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Monthly Archives: July 2013
Vanguard Princess Review – Girls Without Substance
By Isaac Sagoe (AfroMania), OnRPG Journalist
When it comes to fighting games this year, it has been a drought. Other than the release of Injustice: Gods Among Us on the consoles, there has been a lack of games to quench my brawling thirst. This goes double when it comes to fighters on PC. Now I understand that the PC is dominated by MMOs and FPS, but a lot of my best memories of PC gaming were playing crap shareware versions of fighting games like Street Fighter and Mortal Kombat and knock-offs like Body Blows and One Must Fall (true PC gamers will know what I’m talking about and for you kids that don’t: google that *bleep*). With that in mind, it’s very interesting to hear of an ex-Capcom developer by the name of Tomoaki Sugeno (Suge9) tried his hand at bringing a fighter to the PC. Thus, we have been bestowed with Vanguard Princess, a 2D fighter about pixelated women that want to go all highlander on each other.
Right off the bat, Vanguard Princess’ opening menu reveals a lack of modes. The start menu only gives players the choice of story mode (which is really an arcade mode) and 2-on-2 versus. With the control options available, players only have the option to use a keyboard or a game controller, with both giving you the ability to configure your button layout. There’s no option that allows players to adjust the video resolution so they can’t customize the game to fit their monitor’s resolution, and the fact that you’ll have to press F4 to go into full-screen mode and Alt + Enter to return to window mode is just inconvenient. And on top off that, the menu does not offer an escape key, which I am pretty sure is standard for almost every PC program, unless pressing the ESC key to exit a program is going out of style.
Jumping into the story mode, players have the choice between ten characters, as well as five assist characters that aid you in battle. They all fit under the standard generic anime female stereotypes. I had a choice between the casual Japanese schoolgirl, the conservative Japanese girl, the underage ten year olds and everybody’s favorite: The overly revealing sexy chicks (all of them ranging differently on the pixelated bouncing cleavage scale). The character sprites are clean in design and well animated, but I felt that they are a little too big, almost to the point that they take up the entire screen. While playing a match, the camera felt so up close to the characters that when combined with some of the animated backgrounds with bright color palettes, the lack of contrast would make it hard to follow the action. There were times in matches where my eyes lost track of my character for just a second, and that can be enough to cost you the whole match. Mix that in with some flashy rainbow pop special effects and you have a game where button mashing can be the best option when squinting through the blinding mayhem.
Even though Vanguard Princess characters come with their own unique playstyles, their differences are only there to mask the standard quarter-circles and charge moves found in every standard 2D fighter. This is not to say that familiarity is a bad thing, as fighting game fans will get a hang of the controls fairly quickly. There is diversity to be found when your have a pick of strikers, zoners and your up-close grapplers. Players are also aided by assisting characters that can deal damage, give you defense buffs, and grant you some vitality. My issues with the core gameplay is that the move sets lack depth for players to really dive in, explore and experiment like you see in games such as Guilty Gear, BlazeBlu, and JoJo’s Bizarre adventure. I also found out that the game’s practice mode could only be activated through the game’s versus mode.
Overall, Vanguard Princess is a bare bones fighter that lacks a lot basic essentials to be a tournament worthy game. Suge9’s visuals were the strongest element in a game with its polished character design, but it feels like the product was going by a standard anime requirement sheet, which makes it feel plain and uninspiring. Its overall presentation misses that “WOW” factor that makes fighting games enjoyable to play & watch. In the end, it feels like the developer took the lazy route by not having a proper option settings or an exit button within the game’s starting menu. Even with its five dollar price tag, it’s really difficult to warrant a purchase with so much missing from its surface. With better used fighting games that you can find in a bargain bin, Vanguard Princess should spend more in the gym before stepping into the ring.
DDO: Shadowfell Conspiracy – New Dungeon!

Today, Turbine has released a new batch of screenshots from the upcoming expansion for Dungeons & Dragons Online – Shadowfell Conspiracy!
These new screenshots depict A Lesson in Deception, a new dungeon in DDO’s upcoming expansion. Someone is trying to unite all of the criminals of Wheloon and achieve unrivaled power. Travel through the twisting back alleys of this dangerous prison city, pose as a new recruit, and discover the hidden mastermind behind this newly-unified gang.

