Monthly Archives: January 2013

OnRPG Shotgun News 1/23: Trion, TSW, and Chrono Tales

OnRPG Shotgun News 1/23: Trion, TSW, and Chrono Tales

By Shannon Doyle (Leliah), OnRPG’s Elder Scribe

 

Veteran Rewards and Shop Changes Coming to The Secret World

In a post on the official forums Game Director Nusquam explained some features that players can look forward to. This includes the ability to make in game shop purchases account wide for an additional 25% of the cost of the item. Funcom is also working on a new Veteran system which will include special Vet only items in the store which can be bought using veteran points. Those who have the lifetime Grand Master edition will get points the same day that the monthly bonus points arrive.

 

Chrono Tales Open Beta Announced

Ray Media has announced that Chrono Tales will be entering open beta on January 29th. A warm up event is taking place on the official forums to get players prepared for the open beta. And registration is ongoing.

 

 

Scott Hartsman Leaves Trion

Executive Producer of Rift at Trion Worlds has announced he is stepping down and leaving Trion. This announcement came via the Community Director Elizabeth Tobey on the Rift forums in the first part of a two part state of the game update.

DK Online Launches for a New Generation of Dragon Knights

DK Online Launches for a New Generation of Dragon Knights

 

DK Online

 

The time has come for legions of new Dragon Knights to step up and save the world! Aeria Games, a leading global publisher of free-to-play online games, has announced the launch of DK Online, its newest massively multiplayer online role-playing game (MMORPG). Following the overwhelmingly positive response to several beta phases, DK Online is now available to all players, and all character progress will now be permanent and not subject to being wiped in the future.

 

 

Several new additions to the world of Litos have arrived with the launch in order to provide players with vastly more content to explore than previously seen during beta testing. Two completely new castles have been introduced to Castle Siege mode—DK Online’s most popular player vs player (PvP) feature in which rival guilds battle for the ownership of these strongholds and the helpful perks that come along with them. In addition, a bevy of new boss creatures have been added throughout the world for intrepid knights to slay in search of glory and loot.

 

DK Online

 

The ceiling has also been raised for character progression. The brand-new zone of Emtlant has opened up a high-level area suitable for players at or near the new level cap of 42. As another means of outfitting their characters, players can now attain Battle Points for earned PvP kills during epic Realm vs. Realm battles.

 

 

“After a lot of hard work and incorporating the great feedback we received from players during beta testing, we’re proud to release DK Online,” said Tom Nichols, Director of Publishing at Aeria Games. “This game’s strong graphics, balanced classes, and unique PvP castle sieges are sure to be a big hit with Aeria’s player community.”

 

 

Popular throughout the beta tests, GMs will once again host special events to engage players in-game. More information on these events is available on the game’s forums. DK Online is free to download, and like all Aeria Games titles, is free-to-play.

Scarlet Blade Begins Invite Only Beta Testing

Scarlet Blade Begins Invite Only Beta Testing

 

 

Scarlet Blade has been on many gamers’ minds since it was first announced, and now there is plenty more to whet their appetites. Aeria Games, a leading global publisher of free-to-play online games, has unveiled the full website for the mature massively multiplayer online role-playing game, in addition to an action-packed trailer highlighting the playable lovely and lethal ladies in the game. An invite-only closed alpha test is also underway.

 

 

The fully updated website reveals a plethora of details on Scarlet Blade. Eager fans can also get their first glimpse at the game’s deeply immersive background story, a riveting tale chronicling the initial invasion of Earth by the ruthless Narak and mankind’s subsequent fall. Following the near-extinction of the human race, the burden falls on the few left to avenge humanity and the Earth itself: the Arkana, an elite group of genetically engineered humanoid females who are the only ones capable of taking on the Narak.

