Monthly Archives: April 2012

Runescape Announces Mad May

Runescape Announces Mad May

 

RuneScape

 

 

Jagex, makers of RuneScape, the World’s most popular and multi-award winning free-to-play massively multiplayer online adventure game, today announced their plans for Mad May, a month long series of community events, offers and competitions.

 

 

Starting today, RuneScape players old and new will be able to benefit from a host of Mad May offers for everyone who remains a member throughout May. These promotions include additional bonus spins for the Squeal of Fortune, the new light-hearted game of chance which was introduced to RuneScape last month, offering players even more chances to win from a wide variety of in-game prizes.

 

 

As an additional bonus, all those players who remain a member for the whole of May, will also receive 5,000 Loyalty Points to spend on numerous rewards including a vast array of new costumes, titles of nobility, exclusive emotes and perhaps most exciting of all, an arsenal of gameplay-enhancing auras. What’s more, all eligible players will receive up to a quarter of a million bonus XP on the 1st June.

 

 

If the free spins, loyalty points and XP weren’t enough, the RuneScape team will also be hosting Wild Weekends throughout May.  Full details of each Wild Weekend will be posted in advance on the RuneScape website.

TERA: The Life of an Outlaw

TERA: The Life of an Outlaw

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

Image credit to Ajka Bodika. Check out her Deviant Art Page here

 

 

Now that I’ve introduced the types of personalities players may come across in TERA, it’s time to discuss what it’s like living as an outlaw in an open world PvP server. I tend to choose the route of the Challenger these days as I’ve grown a little bored of standard Pking, so I go about gaining red hours through oddball ways similar to a cat playing with their prey. This of course builds up a reputation over time that makes a select group of players want to hunt you down… which is exactly what a challenger hopes for.

 

 

The first step to becoming an outlaw can be difficult for some members of the community. My girlfriend for instance had a surprisingly difficult time killing her first unsuspecting target due to her real world morality kicking in, making her feel bad about her action. It’s fascinating to see how closely people relate real world morality to in-game behavior and one of the reasons why I love going red named to see how people react to my existence in-game.

 

 

Anyway let’s break down the process of becoming an outlaw, the mental process involved with being an outlaw, and the process of building a legacy for your crew at end-game. The first step is choosing a target that is far weaker than you and putting them down in rapid succession before any nosy player can interfere in your work.

 

 

 

The Beginning

For someone new to being an outlaw, such as my girlfriend, this can be a difficult engagement for you to swallow. In our society actions like this is strongly punished, and now you find yourself going against everything you have probably been raised to believe to gain your red hours. As such my first time I found the motivation to pk a player by being an emotionless hitman for a multi-game faction known as RageQuit. It was expected of me to go about killing players as a griefer to fit in so through peer pressure I found the courage to overcome my initial inhibitions.

 

 

Once you overcome this initial hesitation it becomes much easier to go about on patrols Pking players as they go about their questing. Often when starting out you will be a loaner with no back-up so it’s wise to focus on attacking other loaners from lesser factions who are less likely to call back-up to take you on. Another wise tactic is to simultaneously mine nodes such as plants and minerals so that you are building up your character’s skills while pking. Offering professions in addition to PvP skill will make you highly desirable by major PvP factions if you are seeking to rise in the ranks on your server.

 

 

Of course this is the point where you have become accustomed to the ways of a griefer and need to decide what kind of a reputation you want to build on the server. Will you be a Hitman? A Troll? Your own unique brand of chaos bringer? Let’s go over the process of how to build a reputation as a major PvP enthusiast in TERA.

 

 

The Mid-Game

Assuming you’ve stuck with being a dedicated griefer this long, you will now be past level 20 and looking for recognition for your hard work. Depending on the route you take, you’ll need to go about Pking players in a specific style. In a game as large as TERA, there will likely be dedicated guilds for each type of player so the key is to set yourself up as an ideal candidate for the faction you wish to join.

 

 

As a hitman this is easily done by discovering who the primary enemies of a set faction are and adding their members to your personal KOS list. If you can provide screenshots proving that you are more than capable of taking their members out, you become far more likely to be accepted by the picky factions.

 

 

As a troll, it is advisable to research the overarching story being told by the playerbase and discover where tensions are rising between factions. You can then take a book from the Joker and seek to make the world burn by sneaking into one of these factions and secretly breaking the rules to initiate conflict between the two factions. If you prefer a more personal touch, you can choose a player who tends to overreact to PK and find what really goads them into action to create a true rival (aka The Grudge). Choosing someone of high standing on the server is best for this as they will likely complain about you to their fellow players, raising your infamy in the process.