Shadowfell Conspiracy launches August 19, and you can find additional details and prepurchase information for the expansion on DDO.com.
OnRPG Shotgun News 7/8 Pt1: Neverwinter, WoW, Guncraft, and more!
By Shannon Doyle (Leliah), OnRPG European News Editor
Neverwinter Unveils Campaign System
As part of the upcoming summer update to Neverwinter players will get to use an all new UI for a brand new Campaign System. In it players will find projects they’ll have to complete to unlock new areas of the new Sharandar area, get new passive powers for their characters and more. This will also be the way to gain access to the MalabogCastle dungeon. The Fury of the Feywild is expected to launch sometime this summer, so keep your eyes peeled.
World of Warcraft to Experiment with Microtransactions
Deep on the World of Warcraft forums, hidden on page 9 of an 86 page long discussion Jonathan Brown, World of Warcraft Senior community rep (aka Zarhym) broke the news that Blizzard is experimenting with a way allow players to make purchases within the game, microtransactions. This has sparked a huge debate and even a hashtag campaign #NOWOWCASHSHOP
Pockie Pirates Celebrates First Anniversary
Pockie Pirates is celebrating one year of being live! With it the level cap has been raised, two new maps have been added on top of some awesome new shiny gear. And if you’ve been away a while you can log in to get some special rewards. Congratulations on your first year!
Guncraft Introduces Twitch Integration
Using Twitch’s Software Development kit Exacto Game Studio has integrated Twitch streaming into Guncraft. This means no software will be needed to stream matches, something that is slowly becoming an industry standard for shooters.
Gloria Victis Pre-Alpha Overview
The team behind Gloria Victis expresses their vision while showing off various elements of gameplay in the pre-alpha demo.
Final Fantasy XIV World Tour Part 3
Square Enix provides a tour of various Final Fantasy XIV locales with comparisons between the PS3 and PC version of the game!
Dice Venture Review
By Remko Molenaar (Proxzor), OnRPG Journalist
Why are board games so awesome to do, but hard to find on the Internet? There isn’t really a major board game popular online that comes to mind even if I stop to think about it. Surely by now someone must have found a successful way of making this happen? Remember the good old times as a kid playing just a simple board game with your family on a Sunday afternoon? Everyone enjoyed that, and luckily you no longer need a real board to play these games. I recently tried out Dice Venture, a board game that follows the Monopoly formula but shortens the game to fit into a casual play session rather than the typical Monopoly marathon.
A squared sized board where players loop around endlessly buying places and cities? Boy that seems familiar. In fact, almost every element of Dice Venture comes directly from the Monopoly board game. So what made CJ Global think they could find a market for this online when Hasbro still hadn’t? Well they knew a cheap copy wouldn’t be enough to break into the PC world. That’s why they brought their title to both the PC and mobile audience to provide the endless entertainment of this board game to audiences on the go. This combined with a persistent currency and account ranking system appealed to me.
Just like in Monopoly, you start at the starting square. On every ‘lane’ or street as you know it you can buy houses, villa’s, hotels and landmarks to upgrade them and make you earn more money if a poor soul stumbles on one. Unfortunately in my first game I was the poor soul that was too unlucky with throwing the dice and as a result I stayed at every city that all the other three players owned. When you come onto these owned cities, islands or other landmarks you’re going to have a bad time and pay toll. Also note that cities with a Landmark cannot be taken over, so placing a landmark in your city is a must if you want to establish your lane. Luckily there is no Jail in Dice Venture but there is something even worse, a Deserted Island, where you will be stuck for three turns. Fortunately you can also walk on the World Cup dice that will boost your toll prices for the selected cities. And then there is also the World Travel dice that will make you travel anywhere on the map. And if you go through start, even with the world travel option, you will attain the 300k Cash you always earn when you pass Start.
