Yearly Archives: 2012

Meta’s Verse: Samuraiko Interview

Meta’s Verse: Samuraiko Interview

Questions by Meticulous Meta, OnRPG’s Paragon Reporter

Answers by Samuraiko, City of Heroes Video Wiz

 

 


Communities make MMOs amazing. Great games expand beyond the borders of the game they’re in. City of Heroes has many examples of that with VirtueVerse, ParagonWiki and the Mids Hero Designer. All run by players for players. But today I’m talking about someone who spends hours upon hours of her own time making amazing, high quality videos for the City of Heroes community. They’re so popular even the devs joke that they don’t need to make videos anymore because she will do it. Who am I talking about? The one and only Samuraiko. I had the opportunity to interview her recently to find about more about her and why she makes these videos.

 

 

OnRPG: Thanks so much for taking time to answer these questions for an article featuring you on OnRPG.

 

Samuraiko: Not a problem, thanks very much for asking me!

 


OnRPG: What inspired you to start making these videos?



Samuraiko: I was inspired by the first full issue I was involved with in City of Heroes. I came in just at the tail end of Issue 9 (Invention), but when I-10 (Invasion) hit, all I could think of was, “WOW!” And I had the idea of doing a ‘trailer’ for it to show people about this ‘new’ game I was playing, so…I did!

 

 


OnRPG: What keeps you passionate after all the ups and downs of the last 8 years?



Samuraiko: A couple of things, actually. The big one is the game itself… I love playing COH, and I love seeing how the game itself has evolved over the years since I started playing it. I see stuff and go, “Oh, wow, that’d work so great in a video!” (Seriously – I blurt stuff like that out when I play Task Forces or whatever for the first time… my husband just rolls his eyes and ignores me.) The other big one is the player base. It’s intensely gratifying when a new issue gets announced and I immediately get a bunch of PMs on the forums from them volunteering to help me film, or offering ideas… it’s wonderful.

 


OnRPG: Given the regard people in Paragon have for you, would you ever consider getting into the games industry?



Samuraiko:
I keep trying! I’m more interested in getting into the gaming industry on my strengths as a writer/knowledge management specialist (my real job), but I’ve tried getting in via the cinematics route as well. To be honest, I still have a lot of areas where I could improve (software I should learn, that kind of thing), but I’m gonna get there eventually!

 


OnRPG: Which video did you find was the hardest to make emotionally and why?



Samuraiko: There are two, for two very different reasons. One is my Issue 13 trailer – that particular issue proved very divisive of the player base because of the changes to PvP, and there was a lot of rancor going around the forums and in the game because of it. Now I don’t PvP, so the changes didn’t really matter that much to me, but because I made a video promoting the issue, I was construed as ‘supporting’ those changes – and it was the first time I ever got hate mail (and I mean HATE mail) for it. I was so upset over it that I had planned to quit making videos, but my friends and the majority of my video fans talked me out of it.

The other was the little video I just did about Statesman’s death. Again, there’s a lot of discussion on the forum about how his death was handled, whether it was necessary, etc., but even people who HATED the mission seem to love this little video of mine. And it was the fastest I’d ever completed a video – I played the arc, and I immediately re-ran it so I could film. Two or three hours later, I was finished. Because I wanted to convey the human side of it all – whether or not his death was epic, heroic, whatever… in the end, he really was just a man. And from the moment I played it, I knew what song I wanted to use, and I knew how it would look. And that’s what you see in the video.

LINK (I-13 trailer): http://www.youtube.com/watch?v=CgMLh3fOOgg

 

 


 


OnRPG: Which video is your favorite of all you’ve made?



Samuraiko: God, that’s tough! There are so many I like for so many different reasons! I’d have to say a 3-way tie between my Issue 12 trailer (because it really feels like one of my best works), my Incarnate video (because it was such a challenge to make), and “Do You Want to Date My Avatar”” (because it was so much FUN).