 

 

As a challenger like me you will have to discover what special powers your class possesses and theorize ways to use that to screw with your foes in order to make griefing into a work of art. For instance as a Lancer you might choose to interrupt a target’s evasive skills to make them take massive damage from a monster they are fighting. Or along the same line of thought use your CC to force them to take damage from an ally’s slow hard to land charge attack, resulting in your prey feeling helpless as a major damage skill lands on them. You should also keep tabs on the opponents you face that put up a particularly difficult fight as they will make great rivals to hone your skills further as you approach end-game. Convincing one of your more cordial rivals to duel you on a regular basis is highly advised as you can discuss tactics afterwords and both improve your skills together.

 

 

As a roleplayer you will need to figure out your tale and what you are trying to achieve in the game. Build a personality through each kill, including an signature act that differentiates you from the standard run of the mill griefer. Acts such as using a particular emote, dropping a certain item on top of their corpse, or finishing with a certain skill seldom used in PvP are all ideal ways to leave a lasting memory on your prey so that they tell your tale to others. After all what is a roleplayer if the bards don’t sing your story long after it has passed?

 

 

If you choose the route of the White Knight, believe me you are going to need allies. Griefers tend to be very organized when overcoming opposition and without organization of your own you are just going to be griefed into a state where you can’t progress efficiently with your character. Finding a strong organized hitman with end-game plans that you believe in is the best way to go. If said faction has an established PK faction as an enemy, all the better. Just focus on gaining an advantage over Pkers in terms of level or gear so you can back your words in actual combat.

 

 

End-Game

So you’ve been playing TERA for a few months now and are level 50+ with a strong social network and a rising reputation among your peers? Well played. It’s now time to strive to attain legendary status on your server. To leave a mark that will stand the test of time. Let’s go about building a legacy. It’s time to claim a territory and bend the world of TERA to your ideals!

 

 

The first step to this you should have already gained in mid-game.. unless you’re a slacker. I have no patience for slacker griefers so don’t bother reading on beyond this point if you aren’t interested in taking on the world. Anyway the first step is acquiring a faction with the power to change the face of your server. This of course means at the core you have a guild leader with a plan to take over a territory with a strong political campaign, or an organized battleground group (come summer time) that can take over a territory by force.

 

 

How does a faction change the face of a server? The first step in TERA is to hone your equipment until your faction as a whole is considered a factor at end-game. Thankfully unlike most MMOs released these days, you can do so in TERA without having to cash shop one bit. The refinement system is almost completely removed from the dreaded refining RNG system that controls so many games so if you put in the time and dedication, you should be able to access some competitive end-game gear. Next you need to PvP… a lot. You need to learn every classes’ strengths and weaknesses and how you fit into the spectrum of both 1 on 1 combat as well as group combat. Is your class ineffective at soloing another class? Learn to immediately flee when facing a renowned member of said class. Learn to crush lesser members of said class to further build your reputation as a master of your own class.

 

 

If you follow a PvP enthusiast route that does not follow a set code of conduct, then learn to use safe zones to your advantage when your opponents outnumber you to the point that victory is impossible. Keeping a constant supply of buff pots, charms, camp fires, and bandages is also vital to ensure you can fight multiple battles in rapid succession. Nothing drives PK hunters, especially The Grudge, more crazy than losing a battle due to not being as prepared as their foe, only to see their foe escape to the safezone once they have organized a large enough group to take you down.

 

 

Next you are going to need to acquire a crew. An outlaw without a crew is just a cocky loud mouth when it comes to end-game PvP. Just like the famous cowboys in the Wild West, you can’t watch your back 24/7 and will need someone to cover for you from time to time when real PvP breaks out. With a trusted crew, not to be confused with a faction, you will be able to create your legacy. However a crew requires much more than just skilled PvPers to become notorious.

 

 

The Roles of a Crew

A crew requires a strong promotional team to make your group stand out among the many posers likely to arise on a server. A cocky group that is skilled at the game won’t get you anywhere without the right advertising for what you stand for. In a game like TERA that has a political system, this becomes even more important as a large following of fans can grant you both power over political policies as well as the tax income that comes along with said position. And believe me you are going to need that tax income to stay competitive as you will be spending far more of your free time fighting fellow players than you will running dungeons and grinding BAMs if you truly want to be known.