The game is a little different and definitely a lot faster paced than a normal game of Monopoly. Especially if you’re as unlucky as me because I always seem to be unlucky when walking around the board. Somehow I always manage to pay the highest tolls, and be the most unlucky with fortune cards. Fortune cards are also a way to mess around with the other players. You can either earn a lot of money with them, get a useful card that can help you out later in the game, or you can attack someone and let him pay for it. Luckily you get six turns in total with messing around with your dice rolls. You can influence the roll three times to get both an even and odd number for your rolls. As you can imagine, this can help you out in tricky situations where you may have to dodge a few cities that are in prime position to end you in bankruptcy.
Since the game is a lot faster, you will definitely have to play with your first walk around the board. You should buy as much as possible right away, since people can lose a lot of income if they cannot buy anything at all and have to buy your cities. And if they do buy your cities, that money goes straight to you rather than the bank. So to deny them any profit at all, you should expand your empire in the first lap around the board, even if it puts you into dangerously low savings. If you do find yourself on the wrong side of the blank ink, bankruptcy gives you three choices. Sell your properties, get a loan or accept defeat. So always gauge your extra purchases on what you expect to pay and earn on any given turn before busting out the credit card willy nilly. If you are as unlucky as me, you will unfortunately have a bad time and even lose winning games. I have always been horrible with any game of chance involving dice. It turns out even with Dice Venture’s ability to impact the luck of the roll, my fate to lose games of chance was never stronger while playing.
Conclusion
Monopoly errrrr, Dice Venture brings the fun without reinventing the wheel. It’s easy to pick up and learn for even those odd people that were born post-Internet and never touched a board game. Games can take literally hours if you wish, and you really can have a lot of fun playing with friends or patient complete strangers. As I said, it is strange to see board games have yet to find their niche in the gaming crowd, and Dice Venture has the fun factor to change this. I personally had a lot of fun playing within a team or all by myself in this simple yet nostalgic board game!
FishAO CB Key Giveaway
OnRPG is partnered with Gamovation to bring you a batch of CB keys for the first major test of FishAO, an anime fishing MMO!
FISHAO (Fish Always Online) is a real-time multiplayer game which is playable in a browser. It is not a simple point and click puzzle game, but a true cute looking open world fishing browsergame. It’s a social game that will be available both on Facebook and at FISHAO.com. Players can customize their own character, meet new friends, compete in online tournaments, complete achievements and catch many fish (more then 150) to complete their Fishdex.
To get your key you have to follow these instructions:
- If you are not yet a member of OnRPG please sign up here.
- Enter your OnRPG username and password below to get your key.
- The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!
To Redeem your Key:
- Visit the official site HERE.
- Sign up for an account and enter your beta key where prompted on the homepage
- Enjoy beta testing the world of Fish Always Online!
Elsword Review 2013 – The Brawler MMO Evolved
By Darren Henderson (DizzyPW), OnRPG/MMOHuts General Manager
Ahn nyung ha sae yo!
Welcome to the world of Elsword. A world clearly designed with Korean Manhwas (style of comics) in mind. From the original Korean voice actors to the dramatic box frame special attack cutscenes, be prepared for an art style that throws Anime stereotypes at you from the first moment you step into game. In fact, let’s clear out said list of stereotypes while we introduce the six playable characters available in-game.
Elsword – Tiny kid wielding overly large sword to compensate for small dog syndrome?
Check and double check.
Rena – Huge breasted elf girl?
I see no problems here.
Aisha – Loli mage?
What story would be complete without one?!
Raven – Dark brooding swordsman with family vengeance issues?
This stuff writes itself.
Eve – Nothing says royalty from an ancient forgotten race quite like white hair on an incredibly young looking character.
Eve has this stereotype on lock.
Chung – Effeminate boy with cannon large enough to remove any doubts of manly courage?
Elsword was sorely lacking in this area. Luckily Kill3rCombo’s goons destroyed Chung’s civilization and people as encouragement to get him into the action at last.
Carmen – The baseball bat swinging fun loving girl that represents all things held sacred in ‘Murica!
OK I made that last one up, but a guy can dream! Art property of CarmenMCS
Each character plays how you would imagine to an extent. Raven’s fireball overcharge mechanic and Eve’s dual drone weapon systems are rather unique in the MMO industry but the rest have a playstyle to match their image. At least until you get into the various job classes.
