Monthly Archives: July 2013

Eternal Saga Open Beta Pack Giveaway

OnRPG is teaming up with R2Games to get our viewers the swag they need to start strong on the first English server for Eternal Saga!

Eternal Saga OB Pack Giveaway

Eternal Saga is a fantasy-themed, free-to-play, 2D isometric, browser-based MMORPG with a focus on frequent events and both PVP and PVE content.  Guilds play an active role in the game, and players can choose between three factions and three classes.  It’s a fun, casual environment with a quirky anime art style and plenty of vivid, colorful combat and enemies.

The Open Beta Pack Includes:
HP Pack (M) x3
MP Pack (M) x3
Demon Soul Shard x5
Soul Shard x5
Dragon Soul Shard x5
Enchant Stone x8
Pet Growth Pill x5

 

To get your key you have to follow these instructions:

  • If you are not yet a member of OnRPG please sign up here.
  • Enter your OnRPG username and password below to get your key.
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!

To Redeem your Key:

  • Sign-up for an R2Games account HERE
  • Jump into Eternal Saga and create your character
  • Click the bonus gift box icon by the top right radar
  • Enter your activation code and click collect
  • Codes are only valid once per server

Dead Simon Talks RIFT F2P 1 Month(ish) Later

Rift has been free to play for just over a month now. I wanted to find out how it had been going so far so I got in touch with Rift’s “Dead Simon” Ffinch who happened to be packing up for his yearly summer trip to his favorite Telaran fishing hole. I got to talk to him about F2P and the future of Rift, including the upcoming summer event.

 

RIFT F2P Interview

Free to Play

 

How successful has the Rift F2P conversion been?

Extremely successful and it has really surpassed all our expectations.

How has the Rift community taken to F2P?

During the period after the announcement before we went free-to-play, there was quite a bit of concern from our community about whether we would change the game and whether it would become pay to win, but having now been a free-to-play game for a little over a month, there has pretty much been a universal turnaround within our community being extremely positive about the change and many of them going out of their way to help and welcome new players.

 

RIFT Bahmi Summer

Summer Event

 

Can we expect anything new in the summer event this year? And to that end, when will the summer event be?

The summer event will be towards the end of July and there are new outfits available on the store including swimming costumes! The scavenger hunt has been extended to include all of the Storm Legion zones and people will find new things to do including the infamous changing labyrinth, but this is not required content.

 

Of course this was asked early last week before Trion had officially announced the event. Now we know that Summerfest will begin on July 25th, will include an encounter with Swarmlord Khargoth and his zonewide swarm events along with some new rare companions, and a new title. There will even be a chance to win credits as part of the daily login gifts. All of this on top of the fishing, camping, and swimming already in game.

 

Rift Fourth Event

Beyond The Summer

 

Can you tell us any plans for 2.4 or beyond?

Yes, 2.4 is all about instances and it includes two new raids for two players: a brand new level 60 dungeon for five players, which is a retelling of the realm of the Fae and two new chronicles that are two person dungeons. Beyond that, we have an aggressive and exciting schedule of updates and we plan to continue delivering new content frequently just as we have for the 2 1/2 years Rift has been out.

 

Of course we learned last month that update 3.0 would be taking taking players to the Plane of Water which will have several zones, dungeons, and other exciting things for our fellow air breathers. You can still find the video where this was all revealed on Trion’s Twitch page but it will take you two and a half hours to get through it all. So, what all else will 3.0 bring? A bigger role for companions, item advancement, new souls, and more interaction inside dimensions. Fishing rifts, and a solo Chronicle which will be solo and not completely focused on combat.

 

RIFT Interview End

 

There you have it. Though many were once screaming doom and gloom as Rift announced it was moving to the free to play model it seems Rift is still going strong and has made believers of those skeptics. It is clear there is still a lot of life left in Rift and a lot to look forward to. And I cannot wait to see it.

WildStar Reveals Final Two Playable Races

WildStar
 

We know what you’ve been thinking: “man, WildStar looks awesome, but you know what’s missing? Furry psychopathic mad scientists and creepy diseased mutants!”. Well, today’s your lucky day; Carbine Studio’s has revealed the final two WildStar races. Joining the Dominion faction we have the diminutive Chua. For the Exiles the masters of alchemy; the Mordesh.

For a personality-filled introduction to both races, check out the latest YouTube video. Kit and Malvolio return to introduce us to WildStar’s unrevealed races in the latest WildStar Flick.

 

World of Warcraft Film Teased At SDCC

 

World of Warcraft Children's Week 2

At this weekend’s San Diego Comic Con those who attended the Legendary/Warner Bros panel got a treat no one expected, the first teaser for the World of Warcraft film. Fans have waited years, living off rumors and hope but it seems that their dreams may finally come true. The panel primarily focused on Godzilla, and sadly no video has popped up yet but the fine folks at io9 have given a wonderful description of the World of Warcraft teaser.