 

 

The first and most important role of your crew to fill is a spokesman. I suggest having two that live in separate time zones for more consistent coverage though. These leaders of the crew will represent your reputation through means such as area chat, forum posts, and other popular fan sites that may come to be as TERA grows. Once again something that makes TERA superior to rival titles is that you won’t need to spend real money in order to speak freely on the world chat system, so any player will be able to represent their crew no matter what their monetary situation is. Of course this also means more competition to make a name for yourself so be careful who you pick to represent your crew.

 

 

Next it’s common knowledge these days that everyone who is anyone is on Youtube. You absolutely must have a video editor in your crew who can document your activities and prove your exploits to players that aren’t present to witness it. Your enemies will almost never admit to defeat if you have no proof of your deeds and nothing shuts up the ‘pics or it didn’t happen’ crowd quite like a well edited video documentation of it. After all if you’re an outlaw a large majority of your PvP will occur outside the official sanctions of guild war declarations.

 

 

The next key group to add into your crew is the craftsmen. Whether it be armor, weapons, or potions, your crew is going to need dedication to stay well stocked and well equipped into end-game to be competitive. If you don’t see yourself as a great spokesman or video editor, I would suggest learning a craft from the early stages onward to bring value to a potential crew in end-game.

 

 

Another valuable role that may be provided from an outside member of your crew, but is much more comforting to have within your crew, is a VoiP server host. In an action title like TERA your hands are going to be very busy working the controls so typing out orders in the midst of combat is completely out of the question. If your vent, mumble, or teamspeak server suddenly disappears, you will be at an insurmountable disadvantage versus your foes, and that is not an option.

 

 

The final role of the crew is the juggernaut. This role is nice to have filled by either your spokesman or video editor, but it isn’t required. Juggernauts are usually the first one in, last one out in any PvP battle and must be very active players who are willing to drop whatever they are doing to rush to defend the name of your crew and faction. They tend to be either tanky classes or squishies that are incredibly skilled at surviving to be one of the last members of your crew standing in a losing fight. You will rely on your juggernaut to call targets and tactics on VoiP chat, organize fighters prior to massive PvP wars, and build a consistent reputation that strikes fear into your foes when they see him/her approaching a fight. In most titles this role is best filled by a massive cash shopper, but in TERA the role of juggernaut should be entirely skill/activity based so it is much more attainable by anyone who loves their character enough.

 

 

Alas I’ve gone on too long and there are limits to how far book-smarts can get you in a PvP server. Much of this must be learned through first hand experience and now that character wipes have ended, it is time for your journey to begin. Remember to keep your friends close and your enemies duly noted on radar and never engage in combat without a clear plan for victory. TERA is attracting some of the most veteran and hardened PvPers the MMORPG genre has ever seen so don’t expect making a name for yourself to be a cake walk. Many will fail as they try to walk this path so I wish you the best and applaud your decision to go down the road less traveled. Farewell for now. I hope you visit the Valley of the Titans server so that we may match sword to spear someday. Just remember that if you farm my mat route, your head will roll!

Felecia Day to Host Fifth IndieCade Awards

Felicia Day to Host Fifth Annual IndieCade Red Carpet Awards Ceremony

 

Felicia Day

 

Felicia Day, actress, writer, producer as well as an avid gamer, will host the fifth annual IndieCade Red Carpet Awards Ceremony, taking place Thursday, Oct. 4, 2012, in Los Angeles County. The 2012 IndieCade Awards ceremony is part of the annual IndieCade Festival, a public event that brings together independent game artists, media and consumers. The attendees take part in a weekend full of gameplay, workshops, panels, art displays and product giveaways.

 

 

Day, who recently launched her own premium Youtube channel, Geek and Sundry, is known for her work on award-winning television and in web series including Buffy the Vampire Slayer as well as The Guild.

 


“Felicia has great synergy with the innovative spirit of IndieCade,” said Stephanie Barish, CEO, IndieCade. “Her passion, creative vision and self-starting attitude embody the ethos of the indie community. Having her host will make our award ceremony extremely meaningful.”

 

IndieCade

 

The IndieCade Red Carpet Awards recognize the best games made by independent studios in the last year, and showcases games judged to be tomorrow’s hits. Previous winners Fez, created by Polytron Corp., and LIMBO, from Playdead, have gone on to gain critical acclaim.