 

 

For full details on all of the different playable Arkana, fans can check out the character section on the website, while the newly released character trailer features these stunning killing machines in action:

 

 

 

·         The playful Whipper, a bundle of endless energy who revels in the pain she inflicts on her foes

 

·         The stalwart Defender, wielding a massive sword with ease to stand between her allies and certain death

 

·         The noble Medic, charged with keeping her fellow Arkana’s hearts beating on the battlefield

 

·         The deadly Punisher, a cool and efficient killing machine with unrivaled long-range firepower

 

·         The stealthy Shadow Walker, who loves to get up close and feel the spray of her enemies’ blood on her razor-sharp claws

 

 

Scarlet Blade will be free to download, and like all Aeria Games titles, will be free-to-play. Players can sign up for closed beta now at scarletblade.aeriagames.com. To stay up-to-date on the latest news, events, and giveaways, visit the Scarlet Blade Facebook page.

League of Legends Announces Double IP Weekend as Season 3 Nears

League of Legends Announces Double IP Weekend as Season 3 Nears

 

 

Riot Games has announced a double IP weekend combined with a huge RP sale in anticipation of the nearly ready Season 3 launch of League of Legends. This comes following the second preseason patch update and announcement of one of the most aggressive supports to date, Thresher.

 

 

Double IP will begin January 26th and RP boost are effective from now until January 31st. The bonuses go as follows:

-$5.00 – 650 RP
-$10.00 – 1460 RP (1300 + 80 standard bonus RP + 80 extra bonus RP)
-$20.00 – 3000 RP (2600 + 200 standard bonus RP + 200 extra bonus RP)
-$35.00 – 5450 RP (4550 + 450 standard bonus RP + 450 extra bonus RP)
-$50.00 – 7900 RP (6500 + 700 standard bonus RP + 700 extra bonus RP)
-$100.00 – 17000 RP (13000 + 2000 standard bonus RP + 2000 extra bonus RP)

Path of Exile Review – Still Alive, Are We?

Path of Exile Review – Still Alive, Are We?

By John Shadle (Sephorus), OnRPG Journalist

 

 

Path of Exile, the debut title from Grinding Gear Games, is a project born out of ambition.  Billed as a completely free-to-play action RPG – a genre made popular with the likes of the Diablo franchise – Path of Exile promises an unforgiving world with incredibly deep levels of customization.  In preparation for their Open Beta release, I set out to give this title a look – and found what I might consider one of the better action RPGs I’ve ever played.

 

 

Character creation is simple enough.  You select one of six exiles bound for the forsaken continent of Wraeclast.  Each has a very distinct style and personality, and while there’s nothing explicit to tell you what each of the six is good at, watching their movements and hearing their stories gives you a good sense of what they’re capable of.  After a name selection and choice of league – another name for server ruleset – you’re dumped, rather unceremoniously, on the shores of your destination.  You learn very quickly everything you need to know about being here – namely that your ship wrecked, most people on board didn’t survive, the island is crawling with the undead, and most of the natives (zombified or otherwise) plan on turning you into their next meal.  So begins your struggle for survival in Wraeclast.

 

 

Atmospherically, Path of Exile delivers.  Each area you can visit, from a meager survivor’s camp to an abandoned prison to a bandit-infested forest, reeks of its own style while further cementing just how bleak and forsaken the life of an exile is.  Beaches are littered with driftwood from wrecked ships.  Looters and bandits are found slow-roasting their own kinsmen for a future meal.  Shadows dance from your light source in dark areas – and there’s always something shuffling, crawling, or chittering off in the distance.  More than once, I found myself motionless in a room, merely listening to skeletal footsteps emanating from close by and feeling slightly unnerved when I realized that the sound came from everywhere.  There are lots of little touches across the world that come together to imprint one simple message – nowhere is safe here.

 

 

One of the biggest changes for Path of Exile compared to other action RPGs is its equipment system.  The most jarring thing is currency – namely, there isn’t any in the traditional sense.  While you can sell off extra equipment, you’ll get upgrade items which allow you to alter the properties of other pieces of gear.  Selling enough high-quality weapons at one time gives you an item to improve the quality of another weapon.  Selling identified magic items give shards that combine to let you reroll the properties of another magic item.  It takes some getting used to, and perhaps a bit of research in what you can get for selling certain combinations of things, but it eventually gives a fair amount of flexibility for being able to forge a non-magical item into something far more potent.

