Monthly Archives: July 2013

The Love/Hate FFXIV Relationship

By Darren Henderson (DizzyPW), OnRPG/MMOHuts General Manager

FFXIV Love Hate Relationship

Special Thanks to various members of the beta forum community for taking some of these amazing screenshots used in this article!

 

Looking at positive reviews by both press and players alike across the net, it’s clear Yoshi’s team has done a tremendous job reviving Final Fantasy XIV from the graveyard of a launch in 2010 to the beautiful new world preparing for final open beta testing for the August release in 2013. Still the more I play this game, the more I begin to see cracks in the surface and glaring blemishes in an otherwise smoothly polished title. In the meantime I continuously stumble onto more well kept secrets that makes the game even more amazing and more importantly, addicting. This love hate relationship has me swearing the title off forever one minute and spending 6 hours straight the very next day completely immersed in the happenings of my home city of Ul’Dah. So how do you make a game that can give someone such a twisted mixed feeling on it? Let’s look into the good and the bad that has me so torn.

FFXIV Hogwarts Kitten

First off, the game is beautiful. As soon as the opening cutscene transitions into actual gameplay and you realize they aren’t just over glorifying the game with CGI, your mouth drops open. No matter what city you start in, it has that oh so hard to capture feeling of being a real metropolis. NPCs run back and forth acting busy and moving with purpose. Merchants turn their head as you pass by seeming to call out to you to check their wares. The tavern is so filled with roleplayers and chattering NPCs that at first glance you won’t even know who is real and who is a prop.

Expanding on this simple motif is the Levee system that allows you to take a set number of quests for various rewards based on your class. While this might sound like a repeatable quest system in your typical MMORPG, it becomes so much more with the highly interactive crafting system and crafting classes. Players acquire unique gear related to each craft and even learn skills that can be used to manually impact the success and quality of gear you’re crafting over time.

FFXIV Crafting and Levees

The Levee system contributes to this by addressing NPC guild orders to prevent the market from being flooded with the lowbie mats needed to level your craft. Meanwhile the quests reward you for your competency of being able to make these lowbie mats yourself without directly purchasing them. The sheer number of crafts available is a nice touch to make you feel unique and valuable thanks to what you’re skillful at. The limited number of Levee quests also prevents a single player from rushing up and mastering all the trade skills without suffering personal out of pocket costs.

FFXIV Sisters

Public Questing has been done countless times over the years but the Fate system in Final Fantasy XIV turns nearly the entire world into one constant PQ. If at any time you get tired of grinding monsters or running quests, you can typically roll into an in-progress public quest in less than a 2 minute walk from anywhere. Combined with the level sync, the number of party quests applicable to your progress is perhaps not endless, but more than enough to satisfy your social needs for grinding down epic monsters and mob trains with strangers.

Most importantly the free flowing story and unique class quests makes the world feel alive. You’re not, at least on the surface, the great warrior that is going to bring peace to a dying world. There are hints it might be you, but unless you actually put in the time to earn the title you won’t be addressed as such. Instead your class solo quests combined with the occasional main story quests makes you feel like you’re a dedicated party in mastering the art of your school while being a side character in a greater plot occurring on a worldwide scale. I’m skeptical if voice acting would improve or weaken this part of the experience but for now it’s in a fine state.

FFXIV Combat

The combat experience is interesting as well. I think this and the solo quests are where the biggest break between love and hate of this game occurs. I more prefer action based twitch combat than tab targeting systems like FFXIV, but they manage to do it in a way that still feels quite action intensive. Constantly players have real consequences for dodging or not dodging. Running can be a viable tactic when facing a foe. Turning your back on a foe will even allow you greater movement in exchange for losing your visual of their tells. Attacking from the sides and back has purpose, and more so depending on secondary skill effects. Pulls and knock downs exist and placement all around is more important here than most tab-target based MMORPGs. Some classes can use skills while moving and others need protection to unleash their true damage spectrum. These all add small amounts that build into a satisfying system overall.