 

 

Tickets to the IndieCade Red Carpet Awards Ceremony are on sale now. For more information and links to where tickets can be purchased visit the Awards website.

TERA: Profiling Outlaws in PvP Paradise

TERA: Profiling Outlaws in PvP Paradise

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

DizzyPW’s TERA Popori Lancer split between his love of MOBAs and TERA’s Open World PvP

 

Original Artwork Commissioned by OnRPG, produced by Ajka Bodika. Feel free to support her work on her deviant art page here!

 

 

As many members of the OnRPG community are aware, these days I’m a die-hard MOBA fan. MOBAs provide that element of suspense and constant PvP interaction that I believe the online gaming industry was originally created for before it became side-tracked and lost its way down the PvE and “content update” sinkhole that summarizes over 90% of the online gaming market today. As such I fell into MOBA’s as the last bastion of the online gaming community where PvP was prioritized and competitive play promoted as the primary means of enjoyment, and have played them almost exclusively for the past year.

 

 

The Ingredients to Make PvP Paradise

However, MOBAs lack a key element of MMORPG’s that has almost completely disappeared over the years. Titles like Ultima Online and Dark Age of Camelot, though before my time, offered a rare combination of balanced open world PvP and the ability to build a legacy through your actions that could be widely known throughout your server if you dedicated enough time and effort to it. Of course what I’m referring to was the ability to be an outlaw, kill who you wanted to, and take responsibility for your actions as you build up a reputation as a ‘bad guy.’ The rise in popularity of the F2P model and WoW’s style of 2-sided faction based PvP have combined to create an endless series of titles that either restrict your actions through harsh PK penalties, the inability to kill who you want due to hard-coded faction restrictions, broken balance through overpowered and overpriced cash shop refining tools, or a combination of all of the above.

 

 

I had given up on ever seeing a title that would meet my expectations on what a Pker’s MMO should be until E3 2011 when En Masse Entertainment displayed a shining beacon within an oddly designed tree booth. The marketing team at TERA initially believed touting the game as a true action combat title was what would draw the masses in, but soon found they had created an environment for the large and unsatisfied niche of griefers and MMO PvP fanatics like myself that had found themselves without a real home in the genre for so many years. As TERA enters open beta this weekend I decided it was an opportune time to write an article introducing a few of the typical stereotypes you may come across on the PvP servers as well as discuss how the game experience is different for those who choose to live outside the boundaries of the law.

 

 

Completely open world PvP without factions ensured that the actions of PvP enthusiasts would not be restricted by arbitrary developer laws. A subscription-based system and the promise of non-RNG based gear upgrading ensured that we would not fall victim to the F2P cash shop model that has destroyed so many Asian developed open world titles that came before it. A publisher philosophy that the community should govern itself protected players from harsh penalties that would put Pkers at an unfair disadvantage against their PvE focused prey. Instead you merely are marked as what you are, an outlaw, for hunting those too weak to put up a fair fight against you in 1 on 1 combat. The final catalyst needed to make TERA the perfect open world PvP game was the highly advertised action combat that allows players the ability to utilize skill to escape from overpowered players that would be able to ensure certain death in most other titles with a simple push of the 1, 2 and 3 hotkeys. My heart was won over by this very feature in the second TERA CB test when I came within meters of a Berseker 12 levels higher than me and escaped by using a few well timed charges from my Lancer.

 

 

Knowing Your Griefer Stereotypes

While TERA has made the environment for PvP paradise, they have also attracted the larger casual audience in mass (pun intended). Many of these players likely have never played a factionless open world PvP title before and will be in for a rude awakening when they roll a PvP server and realize what is in store for them. Just like when dealing with racism, I believe the first step towards learning to cope with each other is getting to know your enemy and understanding them as a fellow human and not just a digital anomaly that brings nothing but grief. To do this I’ve broken down the various types of griefers you will likely run into while playing TERA and what motivates them to step outside the boundaries of society and live the life of an outlaw or vigilante.

 

 

The Hitman

The Hitman typically is where the path of the Griefer starts for most PvE focused players, including myself, that decide to take a walk on the wild side. It’s the easiest transition in terms of motivation because it follows the same MMORPG logic players are used to: kill target A, receive reward B. Hitmen are motivated by server politics and only hunt a select list of targets deemed unfavorable by their faction leader, often under the guise of a KOS (Kill on Sight) list designed to eliminate potential threats to their faction’s superiority.

