Monthly Archives: March 2013

Hearthstone: Heroes of Warcraft

From the makers of the hugely successful World of Warcraft. Hearthstone: Heroes of Warcraft is a TCG set in the world of Azeroth. Create a deck from a variety of cards, each based off of one of the nine original WoW classes. You can then test your prowess against other players, winning new cards in the process to increase your strength. The game features recognizable Blizzard characters such as Jaina Proudmoore, Garrosh Hellscream, and Anduin Wrynn, and you can utilize their might to conquer your foes.

 

 

Features

 

Rich background: With nine years of background in World of Warcraft alone, Hearthstone will have several familiar faces in the cards for players of World of Warcraft.

 

Simple design: The game is meant to be easy to get into. Choose from one of nine classes, and build your deck around that theme. Skillful use of your abilities will be key!

 

Tournaments and more: Competition is key in Hearthstone! Challenge yourself and your friends to see who can build the better deck, and can use it best!

 

Hundreds of cards: Variety is the spice of life, and with the amount of spells, abilities, characters, and equipment found in Hearthstone, there will always be something to do!

Tactical Intervention First Look

Tactical Intervention First Look

By John Shadle (Sephorus), OnRPG Journalist

 

 

 

Tactical Intervention is an upcoming free-to-play lobby-based first person shooter slated for publication in North America by OGPlanet.  Featuring Terrorists versus Counter-Terrorists in a variety of scenarios from hostage rescues to VIP escorts to highway chases, TI draws a lot of parallels to the 1999 smash hit, Counter-Strike – and considering that CS’s co-creator, Minh “Gooseman” Le, is the creative mind behind Tactical Intervention, it’s no surprise why this is the case.  With Counter-Strike being considered a cult classic, I figured that TI would be equally as great – if not better.  Sadly, what I took away from my play time could be summarized as “great idea, poor execution”.

 

 

Tactical Intervention’s basic gameplay mechanics should be pretty easy to grasp for anyone who’s played an FPS title before – WASD to shoot, mouse to aim, left-click to fire.  There’s some interesting things to leverage as well, like the ability to roll, lean and aim around corners, or blind fire from behind cover.  Several maps also give you the ability to rappel down the exterior of a building, which is kind of nifty.  There’s also movable and throwable gas tanks and fire extinguishers, which you can use as impromptu smoke screens or bombs.  Frustratingly, though, the only way to learn about these features in-game is to either take a look through the keybinds or catch a few tips during the loading screen, as there’s nothing akin to a training room or practice mode.  This also means (and meant, in my case) that the first few matches you play will probably equate to “try and figure out new and interesting mechanics and die before you get a handle on things”.  It’s not exactly a deal-breaker of an issue, but it makes for a less-than-welcoming start to things.

 

 

Weapons and equipment are kind of a mixed bag in terms of overall feel.  TI allows you to choose one primary weapon, one secondary weapon, and two grenade types, and you can have up to three configurations saved for swapping between matches.  There are some extra bits of useful gear, like riot shields, breaching charges, and even trained attack dogs, so there’s no shortage of things to bring along for a firefight.  The guns felt pretty powerful, if a bit inaccurate at times (more on this later!), and were pretty enjoyable to use overall.  Grenades, on the other hand, were a different story – mainly because having them is contingent on how many requisition points you earned through matches.  It’s not a bad way to slowly have things escalate as matches go on, but the kicker here is that earning enough points for a grenade would give it to you for a single round, meaning that it’s entirely possible to earn one for the next match, die before using it, and have it go to waste.  Also, dogs and sniper rifles aren’t a guaranteed thing if you equip them, as teams are limited to two of each per round; given how vicious attack dogs can be, though, it’s not necessarily a bad thing – just odd at times.

 

 

The audible presentation, similarly, is a mixed bag.  Weaponry, as mentioned earlier, felt powerful.  Each gun I tried out sounded like it was going to hurt – a lot.  Grenades, too, gave off a sizable oomph upon detonating, which was nice.  The voice work, however, came across as horrendous and terribly overdone.  Anyone who’d taken some pretty serious damage would spout wonderful one-liners like, “I’m bleeeediiing,” or, “I’m dyyyiiiiiing,” which sounded less like the cries of a man who’d just been shot several times and more like something you’d find lodged as a soundbite in Blatantly Stereotypical Emo Rock.  Hostages would run around in fear (as, admittedly, they should) uttering, “JESUS CHRISE” – that’s not a typo, by the way – and would get rescued by your character beckoning them over and saying, “Hey, come here!”  It gets the point across, sure, but always feels either incredibly flat or forced.  The music is at least easy to classify – there isn’t any.  This isn’t noteworthy during matches, where most people would rather be able to hear everything going on, and it may not even be a detraction for some people, but its absence made the lobby screens eerily silent and slightly boring.

