Monthly Archives: July 2013

Warhammer 40,000: Eternal Crusade

Warhammer 40,000: Eternal Crusade is a 3rd-person, PvP-focused, Action MMORPG created by Behaviour Interactive and published by Bandai Namco. For the first time, players select one of the authentic factions of the 41st millennium and fight for control of a persistent world, claiming territory in massive battles and hacking their way through procedural content while earning the right to customize their characters in a deep progression system drawn from Warhammer 40,000 lore.

Features:

Massive Battles: Combat in Eternal Crusade ranges from a personal clashing of Chainswords to truly epic warfare. Dive into the shifting frontlines, engage in melee, take to the air with a jump pack or fire into the fray.

Embrace your faction: Work together with your squad and faction to overcome constant resistances from enemy factions in PvE or PvP game modes.

Choose your allegiances : Pick between twenty different sub-factions, then earn hundreds of weapons and accessories drawn from 29 years of Warhammer 40,000 lore.

City of Titans

City of Titans (previously called The Phoenix Project) is a community-run attempt to rebuild a new superhero MMO from the ashes of the City of Heroes community. Founded by players, the game is currently in early development, but hopes to be able to produce a new game based on the same theme and principles that players loved in the original game. The game is undergoing a Kickstarter project to gain the software and team required to keep the game sustainable for the long run.

Mighty Quest for Epic Loot Closed Beta Key Giveaway

OnRPG is teaming up with Ubisoft Montreal to bring you the greatest loot of all, Closed Beta keys for the Mighty Quest for Epic Loot!

The Mighty Quest For Epic Loot is a competitive player-versus-player experience where the one goal is simple: loot! Choose from one of three heroes and raid other players’ castles, fighting and avoiding danger to collect over 500 unique pieces of treasure. Meanwhile, build and design your keep’s defenses with traps and minions to keep other thieves out!

 

To get your key you have to follow these instructions:

  • If you are not yet a member of OnRPG please sign up here.
  • Enter your OnRPG username and password below to get your key.
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!

To Redeem your Key:

  • Visit the special event registration page HERE
  • Sign-up for an account and enter your beta key at the bottom of the page
  • Brace yourself for epic traps, mighty monsters, and ultimate glory!

Tramell Isaac Interview – PlayerStudio Hits Planetside 2

Questions by Darren Henderson (DizzyPW), MMOHuts/OnRPG General Manager

Answers by Tramell Isaac, Senior Art Director of Planetside 2

Tramell Isaac

At this time last year I stumbled upon a truly intuitive and revolutionary system while attending SOE Live and Vegas. No I’m not talking about Wizardry Online, Dragon’s Prophet, or Everquest Next but rather a supplementary program called Player Studio at the time designed to allow players of Everquest and Free Realms to build their own imagination into their game. This wasn’t your typical player-made skin mod overlays but rather official content adopted by SOE to be included in future updates of the game.

 

My initial reaction (and I’m sure I wasn’t alone) was “Well what’s next?” Planetside 2 and DC Universe Online were top of my list but as soon as I asked I pretty much got the cold shoulder of “Oh sure, someday.” So when I hopped on a phone call with Tramell Isaac and Raquel Marcelo yesterday to learn about the next Planetside 2 update and was told it had already soft launched and would be open for testing throughout the US by Monday, I was speechless.

Mother of God Player Studio

Below is a paraphrase of how the conversation went.

 

DizzyPW:  I feel like every time I’ve asked about Planetside 2 being incorporated with Player Studio in the past, I’ve gotten a begrudging ‘maybe someday’ response. I imagine a game on this scale isn’t as easy to connect to Player Studio as say Everquest and FreeRealms. What primary challenges held it back from the initial studio launch?

Tramell: It wasn’t so much challenges holding it back as the fact that Planetside 2 was newly established and in need of building a solid playerbase. This was not the case with Everquest and Free Realms so priorities were shifted. First we needed to stabilize Planetside 2 in the early days to ensure lag-free MMOFPS gameplay on a global scale. Establishing a presence in eSports and launching in China were also major hurdles that slowed this process. With the successful Chinese launch last month, we were finally ready to run down the home stretch for next Monday’s US launch.

PSonPS2_2

DizzyPW: That said, surely this wasn’t throw together in a month’s time. How long has incorporating Planetside 2 with Player Studio been in the works?

Tramell: Planetside 2 launched with Player Studio in mind. We’ve had it in the back of our minds the entire time and feel we have a much more solid product on our hands as a result.

 

DizzyPW: Will the PlayerStudio tools be familiar to users of the software from your other titles?

Tramell: The main difference is users will have to utilize existing Planetside 2 textures rather than building their own from the ground up. It may be a bit limiting compared to Everquest’s only limitation being size requirements, but we feel it will help make a seamless world in which new players won’t know the difference between our in-house designs and Player Studio creations. This goes back to our focus on keeping the memory print of the game low for those playing on older PCs so Player Studio doesn’t turn their favorite game into a lag nightmare overnight.

That said, we have a hell of a lot of textures to work with and I challenge our players to make their dreams a reality within this system. You’ll be pleasantly surprised just how unique you can make a helmet look from others. We’ll of course also be offering plenty of samples for players to copy, tweak, and reinvent.

 

DizzyPW: What elements of the game will players be involved with designing? I imagine vehicles and weapons are the obvious choices but I’m curious how deep you’re going with it?

Tramell: No turns out vehicles and weapons are not on the table, at least in the beginning. We’re starting out slow to make sure we don’t break anything and intend to expand once we have our users acquainted with the basics of the system. For now though you can mess around with creating decals, hood ornaments, helmets and suits, cockpit logos, and various camo patterns. There might be some other items but that’s what comes to mind without looking at the full list.

