Monthly Archives: February 2012

Square Enix and Ankama Launch Wakfu

Square Enix and ANKAMA Launch Wakfu




Embark on a mystical journey through the magical World of Twelve as Square Enix, Inc., the publisher of SQUARE ENIX interactive entertainment products in the Americas, and ANKAMA, an independent digital creation group and developer, today announce the North American launch of their tactical MMORPG, Wakfu for PC, Mac and Linux.



Wakfu also offers a monthly subscription fee of $6.00 that gives players access to premium content. Premium members have the ability to reach the highest levels, explore all available game areas and story chapters, master all 16 professions, create and join guilds and even become the next governor. In addition, both free and premium monthly membership players will have access to Wakfu microtransaction-based store to purchase cosmetic items and a variety of exclusive content and services post launch all of which will continue to enhance a player’s experience.




“The talented team at ANKAMA has done an exceptional job at taking a traditional MMO and transforming it into a breathtaking episodic excursion,” said Jason Herczeg, vice president of online games at Square Enix. “ANKAMA is the ideal partner for Square Enix as we evolve to provide top tier, service-oriented content across all devices and platforms to our passionate community.”



“Empowering the player and putting them in control of their own destiny throughout their journey makes for an unforgettable MMO adventure,” added Anthony Roux, chief executive officer at ANKAMA. “The game has been a labor of love for everyone on the development team and we are thrilled to finally share our special creation for all to enjoy.”



With 12 distinct, completely customizable character classes to select from and a variety of missions and turn-based combat to engage in, Wakfu takes place in a vibrant and immersive world where players’ choices are paramount and actions directly impact a continuously evolving ecosystem. Featuring a rich political system, players can defend their nation against enemy attacks, conquer new territories, vote, elect government officials and even run for governor!

E-Sports @ OnRPG: February 29th Report

E-Sports @ OnRPG: February 29th Report

By Umar Farooq (Kluey), OnRPG Journalist



The busiest week of E-Sports in 2012 hosting events as big (and controversial) as MLG Winter Arena and as action packed as ASUS ROG Winter 2012 along with one of the most anticipated GSL finals. These types of weeks only come so often and are to be reflected upon greatly. Once again, Spoiler alerts! If you have not seen MLG Winter Arena, ASUS ROG Winter 2012 or GSL Ro.4, go watch them and come back! They are most definitely worth watching.



MLG Winter Arena

Apart from TeamLiquid’s epic and awkward (especially HuK) interviews (see:, MLG went pretty smoothly. It started out fantastically. The quality was unparalleled to a live broadcast ever done before. Dreamhack might’ve come close but MLG’s 1080p was flawless. We had epic moments such as the Naniwa PvZ marathon, HuK doing well once again with his unappealing play style and most notably, MarineKingPrime, the Kong of Starcraft II has finally won a tournament. Yes, you heard correctly, the Kong took first place and in an impressive manner as well. Taking out Losira, Naniwa, Violet, PartinG, HuK and then, the ZvT beast, DongRaeGu is no easy feat. I’ve heard stories about him ripping through GSL winners on the Korean ladder and him secretly being an extremely feared player and this MLG shows that he has now overcome his nerves. I expect MKP to go fairly far into GSL Code S and at the very least secure his spot.




One of the major problems in my opinion was the countless ways to get around the PPV stream. Some could do some private browsing trick and bypass the PPV stream while others watched re-streams on smaller streaming websites. How many of these people would’ve bought the PPV if this option wasn’t available? No one knows. Sundance has said he’s happy that people get to watch his event no matter what and I really respect that as it shows he appreciates viewers and that this is not just a business for him.



As for the next MLG, I honestly hope they reduce the price or create ways to help people afford it. MLG is not large enough yet for that kind of price. A system that I personally think would really work is an online pooling system. I can pool money for Superbowl with neighbours or close friends because they can come over and watch. The closest friend I have that watches E-Sports lives in another continent. If there was an online pooling system where 2-5 people could pool money together, the sales would increase rapidly. I can find 5 people online willing to pitch in $4 to watch MLG easily and that to me is very convenient. The other option that I would be satisfied with is an optioned PPV. Quality from 240p to 480p is half the price of 720p and up. This way, people who can afford a pricey price tag will still be getting more but people who can’t afford it will still be able to watch.



ASUS ROG Winter 2012

ASUS ROG, in a way, shot themselves in the foot by making their event in the same weekend as MLG. You’re basically splitting the viewership of two events. That being said, one was PPV so, they didn’t do too bad boasting 50k unique viewers on a single stream. The event itself was nowhere near at the skill level of MLG. MLG flew in a tremendous amount talent, enough to be able to be compared to GSL talent. Regardless, you could see that the players were filtered out and the top 8 were clearly skilful. The greatest upset of this event was Liquid_HerO. While it could be debated that he lost to the eventual winner of the tournament and that’s a good tournament, HerO is as good as, if not better, than Polt. If you’ve ever watched HerO play PvT on his stream, it’s sick fast. The only player who can keep up is a Broodwar prodigy, PuMa. PuMa practiced with Flash and other top players. The mechanics you need to practice with Flash alone is unimaginable. So why didn’t HerO get first place? Nerves. His lack of confidence in a booth is killing him. Players like IdrA and NesTea feel no difference from their personal computer and a MLG competitor’s booth. HerO will go up against GanZi for a spot in Code S and it will truly be a test to see if he has overcome his nerves.



