Monthly Archives: April 2013

Total Domination

For every world, there must be a ruler. The planet lies is shambles around you, and only you can restore industry and civilization. Develop your colony and instill loyalty in your followers. Discover lost knowledge, research the new technologies needed to control the weapons of the future, and claim your empire. Lead the world’s greatest army, protect your people, and wage a total, ultimate war for superiority and control of the world’s resources. You are not alone in your fight. If you desire power, you must form strong Alliances with your Friends. Exchange knowledge, combat experience, and resources. Together, you can defeat the hostile wastelands surrounding you. Find valuable lost artifacts and harness their power to unite or destroy the thousands of cities fighting for supremacy. Bring them all under your command. This is your chance.

Shadowland Online Vanguard Pack Giveaway

OnRPG is partnering with ZQGames to celebrate the launch of Shadowland Online’s Vanguard Server.

Shadowland Online

The undead gates have released a dark force that has laid siege upon humanity. As a surviving human faction, it is your duty to reclaim the tainted Shadowlands of God’s Continent and rebuild your empire with your army and fellow allies. With a captured undead gate at your side, you must travel to other ages and seek legendary heroes to empower you in your conquest.

The Vanguard Pack Includes:
250 Diamonds
3,000 Gold Coins
150 Battle Achievement

To get your key you have to follow these instructions:

  • If you are not a member of OnRPG Please sign-up here.
  • Enter your OnRPG username and password below to get your key
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once you close your browser!

 

To Redeem your key:

  • Register at Shadowland’s Homepage and choose the Vanguard server
  • Create a Role Name and enter the game
  • Click on your profile image on the bottom right of the screen
  • Under the town hall menu click on the “Gift Card” tab and enter your key
  • If you entered it correctly you will see a message announcing your gift pack items!

The Age of MOBA

The Age Of Moba

 By Jason Harper (Hhean), OnRPG’s MOBA Enthusiast

 

Reading through the comments section of a good number of websites and youtube videos is akin to gazing upon the blood etched runes housed within the fabled necronomicon. There is knowledge there, but it is dark and terrible stuff encrypted within the ramblings of madmen. This year, the comments’ scrawlings have directed their ire towards the emergent MOBA genre, so I thought I’d saddle up my horse, don my white armour and sally forth in defense of gaming’s latest fad.

 

While dubbing a genre ‘Multiplayer Online Battle Arena’ is a genre name as vague as it gets, the core of what makes up a MOBA is very straightforward. In a MOBA, there are multiple (though most often only two) teams of players that each control a single character within the game. These characters will have a selection of abilities that differentiate themselves from the rest of the cast, and can gain levels and/or items to increase their performance over the course of a match. The objective of each team is to destroy their opposition’s base, while pushing groups of computer controlled mooks down set pathways in order to destroy the towers that obstruct their progress. I’ve seen the term ‘Lane Pushing Game’ or LPS used to describe the genre, and while I personally think it better describes these sorts of games, I’m aware that MOBA is a far more commonly used acronym.

 

While the first MOBA was the Aeon of Strife map for Starcraft: Broodwar, most of the core elements of the MOBA genre weren’t solidified until the Defense of The Ancients: Allstars map for Warcraft 3: Reign of Chaos. Gas Powered Games’ Demigod was the first MOBA to be released as a stand-alone game, which was a commercial failure due to server issues. Riot Games’ League of Legends (LoL) shortly followed, coining the term ‘MOBA’ in order to set their newly released title apart from DOTA. LoL has since become the most successful MOBA on the market, and is one of the highest grossing video games of all time. Despite its incredible popularity and earnings, LoL has had few imitators. Most MOBAs have been either clones of DOTA or add their own unique ideas onto the standard template.

 

This is one way that I believe that the MOBA genre is not the cynical cash grab that its detractors often claim it to be. Usually, when a big game comes out it gets a large number of imitators. Not simply games that cherry pick a few key mechanics, but lift the entire mechanical underpinnings of the game alongside nearly all of its thematic components. The worst example of this was found in the wake of World of Warcraft (WoW), which both reinvigorated and stagnated the MMO genre.