 

 

Visibly, Tactical Intervention risks making me sound like a broken record, because it’s… kind of a mixed bag.  The level design was pretty good – I wouldn’t call it stellar, but considering the overall download size and choice of engine, it’s quite impressive.  Character models, however, felt a bit uninspired, as each team had a whopping one character model that felt overly generic, even though it got the point across.  Animations felt a bit clunky as well, almost like there was an unnatural weight attached to each movement.  It didn’t look inaccurate – people wouldn’t kick their legs out to the side while running, for example – but the timing of everything felt off somehow.  It wasn’t a huge issue, but worth mentioning.

 

 

Finally, there’s the cash shop implementation.  Different weapons and attachments, perks, and a variety of cosmetic gear can be bought – or rather, rented.  Aside from your starter gear, which offers no ability to add attachments and has the lowest benefit in terms of strength, everything in the cash shop has to be contracted out for a period of your choosing and will expire unless you re-rent the item in question.  Also making things somewhat awkward is that you don’t rent specific attachments – there are separate rental options for an M4 rifle, an M4 with flashlight, an M4 with flashlight and silencer, etc, so if you rent the basic option of a gun and decide you like it enough to want to trick it out a bit, you have to essentially rent a second version of a firearm you already have.  Bringing things more into sketchy-practice territory is the fact that the cash shop weaponry is superior to the starter gear, even if only a little, and all of the rentable cosmetic items offer bonuses to things like run speed, listen radius (IE: how far away you can hear things), and heal strength for when you try to keep your fellow team mates from bleeding – I’m sorry,  bleeeediiing.

 

 

There are a lot of other little nagging things that individually weren’t much to detract from the experience, but compounded to a pretty solid dislike of the game.  Your weapon accuracy improved if you were close to your team mates, but you’d only know this if you caught the appropriate blurb during a loading screen or checked the incredibly brief ‘Game Tips’ section of the web site.  Right-clicking gave you a basic melee smash with your weapon – unless your weapon had a scope, which makes it zoom in instead; this also meant that there wasn’t an iron-sights option for weaponry without scopes.  The one available map with vehicles had no relevant tutorial and made driving pretty much required for victory, making newbies not just a liability for themselves, but the entire team.

 

 

Overall, I was pretty disappointed with Tactical Intervention, and I’m honestly a bit worried about its long-term success.  While I feel the game would be a bit more accessible with some kind of a tutorial or primer on how Tactical Intervention differs from other shooters (no disrespect to the fans who stepped up here!), the rent-only cash shop and “paying for power” angle of the items is something that’s been done in other games and been a bit of a polarizing subject.  I also can’t point to a feature that I feel is both done remarkably well and isn’t present in other titles, which makes standing apart from any other first-person shooter title that much more difficult – and gives me no reason to suggest TI over anything you may already be playing.  What I can say is this – if you’re a fan of Counter-Strike, want to play an updated and slightly-expanded version, and can deal with a bit of a learning curve, then go ahead and leverage the free-to-play aspect to give it a spin for yourself.  If these things don’t apply to you, though, then the best advice I can offer is this – if you’re looking for something new to play, look elsewhere.

Kartuga Closed Beta Successfully Kicked Off with 100,000 Registrations

Kartuga Closed Beta Successfully Kicked Off with 100,000 Registrations

 

Kartuga

 

InnoGames just released initial information on the closed beta of its 3D browser game, Kartuga. The publisher is positively overwhelmed by players’ reception to the game: More than 100,000 players have registered so far, willing to begin their career as fearless pirates. Now the team has summarized first impressions in a developer letter to the Community, saying “thank you” and publishing some numbers – Players have already spent more than 1.76 million minutes, or 3.3 years in the game, buying close to 30 million cannon balls – the subsequent PvE and PvP battles provided InnoGames and developer Ticking Bomb Games with invaluable data, allowing for first updates to improve the games overall stability, matchmaking and PvP.

