Monthly Archives: November 2012

Legend of Edda Vengeance Begins CB Testing

Legend of Edda Vengeance Begins CB Testing

 

 

Leading online game publisher GamesCampus, today unleashes the closed beta test for their fantasy MMORPG, Legend of Edda: Vengeance.  Originally introduced in 2010, Edda spent a year in mysterious silence which was broken wide open with an exclusive closed beta.  OnRPG has just posted a fresh batch of keys so grab yours today HERE.

 

 

“There’s been an incredible amount of buzz leading up to the Legend of Edda: Vengeance beta, and the short beta period has only intensified the players’ excitement!” said Hubert Yee, Head of Marketing at GamesCampus. “We’re expecting the community to have insightful feedback, which will help us move into open beta testing within a very short period of time.”

 

 

Closed beta is chock full of amazing events for players, with prizes ranging from 24-hour Early Access to the OBT to Legend of Edda posters!  In game, players can race to be the first few to the top (level 30), and everyone who reaches the first job advancement at level 20 will receive a special gift for use during OBT! During CBT, upgrade rates have been drastically increased co mpared to the official rates, just for some extra fun during PvP! Of course, players will also be able to meet the GMs in game, and enjoy monster spawn events, arenas, and Q&A sessions with the staff! On the forums, players can help out the growing community by participating in the Beginner Guide contest. Those who want to get their creative juices flowing can join in the 3-Panel Screenshot Comic contest, or the Fan Art contest!

 

 

GamesCampus, alongside EYASoft, has completely overhauled the original Legend of Edda engine, and players will be amazed by the number of changes that have happened over the last year.  Included in the Vengeance upgrade is a Revamped Skill System, Achievements, a full Economy Rebalancing, Item Drop Table adjustments, improved Set Items, and not to be left behind, an Upgraded Success Rate!  Players can jump into Vengeance now to see all of the changes awaiting them.

OnRPG Shotgun News 11/29: World of Warships, Marvel Heroes, and City of Steam

OnRPG Shotgun News 11/29: World of Warships, Marvel Heroes, and City of Steam

By Shannon Doyle (Leliah), OnRPG Journalist

 

World of Warships Releases in Game Screenshots

The first images from inside Wargaming’s upcoming World of Warships have been released. The images show off the historically accurate ships. Something which Wargaming is famous for and takes great pride in. The images also show the real life weather effects and realistic environments. To see all the screenshots check out our profile page HERE.

 

 

Mechanist Partnership Brings City of Steam to the Middle East, North Africa and Turkey

Mechanist has announced they are partnering with DAO Games to bring free to play browser MMORPG City of Steam to the Middle East, North Africa, and Turkey. This will make City of Steam the first Unity 3D game translated into Arabic and Turkish. Registration to take part in the localized version of City of Steam in closed beta is already available.

 

 

Marvel Heroes Developer Diary Reveals Story

A new developer diary has been released explaining the story of Marvel Heroes. It goes into some detail about Dr. Doom’s plans for Marvel Heroes while showing off some combat. It also explains cutscenes which are drawn by Marvel comics and all the characters are voiced by people who have played that character previously. Check it out below.

 

 

Luvinia Releases Massive Expansion with Linger City

Luvinia Releases Massive Expansion with Linger City

 

Luvinia

 

Luvinia Online, the beautiful anime fantasy MMORPG from Outspark, treated their community overnight with a mega-content update which includes a level cap raise from 89 to 95, and dozens of new quests, mobs, bosses, dungeons, and items, across a vast expanse to explore. The long-awaited chapter in the story of Savejela, Linger City is the stronghold of the Gnome Kingdom, a treetop province in a labyrinthine forest, where love is lost and found amidst unicorns, winged serpents, enchanted trees and typhoon demons.

 

 

“The range of new content developer Shanda Games has delivered is just colossal. Players are going to enjoy magical adventures across idyllic lands, behold grand marvels, and meet some of the most quixotic and utopian characters ever encountered in the game. Linger City offers hours upon hours of thrilling entertainment through the holidays!” said Philip Yun, CEO of Outspark.

 

 

Launch events include a thrilling Race to the Top and a GM-led Hide-n-Seek that takes players to remote parts of the new territory. Details can be found on the Luvinia website event calendar by clicking here.