LINK (I-12 trailer): http://www.youtube.com/watch?v=cdYd3ljMFUU
LINK (Incarnate): http://www.youtube.com/watch?v=MY6g0G93LtM
LINK (Avatar video): http://www.youtube.com/watch?v=GUVWnMAT5xg

 


OnRPG: Is this all just a hobby or is it something you also do in your day to day job?



Samuraiko:
Primarily, hobby. My full-time job is that I’m a technical writer/knowledge management specialist (I write processes and procedures for developers and stuff), but I do videography as a sideline job. (By videography, I mean just video editing – I don’t go to weddings with a videocamera and film them.) It’d be nice if I could build up the clientele to do videography full-time, but being self-employed full-time is a rough gig.

 


OnRPG: To date what is your favorite City of Heroes Issue?



Samuraiko: I’d have to say Issue 14 (Architect) because the AE system has done so much for helping me film in the game! I mean, I can set up my map, stock it with whatever I want, not have to worry that someone is going to come blundering into my shot… it’s wonderful! On the other hand, I’m beta-testing Issue 22 (Death Incarnate), and I gotta say, I was absolutely astounded by it… so that may take its place.

 


OnRPG: Is there one powerset you prefer to play over all the others? On the other side of the coin is there one that you like less than the rest?



Samuraiko:
Energy/energy blaster all the way! I could play that set as the day is long. For filming purposes, though, I like Masterminds… I’m a one-woman film crew. Not big on melee characters, though – scrappers, tanks, brutes… not me. Except for the upcoming Staff Fighting, though – that’s got me wanting to make a melee character.

 


OnRPG: What other games do you play, if any? Do you make videos for them as well?



Samuraiko: I tend to limit myself to two, maybe three games simultaneously, just to avoid burnout in any of them. City of Heroes, obviously. I also played Aion for a year or so, which I desperately wanted to film, but I just got so sick of being ganked every time I turned around that I gave up on the game. (Maybe one day I’ll go back – I had about a dozen video ideas for it.) Right now my ‘alternate’ game is RIFT, which I love. I’ve done one video for it so far (to get a feel for it), and am starting to storyboard others to tell the story of my characters as they fit into the lore of Telara.

And I’ve done official videos for other games –the beta release video for Earth Eternal (now being redone by a Japanese company, if memory serves); a trailer for Cipher Prime’s Auditorium; and now I’ve been contracted to doa series of ads for Spacetime Studio’s mobile MMORPGs, Pocket Legends and Star Legends.

LINK (RIFT: River of Souls): http://www.youtube.com/watch?v=XHcNfaM8C44

 

 

LINK (Auditorium): http://www.youtube.com/watch?v=DsBIuLzO5Ec


LINK (Star Legends/Pocket Legends): http://www.youtube.com/playlist?list=PL8C38BF7A6154A619&feature=view_all

 


OnRPG: How long does it take you on average to produce one of your videos, from beginning to end?



Samuraiko: That can vary a LOT, depending on how much demo-editing I have to do, and how much of THAT is nitpicky customizing. I’d say on average I put in a solid 36-40 hours of work (not in one stretch!) on a video. That’s from initial storyboarding and concept development, through music hunting, initial game run-throughs to get ideas, all the way through filming, and then demo-editing and video editing. Over how long, that depends on my deadline, my availability, and my health. And my sanity.

 


OnRPG: Are there any super powers you’d love to see in the game in the future?



Samuraiko: I was holding out for staff/naginata fighting, but now we have that! (Or we will soon…) Escrima would be cool, or capoeira. What I’d more like to see, though, is environmental damage and stuff, like what we have on mayhem missions, but taken up a notch. If I blast some slob into the side of a building, it’d be nice to get that concave effect like we see with Foot Stomp (where the sidewalk cracks) before he slides to the ground in a heap.

 


OnRPG: Is there one video you’ve always wanted to make but never had the chance?