Variety is the spice of life, and vital to a long lasting MMO experience
Elsword launched in the golden age of an era of gaming where the primary route to continuous content was new job classes. And while Elsword didn’t expand as horizontally as some of the earlier titles in the genre to introduce some 15+ characters, the job options they offered their starting six characters have a huge impact on your end-game playstyle. Aisha might end up a massive nuker or powerful support. Rena can follow the path of long range or hand-to-hand combat, or follow a tricky mixed bag. Each class has tell-tale visual differences that help distinguish them as well, a much needed addition that you’ll be thankful for when you get into the PvP.
Each tier has or in the very near future will have a secondary evolution at level 35 to add additional skills and combo options to your arsenal. Also if down the road you realize you’ve messed up and taken a route that doesn’t fit your style of play, the cash shop offers scrolls to switch your class without having to start over from scratch.
Hypercombo Finish!
When it comes down to it, no amount of cool classes or interesting character roster is going to save a brawler if it doesn’t play well. Thankfully Elsword offers a hearty mix of 2D fighting games, Smash Bros style platforming, and simplistic controls that can keep the initiated and arcade veteran alike happy.
Novices can casually grind through the game just by spamming X and Z, your two primary attacks, in various random orders along with the occasional skill to mix things up. Veteran players however can take these simple controls and memorize special combos unique to each character (and sometimes even unique to job classes within a character) to juggle both PvE mobs and enemy players in brutal fashion. This isn’t easy to learn and will take some dedication to do well even against monsters, but the rewards for spending the time to learn your character will pay off in end-game dungeons and PvP.
One issue with the combat that might irk fighting game fans and Smash Bros fans alike is the total lack of a default block option. If your enemy is aiming to strike you, and you can’t get out of the way, prepare to eat the dirt in true Manwha cutscene fashion. That’s not to say there is no blocking at all as some classes can acquire skills to deflect or defend against enemy attacks, but even then it’s going to cost you one of your vital limited skill slots to utilize. Again this is where knowing how your various skill combos work will come in handy as some have built in gap closers and dodges that will allow you to keep a combo rolling while avoiding counter-attacks.
It’s opinionated whether this is good or bad for gameplay as it does incentivize a more action packed offensive mindset that ‘he who combos first, wins.’ I personally think it removes one possible strategic action to an otherwise outstanding combat system.
Though one minor knit pick I can’t stress enough. Why does the mouse wheel work as zoom in town but not in dungeons? I can’t count how many dungeons I ran fully zoomed in on my character before I found the obscure map button used to manually zoom in and out. This is a UI disaster that needs fixed asap.
Though the view wasn’t half bad.
OnRPG Shotgun News 7/3: Dragon’s Prophet, Neverwinter, Mechwarrior and more!
By Shannon Doyle (Leliah), OnRPG European News Editor
Dragon’s Prophet Announces First Event
Starting today citizens all over Auratia are celebrating the annual Ancient Shadow Festival in rememberance of the great Warthorne who sacrificed himself during the Second Dragon War in Dragon’ Prophet. The event will be running from now until July 17th where players will be solving riddles to learn more about the history behind Dragon’s Prophet. Along with all of this next week will see an awesome patch which will on top of other things raise the level cap to 70.
Runescape 3 Release Date Announced
Jagex has announced that the highly anticipated launch of Runescape 3 will take place July 22nd. This is the biggest update in the 12 year history of Runescape with a move to HTML 5 to enhance player experience and much more.
Mechwarrior Gives Us Numbers.
1.1 Million Registered Pilots
9.6 Million Hours (1100 years) of played time
3 Billion tons of metal destroyed
2,451,270,519 lasers fired
1.0: 9/17/2013
That’s right! Update 1.0 comes on September 17th
Neverwinter Celebrates Lliira
Starting today and running until July 8th Neverwinter is hosting the Celebration of Lliira event. There will be daily missions in Protector’s Enclave, fashionable headwear, and more! Not only that but during the whole thing there will be double the rough astral diamonds.

























