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Monthly Archives: March 2017
Planescape: Torment [Year of the Remake]
I know the spiritual successor to Planescape: Torment [RE: Torment: Tides of Numenera] just recently dropped, but this is the “Year of the Remake” after all. Why be undone by Blizzards remakes/reimaginings/retellings, when Beamdog can just try and top them? Beamdog did the enhanced editions for Baldur’s Gate, Icewind Dale, Baldur’s Gate II. So next they set their eyes on what can be considered one of the greatest RPGs of its era: Planescape: Torment! Yes, there will be an Enhanced Edition, and sooner than you think! Scaled up to 4k, they called in Chris Avellone, lead designer of the original game for his help, support, and to add some new text and tooltips to the game. I’m glad they brought Chris back to oversee all the updates to this game. They wanted to make sure it was as authentic as possible, and boy does it look good! Sure, you could just get the original game off the Internet [GOG, for example], and mod it up, but that’s a real hassle. I’m not really a big fan of messing around with mods, personally. Maybe it’s laziness, maybe I’d just like to have a game out of the box that. . . you know, is good! That doesn’t sound unreasonable. But this isn’t a “remake”, but an Enhanced Edition. I still count it as a part of the Year of the Remake.
April 11th is the magical date, if you will! It will be available on PC and Mac and I’m not going to lie: I am super excited for this! Torment: Tides of Numenera is hilarious and fun and certainly challenging, but few PC RPGs really made my blood boil like this one did. There’s a part of me that misses RPGs that are ludicrously, insanely, hair-pullingly mad. Literally “Angry with Rage” style mad. Might and Magic, Dragon Quest 1, Wizardry, Ultima. Torment was and still is int his illustrious list of RPGs. I’ve never had an experience like Planescape: Torment before. I’m glad it’s coming back to the forefront, for a new audience to feel the laughter, the pain, and the unending, skin-searing frustration that is Torment. Oh, how aptly named. It also had one of my favorite character names: A succubus named Fall-from-Grace. Are you guys excited? Have a favorite D&D game? Hit me with it below!
Guardians of Ember Black Knight Early Access Key Raffle
OnRPG has partnered with IME Online to bring you a chance to win an early access key for Guardians of Ember!
Guardians of Ember is a traditionally inspired hack’n’slash MMORPG. When humanity is pushed to the edge from the forces of evil, a hero must rise, retrieve the divine Ember, and restore the land to its former glory. available for Windows.
To Enter Raffle:
- Visit the official raffle page here.
- Tell us which of the six classes in Guardians of Ember you plan to try first!
- Winners will be raffled on Monday, April 3rd!
- Check your inbox for Steam Early Access code if you’ve selected.
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Dropzone Early Access 2017 Impressions
By Remko Molenaar (Proxzor)
It is difficult for a new game to break through in the MOBA genre, since the market has fully grown to its potential, and the player base scattered over four major games. Given this competitive nature of the genre, it is extremely difficult to get your game popular, no matter how much money you throw at it. Dropzone is another game set to take on the MOBA genre, although focusing a bit more on the PvP aspect of the game rather than farming the lanes before PvP begins. Although monsters still have to be killed, you are in an endless race against the clock and your opponent for the win. Is the idea of Dropzone innovative enough? Lets find out.

In Dropzone you don’t get matched with teammates against another group of people, and even though there are game modes available like this, its main focus is the one versus one mode. In this mode your objective is simple – dominate the map and win. Obviously it sounds easier than it is. But how exactly do you win? Well unlike most MOBAs where you have to fight in a lane and jungle to push the enemy back until you get at their base, Dropzone takes a more simplistic approach. One that feels more reminiscent of an RTS than a moba, particularly with imagery of Starcraft coming to mind.