Samuraiko: A full-length COH film. Seriously. Even if I had to do the whole thing as in-game machinima, I wish I had the rights and the budget to get voice actors, a full-on script, a custom score, hardcore video editing software, the whole schmear. I’d take a year and a half off from work, and just film, film, film. (Even better would be to have it done with real animation. Not necessarily CGI. But something maybe how Batman: The Animated Series/Justice League looks… or even some of the harder-edged anime.) Oh, how I wish.

 


OnRPG: Where do you think Paragon is headed in the future?



Samuraiko: Hard to say. In a way, they’re at the mercy of NCsoft – not completely independent to do their own thing, so they’ve always got someone looking over their shoulder (if the term “Executive Meddling” means anything to you) in terms of everything corporate, like budget and schedule and resources. ESPECIALLY budget and schedule and resources. But right now, I think they’ve got a lot going for them – the hybrid model’s brought in a lot of folks (both old and new), they’re already thinking three or four issues ahead, and in a lot of ways, they keep raising their bar.

 


OnRPG: Where do you think Samuraiko Productions will be headed in the future?



Samuraiko: I’d like to do work for other gaming companies, both in terms of videography and writing/knowledge management. There are a lot of places based out of Seattle (where I live), but both of my jobs can very easily be done remotely. Getting in full-time is really something I’m hoping for in 2012 or 2013.

 


OnRPG: Is there anything you’d like to (or can) say about upcoming videos?



Samuraiko: My Issue 22 trailer is in production as I type this… and if I can con the COH community team into it, there’s a video I’d love to debut at the upcoming Player Summit in San Jose this April. We’ll see what they say!

In the meantime, I owe a shout-out to the players who are fans of my work, who volunteer their play time to help me film, and who promote me when they can because they share my love of COH. You guys are the best – these videos wouldn’t happen without you.

 

 

OnRPG: So, there you have it! Another big thank you to Samuraiko for taking the time to do this. And to anyone out there that has a game or is making a game: HIRE THIS WOMAN!

Meta’s Verse: Samuraiko Interview

Questions by Meticulous Meta, OnRPG’s Paragon Reporter

Answers by Samuraiko, City of Heroes Video Wiz

 

 

Communities make MMOs amazing. Great games expand beyond the borders of the game they’re in. City of Heroes has many examples of that with VirtueVerse, ParagonWiki and the Mids Hero Designer. All run by players for players. But today I’m talking about someone who spends hours upon hours of her own time making amazing, high quality videos for the City of Heroes community. They’re so popular even the devs joke that they don’t need to make videos anymore because she will do it. Who am I talking about? The one and only Samuraiko. I had the opportunity to interview her recently to find about more about her and why she makes these videos.

 

 

OnRPG: Thanks so much for taking time to answer these questions for an article

featuring you on OnRPG.

 

Samuraiko: Not a problem, thanks very much for asking me!

 

1.                  What inspired you to start making these videos?

Samuraiko: I was inspired by the first full issue I was involved with in City of Heroes. I came in just at the tail end of Issue 9 (Invention), but when I-10 (Invasion) hit, all I could think of was, “WOW!” And I had the idea of doing a ‘trailer’ for it to show people about this ‘new’ game I was playing, so…I did!

[EMBED PLEASE] LINK: http://www.youtube.com/watch?v=rNGcWznDr4k

 

2.                  What keeps you passionate after all the ups and downs of the last 8 years?

Samuraiko: A couple of things, actually. The big one is the game itself… I love playing COH, and I love seeing how the game itself has evolved over the years since I started playing it. I see stuff and go, “Oh, wow, that’d work so great in a video!” (Seriously – I blurt stuff like that out when I play Task Forces or whatever for the first time… my husband just rolls his eyes and ignores me.) The other big one is the player base. It’s intensely gratifying when a new issue gets announced and I immediately get a bunch of PMs on the forums from them volunteering to help me film, or offering ideas… it’s wonderful.

 

3.                  Given the regard people in Paragon have for you, would you ever consider getting into the games industry?