 

 

“No level of internal testing can replace insights of players actually experiencing your game for the first time.” says Product Manager Florian Supa. “And we are proud of the players’ enthusiastic response to the unique formula that is Kartuga. Nonetheless, we got lots of player feedback on how to improve the game. The update we did last week aimed at a more stable experience and fairer PvP.” In the upcoming weeks, the team plans to implement an improved chat window as well as ranking, and rework balancing for PvP and overall progression in order to ensure long-term motivation.

 

 

Keys for the closed beta are given out by lotteries amongst all users who registered via www.kartuga.com, but players can also visit InnoGames’ Facebook page to grab keys to enter the game. The closed beta is in English, with several additional language versions to follow in the open beta.

PAX East Day 3 Recap – Neverwinter, Guns of Icarus, Stinky Footboard, and More Cosplay!

PAX East Day 3 Recap – Neverwinter, Guns of Icarus, Stinky Footboard, and More Cosplay!

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

 

Day three had finally arrived and Bowen and I (well mainly just me) could barely hobble out of the hotel after a long night partying with Bethesda and Perfect World Entertainment. James at least was still as chipper as ever, motivated most likely by the 20 degree Boston weather and the fact that he had just flown in from 90 degree weather in southern Texas. You’d probably have never seen someone power walk so fast from a taxi to the front door of the convention center while carrying 50 pounds of camera equipment.

 

By PAX East Day 3 even Ahri was running low on life essence

 

James took off and met with City of Steam yet again to film Gabriel showing off some high level gameplay to improve our upcoming MMOHuts Refresher. Unfortunately we can only imagine how this went at this point as Bowen and I spent an hour just trying to check bags in the maddening long bag check line.

 

 

When we finally caught up to James he was in an intense video interview with a member of Carbine Studios Wild Star team. Although we didn’t snag a lot of new info, it was great to see what we learned about in the demo earlier in the weekend actually playing out in real time on the live servers. We also got to see some of the Dominion gameplay instead of the Exile gameplay so be sure to keep an eye out for that video if you’re more interested in ruling the galaxy with an iron fist!

 

This Icarus has nothing to do with Guns of Icarus. Yet…

 

Next up we hit up our old friends at Muse Games to learn about their upcoming plans for a Guns of Icarus Adventure Mode. But for those who have never heard of Guns of Icarus, their new February trailer is a great quick crash course of what to expect.

 

 

Adventure Mode will take this game closer than ever before to achieving the feel of a fully-fledged open world MMORPG with factions and a huge world map to explore. Muse Games does an awesome job explaining it in their Kickstarter launch video and keep an eye out later this week as we talk to them about what makes Guns of Icarus such a unique title. And if you’re sold on the concept be sure to support them at http://www.kickstarter.com/projects/musegames/guns-of-icarus-onlineadventure-mode.

 

 

Meanwhile our Team Doyle was helping do some good in the world by talking to the folks at Able Gamer about their charity to raise awareness of gamers with disabilities and promote new tools to level the playing field. Fun shouldn’t be restricted to only the enabled and you have to love what this charity is doing plus they also offer reviews of various titles to show how accessible they are for gamers with disabilities. You can learn more about them HERE.

 

 

And speaking of enabling gamers in new and unique ways, we spent some time over at the Stinky Footboard booth and have to say the game offers some great control options for the FPS they had on display. It’s essentially a PC Accessory that rests on the floor with buttons hidden underneath the panel that are activated when you press forward, back, left, or right with your foot. Combined with programmable functionality like Ctrl + Forward, it unlocks a wide range of new hotkeys that can make those not so easily reached keys a hindrance no longer. I’m personally rooting for their Kickstarter campaign as I’d love to test the game out on SMITE and League of Legends to see if it can up my MOBA skills.

 

 

And then things really went full circle when we met up with none other than OnRPG’s former admin Nilax, now a member of PWE’s European Neverwinter team, held a mini-reunion with me and Team Doyle, both of whom have been writing for OnRPG since long before my time at the site.

 

Grand Master Nilax Meets Young Bl0nde

 

MMOHuts and OnRPG United

 

We then split as James had a one on one interview with the head of Cryptic Studios and developer of Neverwinter, Jack Emmert, while I spoke to the Star Trek Online Community Manager, Brandon Felczer, on the upcoming Legacy of Romulus update.

 

 

We also threw professional cosplayer HaruVamp (cosplaying as the sexiest Tails Prower cosplayer we’ve ever seen) at Jack Emmert to see how he handles himself under impromptu pressure. You’ll have to stay tuned for the upcoming video to see how that all played out though!

