Monthly Archives: June 2016

League of Legends: ANOTHER Ryze Update?

ProfessorRyze

So, I’ve been playing League of Legends since Season 2. That’s not new, that’s old ground. But today I saw that a Ryze rework, visual and skill-based is coming. He’s already had an update! Last year, during Season 5 Ryze was reworked. That one didn’t really come with a serious visual update, and the skill changes weren’t major. But this time around, he has a whole new look and feel! I’m insanely glad his look got an update. Also thanks to Kamikaze Miko for posting it; that’s how I saw it first, then a few other friends popped up on social media and started talking about it. He’s had a good three or four attempts to be what he needs to be. Let’s just go over his new powers real quick before I get down to what I really think:

Passive: Arcane Mastery: Bonus damage based on bonus mana, and max. mana is increased by a percentile of his ability power.

Q: Overload:  Passive: Casting other spells resets the cooldown of Overload and charges up a Rune. Cast a non-Overload spell in a time frame to fully charge the Rune, or cast Overload to cancel that.  Active: Fire a Runic blast, dealing magic damage to the first target hit. If he has a rune, he is given a shield and a temporary movement speed buff.

W: Rune Prison: Instantly root a target and deals magic damage.

E: Spell Flux: Deals magic damage and marks it with Flux. Ryze’s next spell on targets marked with Flux does something extra special. Overload: Bonus damage and bounces around to other Flux targets. Rune Prison: Root duration is doubled. Spell Flux: Applies Flux to all nearby enemies. If a target marked by Flux is killed by any champion, it spreads Flux around to nearby enemies.

R: Realm Warp: Open a portal to a short distance away. A few seconds later, all allied units within the portal’s sphere of influence are warped to the target location. It can’t be self-cast, because that’d be silly.

booty

Ryze is a Street Fighter character now. He’s always been about the combo, but I always felt back then it was more, “Hit R, slap your buttons as fast and furiously as possible”.  Now it matters a lot more what you do and when. And that ult? What if I throw my ult down on top of the allied Galio while he’s prepping ult, and drop it right on top of the enemy team? Now they can’t get away. There are so many insane combos that could come of this. Use it with Malphite, he ults as soon as he appears, and a nearby Yasuo blasts people into little bits. He’s no longer the insane, 1v5 huehuehuehue death machine, but he brings intense, sudden utility and damage that can really put another team off their game. As an aside, he has NINE skins? I know some are incredibly hard to get, but Jesus damn! At least Taric’s finally getting a new skin. . . All in all, the Ryze rework, coming in a little while, is pretty fantastic. I’m willing to bet people will whine because now they can’t just snowball out of control and flail at their keyboard angrily to win . . but, welcome to League!

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Riders of Icarus Open Beta Preview – Sweet Mother of Flying Griffins!

By Jordan Hall (ApocaRUFF)

RidersOfIcarus-Hotbox

 

Introduction

Riders of Icarus is the latest MMO to be added to Nexon’s library. Similar to Dragon’s Prophet and Dragomon Hunters, Riders has a focus on monster capturing for both mounts and combat companions. Set in a lore-rich world, you’ll encounter tons of amazing beasts to tame, in a variety of environments. Some rarer creatures will require that you perform special tasks or make use of special items to be able to capture them. This could be the monster capture experience you’re looking for.

 

 

Customization

Riders of Icarus offers what can now be considered the ‘standard’ of modern MMOs, in terms of customization. You are given a decent variety of options, along with a selection of presets. However, if those presets aren’t to your liking, you can do some fine-tuning with various sliders to get your character to look just right. It’s not on par with something like Black Desert Online, but it’s not disappointing either.

Riders of Icarus Beta Preview

 

 

Graphics

Let’s just say that the amount of lens flare used in this game would be impressive even to J.J. Abrams. Not that it’s a bad thing; it results in a very cinematic experience, especially while flying. In general, I enjoyed the graphics in Riders of Icarus. They’re not over-the-top impressive, but they’re pleasing. I would suggest getting your hands on a flying mount ASAP, because with the high flight ceilings, you can get some amazing views up there.

 

Riders of Icarus Beta Preview

This is the last portion of the opening tutorial quest that begins immediately after you create your character.