The problem comes in with elements of RNG that don’t necessarily add any satisfying gameplay benefits but sure can ruin your unlucky day. For instance the Pugilist guild requires you to fight against a wave of enemies that can AoE destroy you in an instant if you get too close. This creates a dilemma in that you have to stand near your ally to receive heals necessary to survive as a few of your foes will focus your character automatically with dps beyond anything a character can sustain.

FFXIV Solo Quests

On that note the solo quests are level capped and force you to leave party. This means there’s no ‘get friends’ answer to your failure. There’s no ‘grind more’ answer either. I love this idea if the difficulty made sense. But when you just explode with no idea as to why… or don’t receive the random healing and die slowly as you spam potions on cooldown… frustration sets in. Why did I fail? How can I improve? There’s no obvious solution beyond trial and error until you get it right.

This becomes a greater issue when you combine secondary class skills into the mix along with main story solo quests that are tackled by every class at the same level. As you can imagine it must be a nightmare trying to account for all the factors involved with creating such an experience that’s both accomplishable and still challenging for such a wide possible arrange of class and race set-ups.

FFXIV Masked Mage

But combine it with the RNG element, in the case of the story quest a mage that has a poison spell that will kill you if you don’t have an antidote. However sometimes he casts it twice and the antidote has a 3 minute cooldown. Unless you have a class with intense healing ability, that second cast is a death sentence.

Uldah Improved Map

This FFXIV Guild made a cleaner map, possibly in paint.

These are primary problems that are hard to ignore. But there are lesser issues with the UI that grind hatred into my soul at a much slower pace. The map is atrocious. If you disagree, comment and tell me about it. Personally I felt it was not obvious that you could zoom the map to make the text on it more defined. In tightly compacted cities with multiple levels, you will feel lost for days until a wiser resident of Eorzea demonstrates how to utilize it. As much as I dislike autopath systems, FFXIV should consider implementing some guidance in the major cities until they iron out their UI a bit. Quest in another zone you’ve never been to? Well good luck with that as the already ridiculous map UI will hide your destination within the fog of war. It’s ok though as at least the fog of war is clean and concise in comparison.

Other minor issues you’ll run into include the menu systems. If you’ve been at the MMORPG game for a while, everything will feel like it takes extra clicks to accomplish compared to the standard modern MMORPG UI. Or having to click and drag quest items into a box when it’s obvious what they want and which item goes in the slot. Why isn’t this automated? There’s just no reason for it.

FFXIV Spa

I gave up on getting where I was going and just decided to chill in a fountain while my anger subsided.

One final quirk is the odd localization that often adopts stylization over functionality. Now this in part might just be my lack of experience with other Final Fantasy titles so I don’t know the lingo. Still both teleport crystals and various merchants carry names that could be simplified to make their purpose more clear. I suppose if you’re hardcore into RP it might make the world feel a little less real. For the rest of us though it’s just a nuisance adding to the learning curve with experiences that serve more as a time sink than a fun experience.

In the end FFXIV is far from perfect. And no I don’t want the “it’s still in beta” excuse as there’s only so much even a team as skilled as the Realm Reborn team can accomplish in a month. The game has been made and remade again. Put through three separate long duration beta phases. The time is now or never for Final Fantasy XIV. Still despite all these pet peeves and inconveniences, the game is gorgeous and, possibly more importantly, is launching in a complete void of quality MMORPG releases. Somehow this is occurring in the final hours of summer and before the winter rush to top it off. It seems the stars have aligned for Final Fantasy XIV: A Realm Reborn and I wish them luck in dodging another mass meteor extinction. It’s rare you survive such events and I doubt FFXIV can handle a second catastrophe.

Path of Exile Offers Integrated Twitch Streaming

Grinding Gear Games today announced that Twitch, the world’s leading video platform and community for gamers, has been integrated into their online action RPG, Path of Exile. Path of Exile now allows players to stream gameplay from inside the game client, including full support for streaming webcam footage and integrated Twitch channel chat. Twitch integration also enables players to know who on the leaderboards is racing at any given time for real-time spectating.