 

 

Another welcome change is how Path of Exile handles potions.  Rather than carry a stack of consumable potions that require resupplying at towns, each exile carries five flasks on their belt.  These flasks can restore health, mana, or both depending on what kind you’re using, with higher-end flasks restoring more over time.  These flasks will empty as you use them and refill as you defeat enemies, meaning you’ll still need to manage how much you’re using, but can keep your flasks topped off almost indefinitely – as long as there’s a growing trail of bodies in your wake.

 

 

The absolute biggest change that Path of Exile presents, though, is its ability system.  In short, most of your equipment has gem sockets; these sockets can be linked to each other or they can be standalone.  You’ll find ability gems through your travels (either through quests or random drops from enemies) that can freely be placed and removed from these sockets.  These gems can gain experience as you have them socketed, which lets them grow in potency, but also increases the level and stat requirements needed to use them.  Gems come in three styles – red for Strength-based, green for Dexterity-based, or blue for Intelligence-based.  As each of the exiles favors either one or two of these three stats, they also generally have ability gems that will be more of a natural fit for them.  However, there are no class-specific gems, so as long as the attribute and level requirements of the gem are met (along with the right kind of weapon, in the case of some attack skills), any exile can use any gem.

 

 

Linked sockets come into play when you factor in support gems; these do nothing on their own, but instead modify other abilities they are linked to.  For example, one of the gems I came across was Shield Charge, which unsurprisingly let me run a short distance and bash an enemy with my equipped shield.  Putting a support gem of Added Fire Damage in a linked socket would augment Shield Charge to also set targets on fire when I hit them.  There are tons of ability gems and support gems available in Path of Exile, with the developers looking to add more as time goes on, which makes the prospect of abilities much deeper (and depending on what you link together, much more awesome) than initially expected.

 

 

Exiles will also earn passive ability points as they level and occasionally as quest rewards.  These points can be spent in a massive ability grid to grant passive bonuses or alterations to your playstyle.  Each exile starts in a different place on this grid, which determines what they have easier access to unlock.  However, there are absolutely no restrictions to how you maneuver the ability grid, meaning that it’s possible, albeit over time, to bring your Intelligence-favoring Witch over to the Marauder’s Strength-heavy area of the grid and spend the majority of your points there.  Some of these passive abilities are simple, with straight bonuses to stats, increased damage with a particular weapon type, better armor ratings from your equipment, etc.  Some are more potent, with things like Resolute Technique making your attacks unavoidable but unable to critical hit or Blood Magic removing your mana pool and making your abilities cost health instead.  I hesitate to call it simple – not when the ability grid sports somewhere around 1350 possible nodes, making it so large that you can’t zoom out far enough to see it all at once – but it grants an absolute flexibility and diversity that’s rarely seen in games nowadays.

 

 

Grinding Gear Games set out to bring an unforgiving, difficult action RPG experience with incredibly deep customization potential to the free-to-play world, and in that regard, Path of Exile is absolutely set to deliver.  With what the team has put together so far and with what’s to come in the months ahead, the bar’s about to be raised on the action RPG genre.  I doubt the exiles will give that spot up without a fight.

OnRPG Shotgun News 1/22: GW2, City of Steam, Defiance, and Much More!

OnRPG Shotgun News 1/22: GW2, City of Steam, Defiance, and Much More!

By Shannon Doyle (Leliah), OnRPG’s Elder Scribe

 

 

Elder Scrolls Online Beta Sign Ups

ZeniMax’s eagerly awaited Elder Scrolls MMO has finally opened beta registration. Wait! Don’t click away yet! It’s a pretty long application, so you’ll have some time to finish reading the news. There are no dates announced yet, those will come via Facebook and Twitter sometime in the future. Until then they’ve released a nearly 6 minute long cinematic trailer full of badassery and awesome. Have a look for yourself.

 

 

 

Flame and Frost Coming to Guild Wars 2

If you’ve been eagerly awaiting the January release for Guild Wars 2 your wait is nearly over. And today a teaser page has gone up for the upcoming release called Flame and Frost. January 28th will bring the start of a multi-stage story which will change Tyria forever. Guesting will also be enabled, and achievements will be getting a look at. This includes adding in new things to complete dailies to spice things up a little. Oh, and there’s a Quaggan Backpack. Quaggan likes you, coo.

