Monthly Archives: March 2015

Star Conflict: Dreadnoughts Update Now Available

Star Conflict

A new update for Star Conflict by Gaijin Entertainment has been released. The new dreadnoughts update includes new locations, new quests, new aliens ships and more.

Dreadnoughts

From today, corporations can start building their own Dreadnought!

Dreadnoughts are huge ships with destructive fire-power. They have a variety of systems, which can be constructed and damaged in the combat, for example their different weapons: torpedoes, combat drones and guns of various calibers.

Dreadnoughts can move between locations of open space to take part in Sector Conquest.

Control of the Sectors

One of the new features of “Sector Conquest” is the possibility to establish control over open world sectors with the Dreadnought.

Any corporation, who has a Dreadnought, can take part in this struggle for dominance.

A corporation, that took control over the location, can earn extra income, such as credits and Galactic Standards.

The fights in the open space for sectors will begin as soon as a sufficient number of Dreadnoughts have been constructed. Approximate date of the beginning of the battles — April, 16th. This date may vary depending on the activity of the current corporations.

For more info, visit http://star-conflict.com/en/news/442-star-conflict-1-1-0-dreadnoughts-en

Camelot Unchained – Unofficial Stream Event This Saturday

Camelot Unchained

On Saturday, March 28th, at 1PM Eastern Time, 10AM Pacific Time and 5PM UTC Time, the awesomely fun and talented CohhCarnage will be livestreaming their first Alpha video during his broadcast. Cohh is a former Dark Age of Camelot player and fan and the City State Entertainment team couldn’t be more excited about what he is doing on Saturday.

Other details regarding Camelot Unchained News include

1) New resumes of senior programmers are beginning to flow into the studio.

2) Working on our new user-focused roadmap (like the P.A.T. checklist, an inside look at their milestones) for the first stage of Alpha.

3) Started work on our next Stretch Goal.

For more info, visit http://www.twitch.tv/cohhcarnage and http://camelotunchained.com/v2/

Taichi Panda: Co-launches on mobile with Teumessian Update

Taichi Panda

Taichi Panda, the newest gaming title from Chinese game developer Snail Games, officially launched for both iOS and Android today. Dubbed the “iOS / Android Co-launch”, the cross-platform launch comes with the release of a major update to the game – the Teumessian Update.

the game will become available across wider regions, including North America and Europe, for both iOS and Android.

The Teumessian Update builds on the existing core gameplay of Taichi Panda, as well as expanding in some significant areas:

  • Teumessa the Fox Mage: in this update, a new character becomes available, for a total of 4 playable characters. Teumessa is a mage character, bringing the designated ranged class to Taichi Panda
  • The Lost City of Atlantis: unlocked at higher levels, players can enter a 3rd home city, the underwater city of Atlantis. There, players can explore the wider world of Taichi Panda, with 3 new chapters, for a total of 12
  • Outfit System: players can now unlock special outfits, bringing unique aesthetics and special stat boosts to their characters
  • Seabed Scramble: building on the popular 3v3 battlefields, the update includes a new domination style battlefield mode
  • Decathlon: new online Arena mode unlocked. Players can take on challengers in 10 rounds of increasingly challenging bouts to win prizes.
  • Guild Wars: Guilds can now bid for participation in Relic Rumble, the new Guild vs Guild battle mode
  • New Pets, New Gear, New Systems, and Much More

For more info, visit http://panda.snail.com/en/news/2015/0326/660.html

Orcs Must Die! Unchained – Enters Closed Beta Phase 2

Orcs Must Die

ORCS MUST DIE! UNCHAINED has now entered Phase 2 of its closed beta, and the game itself contains a multitude of updates and additions from the previous version, providing a hugely upgraded gameplay experience. Here’s just a small sampling of what beta players old and new can expect:

  • Bosses now spawn during minion waves (starting when a Warcamp gets to level three)
  • There is an entirely new weaver model for character upgrades
  • Heroes level and become more powerful during matches
  • Combat is more interesting and is easier to parse
  • Hero abilities have been completely reworked
  • Players can now customize their Hero builds with traits that can benefit heroes and or teammates.
  • Cliffside Clash (2 Lane Map) has been refined, and a new Orc-themed map called Unchained Fortress has been added
  • Ranged combat is far more rewarding and players will have an easier time fighting off other heroes with ranged abilities
  • Card packs and gibs have been replaced with a simple, direct “purchase with skulls” system
  • There are numerous new Traps including Grinders and Barricades
  • The offensive and defensive jobs are split up now, allowing far more control and strategy around Trap-building and Minion-leading roles players want to pursue
  • The Minion model is brand-new. A large number of uninteresting choices (particularly with some Minions, items, and Traps) have been replaced by gameplay elements that make matches more interesting

For more info, visit: https://www.orcsmustdie.com/#!/en/news/the-phase-2-patch-notes-are-now-available

Tribal Wars 2: New Second Village Feature Available

Tribal Wars 2

InnoGames just implemented a new feature into its online strategy game Tribal Wars 2, which significantly speeds up the game progress in the beginning. From now on, players will be able to get a second village by fulfilling quests within five days. Additional villages will have be captured like before. With this updated system, players will reach the mid-game quicker.

“Tribal Wars 2 is essentially about managing a whole empire, moving troops from one village to the other and performing strategic attacks on enemies”, InnoGames’ Senior Product Manager Nino Protic explains. “However, it currently takes players up to two weeks until they have their second village and know this gaming experience. We wanted to change this so players will now get the full gaming experience way quicker and easier.”

For more info, visit http://www.tribalwars2.com