Path of Exile Twitch Partnership

Leveraging Twitch’s new software developer kit, Path of Exile is able to add functionality beyond the live broadcasting of gameplay. When Path of Exile and Twitch accounts are linked, users viewing the Path of Exile website will be able to see little Twitch icons next to player names wherever they appear on the site while streaming and can click on the logo to visit the user’s stream. In addition, while a Path of Exile race event is in progress, the leading streamer for that event is shown on the race page. Since all streamers are marked on the leaderboard, players can switch between them and watch them play directly on the race page.
“We’ve witnessed first-hand the rapidly growing appeal of live streaming gameplay, so it’s great to see Grinding Gear Games integrate Twitch functionality into a compelling title like Path of Exile,” said Matthew DiPietro, VP of Marketing, Twitch. “Equally notable is they’ve embraced Twitch’s ability to leverage game data to make leaderboards more dynamic so that players are able to know when their competition is streaming.”

Additionally, Twitch channel chat is integrated directly with the Path of Exile game client. Streamers can chat to their viewers in real-time without having to check a separate chat window. In Path of Exile, Twitch chat appears as another chat type alongside global, local, party and trade chat.

Further information about streaming Path of Exile can be found on the Path of Exile website at www.pathofexile.com.

Fortuna

Fortuna is a browser-based MMORTS from Perfect World Entertainment. Develop your city, and your army, to dominate and conquer Europe. Who will prevail – the Medici, the Fugger, or the Tudors?

Features:

Build a City: Watch your city grow rich in resources as you develop your city’s infrastructure, upgrade structures, and expand the territory of control.
Join Forces With Others:  Engage in trade and diplomacy to build your fortune and gain powerful allies. Develop your alliance and rise to power together.
Strategic Battles: With over 20 types of military units, and a large collection of unique generals, Fortuna’s robust combat system offers a wide array of strategies. Develop your army and lead your troops to battle for fortune and fame.

RedBull Prepares to Zerg Florida

Competition never sleeps. On the heels of the inaugural Red Bull Training Grounds at Red Bull North America headquarters in Santa Monica last month, the next stop for this professional videogame athlete invitational will be the sunny skies of Florida, July 26th – 28th. Fans from around the world can tune in to the live digital broadcast, as eight invited pro players will head to Full Sail University in Winter Park, for a weekend of intense scrimmage and expert analysis. With Blizzard Entertainment’s award winning real-time strategy game, StarCraft® II as the playing field, on-site experts Sean “Day[9]” Plott, Marcus “djWHEAT” Graham and Ben “Mr. Bitter” Nichol will call the shots for the viewers at home, as well as give each player a turn in the analysis booth to discuss the performance of their competitors and develop strategies for upping their game.

 StarcraftRedBullTrainingGro

Located just outside of Orlando, Full Sail University is opening the doors of their state-of-the-art performance venue, Full Sail Live, to host this elite eSports tournament. An award-winning media and entertainment institution, offering campus and online degree programs in areas including Game Development, Game Art and Game Design, Full Sail University alumni and staff have contributed to some of the biggest titles in gaming, past and present. No strangers to the enormous eSports scene, Full Sail students will also be invited to witness these heated battles live, from the comfort of their own campus, and the thousands of eSports fans at home can tune in via the Live Digital Broadcast on www.redbull.com/eSports, which airs all three days of the tournament.

 

After two days of round-robin competition, day three of Red Bull Training Grounds culminates in a tournament between the final four players standing, with the top cash prize of the weekend on the line – as well as an invitation to a future high stakes tournament in 2013.

 Red-Bull-LAN-Orlando

The first ever Red Bull Training Grounds took place June 21st – 23rd at Red Bull North America headquarters in Santa Monica focused on Blizzard’s StarCraft II, and provided over 200,000 views to 26,000 peak concurrent viewers on Sunday, June 23rd alone, with over 20 hours of expert play and in-depth analysis. After three days of battle, Jo “Golden” Myeong Hwan, a Zerg player from South Korea, came out on top, taking home the $2,500 prize purse after a grueling set of matches against teammate Bae “Sound” Sang Hwan.