GSL Season 1 Finals

The first non-IM team kill finals, the closest PvZ match-up in a GSL final and finally, the first DRG finals. DRG is in my opinion the best player in the world as of right now. He has good mechanics, sick game sense and little to no nerves. Genius on the other hand is weird. He’s always been good but just randomly he makes it to finals. No one saw it coming, not even the great Artosis. Is he good enough to steal the well deserved GSL final from DRG? I don’t know but most likely not. DRG wants this bad and everyone knows he deserves it.


My Prediction: 4-3 DRG.



Notable Events to look out for

Because of how lengthy these weekly columns are becoming due to the overflow of events, this will become a sub category. I’ll briefly go over what you should look out for and the dates of these events.



IPL 4: Las Vegas! Should you watch this? Hmm, let’s take a look at IPL. Great games, great players, great production, great stream and great fillers (no MLG crowd shots). Now, if that wasn’t enough already, GSTL finals will be at IPL. Yes, that means they will fly an entire team out to IPL. Why wouldn’t one watch IPL? Date: April 6th, 2012.



Red Bull LAN: Orlando! Worth watching? If you have time. Red Bull LANS aren’t the main event of E-Sports. It’s mainly for people who are trying to improve. I’ll definitely drop by when some of my favourite Protoss players are playing but there’s no reason to watch every game of Red Bull LAN. That being said, Red Bull is pretty wealthy and could pull something crazy so expect a spectacle! Date: March 16th, 2012.

WEBZEN Brings C9 VIP Test to a Close

WEBZEN Brings C9 VIP Test to a Close



WEBZEN Inc., the Next Generation of Free-to-Play Online Games, has successfully finished their first VIP Test for ‘C9’ (Continent of the Ninth Seal) and takes one step closer to its official launch. With the end of testing, a new competition has sprung up on WEBZEN’s C9 page in which editor’s from various review sites are battling it out to claim the most votes. Be sure to check out DizzyPW’s C9 Early Access article and then visit WEBZEN to cast your vote for us!



On February 28th, WEBZEN closed the test server for the VIP Test that started last February 4th. To end the VIP Test, an event took place where the VIP testers and GMs gathered around to say goodbye. With satisfactory results and various feedbacks from the VIP testers, WEBZEN has a better view of localization and what the users want.



A limited 10,000 VIP Testers and about 10 times more of whom were eager to join the VIP Test visited C9’s official website and Facebook page ( to express their excitement and anticipation.



For this VIP Test of C9, 3 of the 9 continents were introduced along with 3 playable characters: the Fighter, Hunter, and Shaman with their advancement classes. Another main feature, the PVP system, was introduced later in the VIP Test with its ‘Arena’ and unique ‘Intrusion’ system, allowing users to test their precise control against other users.



Testers expressed their thoughts about C9 through their feedback, where many testers mentioned they could actually feel the action and perform infinite skill combos which are some of C9’s key features. Also, other comments and suggestions were about the localization of C9.



Jihun Lee, Head of Global Publishing, said, “With the results and valuable feedbacks from the VIP Test, we will be able to improve the localization of C9.” Also he said, “We will focus on localization and development to bring the service of C9 global as soon as this summer with a possibility of additional tests in between.”



Meanwhile, WEBZEN will attend the 2012 Game Developers Conference in San Francisco, USA, starting from March 7th to the 9th giving visitors a chance to play ‘C9’ and their new FPS title ‘ARCTIC COMBAT’.

Blacklight Retribution Enters Open Beta Testing

Blacklight Retribution Enters Open Beta Testing



Perfect World Entertainment brings gamers one step closer to the future of war. With Blacklight Retribution‘s Open Beta, competitive shooter fans can finally experience next-generation visuals, polish and gameplay in a tightly presented free-to-play package.


The Blacklight Retribution Open Beta features all-new content:

New Multiplayer Maps
Three new maps will be released throughout the Open Beta period, beginning today with Vortex. Live and die fighting in a sprawling missile silo complex with cover heavy terrain and flooded walkways that create intense firefights around every corner.

Playable Hero Characters
Get a unique look and a defined role by utilizing carefully crafted Heroes pre-built for battle.

Data Nodes
Pump up abilities and go next level with new socketing and crafting systems.


For a quick look at the Blacklight Retribution Open Beta, check out the new Vortex trailer.


Perfect World Entertainment is also hosting numerous events to celebrate the Blacklight Retribution Open Beta launch, including leveling and video contests, as well as raffle giveaways where gamers can win a variety of cool prizes!