The Lost Titans Press Preview

The Lost Titans Press Preview

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

Every once in a while a game with great potential sneaks under the radar until its surprisingly successful launch starts to turn heads. I myself can admit that before yesterday’s invitation to ZQGame’s US office, all I knew about The Lost Titans was its graphical style reminded me of Torchlight. As I sat down for the presentation the word browser was casually dropped and I had to pause the demo to make sure I had heard right. Well it’s not the first time I had seen browsers looking this complete at a demo so at first I figured it was another member of the Unity engine revolution coming to the browser genre of MMOs. Wrong again! This fantastic looking browser game is built entirely on a proprietary engine developed by ZQGames specifically to make The Lost Titans a reality. It was time to bust the pen out as this press preview had suddenly become interesting.

 

 

Along the same vein as new browser titles Dark Blood and iOS title Dark Legends, The Lost Titans takes a heavily story driven approach to MMORPG gaming. However they follow a path less commonly followed in client-based titles and actually base their tale in Western Mythology, the tale of the Titans trapped by Zeus to be exact. Though I won’t get into the details, the long story short is that two titans formed their own version of Earth in which the game currently takes place. Yet after many millennia they realized they didn’t quite see eye to eye in what the perfect world would be, resulting in one titan exiling himself to recreate his version of perfection. Well now like an annoying little brother he’s brought his toys back to challenge his vision against the current existence for control of the world. Unfortunately light side gets stomped out and now it’s up to the mortals to pull the pieces together for a second shot at control for their world.

 

 

So you ask where do you go from there? On an epic journey to the various kingdoms of the world to unite the once divided armies together once again to overthrow Ophion. See each kingdom has issues with portals slowly drawing Ophion’s world into unison with yours, unleashing monsters everywhere and causing locale exclusive problems as you travel from underwater locations to deserts to jungles to lava filled volcanos. The issue is there are three factions looking for the glory of returning the fallen titan Hyperion to his glory. This war will draw you into it as you progress down the story tree and by end-game your fellow players in rival factions will be just as much of a hindrance to your progress as the monsters themselves. But let’s break down the features a bit to explain how this fits in.

 

Yes my scorpion has a flower for a tail. Why do you think it’s a mount and not a fighting pet?

 

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The game controls just like any fully 3D Fantasy MMORPG you’ve played before. Players can acquire and level pets (teaching them skills along the way), collect sweet mounts with various passive effects and movement speeds, and find and refine gear to create sick looking glow armor that would make Twilight vamps jealous. This is key as the game only has the 3 classes of warrior, mage, and archer (none are gender locked – huzzah!) and with the restrictions of a browser you shouldn’t expect massive alterations in facial detail to set you apart. As such your hair color, style, and unique armor fashion sense will be the defining factors that set you apart from your fellow players.

 

 

As this was originally developed as Zeus Online for a Chinese market, players who have experienced titles like Perfect World and Jade Dynasty will feel right at home with the UI. In my personal experience this has some benefits, such as a well-organized chatbox broken up by various preset tabs and the benefit of open world PvP. On the down side this usually is tied uniformly with cash shopping to win. But ZQGame hasn’t been sitting around blind to the market around them, and based on the League of Legends logo on the demo PC’s shortcut bar, it’s safe to say they understand the importance of balancing the cash shop with average player experience to not turn off the more veteran gamers in the industry. As such the in-game currency Silver can be accumulated to become the cash shop currency Gold, allowing any cash shop item to be purchasable directly through hard-earned in-game currency.

 

Massive hubtown complete with all major NPCs that players can tele back to at any time? Check.

 

 

It can’t be emphasized enough that most features you imagine in a client-based MMORPG are present here. NPCs have basic voice acting while themed music fills each section of the world. Parties of 6 players can delve into challenging dungeons with over forty to delve into at launch. A nightmare mode exists for harder dungeons, opening up new maps and monsters in existing dungeons to test your metal. Guilds of 200 a piece can clash against each other to prove their might and control territories to receive taxes. Massive battlegrounds housing thousands of players at once and encompassing members of all 3 factions can clash together for resources. Achievements and titles are up for the taking by those willing to seek them out. An auction house and player shops are both in the works and should arrive sometime after launch. Really professions and crafting is the only major component of a modern MMO that doesn’t seem to be present right now.

 

Random Fact: ZQGames is stationed in an office with a 13th floor, proving no superstition holds them back. They also shop at IKEA, proving that all programmers and game testers should have leaf shaped light deflectors over their cubicle.

