Rewards for completing expansion content includes materials to make “legendary gear”, the teaser also mentions ‘Champion Gear’. What are they and why are they so special?


CC:
In our current system, the gear comes with 2 slots worth of “randomized” stats. This Champion gear will contain 2 extra slots worth of randomized stats, which will make your gear all that more powerful to start off. Of course, you will also have the ability to re-roll these stats to fully customize the gear to your character.

 

OnRPG: The new Guild Wars look fantastic, as does The Immortal Rift. What went into the design process, and how unique do you think the gameplay will be compared to other MMOs?

CC: We wanted to feature what we felt a lot of other MMOs were lacking — the large-scale battles that are prevalent in most fantasy. In The Immortal Rift, for example, we will feature epic 100 vs. 100 player battles, so as to make players feel like they truly are in a world larger than themselves.

 

 

OnRPG: A number of players are concerned that guild battles are prone to imbalance, primarily from cash-shopped guilds. Are there any mechanisms in place to bring disadvantaged guilds onto a more level playing field?

CC: Other guild battle systems we’ve seen only reward the winning side and in that sense, players who have the more powerful gear get stronger, while the loser stays at the same level. However, in the Immortal Rift the losing side will still gain some rewards. Each guild will be ranked at the end of the week and where they rank in will determine the amount of rewards they are given. This keeps the rewards flowing for everyone involved.

OnRPG: Beyond PvE/PvP, players are teased about new pets and mounts. What kind of creatures can we find in the Storms of War and how can they be acquired?

CC: Forsaken World is a land of fantasy and in keeping with that theme we will be introducing several creatures such as two headed fire lizards, demonic hounds, and the like. That’s not to say that we won’t have some light hearted creatures, as well. For instance: a penguin mount or a panda pet.

 

OnRPG: With more end-game content now available, are there any plans to change the experience/level curve to make it more accessible?

CC: We’ve already taken some steps towards helping players reach the higher levels to experience this content. We’ve increased the EXP gains for the completion of quests by 3 times since the launch of our previous update Chains of Kluer, and we are constantly running 2x EXP events across all severs.

 

OnRPG: For players logging in on consecutive days, what kind of rewards might they find?

CC: Consistent players can expect everything from your basic EXP and stat buffs to consumable items, items to upgrade your pets and gear. Lots of goodies just for logging in!

 

 

OnRPG: When can we expect to see Storms of War go live?

CC: Very, very soon….

 

OnRPG: It might be a little soon to be thinking about the future given that Storms of War hasn’t even been released yet, but what does Forsaken World have in the pipeline that players can look forward to beyond this expansion?


CC:
We currently don’t have any plans on releasing any information on other upcoming content updates, but rest assured that there will be some more announcements coming before the end of the year!

 

 

OnRPG: Thank you for taking the time to answer these questions.

 

 

For more information on Forsaken World Storms of War, be sure to check out the teaser trailer showcasing some of the upcoming bosses in action!

Lime Odyssey Opening Cinematic Revealed!

Lime Odyssey Opening Cinematic Revealed!

 

 

Aeria Games, a leading global publisher of free-to-play online games, today unveiled the opening scenes for Lime Odyssey: The Chronicles of Orta, its highly-anticipated 3D MMORPG.  The video release coincides with the launch of the full website!

 

 

Lime Odyssey features an engaging fantasy tale of conflict and bravery, beautifully rendered in warm, vibrant 3D graphics. The beginning cinematic offer a brief glimpse of Lime Odyssey’s stunningly clear visuals, while explaining  the tragic events leading up to the player’s entrance to the game.

 

 

Lime Odyssey: The Chronicles of Orta features:

  • Three Races – Humans, Turga and Muris once lived together in peace, but today they struggle to co-exist on the fractured continent.
  • Jobs & Classes – Each race allows players to designate both a class and a professional role for their character.
  • Immersive World – Traverse mountains, deserts and oceans on your quest for peace and harmony. Encounter whimsical beasts and make new friends!
  • Collect Lime – Players are tasked with searching the four corners of Orta for long-lost pieces of Lime.