 

 

 

 

It was finally time to finish off the show and catch our flight out of Boston before the terrible incoming blizzard trapped us. But I took a gamble and stuck around at the Riot Booth to get an interview with Associate Game Designer Riot FeralPony, best known for helping design such League of Legends champions as Fizz, Graves, Hecarim, Jayce, Rumble, as well as the Jax rework. Needless to say this guy knows how to make those champions that remain strong in just a unique enough way that you don’t see them nerfed until quite a while after their launch due to the challenge of learning to play them. He’s also a generally cool guy who will be explaining a bit about how the process of Champion Reworks is done, how various game modes and balancing decisions have expanded into a global operation, and if you ask nicely, we might even share his favorite restaurant in Santa Monica with you.

 

 

So ended our awesome PAX East convention. But so begins our extensive video coverage via Youtube! Be sure to subscribe to MMOHut’s channel to be the first to know about each of our upcoming videos as we’ll be working nearly around the clock to pump out the most solid coverage our tiny team can muster! Oh and as promised, more cosplay pics!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Mundo tired of DizzyPW phone pictures. Mundo call PAX Security

 

And that was my cue to leave!

 

 

Don’t forget to check out our Youtube MMOHuts Channel for your chance to win one of many PAX Kali skins!

PAX Day 2 Recap – Civ, Hawken, HoN, SOE, and Even More Cosplay!

PAX Day 2 Recap – Civ, Hawken, HocasN, SOE, and Even More Cosplay!

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

If there is a must-go day for PAX East, it’s without question Saturday. The cosplayers were out in force. The devs were only slightly hung over and could still coherently answer questions about their games. And the swag was flowing like milk and honey with giveaways and events going on at every corner. While I hung back to write-up our day 1 recap, Bowen and James hit the floor early to get some updated coverage on the MOBA Smashmuck Champions!

 

 

To say this game has come a long way since its earlier beta tests last year would be a gross understatement. It’s almost unrecognizable now compared to before and the animations and gameplay have been smoothed out immensely. But luckily you don’t have to take my word for it and can see for yourself in one of the many upcoming videos we’ll be pumping out this week so be sure to subscribe to MMOHut’s Youtube channel to be the first to know.

 

 

Next up James and Bowen were set to jump across the sky bridge to the Westin Hotel for a meeting with Linda “Brasse” Carlson, SOE’s Global Community Director, Dave Georgeson, Director of Development, and Ben Conrad, PR Manager. But not before stopping for some refreshment from none other than James’ favorite title:

 

 

If you want the goods, you got to fight past this guy first.

 

 

Finally after a grueling battle James got to get a preview of what’s coming ahead for SOE in 2013 and while Linda was notably tight lipped on anything related to Everquest Next, she promised that SOE Live was going to be the best show they’ve ever put on so fans might want to start booking their tickets while they still can.

 

If Linda looked familiar to you, here’s why!

 

Meanwhile our OnRPG editorial team was in for quite the surprise when they landed a spot in Wargaming’s Future of Esports panel only to find that Wargaming wasn’t there! The Belarus based military MMO company is certainly known for their intense love of partying so this wasn’t a huge surprise to the fans and thankfully some representatives working with Wargaming stepped in to cover the event. Then OnRPG’s Team Doyle was off to check out the FF Reborn Panel which I have yet to ask them about to keep an eye out for the write-up on that!

 

 

With some downtime at last James and Bowen took a wide sweep around the outskirts of the convention to meet up with some of the most popular Youtube commentators for Happy Wheels as well as one of the best Mr T impersonators (or at least the most animated) we’ve ever seen.

 

 

 

Finally I arrived on the scene to go hands-on with S2Games’ new bot mode and wow they might not have been first to doing co-op vs AI in the MOBA genre but hands down I can attest they’ve done it the best. Currently they have 16 Heroes represented as bots from Heroes of Newerth and one of the sixteen was programmed by the community members and ported into the game by S2Games!

 

 

 

 

This is because not only has S2Games developed one of the most masterful bot systems in the MOBA genre but they have made the dev tools available to the public for testing and programming. There is even a European professor that is so enamored by the system that he has begun testing his students’ ability to program Heroes of Newerth bots as a class final. Keep an eye out for our upcoming interview with one of HoN’s greatest players to learn all the details on their fast evolving bot mode.