Samuraiko: I keep trying! I’m more interested in getting into the gaming industry on my strengths as a writer/knowledge management specialist (my real job), but I’ve tried getting in via the cinematics route as well. To be honest, I still have a lot of areas where I could improve (software I should learn, that kind of thing), but I’m gonna get there eventually!

 

4.                  Which video did you find was the hardest to make emotionally and why? (please provide youtube links so I can post them)

Samuraiko: There are two, for two very different reasons. One is my Issue 13 trailer – that particular issue proved very divisive of the player base because of the changes to PvP, and there was a lot of rancor going around the forums and in the game because of it. Now I don’t PvP, so the changes didn’t really matter that much to me, but because I made a video promoting the issue, I was construed as ‘supporting’ those changes – and it was the first time I ever got hate mail (and I mean HATE mail) for it. I was so upset over it that I had planned to quit making videos, but my friends and the majority of my video fans talked me out of it.

The other was the little video I just did about Statesman’s death. Again, there’s a lot of discussion on the forum about how his death was handled, whether it was necessary, etc., but even people who HATED the mission seem to love this little video of mine. And it was the fastest I’d ever completed a video – I played the arc, and I immediately re-ran it so I could film. Two or three hours later, I was finished. Because I wanted to convey the human side of it all – whether or not his death was epic, heroic, whatever… in the end, he really was just a man. And from the moment I played it, I knew what song I wanted to use, and I knew how it would look. And that’s what you see in the video.

LINK (I-13 trailer): http://www.youtube.com/watch?v=CgMLh3fOOgg
[EMBED PLEASE] LINK (Statesman Memorial Video): http://www.youtube.com/watch?v=JDKt3iFOCX4

 

5.                  Which video is your favorite of all you’ve made?

Samuraiko: God, that’s tough! There are so many I like for so many different reasons! I’d have to say a 3-way tie between my Issue 12 trailer (because it really feels like one of my best works), my Incarnate video (because it was such a challenge to make), and “Do You Want to Date My Avatar”” (because it was so much FUN).

LINK (I-12 trailer): http://www.youtube.com/watch?v=cdYd3ljMFUU
LINK (Incarnate): http://www.youtube.com/watch?v=MY6g0G93LtM
LINK (Avatar video): http://www.youtube.com/watch?v=GUVWnMAT5xg

 

6.                  Is this all just a hobby or is it something you also do in your day to day job?

Samuraiko: Primarily, hobby. My full-time job is that I’m a technical writer/knowledge management specialist (I write processes and procedures for developers and stuff), but I do videography as a sideline job. (By videography, I mean just video editing – I don’t go to weddings with a videocamera and film them.) It’d be nice if I could build up the clientele to do videography full-time, but being self-employed full-time is a rough gig.

 

7.                  To date what is your favorite City of Heroes Issue?

Samuraiko: I’d have to say Issue 14 (Architect) because the AE system has done so much for helping me film in the game! I mean, I can set up my map, stock it with whatever I want, not have to worry that someone is going to come blundering into my shot… it’s wonderful! On the other hand, I’m beta-testing Issue 22 (Death Incarnate), and I gotta say, I was absolutely astounded by it… so that may take its place.

 

8.                  Is there one powerset you prefer to play over all the others? On the other side of the coin is there one that you like less than the rest?

Samuraiko: Energy/energy blaster all the way! I could play that set as the day is long. For filming purposes, though, I like Masterminds… I’m a one-woman film crew. Not big on melee characters, though – scrappers, tanks, brutes… not me. Except for the upcoming Staff Fighting, though – that’s got me wanting to make a melee character.

 

9.                  What other games do you play, if any? Do you make videos for them as well?

Samuraiko: I tend to limit myself to two, maybe three games simultaneously, just to avoid burnout in any of them. City of Heroes, obviously. I also played Aion for a year or so, which I desperately wanted to film, but I just got so sick of being ganked every time I turned around that I gave up on the game. (Maybe one day I’ll go back – I had about a dozen video ideas for it.) Right now my ‘alternate’ game is RIFT, which I love. I’ve done one video for it so far (to get a feel for it), and am starting to storyboard others to tell the story of my characters as they fit into the lore of Telara.