 

WoW is far from the only culprit here, but its imitators were by far the most blatant. Blizzard’s behemoth brought the MMO market out of obscurity, taking it from a niche to one of the largest, most bloated of genres. This should have been great for the genre as competition often breeds innovation. The problem is that due to the extreme cost to make an MMO, only big publishers could even consider funding such a large project. Big publishers with risk adverse investors who only want ‘sure fire’ games to increase the worth of their stock. The result was a veritable deluge of fantasy themed worlds filled with quest logs, hotbars and rat infested basements.

 

The reason this hasn’t happened to the MOBA genre (so far) is that they are relatively cheap to build. You only need to make one map, a few characters, and have a solid idea of how those characters interact with any available upgrades. You don’t need a story, or cutscenes or quicktime events. Just some artists, programmers and designers. While balancing the game can be a nightmare (especially as potential upgrade/character combinations expand), those simply require a larger than normal QA team, who are the lowest paid workers in the gaming industry. This means that we’re seeing small startup companies leaping at the genre rather than the lumbering AAA publishers.

 

Independent studies are far more likely to be making games they enjoy and want to play, rather than trying to work out how best to achieve maximum market saturation. They don’t have investors to appease or sprawling amounts of managerial staff desperate to justify their own existence. Risks are far more common in the indie scene, and the MOBA genre has inherited a lot of its pioneering spirit. Third person shooter with MOBA elements? Why not! Platformer hybrid based on 80s cartoon shows? Go for it!

 

Ironically, this is why most MOBAs are crap. While there’s a good amount of diversity in the genre, no-one but Valve and Riot have the money to throw at their games to polish them to the incredibly high standard its audience now expects. There are few companies working in software, let alone in gaming, that are making the sort of profits those two are raking in. While both LoL and Dota started out as diamonds in the rough, they are now diamonds sporting enough bling to blind a rap star. These new games simply don’t get a chance to prove themselves before their userbase gets consumed by the ever hungry MOBA Monoliths. Even those that do survive past the opening weeks, and manage to gain some traction (Hey SMITE, how you doing over there?) suffer when they are unable to keep pace with the consistent stream of upgrades the two market leaders keep lathering all over their products.

 

What has succeeded, however, is League of Legends’ business model. The exact way that a game is carved into pieces with pay gates only being put on cosmetic options, then allowing both in-game and real world currency to be used to expand the number of tools at a player’s disposal has become the industry standard. Paying for power has mostly disappeared from new releases, as has paying for sections of content. While the free to play model was in use before LoL, it was considered a second-rate option for western titles until Riot paved the way for a new generation of western F2P games.

 

Many people would likely rather see more games adopt Dota2’s free to play model that has its users pay for cosmetics only, but I honestly can’t blame the free to play market for not going for such a risky venture. While Valve has Steam backing it if their games don’t turn a profit, no other developer can afford to give things out completely for free just so they can increase the number of people with their distribution platform installed. EA probably could use such a scheme to get Origin into more homes, but they are too busy dealing with their own financial woes in the wake of the abysmal failure that was The Old Republic.

 

Perhaps in the future we’ll start to see some of the worst parts of the gaming industry at work as the big publishers catch the scent of money and begin warming up the cloning vats. If you were particularly cynical, you could argue that it’s already begun, with tie ins like Guardians of Middle Earth and the upcoming Infinite Crisis trying to make a cheap buck from fans. I like to hope that the future holds more experimentals like Prime World and less survey driven slush like Merc Elite.

 

In the present though, we have a small roster of different titles that offer more diversity within the borders of the genre than most others could only dream of. Love them or hate them, MOBAs certainly aren’t going away anytime soon.

 

Alpha Beta Soup 4/29

Welcome back everyone! We took a bit of time off for the site transition then I decided this was a perfect time to go through the list and do a bit of spring cleaning. Everything you see in the list is true as of today. There is a ton of new stuff to look at too. I put all of it in orange even if it is a little bit out of date just so you wouldn’t miss anything. Enjoy your soup!

As ever all changes to the list below are in orange for you to find easily.

