Monthly Archives: May 2013

TaTa Blitz

Tata Blitz is a 2D, browser-based, third person shooter. Battles range across a variety of different areas, from Dracula’s Castle, to mysterious swamps, and anywhere in between. A wide variety of weapons await players, from long range rifles and rocket launchers, to medium ranged thrown weapons like bricks and grenades, to melee weapons like knives and frying pans. The cartoony style of the game is also evident in the variety of costumes you can equip to make your character stand out even more.


Browser based shooter: Play anywhere you can access the internet! Matches are quick and fast paced, meaning no matter where you go, you can always have a bit of fun!

Wide variety of weapons: From rifles to rocket launchers, bricks to grenades, and knives to frying pans, Tata Blitz truly has something to offer every player.

Customization: Want to stalk the battlefield as Cleopatra? Go toe to toe with your opponent as a baseball player? Perhaps even an elusive Man-in-Black? Tata Blitz has you covered!

Variety of locations: From the pyramids of Egypt to Dracula’s Castle, players can explore a wide variety of mystical, strange, and otherwise entertaining combat venues.

Camelot Unchained Backers Forums Go Live

The crew at CityState Entertainment has been hard at work testing their Vanilla based forums and now those isolated backers of Camelot Unchained that haven’t been included in the Backers Forum beta test will be welcomed back into the fold!

Camelot Unchained Backers Forums

If you backed the Kickstarter, keep an eye on your email account for instructions on activating your forum account! All backers should receive their invite within the next 3 hours. And if you’re feeling jealous and wish you had joined in on backing this amazing title, it’s not too late! Paypal donations are still available and Paypal backers will be joining the fold sometime next week!

City of Steam Launch Pack Giveaway

OnRPG is partnered with R2Games and Mechanist Games to bring you special packs to celebrate the long awaited launch of server 2 for City of Steam!

City of Steam, a full-featured, browser-based 3D MMORPG, transports players to an industrial metropolis that has fallen from grace. Emerging from the ashes of ages past, heroes versed in swordplay, divine harmonies, and the arcane arts seek their fortune in a world beset by countless foes, from dangerous factions to mechanical horrors.

The Server 2 Giveaway Pack Includes:
Strong Health Quaff x20
Strong Steam Quaff x20
Key x5
Broadcast Ticket x2
Transmuted Marshhopper(1 Day) x1


To get your key you have to follow these instructions:

  • If you are not yet a member of OnRPG please sign up here.
  • Enter your OnRPG username and password below to get your key.
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!

To Redeem your Key:

  • Head to the City of Steam website HERE
  • Register an account (or sign in if you already have one), and then click on the ‘Play Now’ button.
  • Look for the bonus gift pack icon at the top right of the screen
  • Input your code and click Unlock to claim your prizes!

Final Fantasy XIV Prepares to Test PS3 with Beta 3 Announcement

FF14 PS3

Following announcements made by Producer and Director Naoki Yoshida as part of his latest Producer Letter Live broadcast, Square Enix are pleased to confirm that the third phase of closed beta testing for FINAL FANTASY® XIV: A Realm Reborn is due to start on Friday 14th June, 2013.

Beta phase 3 introduces the PlayStation®3 version of the game into the mix for the very first time and PlayStation®3 gamers will be able to experience the captivating world of Eorzea alongside PC players due to the game’s cross-platform functionality. Beta phase 3 testers will also gain access to a huge amount of new content, including the introduction of the city states of Ul’dah and Limsa Lominsa.

FINAL FANTASY XIV: A Realm Reborn is scheduled for release on August 27th 2013, for both the PlayStation®3 computer entertainment system and Windows PC systems.

The Economics of MMORPGs – The Hidden Basis behind Fun?

By Darren Henderson (DizzyPW), OnRPG Editor-in-Chief

 WildStar Bull Durham

This morning I read through a rather lengthy but undoubtedly awesome look into the mind of Charles Durham at Carbine Studios as he discussed their initial plans for balancing the economy of Wildstar. Now anyone who has been gaming in MMORPGs for any length of time will immediately throw a red flag and ask just how much can be said on this subject. Gold sinks blah blah blah stop gold farmers blah blah blah botters blah blah blah taxes.