 

 

The era of full-screen (or fancy dual monitor resolutions) browser titles is at hand and ZQGame is breaking this can of worms wide open prior to even the Unity engine crowd. Unlike most amazing looking browser games I’ve written about before, you need only wait until tomorrow to get your hands on The Lost Titans! Keep an eye out on MMOHuts and OnRPG as Ange Perdu and Proxzor will bring their impressions of this game’s open beta in the near future. And at that I leave you with their open beta launch trailer:

 

Meta’s Verse: The Last Week of CoH

Meta’s Verse: The Last Week

By Meticulous Meta, OnRPG Paragon Reporter

 

 

Well, we’re here. The week every City of Heroes fan has been dreading for months. I’ve been spending my week making a catalog of my characters, recording video and just generally saying a hard goodbye. Even more depressing is that November 30th will mark the two year anniversary of Meta’s Verse. I had planned to make this article all about what the future will hold for the big fanmade groups, Titan Network, Samuraiko Productions, and Real World Hero. Unfortunately for me, TonyV from Titan Network, and Mr. Wentworth from Real World Hero are both very busy with projects at the moment and don’t have the time to sit down with me.

 

 

Real World Hero has been in full gear for nearly a month now and will continue through to December 15th. So far almost $3,350 have been raised for the four charities it supports.

The Titan Network has two plans. One is the big Hail Mary TF. A 31 page pitch to Disney Interactive in the hopes to save City of Heroes from the end. And a final unity rally for the final hour of the best super hero MMO which will be held on the steps of City Hall on Virtue.

 

 

Samuraiko, though I imagine incredibly busy with videos and recording as much of City of Heroes as possible, had time to answer a few short questions.

 

 

1. What will the future hold for Samuraiko Productions?

 

Samuraiko Productions will continue on as it has – it’s very much a freelance business for me, and thankfully my clientele is slowly and steadily improving. While CITY OF HEROES certainly went a *LONG* way toward improving my skills and my experience, for which I will always be grateful, the closure of COH does not mean the closure of Samuraiko Productions. I’m hoping to begin making videos in some of the other MMORPGs I enjoy, and in future, who knows? If someday, COH makes a return, Samuraiko Productions will almost certainly be there to again chronicle things.

 

 

2. Do you plan on going on to other MMOs? If so, which ones?

 

Yes, I do – I am currently in RIFT and in LORD OF THE RINGS ONLINE. Both are beautiful games with a lot of content, friendly communities, and much video potential. 🙂  Several of my COH-playing friends are also in one or both games, which helps! I’m not going to stop gaming just because of the closure of COH, although I have to keep reminding myself, “Oh wait, I can’t do that in this game like I do in COH.”

3. What one thing did you always want to do in CoH but never got the chance?

 

Finish my videos list. http://samurai-ko.deviantart.com/journal/Samuraiko-s-Video-Project-List-259753695

 

4. Are you planning on attending the final moments? Where will you be?

 

Most likely on Justice, my home server, running around like mad, trying to film right up until the last second. Thankfully I live on the West Coast, and since it’s a Friday night, I can stay up til midnight, no problem. And I suspect I will be crying when the game goes dark.

 

 

This was of course before the unity rally was announced, so she may reconsider where she’s saying goodbye. Personally I plan to be at the rally. I’ll be taking part in the CoH/TSW screenshot gathering taking place. Oh and staying up all night so I can get as much time in City of Heroes as possible that last day.

 

 

I really don’t know what to write about this week. There is just so much sadness, I don’t know how to express it without sounding a little bit pathetic. I really do hope though that the Titan Network succeeds in their plans.

 

 

Before the end though, do your favorite things. Play your favorite characters on your favorite task forces. Get screenshots of everything! Videos too if you can. If you don’t you may regret it. Get those characters to 50. Don’t hold back or not do something because you’re holding a torch. The time for that will come soon. Join the Facebook groups, Titan Network and other groups forming to keep the community together.

 

 

Next week I’ll take a look back at the events that take place on Friday. Come back again then for the last installment of Meta’s Verse.

District 187: Sin Streets Announces Steam Launch

District 187: Sin Streets Announces Steam Launch

 

 

CJ Games Global (www.netmarble.com), today announced it is bringing the recently launched first-person-shooter (FPS), District 187: Sin Streets to Steam. More than 54 million active players across the Steam Network will have access to the competitive FPS. Players can sign up for a Steam account to download District 187: Sin Streets for free at: http://store.steampowered.com/app/221080/.

 

 

“Steam is the most powerful online game platform in the world and our agreement with Valve for global distribution allows us to provide players with easy access to District 187: Sin Streets,” said Jina Song, COO of CJ Games Global. “This is just the beginning of our long-term partnership with Valve, so watch for our upcoming CJ Games Global titles to launch on Steam.”

 

 

After officially launching last week with a major content update, hundreds of thousands of players have entered District 187: Sin Streets. More than 1,000 competitive clans have formed, giving the game credit as an action-packed PvP masterpiece.

 

 

To commemorate the launch of this partnership, CJ Games Global has launched a new trailer.