And I’ve done official videos for other games –the beta release video for Earth Eternal (now being redone by a Japanese company, if memory serves); a trailer for Cipher Prime’s Auditorium; and now I’ve been contracted to doa series of ads for Spacetime Studio’s mobile MMORPGs, Pocket Legends and Star Legends.

LINK (RIFT: River of Souls): http://www.youtube.com/watch?v=XHcNfaM8C44
[EMBED PLEASE] LINK (Earth Eternal): http://www.youtube.com/watch?v=sy0x-BBnxRw
LINK (Auditorium): http://www.youtube.com/watch?v=DsBIuLzO5Ec
LINK (Star Legends/Pocket Legends): http://www.youtube.com/playlist?list=PL8C38BF7A6154A619&feature=view_all

 

10.              How long does it take you on average to produce one of your videos, from beginning to end?

Samuraiko: That can vary a LOT, depending on how much demo-editing I have to do, and how much of THAT is nitpicky customizing. I’d say on average I put in a solid 36-40 hours of work (not in one stretch!) on a video. That’s from initial storyboarding and concept development, through music hunting, initial game run-throughs to get ideas, all the way through filming, and then demo-editing and video editing. Over how long, that depends on my deadline, my availability, and my health. And my sanity.

 

11.              Are there any super powers you’d love to see in the game in the future?

Samuraiko: I was holding out for staff/naginata fighting, but now we have that! (Or we will soon…) Escrima would be cool, or capoeira. What I’d more like to see, though, is environmental damage and stuff, like what we have on mayhem missions, but taken up a notch. If I blast some slob into the side of a building, it’d be nice to get that concave effect like we see with Foot Stomp (where the sidewalk cracks) before he slides to the ground in a heap.

 

12.              Is there one video you’ve always wanted to make but never had the chance?

Samuraiko: A full-length COH film. Seriously. Even if I had to do the whole thing as in-game machinima, I wish I had the rights and the budget to get voice actors, a full-on script, a custom score, hardcore video editing software, the whole schmear. I’d take a year and a half off from work, and just film, film, film. (Even better would be to have it done with real animation. Not necessarily CGI. But something maybe how Batman: The Animated Series/Justice League looks… or even some of the harder-edged anime.) Oh, how I wish.

 

13.              Where do you think Paragon is headed in the future?

Samuraiko: Hard to say. In a way, they’re at the mercy of NCsoft – not completely independent to do their own thing, so they’ve always got someone looking over their shoulder (if the term “Executive Meddling” means anything to you) in terms of everything corporate, like budget and schedule and resources. ESPECIALLY budget and schedule and resources. But right now, I think they’ve got a lot going for them – the hybrid model’s brought in a lot of folks (both old and new), they’re already thinking three or four issues ahead, and in a lot of ways, they keep raising their bar.

 

14.              Where do you think Samuraiko Productions [ Please make Samuraiko Productions a link to the following: http://www.samuraikoproductions.com] will be headed in the future?

Samuraiko: I’d like to do work for other gaming companies, both in terms of videography and writing/knowledge management. There are a lot of places based out of Seattle (where I live), but both of my jobs can very easily be done remotely. Getting in full-time is really something I’m hoping for in 2012 or 2013.

 

15.              Is there anything you’d like to (or can) say about upcoming videos?

Samuraiko: My Issue 22 trailer is in production as I type this… and if I can con the COH community team into it, there’s a video I’d love to debut at the upcoming Player Summit in San Jose this April. We’ll see what they say!

In the meantime, I owe a shout-out to the players who are fans of my work, who volunteer their play time to help me film, and who promote me when they can because they share my love of COH. You guys are the best – these videos wouldn’t happen without you.