 

“The footage showcased an alien-looking landscape full of rocky outcroppings, where a sweaty unshaven figure in armor is drinking water from a leather pouch. There’s a cage with rocks in it, a squeaking noise, green lightning in the sky. The man tosses the water pouch on the ground, and draws his sword with a loud ringing sound. He takes a shield from an armored skeleton, and bangs his sword against it.

And then you see the massive arm of a… creature… heading towards him. We glimpse the green skin and some of the armor, and then finally we get an extreme closeup of the orc as it raises its axe and brings it down onto the man’s head.

And director Duncan Jones came out and told the crowd that he always wanted to make movies where “you delve into fantasy” — and this project is a dream come true, because he gets to create a whole world. And he announced that he starts filming in early 2014.”

 

Even if you aren’t a fan of World of Warcraft this will be an interesting film to follow as it could open up the floodgates for films based on MMOs.

OnRPG Shotgun News 7/19: SWTOR, Neverwinter, EVE, and much more!

Ultima Forever Delayed

Mythic has announced that Ultima Forever, the mobile online RPG has been pushed back a few weeks so they can spend a little bit more time on the economy and wrangling performance across all devices. So far the response has been nothing but positive, as fans would like to see the game released properly working rather than quickly.

 

SWTOR Gets Tauntaun Mounts

swtor tauntaun

The Galaxy’s favorite mount/hand warmer is coming to Star Wars The Old Republic. This information comes thanks to Dulfy from Dulfy.net who always seems to know things about SWTOR and GW2 before anyone else. There isn’t any information on when the Tauntaun mounts will be coming, though Dulfy’s best guess is that it will most likely be with update 2.4.

 

Jagex Announces Further Layoffs

Earlier this month Jagex announced they laid off 13 people from the team working on Transformers and now 10 more staff members have been laidoff as part of organizational restructuring. The 10 staff were all working on new projects which Jagex is shifting focus towards Transformers Universe and RuneScape.

 

Neverwinter Releases New Companions

Lillend

New companions have arrived in Neverwinter, Lillend and Ghost Compaion. The Ghost deals necrotic damage to player’s foes and is available for purchase via the zen store. Lillend is a celestial creature with a fondness for art and music. She is available until August 1st in Profession Packs, but it is left up to chance. She is the first purple quality companion healer in Neverwinter.

 

Raptr Introduces Twitch Streaming

Raptr users are now able to stream to Twitch with the use of the desktop app and no extra software. On this Twitch CEO, Emmett Shear said, “A goal of Twitch is to be wherever gamers are, whether it’s on laptops and handheld devices or integrated into gaming consoles and software.” Using the Twitch widget Raptr users will be able to stream to their Twitch stream with just a few clicks.

 

EVE Intruduces New Collector’s Edition

As part of the 10th anniversary celebrations in EVE, CCP is introducing a new collector’s edition of the game full of physical collectable goodies. It will include the board game that helped fund EVE, an EVE history book, EVE score recorded by a symphony orchestra, a ship model and tons of digital items too.

 

Ubisoft Announces Estimate Release Dates for The Crew and Tom Clancy’s The Division

There has been a small bit of news from San Diego Comic Con. Ubisoft announced that The Crew will be working towards a release in the first quarter of 2014 on Xbox One, PS4, and PC. While Tom Clancy’s The Division isn’t due for release until late in 2014 for Xbox One and PS4.

Shot Online Summer 2013 Super Pack Giveaway

OnRPG is teaming up with GamesCampus to celebrate the final months of summer with one of the best sports sims on the market, Shot Online!

ShotOnlneSummer2013PackGiveaway

Shot Online isn’t just an online sports game, but a highly accurate simulation, with deep role-playing elements.  These RPG qualities are what make Shot Online the addictive game it is, with community interaction alongside character levels and enhancements.  Offering realistic and rare items drawn from the lauded history of the professional sport of golf, practice can only make perfect!  Quests, item trades and exchanges, character abilities and more await players teeing off in Shot Online.  Keep your wits sharp and your clubs handy.

The Summer 2013 Pack Includes $20 in items. This includes a 7 Day Gold Plus Membership as well as:
-Fedora A100 : Resets all stats up to 100 stat points(excepted base stat).
-Zodiac Plus 100 : Enhanced Zodiac with all stats +4.
-Cyma II : Obtain treble Play’s prize for 250 holes.
-Mageia Plus D2 : Double Experience available.
– shine clothes set 7 days(shirt,pants,cap,shoes,glove).
– Mulligan(5) : A card that gives the ability to have a mulligan.Automatically takes effect in a mulligan applied room.
– FF Ticket II : This ticket makes ball speed faster.
– KJ Choi Card Level 10 – K(1day) : When a card is used, it is registered as an avatar. (Additional EXP 35%)

 

To get your key you have to follow these instructions:

  • If you are not yet a member of OnRPG please sign up here.
  • Enter your OnRPG username and password below to get your key.
  • The key will appear at the bottom of the page. Copy & paste it to a safe place as you may not be able to retrieve it once closing your browser!

