Monthly Archives: March 2016

Blade & Soul: Warlock Leveling Event Available Soon

Blade & Soul

NCWest has recently announced that a new leveling event will be available during the Unchained update for Blade & Soul. To celebrate the new update and the release of the Warlock class.

Any character that is level 10 or under when Unchained releases on March 2, and that reaches level 45 before maintenance on March 23, will receive an upgrade bundle and first chance at the Temptation costume.

The upgrade bundle includes all of these non-tradable items:

  • Warrior’s Tokens x30
  • Siren’s Emblem x20
  • Pirate’s Emblem x20
  • Hongmoon Unsealing Charm x15
  • Naryu Silver x10
  • Element of Luck x5
  • Lucky Jewel x5

For more info, visit http://www.bladeandsoul.com/en/news/warlock-leveling-challenge/

Dead Effect 2 – Early Access FPS Game Available Now

Dead Effect 2

Indie game developer and publisher BadFly Interactive is excited to announce the release of Dead Effect 2 via Steam™ Early Access, the latest installment and continuation to the popular Dead Effect franchise. Previously launched on iOS® and Android™, Dead Effect 2 offers an impressive single- and cooperative- gameplay experience packed full of features and DLC content.

Dead Effect 2 promises to push the boundaries of first-person shooters with its slick graphics, rich narrative and compelling RPG elements. Choose to play single-player missions at your own pace or engage yourself with your friends in the games cooperative multiplayer mode with up to three players. Train and develop your character, collect and upgrade with countless weapons, and even use gear and body implants to take back control of a monster-infested ship.

Dead Effect 2 is packed full of features. Select from more than 40+ weapons, 100 collectible items and gear, and more 30+ special abilities. You need all the help you can get as you fight against zombies, soldiers, cyborgs, mutants mechanical dogs, fearless drones and epic bosses. Special missions are available with various enemy types to gain experience, and you can explore the entire ship in story-mode or opt for special and selected missions of survival.

Dead Effect 2 will impress with its 3-player cooperative mode and elaborate system of 170 achievements. Featuring stunning graphics, vast environments, frantic fast-paced FPS gameplay and countless upgrades, download to own today, ahead of its official launch in May or June 2016.
http://store.steampowered.com/app/394760

Deck Warlords – new mobile TCG game by Running Pillow

Deck Warlords

indie game studio, Running Pillow, releases “Deck Warlords” on Google Play. A mobile card game for your spare time.

Deck Warlords is a TCG where you collect cards, forge them together, imbue them with rare tokens and fight with them either through the single-player campaign or in multi-player arena against other players. The game mechanics of imbuing cards with tokens results in millions of possible combinations and thus guarantees that your deck will be unique. Show off your ingenuity and build your wicked deck!

“The game has been heavily updated since its first release in December and the work on it still continues forward. We are adding one feature at a time and we aim to make a rich game full of activities for our loyal players”, said Martin Halamicek, founder of the company.

Game features:

  • Simple, but addicting TCG gameplay
  • Dozens of cards with different skills to get and upgrade
  • Millions of cards-tokens combinations which guarantees that your deck will be unique
  • 6 different card qualities Common, Uncommon, Rare, Epic, Legendary, Mythical to build your deck from, because why not
  • Fast gameplay. No need to invest hours to enjoy the game!

For more info, visit https://play.google.com/store/apps/details?id=com.runningpillow.DWL

Squad: Alpha v5 Release on the Horizon

Squad

The development team for Squad has spent the past month digging into Squad’s core game systems in an effort to get them closer to the developers’ final vision.  Squad has surpassed 150,000 sales on Steam through 10 weeks by providing a Alpha gameplay experience that has been breaking new ground in the tactical FPS genre with each Alpha update.  This monthly recap includes some hints to the near future Alpha updates.

In the works, a refactoring of the animation system, with nearly every animation being rebuilt or fully replaced, in part due to the addition of another alumni animator from the Project Reality mod team, from which Squad’s Dev team was formed to be the spritual successor.  Released today are WIP reload animations of the AK family, pistol, RPG, M4 family, and M249, with such new details as properly pulling and returning magazines from ammo vests and realistic combat reload motions to chamber the first round.