 

 

R2Games to Publish English City of Steam

Mechanist has announced that it is teaming up with R2Games to bring City ofSteamto the English speaking world. This partnership comes not long after announcing another partnership for releasing City ofSteaminTurkey. Mechanist CEO and Creative Lead David Lindsay spoke on the partnership, “A partnership with R2Games gives us that extra boost needed to make City ofSteam’s great release, an amazing one. We share a vision that this game can be the very best browser-based MMO out there.”

 

 

Firefall Open Beta Weekend Coming

Red 5 has announced that Firefall will be available to the masses very soon. Open beta weekends will be starting this weekend with more planned in February and leading up to the launch of the game. To help announce it a new video was also released which you can check out for yourself in the link below.

 

 

 

Defiance Announces Pre Orders

After giving a lucky bunch a weekend in Defiance Trion has announced that Pre Orders have begun. Prices go all the way up to $149 for the Ultimate Edition which is only available at Gamestop and includes a messenger bag, one year season pass and other goodies. There are of course digital options if you’d rather not have a physical edition.

 

 

Dust 514 Enters Open Beta

Anyone with a Playstation 3 can now play Dust 514 while it’s in open beta. Dust 514 was merged with EVE just a short time ago in preparation for this upcoming beta event and the eventual launch of the free to play game. You can now download the game, but the website is down for maintenance for a short time.

Bethesda Softworks Announces Beta Signups For The Elder Scrolls Online

Bethesda Softworks Announces Beta Signups For The Elder Scrolls Online

 

Elder Scrolls Online

 

 

Bethesda Softworks® and ZeniMax® Online Studios today announced that beta signups are now open for The Elder Scrolls® Online at ElderScrollsOnline.com . Interested gamers simply have to go to the website and register for a chance to play. Selected beta registrants will be granted early access to beta test the game. They will be among the first to experience this epic world with others in one of 2013’s most highly-anticipated releases. Timing and details of the start of playtests will be provided at a later date to those who register.

 

 

“We’re really excited to get the game into players’ hands,” said Matt Firor, game director of The Elder Scrolls Online . “We receive invaluable feedback through the beta process, and that helps us ensure that the game will be one of the best online gaming experiences ever offered — one worthy of The Elder Scrolls franchise.”

 

 

The Elder Scrolls Online brings the award-winning Elder Scrolls experience online for the first time. Using ZeniMax Online’s Megaserver technology, players will join one connected world with a built in social network that lets them stay up-to-date with everything their friends are doing. Megaserver technology avoids the hassle of shard selection and makes The Elder Scrolls Online one of the most socially enabled games ever created.  Whether playing alone, or with hundreds of friends, players can develop their own style of play as they embark upon an epic quest across Tamriel.

 

Elder Scrolls Online

 

The Elder Scrolls Online has been named one of 2013’s most anticipated games by numerous outlets including IGN, The Guardian, MMORPG.com and Ten Ton Hammer, and was recently declared “the next ‘true’ great MMO” by MPOGD.com. After experiencing hands-on gameplay this Fall, MMORPG.com described the game as “a perfect sauce of awesome.”

 

 

The Elder Scrolls Online is the first Elder Scrolls title to be played online after nearly 20 years of these best-selling, award-winning fantasy role-playing games. The Elder Scrolls V: Skyrim® is the most recent chapter of the Elder Scrolls story. Skyrim, developed by Bethesda Game Studios, was released in November 2011 and enjoyed worldwide critical and commercial success. As the follow-up to the 2002 Role-Playing Game of the Year, The Elder Scrolls III: Morrowind®, and the 2006 Game of the Year, The Elder Scrolls IV: Oblivion® , Skyrim earned hundreds of ‘Game of the Year’ awards and sold over 10 million copies in the first month.

 

 

The Elder Scrolls Online is slated for release in 2013 and is being developed for the PC and the Mac by ZeniMax Online Studios. The studio is headed up by industry veteran Matt Firor who has more than 20 years of online game development experience. The Elder Scrolls Online  has not yet been rated by the ESRB.