To Redeem your Key:

  • Register or log into the GamesCampus website and create a character.
  • Click the “Coupon” on the drop down menu, on ‘My Account’.
  • In the Coupon Number box, paste your coupon code listed above. Click Use.
  • Choose the character you would like to give the package to.
  • Note that items are not tradable.

Firefall: Open Beta Review

By Jason Harper (Hhean), OnRPG Journalist

 

I haven’t played Firefall since writing my first impressions a year ago. So as I booted up the game again to see what has changed, I couldn’t help feel nostalgic for the good times I’d spent with the game back then.

 

Unfortunately, I think the market has changed more in that year than Firefall has. The game is nearly unchanged after these twelve months, yet my enthusiasm for the game has diminished greatly in the wake of some of the great titles that have come out between my two playthroughs of the game. The good parts of the game are still as good as they were before, so I highly recommend taking a look at that above linked article for a positive opinion on the game, because I’m afraid the rest of this article is going to be anything but. I’ve been avoiding writing this piece simply because while I’m really, really trying to like the game I’m finding it frightfully dull in spite of my own positive bias.

 

The biggest problem that the game has is that while the running and gunning is intuitive, the way that you progress a character is an esoteric mess of menus with no guidance on what you actually need to progress. The game’s tutorial will fill you in on the usual “Use WASD to move” stuff, but it doesn’t it tell you that you need Xenographs to advance some abilities, and that Xenographs themselves are part of sub group called Organics, one of three main sub groups that each compose of several other resources types that…..

r4ckMeTh

Eurgh.

 

Get the things, then turn those things into other things to build parts to make stuff that could be useful. There’s so many resources, currencies and other obfuscating nonsense that gets between the simple act of making a character’s gun go from pew pew to BANG BANG that progression in the game feels more like stumbling into a minefield than a reward. It doesn’t help that all of this legwork and research don’t really add up to much, as progression in the game is not only slow, but also lacking any real sense of impact.

 

You start the game without any of your frame’s secondary weapon and abilities. While you get to briefly play with these toys in the tutorial, they’re promptly snatched from you when you get into the game proper. It takes hours of play to get your first frame to a state where you’re about more than just left click on enemies, a tiresome grind that makes all the fights feel the same because your character lacks the tools to employ different tactics. it gets better once you’re able to use your full spectrum of abilities, but once you have them all, all progression in the game feels very limited. outside of unlocking the more advanced frames, there’s little sense of accomplishment, as any upgrades you get are barely noticeable.

 

To make the grind worse, the firefights can be surprisingly difficult to get into. Most of your time in Firefall will be spent walking from one place to another, as the open world has large swathes of land with absolutely nothing in them. While MMOs get a lot of flack for their large fields filled with respawning critters, those killing fields at least provide something to interact with. Even when making breaking up travel with the odd smash of the mighty sonic hammer (which is still just as satisfying to use), the resources in these places are now so sparse that you’re going to need to do a hell of a lot of whacking before you get to the part where you start shooting everything in sight. This problem gets mitigated later on when you get access to the game’s mount, a motorcycle, but it also feels less awesome to be driving about on a bike rather than taking to the skies on a jetpack.

kUAPdrTh

The game has at least added more variety into what you’re pointing your gun at though. A year ago there was only bugs, flying bugs and guys with guns. Now there’s bandits, wolves, flying tentacle monsters, crustaceans and zombies. These new additions unfortunately fight exactly like the old enemies, and highlight just how poor the enemy AI is. Just about everything uses the same strategy of ‘charge forwards until the enemy player dies’, which is fine when you’re dealing with a swarm of bugs or zombies, but feels like a waste when you’re dealing with squads of armed men. Every time you get into a gunfight against overwhelming numbers you can simply walk backwards, hide behind a corner for a moment as the enemies all pile into one spot, then fire something explosive into the middle of them all. The fact that this works without fail, against every ranged enemy in the game makes firefights that should be intense ultimately feel formulaic.

 

There’s now a variety of open world missions that function like a watered down version of Guild Wars 2’s dynamic events. With no story offered behind these missions, you’re left only with the raw mechanics of your actions, rather than having a narrative recontextualize the same actions as something new. These missions boil down to shooting enemies in corridors, usually in a cave, though there’s some metal corridors to shoot at them in too. When you’re done, you either interact with a few nodes, or you take an object to another place while shooting other enemies. When not being forced through confined complexes, point defense missions become the norm, which are simply a variation on the thumper defenses that were in place a year ago. None of this is really bad per say, but with these tasks appearing frequently in the same positions over and over again, with no context for why they’re happening, the grind sets in quickly.