Reveals

Several first reveals are included in today’s recap, the German G3A3 is a 7.62x51mm NATO battle rifle that will be seen in it’s real world usage by militaries and insurgent groups in developing nations and regions around the world.  For environment work the first video sneak peek of a foliage bending system is on display, which will soon be combined with the player interaction system and Simul TrueSky procedural wind system.  Working on more manmade environments, a modular and elaborate tunnel statics system is shown off, still very much a WIP, that will go a long way toward building verticality into urban combat maps in Squad.  A parallel feature is a door system that will allow players to open and close doors, windows, manhole covers and the like, with further plans to allow breashing and locking interactions to further the excitement in close quarter combat scenarios.

UI and Quality of Life Improvements

Since the last update a lot of effort has been poured into the map, user interface and general quality of life, among these changes Squad now has a cleaner and more informative kit system, both for menus and kit selection, as well as brand new map icons to improve map readability. The ongoing improvements of our user interface systems has allowed the gameplay programmers to focus more on improving the look and feel of some of the core spawn and map features, as well as making the system leaner and easier to implement future features.  The ammo crate kit icons now clearly display what role they are and what weapon will be your most important, the icons are now more unified with the spawn menu and less language dependent, both in art style and functionality,

The main focus has been to move the map towards a C++ implementation and to fix any bugs that were plaguing 4.0.  The spawn menu has been improved with new icons, making each spawn menu unique for the faction, as well as better drawing the eyes to specialty kits.  The players map icon now slowly pulses to allow you to easily find your own position, other players directions and important features, like medic and SLs are now easier to find on the map, and the mouse wheel and button zoom now functions much better than in earlier iterations.  Some minor improvements of note, the feel of scoped weapons have been updated by giving them a post process effect around the reticle when zoomed, and the dev team re-implemented the way they handle jumping and stamina to allow for smoother traversal of walls and less frustration and stamina cost, while still stopping bunny-hopping and other game breakers.

For more info, visit http://joinsquad.com

Umbrella Corps: Gameplay Details Revealed

Umbrella

Capcom released brand new gameplay details and assets for the upcoming Umbrella Corps. Joining the previously announced “One Life Match” mode, the newly revealed “Multi-Mission” mode supports up to 6 players in a match where the first team to win 3 out of the 5 rounds will be the victor. As with “One Life Match” mode, the action is fast and intense with a 3 minute time limit for each round.

“Multi-Mission” mode, as the name implies, consists of rounds that cycle through 8 different rulesets at random. This allows the same team members to consecutively enjoy different gameplay experiences in a seamless way, and provides an expedited matching process for quickly getting into the game. With the random ruleset selection, all teams must stay on their toes to adapt their tactics each round in order to come out on top.

  • Target Hunter – One target will be chosen per team and only killing that target will count towards the score. Players can choose whether to focus on protecting their own target or aggressively attacking the enemy target.
  • Respawn Match – Team deathmatch featuring respawns. Take advantage of the on-screen sound radar map to locate the enemies’ random respawn points.
  • Domination – Secure the specified data transmission point located within the stage for a longer time than the enemy team in order to win.
  • DNA Hunter – Kill zombies and collect their DNA samples. Destroying the opposing team’s Zombie Jammers is a key strategy in this mode.
  • SP DNA Hunter – Kill the special mutated zombies and collect their DNA samples. They are particularly tough and immune to the effects of the Zombie Jammer. It’ll take teamwork to bring these creatures down.
  • Collector – Teams battle it out to see who will be first to collect all 5 briefcases in the stage.
  • Protector – Find the briefcase and hold it for as long as possible, while fending off the opposition. The player who has it will become a moving target, so teams must work together effectively.
  • Collar War – Collect the battle data “collars” of downed enemy players, and pick up allies’ collars to prevent the enemy team from getting points.

For more info, visit http://store.steampowered.com/agecheck/app/390340/