 

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While we were in the MOBA region of the convention center we made sure to swing by Riot’s booth for their official cosplay showdown competition and Bowen made sure to snag you all the best the League of Legends fans had to offer:

 

It’s not a fulfilling day at PAX until I get to play with Ahri’s tails!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Requesting Pic of Riot IronStylus meeting this Leona

 

My Personal Favorite of the Show. So Much Detail!

 

 

 

 

 

 

 

 

Ultimate Power Couple. I sense Fanfics incoming.

 

 

 

 Hard to believe this still isn’t all of our League of Legends cosplay pics. Don’t miss our Day 3 recap for even more! But for now we move on to Hawken.

 

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Next up we hit the business section of the show to get an early look at the newest regions to be added to Hawken by Meteor Entertainment. The demo room was rather cramped so I left James and Bowen to handle it while the Doyles and I met with their PR rep Shannon who was kind enough to offer some just revealed previews of their newest map, Valkyrie:

 

 

 

 

 

 

 

On an unrelated note I caught the world’s largest Pikachu.

 

 

Afterwards it was on to Gazilion Entertainment’s booth where James and I received a preview of Marvel Heroes’ Savage Lands chapter from Leo Olebe, VP of Marketing. The demo included yet another cutscene proving why Cyclops is a terrible candidate for flying air ships. I can’t think of a super hero driver with more crash landings than him (maybe Batman has him beat).

 

 

The zone was awesome with plenty of savages and dinosaurs and savage dinosaurs to battle and we learned plenty about the dynamic way in which this game takes instance zoning out of the equation while still maintaining that crisp world feel that the Creative Director David Brevik is known for in the Diablo franchise. We’ll also be showing off a bit of the character customization and why Wolverine is OP in James’ hands in our upcoming video.

 

 

At this point the PAX fatigue was starting to show as everywhere you looked, gamers were flat on their backs exhausted from a full day of lines, panels, swag collecting, and picture taking. But with 5 Hour Energy in hand I pushed on to catch a spot at the back of the Firaxis panel where I witnessed Dennis Shirk reveal a number of features coming in Civilization 5’s Brave New World expansion.

 

 

Cultural victories are getting a huge overhaul with world wonders and other lesser buildings allowing room for Great Works that can be created by Great People and allow you to lure tourists from various nations to see them. This offers a source of revenue as well as a way to gain influence over other nations for your ultimate cultural victory once you become influential enough in the world. You’ll be able to track your level of influence with various civilizations ranging from unknown to popular, exotic and other levels. Various political factors like open borders also offer ways to increase your tourism.

 

 

Trade Routes are also being introduced to allow you to perform various new strategic decisions such as transferring food or production between cities in your empire, trading excess resources to other nations, and embarking on overseas trade which involves protecting an actual cargo ship unit as they travel to their destination. It’s a simple system but provides some fun features and I liked that you have to be smart about resource trading and identify areas in the world where certain resources are lacking to maximize your profit with City-State trade. It also gives further power to commercial buildings by giving trade route bonuses to them.

 

 

We also saw what may have been an elaborate joke but I think is certainly going to be included in the game: The Xcom Squad. This is course is a reference to Firaxis other wildly popular strategy game Xcom and offers a future era paratrooper that can offer a combat option to tackle the Giant Death Robot.

 

 

The expansion will also feature 9 new civilizations of which we’ve seen Poland, Brazil, and Assyria revealed already. Poland’s leader Casimir will be bringing the interesting trait Solidarity to give your nation one free social policy for each era you progress through. They also have a unique unit called the Winged Hussar that is a 5 movement mounted unit that can push enemy units back a space to break enemy’s defensive line. This has great synergy with their unique building, the Ducal Stable, that provides additional gold from building the stable.

 

 

 

We ran out of the Firaxis panel just in time to hijack the Bethesda bus to their Elder Scrolls Online party (avoiding the 500 person line that would have been waiting for us otherwise) and off we went to an incredible PAX party that was literally held inside of a castle. Bethesda had devised a currency within the castle that allowed you to purchase food and beer, gamble with other party goers, purchase green screen pictures, purchase lottery tickets, and even buy gaming gear and authentic Elder Scrolls gear replicas in the shop. In all the years I’ve been doing this, that was the most creative community party I’ve ever seen throw and Matt Firor knew it as he proudly looked over the Elder Scrolls Online monitors that never had empty seats throughout the duration of the 7 hour party.