 

Visit Redbull.com/eSports for news of who the lucky eight initiates will be at the Red Bull Training Grounds at Full Sail University, with StarCraft II as the playing field. Fans can also view the action live as it happens all three days of the Red Bull Training Grounds by visiting Redbull.com/eSports, which uses the Twitch TV player for all of its LIVE eSports coverage. Follow @redbullESPORTS and @FullSail on Twitter, #traininggrounds.

DotA 2 Review – A Real Look After 1000+ Hours of Gameplay

By Mohammad Abubakr, OnRPG Journalist

Normally when a journalist publishes a review, only 10-15 hours are spent to get a feel of the game. However, Dota 2 has had me hooked since December of 2011. I have spent over 1000 hours playing the game and hundreds more spectating. Dota 2 is a game which really requires hundreds of hours to fully understand and grasp. Read on for a true review of Valve’s Dota 2.

After years in beta, Valve has finally announced that Dota 2’s beta has officially come to an end! Dota 2, successor to Warcraft III Dota, aims to provide a better user experience than that found in Warcraft III Dota due to engine limitations. With many new features added to improve user experience and gameplay, Dota 2 is on the same level as Valve’s other amazing releases such as Team Fortress 2 and Counter Strike.

Dota 2 is a free to play game allowing all players to enjoy the full game without any restrictions on Windows, Mac and Linux. In Action RTS games such as Dota 2, it is very important to be on a level playing field to ensure balance and fair games between all players. Regardless of how much you have spent on the game, everything related to gameplay is available for free. You may spend money in the store for cosmetic items but spending money will not cause you to gain any advantage over other players. The shop sells items such as hats (expected from Valve), weapons, pants, announcers and custom HUDs. All the items besides keys, used to open chests, can be found simply by playing the game. A full article has been dedicated to the Dota 2 shop in the past due to the importance of allowing all players to play on a level playing field regardless of how much they spent. Read more about Dota 2’s shop here.

By now everyone should be familiar with the gameplay of Dota style games. Two teams of five fight to destroy enemy towers and finally their base. In three lanes, creeps continue to mindlessly battle it out to the death, awarding players with gold and experience for each kill. This gold can be used to purchase items while experience can be used to level up and train skills. All stats are reset for each match, giving everyone an equal start at the beginning of each match.

Couple this with over a hundred heroes and items and you get a very complicated and deep game. Even after playing for more than a thousand hours and more than a thousand matches, I have yet to play one match even remotely identical to ones played in the past. There are billions of possibilities for each match due to the massive number of options available for all players. Even professional players playing since Warcraft III Dota still continue to learn and innovate. You will never see the same match again during your Dota 2 career.

Bat Rider really is the most annoying hero in the game.

This does lead to the problem of Dota 2 having a very steep learning curve. When you begin the game, you will suck and your teammates will let you know that you suck. In a game where one player can change the tide of the entire game, players do tend to get very emotional. You cannot play Dota without getting flamed at least once. However, this does improve and you will get nicer players that work with the team the higher you climb through the rankings.

However, the problem is that there is no transparent ranking at the moment. You cannot clearly tell whether you are climbing up or falling down. You can estimate your standings by the very vague normal, high and very high brackets, but that does not help new players due to the vast majority of players being in the normal bracket.

I would love to see a more transparent ranking system similar to that found in Starcraft II. A ladder system featuring various leagues allows players to play competitively and work their way up the rankings. It also lets players know how well they are doing compared to those around them.

Dota 2 is meant to be a competitive game. While casual players can play it to have a good time, you will need to form your own five man team as most players are in it to win.

The eSports scene has been doing amazing ever since Valve’s International upon Dota 2’s announcement. A large tournament from the birth of the game has allowed Dota 2 to gather many talented players across the world and allow them to play in many tournaments going on every single day. It is rare or near impossible to find a day where a Dota 2 tournament game is not being played. If you are a keen eSports viewer, Dota 2 has a lot to offer.