 

OnRPG Giveaways

These are all the beta giveaways currently running on OnRPG. There’s no guarantee that we won’t run out so grab them quick.

Anno Online Closed Beta Key Giveaway
ChronoBlade Closed Beta Key Giveaway
Everlight Open Beta Privilige Pack Giveaway
Kartuga Closed Beta Key Giveaway
Loadout Closed Beta Key Giveaway
World of Warplanes Closed Beta Key Giveaway
Yitien Open Beta Pack Giveaway

 

Dates Announced:

Below are the MMOs who have announced upcoming beta events that haven’t started yet or are currently in progress for a limited time.

Neverwinter Open Beta April 30
Ragnarok 2 Official Launch Date May 1
Lost Saga Launch May 2
Origins of Malu Open Beta May 4th
Arcane Saga (Formerly known as Prius Online) Closed Beta May 7
City of Steam Open Beta May 10
Legend of Edda Vengeance Open Beta May 16
ArcheAge Chinese Beta starting May 2013
Ballistic Closed Beta Spring 2013
Firefall Open Beta July 9
Age of Wulin EU Closed Beta 2013

 

Alpha:

These games are currently in Alpha. Signups are available via the link.

Gloria Victis Pre-Alpha
Lunaria Story
Onigiri Alpha (Japanese) Between Phases
The Repopulation
Xulu

 

Closed Beta:
MMOs which are in closed beta require application and often require approval before access can be gained.

Age of Wulin(EU, Asia) EU in Early 2013
Anno Online
Ascension: Arenas of War Current Status Unknown
Black Prophecy Tactics: Nexus Conflict Current Status Unknown, Website No Longer Exsists
Born To Fire
Bounty Hounds Online Beta Testing Complete. No Launch Date Announced
ChronoBlade
Dragon’s Prophet
Eldevin
Final Fantasy XIV: A Realm Reborn
JollyGrim
Kartuga
Loadout
MechWarrior Tactics
March of War
Marvel Heroes
NavyField 2 Between Beta Events
Neverwinter Founder’s Closed Beta April 12, Open Beta April 30
Patterns
Prime World
Strategoria
Transformers Universe Now accepting applications.
UFO Online
Warface
Wildstar
World of Warplanes

 

Open Beta:
Games in open beta require an application but often it is little more than signing up for an account.

City of Steam Starts May 10
DK Online Servers Closed Temporarily
Dominatron
Dust 514
Ecol Tactics
End of Nations Open Beta delayed until further notice, refunds have been issued.
Everlight
Firefall
FoxLi Rush
Gunswords(English and Russian)
HeroDex
Heroes & Generals
Path of Exile
Oversoul
Raceroom Racing
Ragnarok 2
Real World Racing
Scarlet Blade
SmashMuck Champions
Tales of Laputa
The Aurora World
The Lost Titans
Universal Monsters Online
War Thunder
WorldAlpha
Yitien

Record Breaker! Warface Claims a Guinness World Record

Warface

 

Crytek GmbH today announced that their free-to-play title, Warface, has set a new Guinness World Record. The game entered the record books for having the most players online simultaneously on one online shooter server. The record was set on Saturday, January 26th, when 145,012 players in Russia were enjoying Warface on the Moscow-based Alfa server.

 
The record-breaking play session was coordinated by Mail.Ru Games, a leading internet service provider and online games publisher who operate Warface in Russia. The news that over 145,000 Russian Warface fans enjoyed the game simultaneously follows on from the announcement earlier this month that the game has attracted over 9 million registered users in Russia during its first year online.

 

Warface

“Warface stands out from other shooters for many reasons,” said Vladimir Nikolsky, Vice President of the Games Division at Mail.Ru. “The fact that it’s created with CryENGINE® 3, its exciting co-op and versus modes, and the constant updates to the game world all set it apart and have helped to ensure its popularity with players and press. We’d like to thank everyone who has supported Warface so far, especially our players, who made this record possible.”

Warface first went live in Russia in April 2012, and was named “Game of the Year” at the Russian Games Developer Conference. Players in Russia and other territories served by Mail.Ru enjoyed regular updates to game content that included 45 new weapons, 10 unique character skins and 11 new maps.