These types of designs should be simple enough for everyone to get involved with as a deeper level of character customization. But for the advanced Player Studio artists itching to push the systems limits, we will have a few 3D designs and models they can mess with. Just be patient as it takes a bit longer for them to get through the approval process.

PSonPS2_1

DizzyPW: That’s something I was curious about. Is Player Studio’s approval team going to expand to accommodate for the influx of Planetside 2 submissions?

Tramell: These designs will go straight to our core Planetside 2 development team for approval. We’ll be incorporating the designs alongside our own content in future patches. They’ll be checking the forums on a daily basis once things get rolling so expect a lot of interaction and guidance from the early stages on how strong they think your designs are.

 

 

DizzyPW: Will players designate designs for specific factions or is that something that will be decided after the submission?

Tramell: You can create whatever you want so long as it fits into the Planetside 2 theme. Some designs will be specific to a faction while others will be more universally adopted and that’s all based on the design itself and how well we can seamlessly integrate it into our lore and world. For those not catching my drift, I’m saying don’t expect chicken heads and afro helmets popping up all over the game any time soon. Not to say we won’t ever take comical designs, but it’ll be a much slower and stricter approval process. Luckily you can get feedback at even the earliest levels of the design process so we can prevent you from wasting time making intricate joke designs that never get implemented into game.

 

 

DizzyPW: Are there plans for any competitive faction designs to celebrate the Playerstudio launch?

Tramell: That’s a good idea! We absolutely should. But not next week. I want to get Player Studio in the hands of a more worldwide audience including Europe and Russia before we start holding any faction versus faction competitions. I wouldn’t want to leave so many important members of our playerbase out of the fun.

 

 

DizzyPW: Any juicy tidbits you wish to share to get players pumped to test out this new feature?

Tramell: Starting Monday we’ll get people into the forums to acquaint them with the process. If you want to be a first adopter you had better not miss the opportunity to get in on this! Also keep an eye out over the weekend as we’ll be selecting a few key members of our community to beta test the tools.

 

DizzyPW: Thanks for the time and for pushing the industry forward with this one-of-a-kind system Tramell!

Microvolts Releases a Hot Summer Update

MicroVolts

Rock Hippo Productions Ltd. announced today the launch of its latest update – Heatwave – for their popular free-to-play cartoon-style third-person shooter, MicroVolts.  Down by the seashore, where life is easier but the battles are hot!

The warm sand and the cool breeze are relaxing, but the competition is still fierce! Take on your opponents while catching a tan in the new “Beach” map! The action doesn’t stop while you’re playing in the sand!

 

 

Take on the heat of the sun with “Green” and “Pink Summer Swimsuit” Naomi, “Blue” and “Yellow Poolside Bikini” Naomi. Endure waves of combat with “Naughty Unmentionables” Pandora, “Racy Unmentionables” Pandora, and “Home Team Swimsuit” Pandora. Wash away the competition and look great doing it! The water isn’t the only way to enjoy this beautiful weather. Grind your way to victory with “Red Skater” Pandora and “Green Skater” Pandora.

 

MicroVolts

Dive into the deep sea for buried treasures and avoid the blaring sun with “Diving” Naomi and “Scuba” Naomi.  A trove of weapons has also been added in game! Explore new depths of competition with “Gold Trident”, “Aqua Trident” and “Trident” melee weapons. Reel in a victory with “Gold”, “Silver”, and “Bronze Speargun.”

 

MicroVolts

While you’re out enjoying the blazing hot sun, join your returning favourites in combat again with “Mr. Pink” Knox, “Mr. Yellow” Knox, “Glacies” C.H.I.P. and the new “Dark Glacies” C.H.I.P.! C.H.I.P. and Pandora are now unlocked for all MicroVolters and no longer require Micro Points to use!  Raptr players will also have something special coming soon!

Activision Blizzard Set to go Independent


World of Warcraft Children's Week Orc

In an 8.2 billion dollar buyout Activision Blizzard will go independent from parent company Vivendi. The publisher is set to buy 439 million shares from Vivendi for $5.83 billion while an additional $2.24 billion in shares, that’s 172 million of them will be bought by an investment group lead by Activision Blizzard CEO Bobby Kotick and co-chairman Brian Kelly. In doing so Vivendi will no long be a major stockholder and Activision Blizzard will become an independent company. Though Vivendi will still hold around 12% of the shares in the company according to an article on gamesindustry.biz. While speaking about the takeover Bobby Kotick had this to say,

 

“We should emerge even stronger-an independent company with a best-in-class franchise portfolio and the focus and flexibility to drive long-term shareholder value and expand our leadership position as one of the world’s most important entertainment companies. The transactions announced today will allow us to take advantage of attractive financing markets while still retaining more than $3 billion cash on hand to preserve financial stability.”

 

Company of Heroes 2

Company of Heroes 2 sets out to continue the legacy of the original Company of Heroes franchise. Free Russia from Nazi invaders in this in-depth strategy title, featuring new technology and tactics alongside the classic competitive and co-operative game play that you’ve come to expect.

Features:

Essence 3.0 Engine: New technology includes the TrueSight line of sight system, the ColdTech dynamic weather technology, and more.

Tactical Warfare: New commander abilities and dynamic battle tactics will give players a chance to feel the brutality of front-line warfare in new ways.

Intense Online Combat: Featuring the great competitive and co-operative multi-player that fans have grown to expect from this high-quality and critically acclaimed game