Battleborn begins to tell the story leading up to the game in motion comics, starting with episode 1!
Monthly Archives: March 2016
Neverwinter: The Maze Engine Howler Mount Giveaway
OnRPG has partnered with Perfect World Entertainment to celebrate the launch of Neverwinter: The Maze Engine with a limited supply of rare blue Howler Mounts! Supplies are extremely limited so act fast!
Neverwinter is a free-to-play action MMORPG that features fast-paced combat and epic dungeons. Players explore the vast city of Neverwinter and its surrounding countryside, learning the vivid history of the iconic city in the Forgotten Realms and battling its many enemies. Neverwinter is currently available on PC and digitally for Xbox One, available free-to-play with Gold* from the Xbox Games Store.
- Visit www.arcgames.com/en/redeem
- Log into your Arc account and enter your code.
- Enter the game and claim your item from the Reward Claims Agent in Protector’s Enclave.
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Discordia: Guardians of the Domain
Discordia: Guardians of the Domain is a free-to-play tactical PvP roleplaying game for Windows, Mac, and Linux.
Features:
Three Factions: Players can represent one of three factions, known as Pillars. Each Pillar has its own unique Guardians, Units, and Dominions. Each player victory earns essence for their Pillar, and the winning Pillar at the end of the season gets special rewards and impacts the future of Itria.
Collectable Units: Units and Archetypes provide for hundreds of possible combinations that can be brought into battle.
Unique Guardians: Each Guardian is completely unique, with its own essence tree, combat features and backstory.
Dynamic Gameplay: Modify your strategy on the fly due to multiple terrain types, destructible props, and different unit sizes.
LawBreakers will Launch Exclusively on Steam
In a panel presented at the Game Developers Conference (GDC) today, industry veteran Cliff Bleszinski and the team at Boss Key Productions announced that their upcoming multiplayer FPS LawBreakers, will be available exclusively on the Steam platform at launch. Fans are able to add the game to their Steam Wishlist starting today, by visiting http://store.steampowered.com/app/350280.
LawBreakers is an upcoming new first-person shooter in which even the laws of physics can be shattered, creating intense gravity-based combat and resulting in an ever-evolving and bloody arena. Set in a futuristic rebuilt America, players will choose whether to kill for the nobility of the “Law,” or go out for blood as a “Breaker,” as they take part in the conflict raging across iconic locations including the boiling oceans off the Santa Monica coastline, to a gravity ravaged Grand Canyon and nearly unrecognizable Mount Rushmore.
Boss Key also announced LawBreakers will be a digital premium title when released. While the price has not yet been announced, they assured the audience it will not have the $60 price point of a traditional box product.
“As the game continued to take shape, we realized free-to-play wasn’t the right fit for what we’re building,” said Cliff Bleszinski. “LawBreakers is a competitive game at heart and that means balance is a big priority to me, my team, and our community. Using a digital premium model helps ensure an even playing field by giving fans access to every available role without any barriers.”
Addressing how to make a new FPS stand out among heavyweights in the industry, the panel – titled “Surrounded by 800 lb Gorillas! Standing Up to the Competition” – also revealed LawBreakers’ shift in design to embrace a more mature look and feel, and gave attendees a first look at a revamped logo, game models and screenshots illustrating the new tone and attitude, which will feature variable gravity effects, unique roll-based movement systems and truly three-dimensional combat realized through grappling blades, reverse blind-firing, time dilation, jetpacks and more.
“Being constantly compared to the current slew of colorful shooters on the market made us realize we needed to stand out from the crowd” Bleszinski continued. “We decided to take a step back and explore how we could dial up the maturity in LawBreakers, going back to our original vision. The new look and feel embraces the innovative and vertical nature of our game elevated by violence, intensity and competition.”
Fans who want to be among the first to experience the R-Rated gravity-based combat and dominate the competition will have a chance to get their hands on LawBreakers at PAX East next month in booth #5116 in the Boston Convention Center. Everyone who plays will get exclusive swag and a chance to commemorate their best kill with a custom-made video clip.
Additional details on availability and public tests will be announced in the coming months.
F.A.Q.
- Why Steam?
We explored all of our options and determined Steam is the best fit for our community and the competitive game we’re building.