 

 

All in all this was a great day and we have plenty of video and editorial coverage on the way so now I leave you with our final page of PAX Day 2 pics!

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JamesBl0nde Livin’ the Dream

 

Don’t miss our Day 3 recap or this guy will find you!

PAX East Day 1 Recap – Studio 5, WildStar, Cosplay, and Indie Madness

PAX East Day 1 Recap – Studio 5, WildStar, Cosplay, and Indie Madness

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 

 

Day 1 of PAX East. The calm before the weekend storm. I had assembled a crack team of veteran photographers and editorial writers including JamesBl0nde, Bowen, Ardua, and Leliah to take on PAX East by storm. We hit the ground running at 9am to bring all the coverage.

 

 

Before even getting into the building you could feel the excitement in the air. An obnoxious looking full body suit Teemo and sexy Janna looked on as an imposing Fiddlesticks bounded around on pogo stick leg attachments scaring anyone not paying attention. As usual League of Legends’ cosplayers draw first blood. Unfortunately Janna whirlwinded Bowen away and made her escape before we could get a closer look.

 

 

 

As we descended into the showroom floor we knew we were in for one hell of a show. Bethesda and Blizzard side by side at PAX? Yes please! My personal favorite Dungeon Defenders was showing off the sequel in all its glory in the distance. A huge Riot Games stage in the far corner displayed an endless array of changing skin icons as endless crowds gathered around creating obvious fire hazards. HoN stood just next to them with a slot machine offering fans chances to win all kinds of goodies. Heck even Xbox and Nintendo were out in force!

 

 

But of course it’s the Indie Mega Booth that truly makes PAX East and there is no shortage of talent in attendance this year. We managed to meet up with Gabriel of Mechanist Games to get an updated look at City of Steam and wow has it come a long way since Leliah’s earlier beta articles. If this is a game you’ve been following you won’t want to miss James and Gabriel chat it up in our upcoming gameplay demo showcasing all that’s new in this unique steampunk world!

 

 

There’s certainly a lot to see in the Indie section but we had to rush off for the big Blizzard reveal. What could it be? I know Merry had plenty to say earlier this week on OnRPG’s WoW Wednesday article but in the end none of us saw this coming.

 

 

A Warcraft iTCG? F2P Mobile Device? Yea Heroes of Warcraft – Hearthstone was not at all what we were expecting from Blizzard’s big appearance at PAX. But even so the game plays pretty well and offers a lot of strategic opportunities while still being really casual friendly in true Blizz style and I have no doubt the game is going to do incredibly well, especially among Warcraft junkies looking to get their fix while on the road.

 

An MMOHuts Fan Recognizes James. Celebrity Achievement Unlocked!

 

 

I finally met Ardua and Leliah in person. And what better place to do it than at Bethesda’s booth! And Ardua and Leliah were certainly in for a treat when none other than Matt Firor, Elder Scrolls Online’s Game Director, walked out of the press room to usher us in. Inside they were given a crash course in the Elder Scrolls Online combat system as well as got to test out the character customization in-depth. Keep an eye out for their article as well as mine on the new Dishonored DLC, Knife of Dunwall, which is sure to make enthusiasts of the title cringe in pain from its intense difficulty while leave you hooked with one of the most unique story telling opportunities imaginable.

 

Fans stand dumbstruck at Elder Scrolls Online trailers outside the booth.

 

The closest we can get to showing you what went on inside that sealed off cubicle.

 

 

After that it was off to the Riot Games booth for the most important coverage of all.. Ahri cosplay.

 

 

Charmed…

 

 

 

 

 

Unfortunately Bowen missed getting a shot of this Soraka’s incredibly impressive hoof shoes.

 

 

 

 

But instead of the regularly scheduled meeting I managed to get an inside track after talking to Riot Lyte (aka Mr. Tribunal) and snagged an upcoming interview with Lead Content Designer Morello on Sunday afternoon so don’t miss out as I drill him on the important questions such as why there are so many Akali cosplayers and hardly enough Janna cosplayers and what they intend to do to fix this imbalance of power.

 

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Next up it was on to the Red 5 Studios presentation and livestream on Twitch.tv and to be honest I had low expectations. I saw ‘free lunch’ and thought to myself ‘oh, is this not going to be interesting enough to get press to attend without a bribe?’ But thankfully the free lunch is just part of Red 5 Studios work hard and party harder mentality because what they had to show was a serious game changer.