 

 

Most Hitmen have zero emotion tied to their assault and merely do it as a means to gain respect and political power within their organization. A screenshot of your dead corpse with their avatar dancing over it posted on their faction forum is often a valuable currency that can quickly lead to attaining officer positions and server-wide respect…or infamy as the case may be. Though these types are also the most predictable griefers and often telegraph their intention to kill you long before actually going in for the kill itself. The organized nature of their attacks though often means that they will travel in packs to maximize their chances of success. so be careful of getting zerged. If you are a casual player that doesn’t get involved in server politics, you will likely never have to deal with Hitmen and can party freely with them with no worries of attack.

 

 

The Grudge

The Grudge is an oddball among the griefer population. They usually begin a game as a typical PvE focused player with no intention of becoming a part of the open world PvP scene. This changes drastically when someone connected to you or your faction, in most cases The Troll (see below) does something to set them off on a deep emotional level.

 

 

Almost opposite of the Hitman, the Grudge seeks no personal gain other than revenge from PK. They will often enter combat alone without regard for their odds of victory, driven by hatred of Pkers and disregarding that you personally had no part in what has them so angry. This type of griefer becomes infinitely more dangerous when in a high standing position in your server’s society as they will attempt to unite their followers in a KOS declaration to unleash as much havoc as possible on those they feel wronged them. Avoiding them when possible until time heals their wounds is often the best way to deal with the Grudge, unless of course you are a Troll and seek to rile them up even further.

 

 

The Troll

The Troll is the poster-child that most players think of when imagining a griefer. Though the term become overly mainstream and is often used incorrectly by much of the online community, I’m lucky enough to have an Expert Troll for a roommate and can offer a look into the mind of this category of griefer.

 

 

At the core, The Troll is an evolved version of the Hitman that has become disenchanted or flat out bored with killing players for political power. Instead they seek something more from griefing that they have become drunk on from their time as a Hitman; what they really desire is the emotional response from players that take being killed overly serious. As such a true Troll seeks not only to kill you, but to humiliate you in a way that elicits your reaction. Some examples of this from other games involve killing your girlfriend while you’re carrying her between towns, or hitting you with a near kill shot just as a boss monster is powering up for devastating strike, resulting in a ‘mob kill’ that costs you far more than being Pked would.

 

 

The Expert Troll, though incredibly rare, is described as a highly intelligent player who does not limit himself to mere Pking. They will use psychological warfare including infiltrating factions, or lying about their position in Private Messages in order to incite full out warfare between two factions. In their mind, forcing PvE focused players to kill each other over nothing is a far greater victory than killing players one at a time. The only real defense against a troll is to identify them as such and make it known throughout your community not to ‘feed the troll.’

 

 

The Outlaw Rper

Out of all the griefers you may come across, the Roleplayer is by far the most rare. A common misconception among the Internet community is that Roleplayers are the least likely to go out of their way to grief other players as they are too busy casually enjoying PvE content while spending a good deal of time building a story with their fellow Roleplayers. Yet when that rare outlier does step into the griefing spectrum, they are a force to be feared.

 

 

Roleplayers have a far more personal bond with their character than the average player and will often go to extreme lengths to master their class as a means of ensuring they have control over their destiny and the lore behind their character. They will attempt to draw you into their world as a means of building back-story as to why they are attacking you, often involving generic visible traits of your character such as race or the location you currently reside in within the game world. If you’re a smooth linguists you might actually be able to add to their personal tale and even talk yourself out of conflict. This can even lead to making a very reliable friend should you go this route. But if you absolutely refuse to join into their role-playing world, it is sometimes possible to gain an advantage over them by using their personal code of conduct against them. One such example I’ve encountered was using potions in PvP against a roleplayer, who immediately taunted my cowardice and fled from combat while commenting on my lack of ethics.

 

 

The Challenger

The challenger is an unusual griefer who actually does very little PK compared to most types on this list. Instead they spend a short period of time gaining massive amounts of red hours before entering into a PvP break. Then they go about playing the game as normal for the sheer thrill of experiencing how various people react to them. The psychological aspect of this is fascinating to see who will shy away from battle, who will attack haphazardly with no chance of winning, and so on.