Scattered all around the maps are towers. When you claim these towers you get vision from a wider area. Besides the towers, you will also find packs of creepy slimy aliens that you will have to kill. And each pack of mobs has its own boss, and these bosses drop cores. Depending on the tier of the boss, it will drop an amount of cores that you will then have to take to the middle of the map. The player with the most cores handed in wins the game. It theory it sounds easy, but there is a lot more strategy involved than just trying to kill as aliens as fast as you possibly can and delivering these cores, because you still have an enemy that’s doing the same. An enemy that can intercept and steal the credit for your hard work!
What makes this game harder is that you have to control three individual Pilots. These Pilots are your heroes of the game, and since you have three of them you can use them for different strategic purposes. Most of the time these pilots fill some sort of a basic role, like tank, healer and main damage dealer. But I have played against many different combinations where they play around with gimmicky combinations that can catch you off guard. One example that comes to mind was a team where all three pilots could place down turrets to whittle you away with ranged zoning fire. Dropzone really lets you play around with the unique combinations that are possible, and there aren’t really any limits to what pilots you can take with you.
But I still want to talk about the elephant in the room, and I gotta say, I don’t really understand why they would do this. By winning games and leveling up, you get crates. Crates that can also be bought with real money, and do note, you already have to buy the game to be able to play it. And in these crates you will find skills for your pilots – skills that unquestionably make your pilots stronger in one way or another. It doesn’t seem fair to offer such things for purchase. You can still buy craters with the in game currency, but if you open your wallet and throw real money at the game I can definitely see you getting stronger without having to play the game. This brings me to another problem – what if you don’t have enough time to play?
Obviously the game is all about getting matched against people of your own skill, but what happens if the player you are playing against has unlocked all of the skills? That doesn’t really make a fair fight does it? Dropzone is a beautiful game, probably one of the best looking MOBA/Strategy games I have seen over the years, and the concept itself is also refreshing. It brings a very unique idea to the genre and as a strategy fan I just absolutely love it. But at the same time I just cannot support the idea of getting stronger through real money, especially when the game already has to be bought, and it’s not a very cheap game to buy into early access on either.
Besides the quick play mode where you fight other players, you can also do the infestation mode. This is the survival mode where you will have to defend a base that is placed in the middle. With turrets all around it as a defense, you will have to assemble your forces accordingly to fight an endless wave of monsters while trying to get as many cores delivered as possible. It’s a fun way to learn the various strengths and weaknesses of pilots in a PvE setting, and makes for a great trial run for untested team comps. This mode can also be played with friends so it’s definitely a recommendation when you get tired battling it out against other players.
State of the Game: Good
Dropzone is innovative enough that I can see the game get a lot of fans. But at the same time there are aspects holding back its potential. Although getting Jovians (the ingame currency) by doing daily missions and just playing in general, I do think it’s a bit strange that you can pay to gain an advantage, when the game already has to be bought. If the game were completely free I could somewhat understand this decision, but even then unlocking skill shouldn’t ever be possible. The game itself is good, pretty good, and with enough support I can definitely see Dropzone having a nice community built around it. The quick match mode is a ton of fun, although I would’ve loved to see a bit more around it. Every game is played on the same layout, against the same type of monsters and I can fully understand if it gets boring after a while. The game is still in Early Access, and has room for improvement, and once the game is fully finished it is supposed to be free to play. Hopefully that remains in their agenda and we see an improved monetization system going forward.
ShadowBreak Reveal Trailer
Ubisoft reveals ShadowBreak, a Tom Clancy inspired mobile game.
SMITE Star Strike Neith Skin Reveal
The voyage continues as SMITE showcases Star Strike Neith.
World of Tanks Blitz – Goose Tales Event Trailer
Goose Tales… WooOOO. Get in World of Tanks Blitz to experience this event while it lasts!
Stellar Overload Early Access Update 3 Trailer
Planet hopping cubical sandbox world Stellar Overload enters a new phase of early access testing with a new world and plenty more to see!
League of Legends Demacia Lore
League of Legends dives deeper into their lore than they have in some time with this detailed look at the history and culture of Demacia.
Guardians of Ember Dark Knight Update Trailer
Guardians of Ember celebrates the Dark Knight update with the new class, Act IV, and plenty more!