 

So, there you have it! Another big thank you to Samuraiko for taking the time to do this. And to anyone out there that has a game or is making a game: HIRE THIS WOMAN!

RIFT 1.8 News

RIFT 1.8 News

By Shannon Doyle (Leliah), OnRPG Journalist

 

 

 

With so much going on in RIFT now it is impossible to get all the information out before there’s even more. I promised a couple of weeks ago in MEAD that I would tell you all about the 1.8 news that has been coming out. Thanks to a video report that was featured on G4 we have seen that 1.8 is on its way fast! So instead of making you all wait here is a roundup of the 1.8 news so far.

 

 

A new 20 man raid called Infernal Dawn based in the volcano in the Ember Isle. It is the next step up from Hammerknell making it the most difficult.

 

 

Three new skills are coming out:

Fishing: Catch fish, boots and other odd things that may be thrown away.

Trapping: An alternate way to get hides. Also allows for the capture of pets.

Survivalist: Make food, tents, and bandages that are useful for getting through the levels and beyond.

 

 

A mentoring system. There are no details on this yet but it has a lot of potential!

 

 

PvP Changes! Changes are being made to aid persistent world pvp and moving beyond a two faction system.

 

 

Leadership boards.

 

 

Instant adventure changes to bring more story to them. As well as Instant adventure in Ember Isle

 

 

These are just a few of the great things we have to look forward to with 1.8. Can’t wait. Sadly we have to, and now I return you to your regularly scheduled partying.

DDO Reveals Details of the Druid

DDO Reveals Details of the Druid

 

 

At last, players can challenge the Drow of the Underdark as a Druid from the wilds of Eberron. Starting with Menace of the Underdark (launching June 25th!), DDO’s first shape-shifting class, the Druid, will be available as a premium playable class — and free to all VIPs!

 

 

Proficient with staves, daggers, clubs, sickles, and more; the Druid is a powerful caster who is able to fill a variety of party roles.

 

 

Take the Druidic oath and get closer to nature. Shed your heavy metal armor in exchange for resistance to the harsh aspects of nature like entanglement, poison, and other natural dangers.

 

 

Harness animal instincts to transform yourself into a vicious Winter Wolf, or defend allies as sturdy Dire Bear. Expand your physical limitations and rain down lighting as the Water Elemental, or incinerate the foes of nature as the Fire Elemental.  Each wild shape has its own specialized set of spells to cast!

ArenaNet Founder Talks Guild Wars 2 Microtransactions

ArenaNet Founder Talks Guild Wars 2 Microtransactions

 

 

 

Today Guild Wars 2’s blog posted an interesting look at what kind of system ArenaNet intends to program into their game to deal with microtransactions. Written by founder Mike O’Brien, it discusses the system of three currencies aimed at eliminated RMT sellers by placing the power of gold selling in the hands of the playerbase.

 

 

How it works essentially is gold stands as the primary in-game currency that almost every MMO’s economy operates on. Karma on the other hand is a currency earned through player actions that can unlock special rewards that only Karma can access. Finally gems exist as the real money currency that can be used to pull items from the cash shop, or to sell to other players in exchange for gold.

 

 

Mike goes on to state that the cash shop will focus on only cosmetic changes and time saving changes, but never offer items that would give cash shopping players an advantage over standard players. I found this to be an interested switch up from the original Guild Wars that mostly kept their cash shop system focused on unlocking skills and runes typically unlocked via playing the game. But I suppose since they are focusing more on an open world MMORPG this time around, the lure of selling fashion items was simply too strong to pass up.

 

 

Be sure to check out the full write-up at arena.net HERE.

Hi-Rez Studios Releases Latest Update to Tribes: Ascend

Hi-Rez Studios Releases Latest Update To Tribes: Ascend

 

Tribes: Ascend

 

Today, Hi-Rez Studios introduces another significant update to the Open Beta of the free-to-play fast-action multiplayer shooter Tribes: Ascend.

