Monthly Archives: March 2016

Wrack: Starfall

Wrack: Starfall is a tower defense FPS title created by Final Boss Entertainment. While featuring rogue-like elements and a comic book artstyle, players can run, gun and defend themselves in procedurally generated worlds filled with chaos and mayhem.

Features:

Multiple Heroes: Choose between Kain, Fabian, Starlyn, Vance, or Exo, each hero with their own unique weapons, towers, upgrades and more.

Procedural generated: Engage in randomly generated worlds, creating a new experience each time you start a match. No two playthroughs will ever play out the same way.

Collectable Inventory: Collect consumables, runes, and artifacts with game-changing properties which can be used to turn the tide of a match.

Combo Crazy: Earn extra money and rewards from kills streaks, combos, headshots and very skillful play to upgrade your towers, weapons and more.

Brave Frontier Spring Update now Live

Brave Frontier Spring Update now Live

gumi Inc. is proud to announce new Brave Frontier content for mobile role-playing game fans across the globe, starting with Colosseum Mode.

This brand new mode allows players to pit their best Brave Frontier team against other players online in asynchronous gameplay. Players will now get to assign formations on their team which help bolster a team’s abilities and grant support effects, as well as earn Colosseum Battle Points to exchange for special rewards.

To celebrate the new mode, players are now able to earn double Arena Battle Points and Colosseum Battle Points for a limited time when the Colosseum launches this early April.

Brave Frontier fans will also get a chance to summon the limited edition Spring units into their party. The magical duo consisting of Light element Juno-Seto and Dark element Ensa-Taya will be available for summoning this early April.

Finally, Brave Frontier will feature Omni Evolution to cap off the month of April. Omni Evolution unleashes the true potential of existing 7-Star units. They have access to the all-new Skill Enhancement feature which grants them access to powerful Leader Skills and Brave Burst Skills via the use of Skill Points.

Heroes with Omni Evolution also have the ability to generate Cross Sparks powerups that bolster a party’s stats and damage resistance, provided that the party is of the same element as the Omni Evolution hero. Omni Evolution will currently be available for Brave Frontier’s 6 starter heroes: Vargas, Selena, Lance, Eze, Atro, and Magress.

To celebrate this news, there will be an Omni Login Campaign where Brave Frontier players can get up to 15 free gems and a free unit of their choice. This campaign starts from March 28th until May 6th; head to the official forums for additional details.

Legion TD 2 Kickstarter Nears Strong Finish

Legion TD 2 Kickstarter Nears Strong Finish

The Kickstarter for Legion TD 2 (LTD2), which has raised almost $60,000, ends on March 31st. The game was also successfully greenlit by the Steam community in just over a week. “We’re completely blown away,” said Julian ‘Jules’ Gari, Senior Designer of LTD2. “As a 3-man team of lifelong gamers, we’re honored to have such an outpouring of support.” LTD2, the first competitive tower defense for PC, is the successor to the hugely popular Warcraft III mod, Legion TD, which inspired StarCraft II’s Squadron TD and Dota 2’s Legion TD: Reborn. Now the creators of the original sensation are redefining the tower defense genre. Find out more at LegionTD2.com.

 

LTD2 takes the strategic base-building of classic tower defenses and pushes things to the next level. Instead of constructing buildings, you deploy and upgrade dynamic fighters that come to life. Rather than beat the stage or solve the puzzle once, you coordinate with teammates to defeat intelligently-adapting opponents. With a wide array of strategies, LTD2 offers a unique experience with every game. The closed beta launches with 4 playable legions (races) and over 50 unique fighters.

 

“You’ve got to think ahead. Which fighters should you deploy? How should you position them?” Your choices determine how your fighters engage and maneuver in battle,” said Brent ‘Lisk’ Batas, Lead Designer of LTD2. “This is our opportunity to put the strategy back into real time strategy games, which we feel have become more about muscle memory and less about smart decision-making.”

 

LTD2 is being developed by AutoAttack Games (AAG), an independent game studio led by the same team that created the original Legion TD. With deep roots in modding, AAG believes in providing content-creation tools, developer APIs, and open access to data. LTD2 will support modding and is not only a game, but also a platform for creativity. LTD2 is evolving and streamlining the custom games scene that was so loved in Warcraft III.

 

AAG launched a Kickstarter campaign to usher LTD2 through closed beta, which is on track to release this year. After the beta stabilizes, the developers will be adding additional content and improving and balancing the game for years to come. Check out the Kickstarter and watch the gameplay trailer at LegionTD2.com/kickstarter.

Heroes of the Storm Dehaka Patch Now Live

Heroes of the Storm Dehaka Patch Now Live

Heroes of the Storm has launched its March 29 patch, introducing Lost Cavern, Dehaka, and Hero Bans.

Lost Cavern is a one-lane team-fighting map available only in Custom Games, with limited lane transportation and healing. Read up more on that battleground here.

Dehaka, the Primal Pack Leader from the StarCraft universe, arrives with some unique abilities, including the Brushstalker movement ability and Essence collection.  Find out more here or watch the spotlight here.

HOTS Dehaka Zerg Bling

Hero bans are also now available in Ranked Play for Hero and Team League games, using the Mid Ban method. Details on this system, and more, can be found in the patch notes.

Heroes of the Dorm is also underway, and the final tournament will be held on April 9-10 at the CenturyLink Field Event Center in Seattle. Additional live event details can be found here.