- Why did Boss Key/Nexon decide to make changes to the game’s business model?
After careful consideration of how the game has been progressing, we realized free-to-play wasn’t the right fit for what we’re building. Lawbreakers is a competitive game at heart and that means balance is a big priority. Using a digital premium model helps ensure an even playing field by giving fans access to every available role without barriers.
- How much will LawBreakers cost at launch?
The price at launch hasn’t been revealed yet, but we want to provide a high quality, digital downloadable game at a compelling price. LawBreakers will not have the $60 price point of a traditional boxed product.
- Are you developing LawBreakers exclusively for PC? / Will LawBreakers release on additional platforms?
We’re initially developing LawBreakers for PC, then… who knows what the future holds?
- When can I play?
We are planning to run a number of upcoming tests before launch. Exact timings are still to be confirmed, but we encourage players to Wishlist the game on Steam to be first in the know about our upcoming announcements.
Blazblue: Chronophantasma EXTEND – Electric Boogaloo the Revenge Review
By Jason Parker (Ragachak)
When I think of Blazblue, I think of intense, fast-paced fighting game action. I also think of fanservice in the form of ridiculous breasts and huge muscles, swearing, violence, and a story that I [still] don’t bloody understand. The series started on both Xbox 360 and the PS3, and transitioned to the One and PS4 as time went on. It does admittedly suffer from SF2 syndrome in that it had a BUNCH of “insert title expansion” updates before it finally moved on to the sequel. We had Calamity Trigger, Continuum Shift, Continuum Shift II, Continuum Shift EXTEND, Chronophantasma, and finally Chronophantasma EXTEND. But for reasons unknown, only until recently has ArcSys delved into the world of PC Gaming. As Guilty Gear showed PC could be profitable, we’ve slowly gotten the rest of their fighting game line-up. That’s going to be the future of fighting games, and you can see it in their product Guilty Gear XRD, Street Fighter IV and V, as well as the current Mortal Kombat – all on PC. The rumor mill was that Blazblue Continuum Shift was leaked online [the arcade release] and so many people pirated it, forcing ArcSys to jump ahead to Chronophantasma EXTEND instead. I can’t confirm it, but it makes for a hell of a story!
Chronophantasma EXTEND is important right now. The PC release is definitely a smart move. It’s faster than Calamity Trigger was, that’s for sure. . . that one took about three to five years to hit PC! But as I have yet to see a release date on the current game, Central Fiction, EXTEND’s existence on PC to drive up interest in the franchise is definitely a smart short term move. While some of the combos and moves might be seen as unforgiving, and the balance might be viewed as. . . rough. . . it is a very good starting point for new players getting into BlazBlue to get a feel, and your skill in it can even transfer over well to Guilty Gear. I also hear those guys at Bottom Tier worked up a video on Blazblue and why you should be playing it! I hear it’s coming soon! Blazblue is a hard series to master, but it’s got some features that will make learning this particular game quite feasible and fun.
As I reported on in Guilty Gear XRD, the ArcSys tutorials on PC are second only to possibly Skullgirls. Blazblue evolves what worked so damn well in Guilty Gear Xrd, taking it a step farther than I’ve seen in recent games. In addition to the basic tutorial that shows you the unique mechanics for Blazblue games, it also has starter tutorials for every character in the game that show their Drive Moves, Special Moves, and STRATEGY. Yes, there’s a tutorial that shows basic strategies for that character: What makes them powerful/weak, combo openings, moves that have priority that can be used as anti-airs, etc. This is amazing, because yes, Blazblue has a ton of characters. Without the tutorial you will feel lost for quite a while jostling around in the school of hard knocks. Go through the tutorial, and I guarantee as a new player, you’ll figure out who is fun for you and who isn’t in a day or two. Though there are only two new characters to worry about if you’re familiar from the franchise – Celica A. Mercury and Lamba, -no. 11-, Bullet, Kagura, Relius, Yuki, Amane and Azrael are new as of Chronophantasma. Basically newbies have a lot of characters to get a feel for!