MxXDkaah

City defenses, blowing up evil tornados and ultimately grinding your way to the game’s first (and currently only) instance are the closest thing Firefall has to an endgame. These can be suitably grandiose affairs, offering a wonderful spectacle as the skies light up with with the sights and sounds of all out war. The city defenses can drag on a bit though if you don’t have enough people around, as you can get stuck very slowly whittling down the teeming masses of enemies. The instance is alright, but it’s simply another corridor shoot with one or two new enemies that act as the closest thing the game has to boss fights. Again, because the game’s AI is stupider than a goldfish that’s been bumped on the head too many times, these encounters are hard more due to the sheer number of enemies rather than them pulling out anything clever or surprising.

 

Lore is something the game seems inclined to hold to ransom, much like the information on its own progression systems. You can pick up snippets of information from various audio logs scattered about, or from trying to infer things from what the game’s various talking heads tell you as you go about your missions, but what you get is fragmented and incomplete without being mysterious or compelling. While I can expect a game to hold on to some secrets in order to make uncovering them a reward for the invested player, the game doesn’t bother with even the briefest of explanations on who or what you’re shooting, and why they deserve to get blown to giblets. While there’s plenty of information about the world on the game’s website, very little of it feels like it’s relevant within the game itself.

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At the time of writing the game has been having some annoying technical issues, though nothing as severe as you’d expect from the opening days of an open beta. While it has been difficult to log in at times, and certain things seems to be running unreliably (most notably the store and level up screens) the game’s server haven’t just completely died as a result of the influx of players.

 

As I wrote at the start of this article, everything that Firefall did well before, it still does. It still looks good, it still plays smoothly, it still gives the players a great deal of freedom and hitting stuff with a hammer is still satisfying. The game simply hasn’t done much to deal with its faults in a year, and the new things added have only made its problems worse. There’s worse ways to spend your time than giving Firefall a look, but I’m not so sure it’s a better choice than its competition.

Webzen Releases New Advanced Class for C9: Demonisher

Continent of the Ninth Seal

 

WEBZEN, a global leader in next-generation free-to-play games, releases a brand new class for the adrenaline-pumping 3D Action MMORPG, CONTINENT OF THE NINTH SEAL (C9). Starting Wednesday, July 24, 2013 (Global Server Time), C9 actionists will be able access DEMONISHER, the newest advanced class for the Shaman. In addition, WEBZEN will host a gamer gear giveaway and special events to celebrate the game’s first anniversary.

DEMONISHER
Featuring long-range magical attacks and incredible surges of strength, DEMONISHER is the fifth advancement within the Shaman class. Utilizing a mystical orb as her primary weapon, this character can launch powerful offensive strikes, while evading attacks from her enemies. By tapping into the power of the orb, she can transform into another being and inflict explosive damage on all those who oppose her. After transformation, the character’s speed increases and some of her skills are strengthened. DEMONISHER can also assist her allies in battle by enfeebling her enemies.

 

 

THE STORY
The Ikejan Mages, an ancient order that has protected Glenheim, sought a way to maximize the connection with the spirits to defend the Sixth Continent, Raebin, from invading monsters. To achieve this, they developed a new magical tool to communicate with the spirits called an Orb. Instead of connecting with the spirits, the Orb reacted unexpectedly to spiritual energy and created a new source of power, unlike any other. Some of the Shamans craved new power and became obsessed with the Orb’s ability to tap into the power of souls rather than spirits. However, the other Shamans objected to the use of such depraved magic and war broke out between the two factions. To end this conflict, sanctions were placed on use of the Orb by the Shamans, but those who still wanted to use it gathered under the protection of Paulo, an elder Ikejan Mage. Dark times fall upon the world of Glenheim once again. The Orb-wielding Shamans use this opportunity to reveal themselves and unleash their new-found magic, calling themselves DEMONISHERS.

SPECIAL EVENTS
To celebrate the release of DEMONISHER and C9’s First Anniversary, WEBZEN will host a series of special events on July 24, 2013 (GST):

  • Gamers can visit one of the MMO sites that has partnered with C9 to obtain a code for a free promotional chest, filled with in-game items.
  • Players can celebrate the game’s first anniversary by participating in a massive online competition between servers during an in-game drop event. During this period, gamers will battle monsters that drop free items and collect special tickets for additional rewards. Prizes include five V8MA Gaming Mouse devices from BLOODY (featuring dual optics, exclusive X’Glide Metal mouse feet and Ultra Core 3 software).
  • Those who are new to the world of CONTINENT OF THE NINTH SEAL can join the game and create characters that immediately start at Level 20. New users will also receive two special support chests for playing.