 The International III’s prize pool continues to grow!

With the upcoming International III, Valve has introduced many additional features allowing players to interact with the tournament. The compendium is an item that can be purchased allowing players to contribute towards the tournament’s prize pool all while gaining bonuses such as additional battle points and the ability to take part in a fantasy league. What was originally a 1.6 million dollar tournament has grown and continues to grow to a massive 2.5 million dollar tournament. As various milestones are hit, Valve rewards players with in-game items and tournament content. The Compendium goes to show the cleverness of the minds at work at Valve.

The game continues to grow as it becomes available across the world in countries including China and Korea. Almost four million unique players have played Dota 2 this month. Although the beta tag has officially been lifted, not everyone is able to play Dota 2 at the moment. You may apply to join the game and will be sent an invite in waves. However, whoever wanted to play Dota 2 has already gotten an invite at this point. Let’s be honest, invites were not hard to get.

Valve is working to increase their server capacity with an additional 450,000 capacity added last week. It is good to see a company ensuring that the gameplay of others is not affected by allowing more players to join the game. Everyone hates queues and lag and Valve is doing the best it can to ensure these issues do not occur.

Although Valve is aiming to rid any lag in the game, players are still given the option to select the servers they would like to queue for. This is an amazing option allowing players from around the world to compete with each other. Although in most cases you will be playing in your region due to lag issues, it is good to see players not being locked out from their friends and competitive events across the world.

Dota 2’s Hero Pool

While Valve has added many additional features not present in Warcraft III Dota such as leaver penalties and Dota TV, all the gameplay is still directly from Warcraft III Dota. The heroes and balance changes are ported over from Warcraft III Dota due to IceFrog’s simultaneous involvement with both games. I am really looking forward to what kind of hero designs the minds at Valve can come up with. However, it is still unknown whether Dota 2 will continue to maintain parity with Warcraft III Dota after all the heroes have been ported over to Dota 2 or if Dota 2 will feature exclusive heroes.

The only reason I can see for players to stick with Warcraft III Dota is due to system limitations as Dota 2 does nothing but improve on its predecessor. In many countries, the availability of games in Internet Cafes are vital for success. Due to the low system requirements of Dota 2, we should begin to see more and more Internet Cafes offering Dota 2 in their catalog of games.

Conclusion: Great

In conclusion, Dota 2 is a game that must be played by all interested in the real time strategy genre. You can never beat Dota 2, you will always be working to improve your gameplay. Dota 2 is a game which one can easily spend thousands of hours playing and still find themselves learning. It is really difficult to cover such a complex and massive game in a short article; you need to play the game to fully understand it. When you begin the game, you will suck and hate the game. However, only those that give Dota 2 a fair try and spend many hours learning the game will truly be able to enjoy this amazing game.

 

Graphics – 5/5

Once again, Valve shows us that realism is not all that is important. The art style allows Dota 2 to be unique from all other games while still being pleasant to the eye.

Control – 5/5

There is not much to be improved upon when it comes to control. Action RTS games feature simple mouse and keyboard controls with default QWER buttons for skills. All hotkeys are fully customizable.

Features – 4/5

While there are many great features available, there is still room for improvement. Features such as better handling of player reports for the massive player base and a ladder system are still missing. I am still hoping for the ability to create custom maps for Dota 2.

Customization – 5/5

There are many ways to customize your play style and even cosmetic options of the game. Players are able to design and submit their own cosmetic items allowing for near infinite possibilities. Even still, strict guidelines are put into place to maintain lore and art style of Dota 2.

Community – 3/5

While the player base tends to be more mature than other games of the genre, there are still a lot of emotions that are thrown around during matches due to the ability of each player to decide the outcome of a match. Outside of the game, there is amazing commitment from the fans featuring player hosted tournaments and art work. You can really tell the community loves the game.