 

 

The challenger loves to have to constantly watch their back for signs of opponents that could strike at any minute. Every quest suddenly becomes far more dangerous and satisfying as a result. The best part of this situation of course is that challengers are often majorly into time management and now they can have combat find them rather than wasting time hunting down player after player which can be tedious and inefficient towards their character progress. They tend to share some of the characteristics of the Troll in that they find standard PvPing boring and will usually try to kill much lower leveled characters in unusual ways. When the Challenger does finally find an opponent that matches their skill level, they will often seek repeated combat with them constantly to hone their skills and for the pure adrenaline rush of finally finding an equal.

 

 

White Knight

These players tend to aim to be the bane of a griefers existence. They come in two varieties, as well as one spin-off type known as the Dark Knight. The first type I describe as players who love PvP but don’t like the stigma of being labeled as an outlaw so they choose to only pk when it won’t impact their reputation. The second is an advanced stage of the Grudge, who has decided to turn their gaze against any red name no matter the circumstances of how they got red. All reds are guilty in their eyes and they will bring them down by any means necessary.

 

 

No matter the case, the White Knight always love praise from their fellow players. This motivates them as they will tend to strike down a pker just as they begin to attack another player. This is double effective as they can force a pker into a 2 on 1 situation and also gain respect from the player they rescue.

 

 

White Knights advance from a nuisance to a server-wide threat when they become organized under the banner of an expert hitman that can unify their dedication towards PvP under a single banner. These factions tend to act as Server Police and believe they maintain order so that everyone can enjoy the game. However this comes at a price as they will become primary targets of Trolls, Challengers, and Roleplayers alike!

 

 

It is of note that a less common variation of this stereotype exists known as the Dark Knight, who more or less follows the same code of conduct except that they carry a vehement hate of White Knights and will go out of their way to specifically hunt them and prevent them from getting in the way of griefers in general.

 

 

A short disclaimer before ending this part of the article. This list in no way reflects every PvP enthusiast you will likely meet in the world of TERA, but is meant to be a brief outline of the types I have often come across in my MMO experience. Some players may be a mix of the two or offer their own unique twist on what motivates them to PvP. Feel free to comment below on your thoughts or offer major stereotypes you have come across in your gaming experience!

 

 

In part two of this column I will discuss my personal experience as an outlaw of the challenger variety in TERA. It’s a tough life to lead so it’s best to know what you’re getting into prior to stepping into the darker side of the e-community and hopefully my story can help you decide if being an outlaw is right for you.

Divina’s 72 Hour Event Details Revealed

Divina’s 72 Hour Event Details Revealed

 

 

After inviting registered players and handing out beta keys this week, Gamania Digital Entertainment is counting down the launch of Divina’s Challenge 72 beta, set for 10:00AM PDT. To get players ready, the team has released a packed 72 hour event schedule, filled with awesome activities.

 

 

The first challenge is to get Divina’s “Level Meter” to 100%, full of level 30 players. Every 24 hours, Gamania will update the number of players that have reached level 30, and if the Level Meter reaches its goal, all characters will not be wiped before the next PVP Beta – allowing everyone to keep their progress and special beta rewards.

 

 

Anyone who’s played Lucent Heart knows that Gamania is dedicated to building a lasting relationship with its community. In Divina, the team is continuing that trend. With friendly GMs who get to know players, and daily events that encourage community interaction, Gamania is once again set on delivering an unprecedented social experience.

 

 

Events Schedule: http://us.beanfun.com/divina/event/beta72/

 

Arena and Guild PvP: Nothing brings a server together like friendly competition. These heated tournaments will run throughout the beta.

Staff and GM Meet-ups: The GMs and Staff of Divina want to personally meet the community. They’ll be holding Q&As, running contests, and even questing with players.

Town Invasions: Players and Guilds will need to band together and drive away invading demons.

 

It’s going to be a busy 72 hours with hundreds of quests to complete, items and skills to unlock, monsters to collect, and of course, exciting events every hour.

Fiesta Social Splashes Down on Facebook

Fiesta Social Splashes Down on Facebook

 

Fiesta Social

 

Today, Outspark opened beta for Fiesta Social, the genredefining, realtime 3D Facebook RPG with true synchronous multiplayer, stunning 3D motion graphics, and lively in-game social events hosted by a cast of entertaining Game Masters. With nearly 10 million registered users and close to 600,000 Facebook fans, the arrival of this wildly popular free-to-play anime MMORPG on Facebook is a gamechanger for the industry.