League of Legends Aurelion Sol Champion Review

By Jason Parker (Ragachak)

 

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If you’ve been following some of the League of Legends Korean play, you’d see Aurelion Sol as a jungler. But just because a professional player does something wacky, doesn’t mean that regular players should be doing that. Aurelion is a solo laner, who in theory, can support since he has a stun. But he really shines in the mid or top lane position. Originally, Aurelion Sol [abbreviated Sol] was going to be a Dragon champion that was in development for YEARS.  But instead of the rumored support Dragon, Riot finally scrapped the idea to settle for Sol, the Star Forger. His teaser reveals him to be smug, arrogant, and kind of an asshole. Well, he DOES create stars, and galaxies. He seems like he’d be overpowered on such a small scale. What do I think of him though? I enjoy him as a character. He’s very hard to get right now since everyone wants to play (or ban!) the new champion.  Would I ban him for reasons outside of being an asshole? Probably not. He has a REALLY long stun, and his E, while making him incredibly mobile in the mid to late game, has a 50s~ cooldown which basically leaves him with two ultimates and little spike damage outside of those epic moments.

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Speaking of the downside of having “two ultimates,” his actual ult feels a bit lackluster. Still if you can master the awkward feel of positioning, his sustain damage and farm is pretty wild. Sol is pretty easy to prep for, Rune/Mastery wise. He doesn’t require anything fancy or complex. 12/18 Masteries, culminating in Thunderlord’s Decree since it’s still ludicrous. You could go Double-Edged Sword, but I’m a fan of the Thunderlord passive. As far as runes, I go with Magic Pen Reds, Health or Armor Yellows, Magic Resist Blues, and AP Quints. The penetration makes every hit matter in the early game. However, he’s pretty fragile and forced into harm’s way to utilize his orbiting stars, hence the Yellows being possibly health. Combine this harm’s way playstyle with zero escapes, and you’d best focus your Summoner Spells on survival to stand a chance of not feeding.

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You can build him as a glass cannon, but I personally don’t recommend it. He shines brighter as a Tanky AP, such as Nunu might be built.  You know what’s been kind of popular lately? Frost Queen’s Claim mid. I’d consider getting it on him too, to set up for big plays. My ideal set up tends to be Rod of Ages, Rylai’s, Abyssal Scepter, Hourglass, Boots, Liandry’s Torment. A nice mix of damage and utility, creating tons of slows, extra damage, and survivability.

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His kit is pretty easy but has some glaring weaknesses. His passive [Center of the Universe] makes 3 stars hover around him constantly. They do damage based on level/AP, and if he is debilitated [RE: Can’t cast spells] they disappear. They also apply Spell Affects, so on-hit Sol might be hilarious. If he’s in a bush though, they do NOT become invisible too. He can’t exactly be stealthy or hide. Be aware of this. They also execute minions under 25 hp, and his W [Celestial Expansion] make them use a much wider arc, but takes mana.  You can toggle it on and off, and the ability increases the damage they deal. His Q [Starsurge] creates a new galaxy and fires it forward. It has a pretty meaty stun, and will keep traveling with you [whatever direction you fired it in] until you hit Q again, or it leaves your outer limit.  While it’s active you also get a 10% stun. This is where his combo comes from.  His E [Comet of Legend] gives him something called “Escape Velocity,” which stacks up to 100 while moving. He gains additional move speed if he stays traveling in the same direction. Turning consumes that move speed, as does taking damage. At 100, you can activate Escape Velocity to fly!  While flying, he ignores terrain, has unobstructed sight, and also ignores unit collision. However, everyone can see him when he does it, even over walls.

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So what’s the big deal? He can cast Q during it, and it grows the longer it’s in flight. Taking damage while flying cancels it, but you can activate it in base, fly swiftly to the teamfight with Q in tow, stunning the entire enemy team before slapping your ult on them [Voice of Light] to slow them again and deal damage. Enemies in his Outer Limit are knocked away as well.  Everything about his kit screams Arrogance.  He doesn’t bother to hide, or try to stealth, and he seems to be proud to let enemies know he is near, and ready to fight. Heck the fact that his preferred method of team fight decimation is to be fashionably late exemplifies his personality. You have to be aware, and in that frame of mind when playing him.  While yes, he has quite a bit of damage, I’d use him more as a utility, to set up that big stun and have your other carries make the big plays. It’s rough to be able to plan so far ahead that you can stun a whole team. Leave the needed fly in and knock up to Malphite or Alistar, or you’ll have a frustrated Yasuo waiting all game for you to get it right. That is pretty damn demoralizing.

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While you are spending all your time ensuring that you’re being a big bad ass dragon, the enemy team will be plotting to take you out of the game early and often. Assassins, or burst champions that can all-in him [deal mortal damage in one big combo] are his bane. Once they are inside of the ring of stars, that’s the end of Aurelion Sol.  As far as his abilities go, I wouldn’t even put a point in his E until 4 or 5. It’s useful, but you won’t find yourself using it often except to set up plays thanks to the ridiculous cooldown.  I do love the E+Q  combo, though. I haven’t been able to emulate the galaxy-sized explosion that I have seen on Youtube, but I love that the skill ceiling teases such potential. He sees occasional bans in my ELO, and I don’t forsee big nerfs/buffs in his future. He’s interesting, fun, and offers a niche pick for summoner’s to main and catch their unfamiliar foes with their pants down. But please don’t emulate jungle Sol just because you saw someone else do it. Please?  At least not in my ranked match. I guarantee if you’re in my elo, you haven’t had the necessary time with Sol to make this happen!