OnRPG Shotgun News 7/16: Guild Wars 2, Kartuga, Neverwinter

Guild Wars 2 Enters the Political Scene

Cutthroat Politics

Politics are coming to Guild Wars 2. The recent assassination of a member of the Captain’s Council of Lion’s Arch means a spot has been opened, a spot Ellen Kiel and Evon Gnashblade both want to fill. It will be up to the players to vote for who they think should sit on the council. Both have put out ads trashing their opponent and both have made a list of campaign promises. This is just the basis for the next part of the living story, Cutthroat Politics which starts July 23rd.

 

Kartuga Sails Into the Horizon

InnoGames has announced that the seafaring pirate MMOG Kartuga would be sailing into the sunset sometime in the new few weeks. In addition, developers at Ticking Bomb Games will be hunting for a job as the studio is getting shut down. InnoGames has opened several opportunities for them working across several other titles. The closure will mean InnoGames can focus on more cross platform games, including two upcoming titles which have not yet been announced. The exact date of closure has not yet been announced but when it is you can find it here.

 

Neverwinter Fury of the Feywild Module Launch Date Set

Feywild

Fans of Neverwinter need only wait a few more short weeks to get their hands on Module 1: Fury of the Feywild. Today Perfect World announced that the free expansion will be coming on August 22nd. And to celebrate the news they also released details of two new item packs which will give you all sorts of goodies, for a price. You can find the details of the two packs, which are available now below.

Knight of the Feywild Pack
The Knight of the Feywild Pack costs $59.99 USD (valued at $149.99) and supplies adventurers with virtual goods to aid them in their quest for glory:

Unique ‘Moon Elf’ Race
Unique ‘Dawn Unicorn’ Mount
Unique ‘Sylph Companion’
New Moonsilver Regalia Fashion Set
Loamweave Enchantment
Stone of Earth
Unique ‘Knight of the Feywild’ In-game Title
One Extra Character Slot
Adventurer’s Helper Pack, containing Six Different Types of In-game Items
600,000 Astral Diamonds, an In-game Currency

Feywild Starter Pack
The Feywild Starter Pack costs $19.99 USD (valued at $49.99) and supplies adventurers with virtual goods to aid them in their quest for glory:

Unique ‘Portal Hound’ Companion
Feywild Hunter’s Ring
Fine Elven Silk Bag
Adventurer’s Helper Pack, containing Six Different Types of In-game Items

Kings and Legends Enters a Dark Descent

Kings and Legends
 

Kings and Legends, the unique card-based, free2play browser title, announced today the launch of its exciting new update, “Dark Descent.”  This latest update will feature brand-new cards with entirely new abilities, increased level caps, a new continent and a host of exciting new features for the card battling MMORPG.

“Dark Descent” will take players on a wild ride as they are introduced to a variety of new Halfblood and Undead cards including four new booster packs!  The latest cards have entirely new abilities that will offer completely new tactical possibilities to players.  Additionally, players will discover a brand new continent to conquer; Draglasar.  This new continent for players who have already conquered Elyria offers even more varied and difficult PvE challenges and success there is that much sweeter with many new rewards on offer for completion of each stage!

 

Kings and Legends
 

“With the new update of “Dark Descent” we will again radically increase the content with the all new cards, abilities, boosters and maps which our ever-growing community has been asking for,” said Alexander Reitsma, Managing Director of Kings and Legends publisher GameSpree. “We are sure that we will see new tactics coming to the fore from both experienced players and the thousands of new players we see discovering the game each day.”

With the new update there also comes a level cap increase from 50 to 60, and a new Lucky Draw system.  Active players can now draw the all-new cards via the Lucky Draw system on a daily basis and get multiple picks from the draw for playing on successive days. Other features include a new boss dungeon offering never before seen equipment as well as new skill cards for each class of hero.

 

Kings and Legends

Due to the new content and the large volume of expected users Kings and Legends will also be opening multiple new servers in the next days to accommodate the rush of players they have seen after previous updates. The game also continues its international expansion with the start of the German Open Beta this week.