 

 

“By bringing Fiesta into the realm of Facebook where many of our fans live, players can now make friends, flirt, and have epic adventures together without ever leaving Facebook. With Fiesta Social, when you meet someone in-game, you’re hanging out with them realtime, laughing at their jokes and saving them in battle. It’s a highly addictive, soul-satisfying bonding you just can’t get from the current 2D turn-based social games,” explained Philip Yun, CEO, Outspark. “Many thanks go out to our incredible partners OnsOn Soft and SpawnApps who have worked tirelessly with us to bring this rich social experience to Fiesta fans.”

 

 

Fiesta Social offers super-fun monster beach parties held weekdays at 4pm PT. Today’s beach party kicks off with exciting beta launch events including a Race To The Top, Build-A-Guild Challenge and Playtime Rewards. Play Fiesta Social at http://apps.facebook.com/fiestasocial and get a free dance and free mount when you redeem code OTTERGONBEAT here.

Cosmic Break: Simple Fun Mech PvP

Cosmic Break: Simple Fun Mech PvP

By Remko Molenaar (Proxzor) OnRPG Journalist

 

 

Cosmic Break is a game that is a lot different than the general MMO’s I have played. This MMO Third Person Shooter published by Cyberstep is a game that has been out for quite some time now and is finally open for English players that enjoy bazookas, laser beams and other fancy weapons. Have you ever been a big fan of Gundam or any other tv series involving Robots and mech? Cosmic Break seems designed just to suck in players with this kind of a background. I have always been a big fan of Robots fighting it out like real machines, and I decided to try my luck with Cosmic Break.

 

 

When the player is ready to make their first character you get the choice between three unions: BRD, WIZ, and DOS; when you join one of these you will automatically play for them and earn points for their name. The game has some surprisingly deep lore behind it, even including some animated Youtube videos that are worth checking out, though they are a bit morbid. After researching each union in detail I decided to go with DOS. Based on the gameplay mechanics, the union system is vital not only for helping to build up the community but also creating back stories of fierce rivalries between each union. After speaking to the DOS leader and receiving a few starter bots I was ready to engage in my first battle!

 

 

Your mech is controlled by the default keys WASD and you have to use your mouse to look around and aim at your enemies. Luckily the game also has an auto target system that will help you around if your opponent is constantly strafing. You can also dash by double tapping one of the movement keys, and each mech unit is also able to fly for a short period of time. Your left and right weapon are controlled by your left and right mouse buttons respectively. The player is able to use three robots in a match; if one of them gets blown up you can hop on one of your backups while your primary bot slowly regenerates health over time.

 

 

The bots come in a variety of specializations, each carrying strengths and weaknesses.The four Robot types are:

Land Type – This type of Robot is superior on the ground as the name already suggests. They use their speed to avoid incoming attacks and come in handy for breaking through a strong defensive line composed of multiple beam attacks.

Air Type – The Air type of robot is superior in the air. Unlike others this type of robot can fly for a longer period of time than the others. They are also able to make good use of the beam type of weapons. They are however easily taken down by bombs and missiles.

Artillery Type – These type of robots specialize themselves in heavy firepower. They are able to use different long range weapons like missiles and are also able to use bombs. Without constant pressure from Land robots, they can usually systematically tear the opposing team apart in rapid succession.

Support Type – This type of robot is a useful asset to any team. This unit is able to repair and support her allies in battle and some of them are also equipped with a radar. They round out their portfolio with a series of status effect abilities to lower the effectiveness of their foes. However all this utility comes at the price of a heavy hit to their damage, so try to avoid the front lines of any conflict and never engage the enemy by yourself.

 

 

The robots also have different sizes that allow each individual robot to be customized with a different set of parts. Bots are classified by size so you will have to find properly sized weapons and armor before equipping them as upgrades to a bot. Unfortunately I was too excited to hop straight into my next match and wasted my initial pool of cash on mismatched parts so be sure to learn from my mistake.

 

 

After a couple of fights I realized that these upgradable parts play a huge factor in differentiating the strength between bots. The standard weapons are armor are terrible and make you feel quite vulnerable during your first couple of battles against more veteran players. Like me you might feel unwelcome when you’re not being that useful but it’s still a lot of fun to try out the arena for a while. For every player that doesn’t like to get a kick in the nuts for trying a new game, you can slowly build your gear up over time by running PvE missions for experience and cash. You can choose to play with others or go on a solo mode and deal with everything yourself. The choice is all yours, but I felt the PvE acted as more of a tutorial since the real core of this game is of course the arena.