 

 

Look out G4TV you sell out of a station you. Red 5 Studios is bringing indie back with their new Internet based station, Stage 5, featuring shows like the one shown above, cosplay shows, and various showcases of top notch Indie gaming teams from around the world. This is poetic justice that I applaud Red 5 Studios for taking the risk to make a reality. Beyond this FireFall received its biggest update ever yesterday and plenty more is on the way soon to completely change how this game feels and plays. It’s honestly going to take a dedicated write-up to explain all the awesome going on with this company but for those that can’t wait, I suggest you catch the replay of the livestream and see for yourself!

 

www.twitch.tv/r5studios/

 

Finally it was off to the Twitch.TV booth where we snagged some time with HiRez’s COO Todd Harris while I snuck off to collect a rather bulky pile of PAX 2013 Kali skins for an upcoming giveaway. Keep an eye out for our interview for details on how to enter for your chance to win this rare skin!

 

Deep respect for Bastet managing to wear those heels all day. Todd Harris slipped up and told us she was the Goddess of Whips which is pretty kinky.

 

 

All that would have qualified for a pretty good Friday of coverage… but we decided to push a bit further and go all-in on WildStar to finish the day off! Ardua and Leliah caught the community panel to get a briefer on the game while our video team caught the expert level tutorial courtesy of Executive Producer Jeremy Gaffney. We have the entire demo recorded for your upcoming viewing pleasure but long story short, this game is designed to keep you entertained from start to finish!

 

 

From mutant vending machines that dynamically rain from the sky to regions of the world with lower gravity, you can expect the gameplay to be constantly changing as you venture through WildStar’s Planet Nexus. Gaffney expressed a rather unique problem they’ve been having with testers. There’s so much dynamic content going on at once that only the astute gamers even notice it all! And it’s such an odd mix of the unusual, the weird, and the serious that I couldn’t tell whether to keep my serious face going or break out in laughter as their driver took us through many various scenarios.

 

 

And then there’s the housing and what a glorious system it is. First off after purchasing your land, you have to then battle to control your land in a variety of ways, though the one in our demo involved trying to build a house on top of an ancient pet cemetery with hilarious results. Then once that’s settled, there’s placing the house, the anti-gravity bounce house, the hedge maze, the garden, the personal portal to your favorite raid dungeon complete with customizable buffs, the ceiling treasure, the mineral ore foundry, and of course, a white picket fence. Nearly everything you place has some kind of impact on gameplay that even the average player is going to care about. More cool stuff in your house? Better rest experience for you if you log off at home. Garden? Food for crafting. Mine? Minerals for crafting. Anti-Gravity bounce house? Anti-gravity bounce house (duh!).

 

 

And though it’s not currently implemented, they are looking into creating the options to allow permissions to let other players organize your house for those who want to hire a interior decorator on the auction house… or those who just have very overbearing girlfriends that demand your love nest be personalized to her liking. You’ll also be able to open your house to the public for special events or host smaller invite only parties at your discretion.

 

 

Oh and here’s a kicker that I guess just slipped by me for the last few weeks unnoticed. Those nasty goons from the Dominion faction that Carbine Studios has been releasing trailers introducing since February? Turns out that’s not just AI baddies. They are a playable faction! Which just brings so many new elements into gameplay I hadn’t even considered when we awarded this game our Most Anticipated 2013. And for those that doubted us on saying this game was going to make it by 2013.. let’s just say you might want to keep your eyes on your email box for NDA closed beta invites in the very near future.

 

 

That said the show is now underway and I need to rush to the WildStar booth to get some hands-on gameplay with the title and learn everything I can about the Dominion. My apologies to those expecting further coverage of big titty bunny girls (The Aurin to be politically correct) but the Dominion not only have revealed themselves as a playable faction but also have denied us access to the obviously inferior Exiles’ faction for the duration of PAX.

 

 

Keep an eye out for our Day 2 Recap featuring information on:

 

Smashmuck Champions

The Future of SOE

Wargaming’s Esports Plans

Final Fantasy Reborn

Heroes of Newerth

Hawken

Marvel Heroes

Civilization 5 – Brave New World

And a closer look at Red 5 Studios’ PAX announcements!

 

 

At that I leave you with Bowen’s personal cosplay picture collection:

 

I was wondering who this couple was for nearly a day until it hit me!

 

Pro…