Speaking of characters, one of the big gripes I have about the game is that most of the -old- characters have clones, or alternate forms, or Magical MacGuffin versions of themselves. Just an example or two: Jin Kisaragi is also Haku-Men; Haku-Men is Jin in the Susonooh armor in an alternate timeline, or the future, or some ridiculous reason. Tsubaki Yayaoi is also Izayaoi, which is Tsubaki once the true form of her weapon, Izayoi, took over her body. And finally, my favorite example, Yuki Terumi inhabits the same body as Hazama, and is pretty much the big asshole of the series, and most of the evil deeds in the franchise are either his doing, or Relius Clover. It can be just as damn confusing as the story, but I love the depth the characters have. Part of the reason I still play is for the fantastic character interactions, of which there are plenty.
There are plenty of modes to play in as well. Of course, Network [Online] normal and ranked; I didn’t find many people in ranked but it was still quite early in the games’ PC launch. I’m sure that will change. There’s the previously mentioned Tutorial. There’s a mode that explains the story so far [as best it can], Arcade Mode which speaks for itself, and the “Score Attack” modes. There’s the normal Score Attack, which is pretty challenging. You fight through one of three sets of predetermined foes, and go for the highest score possible. But then there’s “Unlimited Mars” mode, for the truly masochistic. This is the same as Score Attack, but with “Unlimited” versions of characters. Blazblue features something called “Unlimited” forms, which are not usable in tournaments or ranked play. They are broken, busted, and ridiculously powerful. Hence, Unlimited. Any restriction that may have been placed on their moveset to balance the game is gone. They are definitely fun for casual play with friends, but you will not likely have fun against the Unlimited Mars mode, unless you’re like me, and use that mode to try and survive being completely outclassed. That’s how I get ready for ranked.
REBEL ONE: ACTION
Score: Great
Is the story convoluted? Sure. Far more fanservy than there needs to be? Without a doubt. But is the gameplay crisp, clean, and without all of the hassle and frustration that other new fighting games have dropped with? You better believe it. The only trouble I had was with some of the resolutions. My PC runs 1920×1080, and recording video with Nvidia’s Shadowplay did NOT want to cooperate in full screen. Quite vexing, but I don’t know if that’s ArcSys’s fault. Fortunately Xsplit worked. I love that they included the Japanese “Library” mode for all the characters/terms for the game. I like that you can switch between EXTEND and Chronophantasma mode, and it shows on screen which you are in. This is a Steam exclusive mode, and you can use the balance for Chronophantasma, if that’s what you want.
Characters:
+ Lots of characters, each one’s unique “Drive” ability is actually fairly inspired. Lots of variety and style of characters. Easy to find something you enjoy.
- The storyline makes it so that there are quite a few “clone” characters. Same person, different setting, different moveset. Can be a little confusing and terribly annoying.
Gameplay:
+ Lots of interesting and powerful characters; gameplay is crisp, sharp, and easy to get the basics of. Easy to learn, hard to master.
- Pretty steep learning curve though to get to advanced levels of gameplay, and the character balance isn’t always so great. There are amazingly ridiculously powerful characters. . . and some that are not so hot.
Modes:
+ Cool gameplay modes, lots of stuff to take your mind off Network/Online play if it becomes frustrating.
- Some of the modes are just clones of one another, like Score Attack/Unlimited Mars. Several Modes are only there for fans of the story, and don’t really do anything but let you do some reading you could do on a website. Still kind of neat to have it in the game client though!
Want to see Blazblue in action? Check out Bottom Tier’s First Look on MMOHuts!

Stardew Valley
Stardew Valley is a farming life simulator creation by ConcernedApe. Inspiried by titles including Minecraft and Harvest Moon, Stardew Valley features an open-ended game world where you can create a lively farm, become friends with the local community, explore dark caves, go fishing, cook meals and more.
Features:
Start a farm: Raise animals, grow crops, start an orchard, craft useful machines, and more
Meet the community: Each person has their own daily schedule, birthday, unique mini-cutscenes, and new things to say throughout the week and year. As you make friends with them, they will open up to you, ask you for help with their personal troubles, or tell you their secrets.
Explore: Encounter new and dangerous monsters, powerful weapons, new environments, valuable gemstones, raw materials for crafting and upgrading tools, and mysteries to be uncovered.
Cook and Craft: With over 100 cooking and crafting recipes, you’ll have a wide variety of items to create
Heroes of the Storm Reveals New Lost Cavern Battleground
Heroes of the Storm has announced a new battleground coming to the Nexus in the next patch: The Lost Cavern.