 

Graphics

Cosmic Break is quite an old game and it blatantly shows when visiting the video settings. Unfortunately it isn’t possible to run any higher resolution than 800×600, which might turn of a few people. Like a saying I just read ‘A video game that looks good is impressive for a few months. A video game that plays well is impressive forever’ and that quote seriously suits this game.

 

The following computer requirements are asked of you when you want to play Cosmic Break:

CPU: Pentium 4 2.0GHz or higher
Memory: 1GB or higher
Videocard: VRAM 128MB or higher
DirectX 9.0c or more
800MB of open space

 

I think everyone is easily set to play this game without any trouble unless you are still living in the Stone Age. And even people that have a computer full of twigs and sticks is able to play this game just fine.

 

 

Conclusion

As I said in the intro, Cosmic Break lures in those die hard fans of mech battles and if you fit this criteria then you will be in for a good time. It might be hard to get into the game as a new player since you will have minimal impact in battle, but even when just supporting the more veteran players the game still brings a solid amount of fun. Since it isn’t the best looking game I do hope they spend some development time updating the graphics engine, as the gameplay itself has stood the test of time. There are very few titles in this genre to choose from, but I feel Cosmic Break still stands near the top and deserves a try if you’re shopping for that good ol’ mech experience.

Brawl Busters Releases Rumble in the Box

Brawl Busters Releases Rumble in the Box

 

Brawl Busters

 

Rock Hippo Productions announced today their highly popular free-to-play multiplayer action-combat game, Brawl Busters, is ready to think outside the box with their newest update: Rumble in the Box!

 

 

The new map, Riot Mill, is now open for brawling! Grind your opponents to a pulp on this multi-level arena like there’s no tomorrow.

 

 

From now on, players have a chance to get an elusive Lucky Key drop. Use these with a Lucky Box to acquire special items like Hero Sets and Golden Weapons that are not otherwise available for sale.

 

 

Brawl Busters

 

 

Ready for some serious shopping? The game store has been updated with beastly Wildcat costumes & weapon sets for every class. Will you beat out the competition like Kentucky?

 

 

It’s time to team up: the first phase of Crews is now available. Busters can gang up together, join other Crews, and check out Crew Rankings in the Busters Centre which is located on Brawl Busters website.

 

 

Last but not least, there’s more brawling to be done than ever before, as the level cap has been increased from 20 to 25! Players can also now refine their matches with a variety of additional customization options, including altering the number of kills required and match time limits.

League of Legends goes all out with Patch 1.0.0.138

League of Legends goes all out with Patch 1.0.0.138

 

 

After over a week of delay, Riot Games has finally released their much anticipated Hecarim patch, bringing a series of much needed bug fixes and balancing changes League of Legends along with a UI overhaul.

 

 

In addition to the launch of Hecarim, a powerful tanky jungler that gains attack strength from movement speed, the game has revamped their UI. Now damage types will be color coded, allowing players to know which type of damage their opponents are stacking so they can more easily build defenses to counter snowballing champions. In addition reworks to kill announcements have been made to make multiple kills flow more smoothly and quickly, keeping up with the fast paced speed League of Legends I known for.

 

 

Multiple bug fixes have been introduced including a fix allowing Teemo to fully utilize stacking attack speed to unleash serious poison (DoT) damage on his foes. Multiple text errors displaying the wrong values have been fixed for champions like Lux and Ziggs. Also multiple buffs were given to lesser played champions like Zilean, Sejuani, and Karma in an attempt to get them more face-time in the League! They also fixed an oddball bug in which Mordekaiser was making minions attack themselves. Talk about #1 Hue Hue Hue!

 

 

Recent game changes intended to make games end more quickly have been doing just that, and much to the detriment o f players who find the game nearly impossible to successfully come back from early losses. To make epic come backs more likely, they have boosted the max amount of gold players earn from killing champions on killing sprees from 500 to 600! Furthermore, killing champions higher of a higher level than yourself will grant bonus exp now, while killing champions lower than you will provide less experience. Also to make games more active early on, multiple defensive runes have been nerfed while offensive runes (primarily AP based ones) have been buffed. This adds a bit more variety to the center lane as defensive and offensive choices should be more equivalent to each other now.

 

 

Stay tuned to OnRPG later this month as Hhean covers how all these changes are impacting gameplay, as well as offers his insight into Hecarim, The Shadow of War!