 

 

Patch Highlights include:

 

Added Sunstar, a new Capture the Flag map.

Temple Ruins, a Capture the Flag map, has been revised based on community feedback and returns to the Quick Play rotation.

Additional European servers added.  Region selection includes Europe – London and Europe – Amsterdam.

Additional Asian servers added.  Region selection includes Asia – Japan, and Asia – Singapore

Server performance optimizations.

More polished reticules and HUD icons.  Also, users may now disable unwanted HUD elements using SETTINGS menu.

User settings now stored server-side.  Setting may be reset with this patch but settings should be preserved upon future patches.

 

 

Other balance changes, features, and bug-fixes are detailed in the patch notes.

 

 

Hi-Rez Studios also announced their intent to reward the very active Beta community.  When Tribes: Ascend officially releases on April 12th, all Beta players who have reached level 10 will receive an exclusive in-game Beta badge. All player progress and unlocks in Beta will be preserved through release with no planned character wipes.

League of Legends Releases New Champion, New Weapon, and New Balance

League of Legends Releases New Champion, New Weapon, and New Balance

 

 

 

It’s a bright week for League of Legends players when RiotGames actually gets a full patch out Tuesday morning! And that’s exactly what happened this week thanks to a special three week delay between champion releases. Hopefully Riot seems the benefit of getting things out in working and proper order and adopts this model more often. But enough of that, let’s look at what’s new in the League!

 

 

First off the talk of the town is Lulu, The Fae Sorceress! This Yordle sorceress is the first support champion released in almost a year and she brings quite a unique flair to the scene. Her skill list combined with her hat makes me think of a certain villain from a popular kids show in the 90s…

 

 

But here is the list of skills for those not in the know:

 

Pix, Faerie Companion (Passive): Pix fires magical bolts of energy whenever his owner attacks another enemy unit. These bolts are homing, but can be intercepted by other units. Note that if Pix is assigned to another champion, Pix will fire attacks at the same attack speed of the assigned champion.

 

Glitterlance: Pix and Lulu each fire a bolt of magical energy that heavily slows all enemies it hits. An enemy can only be damaged by one bolt. By moving your cursor closer or further away from Lulu, you can adjust the angle at which the two bolts cross in an X shape.

 

Whimsy: If cast on an ally, grants them movement speed and ability power for a short time. If cast on an enemy, turns them into an adorable critter that can’t attack or cast spells. A cosmetic slow will also debuff them.

 

Help, Pix!: If cast on an ally, commands Pix to jump to an ally and shield them. He then follows them and aids their attacks. If cast on an enemy, commands Pix to jump to an enemy and damage them. He then follows them and grants you vision of that enemy. This can be used to reveal stealth.

 

Wild Growth (Ultimate): Lulu enlarges an ally, knocking enemies away from them and granting them a large amount of bonus health. For the next few seconds, that ally gains an aura that slows nearby enemies. Cause additional psychological damage by typing in all chat “Make my Monster Grow!” prior to casting this spell.

 

 

So overall we have a support that lacks sustain, but makes up for it with boatloads of utility and a decent splash of magic damage. How will it work out in-game? Come back next week for Hhean’s review on Lulu.

 

 

Maw of Malmortius

In addition to a major nerf to life steal items that were making tanky DPS characters for too powerful late game, Riot has implemented a new end-game version of the Hexdrinker. The Hexdrinker was awesome for countering hard spike champions with long cool-downs, but simply lacked the damage needed late game by bruisers or assassins. This will now be alleviated by a reduced cost to the Hexdrinker from 1800 to 1400 allowing players to pick it up early game when it still matters. And then the Maw of Malmortius can be created by merging the Hexdrinker with a Pickaxe + 925 gold!

 

 

The Maw of Malmortius offers players 55AD, 36MR, a 400 damage shield that will save your butt from a hard spike attack, and a unique passive granting 1AD for every 2.5% health missing. Ladies and gentlemen.. we have a monstrous new go to item for AD assassins!