The Lost Cavern is only available in custom games currently. It eliminates all map objectives and multiple lanes, creating a single-lane team fight experience. Hearthstones and Starting Area heals are also missing, and players will need to rely on regeneration orbs and each other for healing.
Here’s the official information and screenshots of the new map:
Welcome to Lost Cavern
This new battleground eliminates Map Objectives and creates a slimmed-down play area in order to remain laser-focused on one constant, single-lane team fight. The Hearthstones and Starting Area heals have been removed so that Heroes have no reason to fall back from the fight. Regeneration Orb spawns and brushes, meanwhile, have been strategically placed around the lane to keep the fights active and interesting.
We’ve seen that players have been creating one-lane matches on Heroes’ existing maps, so we wanted to create a full-fledged Battleground that makes things a little easier–and maybe even a little more exciting–for everyone who enjoys these games. Lost Cavern is meant to be a free place to experiment and play however you like. Think of this map as a sandbox in which you can express yourself creatively—as well as have fun playing.
How to Access Lost Cavern
Lost Cavern will only be available in custom games to start. You can create a custom game through the “Custom Game” tab of the play screen and then invite your friends, or use our Lobby Link system to invite players through chat channels. Here’s how:
- Create your Custom Lobby on Lost Cavern
- Open the Chat channel where you want to link your game
- Type /lobbylink Description
- Press Enter
- Players can now simply click your link and will be automatically placed into your Custom Game Lobby
Star Wars The Old Republic Reveals Visions in the Dark
BioWareTM and Lucasfilm today announced details of the next chapter in the episodic adventure, Star WarsTM: The Old RepublicTM – Knights of the Fallen Empire.
In Visions in the Dark, releasing April 7, players will venture deep into the savage wilderness of the planet Odessen to face the immortal Emperor Valkorion for the first time since becoming the Outlander. As part of the confrontation, you will uncover dangerous secrets about your destiny that bind you to your dark enemy. For those that can master the challenge, there is a great reward waiting – a powerful new weapon inspired by some of the greatest Force™ users in the galaxy. Meanwhile, your Alliance will risk everything in a life-and-death mission to strike at the very heart of the Eternal Empire – this intense battle offers the chance to shatter Arcann’s forces forever.
Subscribers of Star Wars: The Old Republic can play the Knights of the Fallen Empire story and unravel the truth of their destiny in Visions in the Dark for free* during their subscription period. Players subscribed by April 1 will receive added firepower with the bold new HK-55-inspired Weapon Set that includes in-game items such as HK-55’s Sniper Rifle, Blaster Pistol and Vibrosword.
It’s a great time to jump into Star Wars: The Old Republic to experience the entire Knights of the Fallen Empire story from the beginning of Chapter 1 and continuing your saga as new chapters release monthly. As the Outlander in Knights of the Fallen Empire, players are able to start a new Level 60 character to get right into the game and begin building their Alliance.
SWTOR: Knights of the Fallen Empire – Visions in the Dark Teaser Trailer
SWTOR continues its Knights of the Fallen Empire story this month with Visions in the Dark. Get your first taste of what’s to come!
Gloria Victis Update 0.5.8 Expands World
Today’s update for Gloria Victis expands the available world, introducing new vast areas for either newcomers and more experienced players. In the nearest future these lands will soon be filled with numerous bandit’s camps and outposts held by deserters, as well as new challenging event chains. This expansion will allow to handle more players when Gloria Victis finally moves to Steam Early Access, which is going to happen within the next few months.
The update introduces new bosses as well – the tough individuals of the numerous species of animals, which were inhabiting the primeval, medieval forests, such as bears, wolfs or aurochs. They impress with their age and size and their hides are required to craft brand new unique items, which will be a great reward for any hunter who manages to slay any of those.
Another great improvement is implementation of the guild’s reputation. It reflects any meaningful action taken by the guild members, rising when they fight the enemy warbands, claim lands or develop structures under the control of the motherland. On the other hand, oppressing the countrymen and, in future, waging wars against the ally guilds will have a negative impact on the guild’s image.
Read the full changelog here.