 

 

Controls

Riders of Icarus is pretty convenient when it comes to controls. You can choose either the traditional point-and-click system, or a pseudo-Action system for controls. I say pseudo-Action because once you play the game you quickly realize that it’s really still point-and-click. I’ve run into a glaring issue a couple of times where, while in Action mode, I will somehow select an enemy in the distance while trying to fight something right in front of me. Each time I used an ability my character would start walking off to attack the enemy that was several meters away.

Riders of Icarus Beta Preview

 

 

Community

Rider’s hasn’t yet gotten a chance to develop much of a community. I see it mentioned fairly frequently on various forums, but not much actual discussion about playing the game. Many people are on the fence about the title; they want a good monster capture game but they’re afraid Riders will be generic and pay-to-win. Only time will tell, just as only time will tell what kind of community Riders of Icarus will get.

 

Riders of Icarus Beta Preview

I keep seeing Riders pop up on Reddit and other forums.

 

 

Gameplay

For the most part, Riders of Icarus is your standard themepark MMO. It’s not a ground-breaking game by any stretch of the imagination. However, it does the whole themepark thing very well. If this were just a few years prior (which is a bit funny, considering Riders has been out in foreign markets for two or so years now) I would have probably sunk a decent amount of time into Riders of Icarus and made it my primary game for a while. As it stands, it’s a solid game but one I would only play sparingly.

Riders of Icarus Beta Preview

One noticeable thing is that the game has a lot of instances. Often, they’re just tiny things that don’t really matter in the grand scheme of things. And don’t get me wrong, there are large open zones to explore and quest in. But you’ll run into several instances that are often private quests. It’s kind of a bummer as someone who prefers more open worlds. The game is made up of zones you have to load into and this combined with the instances and dungeons means that there is a lot of loading new areas. This isn’t a big deal, because most of the time you’ll only get an instant of lag when entering for the first time. Plus this doesn’t detract from the game at all, it’s just a preference thing. So really, it’s not something to complain about.

Riders of Icarus Beta Preview

Combat in Riders isn’t the best I’ve encountered. The point-and-click controls as a ranged class is enjoyable, but melee in action can get annoying for the issues I discussed under Controls. My favorite class to play had to be Assassin, which I’ve played since CB1. Unfortunately, this time around I chose to go with a Warrior and found myself getting bored of the combat. I will be playing a Wizard in the Open Beta, I think. If you like movement and throwing enemies around, both Assassin and Warrior will be enjoyable by you.

 

Riders of Icarus Beta Preview

While not as fun, I did enjoy being a tiny ball of destruction as my midget warrior.

 

The taming system in Riders of Icarus is a mixed bag. It has some really awesome features and some not-so-awesome features. For example, there are rare monsters that will require you to do special things or get special items so that you can tame them. However the taming mechanic is quite boring. Especially when compared to other monster capture games, such as Dragon’s Prophet. In Riders, the taming ‘mini-game’ is like a very slow, slow motion quick time event that drags on beyond its gimmick lifespan. I remember in Dragon’s Prophet every new attempt at capturing a dragon was an exciting event. I’m not sure if the comparison is fair; Dragon capturing is a lot more central to the gameplay than monster taming is in Riders.

 

Riders of Icarus Beta Preview

After the first couple of tames, it’s pretty boring until you start getting to the more rare creatures.

 

The problem is that you simply jump on the monster and then wait to press single prompts. There are, like I said, things to spice this up. Some rare monsters will require you to get certain items or do special tasks to be able to tame them. Unfortunately, these are the minority. I think it would be neat if the game went the Witcher route, where all the mythical beasts have a sort of kryptonite (or maybe a catnip?) that will allow you to tame them. It would have added an extra element to the game that may have made all the difference.

 

It’s fluid and has a natural feeling.

 

The mounts are beautifully animated. The developers could have easily taken the lazy route with this, but it’s impressive that they took the time to make so many different movement animations for the mounts. I’m so used to mounts in games being a sort of tacked on feature with relatively poor animations and textures. Riders of Icarus is a stark contrast to the norm. That’s not to say they’re all perfect, though. One of my major complaints is that when you tame a mount, it changes sized to fit you. This isn’t a new thing in MMOs; a similar system is used in Black Desert and TERA. However, I was disappointed when my tiny-as-I-could-make-it character tamed a Gallant (Unicorn) and the thing almost shrunk to half the size as it was in the wild.