That’s about the jist one would expect a company to say on the subject since it’s not every day you’ll see a development company recruiting economists on their business page (though I hear Loremaster is becoming a more popular position!).

And as expected I slowly started to space out as I read through the introduction and saw the usual marketing terms meant to pacify their upcoming playerbase’s worries. After all, why would they be posting their tactics publicly for any reason other than that? Be sure most of the usual banter is touched on in Durham’s post.

Ragnarok Online Merchant Job Tree

But as I read deeper and began to wonder just how in-depth Durham intended to go on the subject, I was pleased to read some higher level game design philosophy not often exposed to the uninterested public. Not every MMORPG gamer you meet is going to say their favorite class in Ragnarok Online was the Merchant, but it can’t be denied that there is some level of satisfaction involved with learning the secret workings of a game’s economy and then utilizing your knowledge to profit off your lazier online acquaintances. If not Entropia Universe would never have built a large enough playerbase to actually run the equivalent of an MMORPG Casino.

Planet Arkadia Hall Of Fame

What worries me though is that while Durham’s words are an incredible distractor, they aren’t offering anything new that hasn’t been tried before. Granted the shininess of their money sinks is going to be bar none at launch, but as stated in the article, it’s a concept as old as Dungeons & Dragons itself. Loot monsters, buy shinies, get taxed trading with friends, rinse, repeat. The only remotely unique element (and I stress this because it’s a concept as old as arcades) is the paying silver for on the spot resurrection. Which is a topic I’d rather not even get into as I sincerely dislike the concept of paying for easier/more forgiving gameplay.

WildStar Economy

Still it’s too soon to be beating anyone at Carbine Studios down with a criticism stick. It’s clear that likely their next major reveal has been delayed and this piece is just a place holder to maintain hype while they flatten out the bugs in the next content update. As he says in the article, the game is still far from the point where definitive game concepts can be established, especially on such an abstract evolving concept as the game’s economy and how it will impact the overall fun factor. The rest of the feature reveals so far have impressed, the game is already solid to play, and with advertisements already popping up on Pandora to raise awareness for the game, I can’t imagine we won’t all be able to get the full picture of the game for ourselves in open beta testing by the end of summer.

And again for those wanting to learn the deeper workings of game philosophy, don’t miss out on Durham’s write-up.

Conquer Online Review – The Ancient MMORPG Battles On

By Remko Molenaar (Proxzor) OnRPG Journalist

Conquer Online 10th Anniversary

When I think back of high school, I think back to one thing, and that is the good times I have had in Conquer Online. Every day when I headed home I couldn’t wait to dive into the world of Conquer Online because it basically was my second life during the whole period of high school. This free-to-play 2.5D MMORPG will always have this special place in my heart as I spent more hours of game time in it than nearly any other title in my life.

Conquer Online isn’t just a game, for me it felt much like a second life because I was so addicted to the game. It felt like I was born many years ago in a Chinese world where people jumped around instead of just normally walking. Walking… who does that? In Conquer Online you can jump around, and not just like bunny hopping, you can actually fly quite far and because of that you will see everyone hopping around instead of just peacefully walking. Besides the jumping around, the responsibility that Conquer Online gives you has always induced me into liking any title that offers open world player versus player gameplay. As a player, you are just a mere piece of meat, and you have to face the choices as to what kind of player you want to become. Besides choosing a class that you can later on upgrade into more advanced classes, the open world PVP makes you face consequences not commonly seen in more modern MMOs. Do you want to go wild and be the feared warrior that preys on unsuspecting visitors to the many available instances to test if your skills are as effective in PvP as PvE? Or perhaps you choose the path of the white knight that seeks to earn the respect of new low level players and fear of player killers across the server? Of course there’s plenty of non-PvP routes you can go and thanks to the server population being just right, your choices will influence not only your character, but also your reputation in the game.

Conquer Online Classes

The classes also always have intrigued me and when I first tried out the game I was astonished by the diversity in the classes. The currently available classes are the Trojan, Oriental Assassin, Pirate, Ninja, Archer, Fire Taoist, Monk, Water Taoist and the Warrior. It’s a rather interesting mix of typical MMO stereotypes and unique classes you won’t find anywhere else. And despite the game already being 10 years old, they still continue adding new classes regularly to keep the game’s PvP constantly evolving. Each one of these classes has their own set of skills and equipment, and you will easily recognize the classes because of their distinct patterns and fighting animations. But what made these classes so special is their set of skills; I have played a lot of games and up until today I have not seen such an awesome skillset in any other game as in Conquer Online. What makes Conquer Online so special is that it actually focuses on the Area of Attack spells, even the melee classes are focused on dealing damage to multiple targets.

Conquer Online AoE Grinding

You can actually begin power leveling on higher level mobs as a mere level one if you have a higher leveled friend willing to assist you. As you get up in level as well, you’ll soon learn that mindless grinding is inefficient and risky well timed group kiting offers exciting PvE gameplay instead. The multiple AoE skills will also come in handy when a player killer inevitably jumps you trying to steal your mob train. Just remember, everyone is most likely jumping around in a fight and not standing still like they are trying to hit a piñata.

Conquer Online Market Place

Because of its storyline that involves the ancient world of China, the world itself and the many objects and equipment are fitting for the time period, given the usual MMO styling and flashy unrealistic glows. The economy in this game is also something fairly unique and player stimulated. Every monster in the world can drop a Meteor; this item cannot be missed since when it drops a loud sound will hurt your ear drums. But boy you will be happy when one drops because this item is extremely rare and used for upgrading your equipment to new levels of power. Because this item can be used for many crafting recipes, it has become rather priceless versus the standard in-game currency that’s inflated quite a bit over the past 10 years. Besides the Meteor, there is the Dragon Ball; this is not one of the six legendary balls that summons a dragon, but it is actually a crafting material that is extremely hard to get and if you ever manage to get your hands on one, consider yourself a rich man.

Conquer Online Graphics


Conquer Online is an old title and looks the part. In fact, you might be familiar with the many textures and the styles of graphics, because well, Chinese games are infamous for copying each others textures and this game was one of the forefathers of the genre. That said the game is easy on the eyes and you can play it for hours without too much eye strain. The landscape, buildings, and town layouts will make you feel like you’ve landed in a martial arts title with bad subtitles from the 70s and 80s. From big walls, to the massive imperial structures with amazing roof textures, you won’t be able to contain yourself before you start jumping on all of them. Yet there are still plenty of themed areas to keep the world from becoming too monotonous such as deserts and caves with new monster models popping up regularly enough. If it’s one thing I have to name, it’s the atmosphere that makes this game so nostalgic for me. And since the game is quite old already, it doesn’t take more than a potato to run this game on the highest graphics settings.

Conquer Online Review


I’m not too sure why I am such a big fan of the game; it might be because I grew up with it, or it is because the game itself has always been something special. From the graphics to the gameplay, everything just works and makes for a unique experience that I have never seen before in any game up until today. Conquer Online is not just a game you play in your free time; it is a second life that you can experience with your friends from school, or all over the world. Meet up in your digital home, participate in the many events or fight with your guild to take control of an area. You’ll be hard pressed to find as much fleshed out content in an open world PvP centric title as you will in Conquer Online.

OnRPG Shotgun News 5/31: The Secret World, Anno Online, and Wartune

The Secret World Looks Ahead

Bylos. Joel Bylos in A Dream to Kill *Insert Bond Theme Here* There is a threat that puts the very heart of The Secret World in danger. Filth is infecting Agartha and only you can put a stop to it. If you don’t, Tokyo will be lost to us all, and that is only the beginning. Virtual Training Scenarios, Augments, and much more as TSW celebrates one year of being live. This summer, at a PC near you!


Anno Online Looking for Active Guild

Guilds have arrived in Anno Online! Create your own, join a friend’s, join a stranger’s! You can have up to 25 members, you get your own chat channel, and a guild hall to go along with it all. This is all available now! So finish reading the news and get in there!


How to Become a Bajillionare in Wartune

  1. Build a Town Hall
  2. Use the town hall to manage your main city effectively.
  3. ???
  4. Profit!