 

Riders of Icarus Beta Preview

This guy was about three times as large in the wild.

 

Mounts aren’t all there is in Riders, though. You can transform your captured creatures into pets to fight alongside you. I wasn’t able to delve too deeply into this system, unfortunately. But at least when you first do it, it seems that the creatures you turn into pets get shrunk a great deal. These pets can help you in combat and add an extra layer to the game that is enjoyable.

 

Riders of Icarus Beta Preview

Simple and boring, unfortunately.

 

If crafting is your thing, Riders of Icarus doesn’t actually offer much in that regard. It has your typical themepark crafting system. You’ll gather resources from random nodes in the world, open an interface, select a recipe, and click “craft.” Needless to say, I wasn’t impressed with the system. It’s not completely bad, as the developers threw in a progression that may make crafting enjoyable to some. Who doesn’t like a sense of achievement, right?

 

Riders of Icarus Beta Preview

Conclusion

While Riders of Icarus could be called a generic themepark experience, the mount and pet system is something I want to experience further and the reason I’ll be spending more time in the game. This is a game that unabashedly caters towards those who truly enjoy the monster capture genre of games. While it may not be the ‘best in slot’ it certainly is one of the better titles in this niche genre. I can see a lot of people, especially those who enjoy the achievement of ‘catching them all,’ really getting into the game. If you’re wondering whether or not Riders of Icarus is worth your time, I would say that you should ask yourself, “Am I fan of monster capture games?” That’s your answer.

 

Winning Putt – 3 Ways to Win – Starter Pack Giveaway

Be Fast! Be Lucky! Be There! OnRPG has partnered with Bandai Namco to give out a small batch of extremely valuable starter packs for their Golf RPG MMO, Winning Putt!

If you’re here fast, click the redeem key button below and grab your key while supplies last!

If you missed the batch of keys, you still have a chance. We’re giving out 30 keys on our forums on Thursday evening! Just visit the official thread and post why you decided to try Winning Putt. All qualified entries will be entered into a raffle to win!

One more shot you say? Join us Thursday evening at 9pm ET/1:00 GMT to a Winning Putt livestream! We’ll be giving out 20 codes so don’t miss your shot!

The Winning Putt Starter Pack Includes:

  • Special Club Set for Beginners
  • Special Shiny Stone of Nobility (100 Holes) – grants extra bonuses when equipped
  • 30,000 Gold
  • 5 Energy Bars – a snack to give your swing a boost
  • 20 The One Golf Balls – improves driving distance and accuracy

 

To Redeem your Key:

  • Register for an account and download the Winning Putt game client at https://winningputtgame.com/register.
  • Install Winning Putt, open the Launcher and log in using your account.
  • Launch the game once patching is complete.
  • Select a Channel to enter. The bars indicate how busy a specific Channel is. You can always change channels later.
  • Create and customize your golfer and complete the tutorial lessons.
  • From the game Square, click on the Redeem (bottom right) and enter your key.
  • Items will be delivered via in-game mail.

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Webzen Summer 2016 Superpack Giveaway

OnRPG has partnered with Webzen to celebrate the arrival of summer with a super package good for any game under their publishing umbrella! Just check out the list of items below, redeem your key for your chosen game, and enjoy. Plus check out the amazing games to come in this 2016 preview trailer!

Select one WEBZEN.com game, and each code will give players a free item package for the selected game. A code is limited to only one WEBZEN game, specifically, ASTA, ELOA, RAPPELZ, MU ONLINE, FLYFF, and C9. Each code is limited to one use per account. A full list of coupon items is below.

Webzen Summer 2016 Giveaway Part1
Webzen Summer 2016 Giveaway Part2
Webzen Summer 2016 Giveaway Part2

 

To Redeem your Key:

  • Go to www.webzen.com/events/games-of-webzen/redeem
  • Log in with your account
  • Enter your coupon code (without hyphens)
  • Select the game, country, server, and character you want to receive the item(s) on. (The options in each category will vary for each game.)
  • Click the Redeem Coupon Code button (The item(s) will be delivered to the account or character that you have selected.)

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