Dissidia is coming back and on the PS4! Dissidia Final Fantasy NT has been announced! This time it’s a 3 on 3 brawl with over 20 characters from the Final Fantasy Franchise!
Monthly Archives: June 2017
Strange Brigade – Global Reveal Trailer
From the makers of Sniper Elite comes Strange Brigade for PS4, XB1, and PC! It’s a trip back into the ’30s, with action, traps and excitement awaiting you!
Escapists 2 Multiplayer Trailer
Are you ready for multiplayer? Escapists 2 is bringing Prison Escape as a team effort! Up to four players can team up to do their level best to get out alive, locally or online!
ArcheAge 3.5: Erenor Eternal Press Sneak Peek – Quality of Life Goals!
By Jason Parker (Ragachak)
This is not my first rodeo with the fantastic ArcheAge devs. It was certainly my pleasure to see the 3.5 update well in advance of its launch, and I have to say, there are a lot of very nice quality of life improvements coming in this new zone. Not just in the zone, but to the game in general. It’s not all QoL though, because there’s also a new craftable car. I didn’t even really know the game had cars, but here it is! Oh man, [insert this later] is such a sick vehicle! It’s very reminiscent of your ride in Final Fantasy XV, which makes me happy because that thing was beautiful. So this new zone is primarily a PVE zone, which I’ll be going into shortly, but it does cycle between PVE and PVP phases, which I think is absolutely interesting, and the players affect how fast or how slow these changes happen with what they’re doing in the areas. That’s such a clever idea.
The new island is called Aegis Island, and there are three new zones coming to the game altogether. While they are primarily PVE zones as I said, they have a Conflict Cycle, which cycles through Peace, War, Danger/Conflict times which change how you approach the zone as a whole. This governs how players act, how they treat each other for PVP, and what PVE encounters await them. For example, during War you can acquire honor through PVP, but during Peacetime, you cannot PVP while in these zones. It’s a really interesting idea to have an area that is in a constant state of flux, even more so when players have actual control over how that occurs. They can gain EXP in this zone to increase the power of their Ancestral Skills [more on that later], but when monsters die/quests are completed, they move that proverbial clock closer to the “War” setting. The War timer lasts for about forty minutes, then it cycles back towards peace, and the players can once again push towards bloody conflict. If the zone goes to war, the event begins on Aegis Island. In this, players are trying to push back wave after wave of minions, which kind of feels like a tower defense. Rewards include EXP and Crafting Materials [which are always handy], and you can do it multiple times. I love that players decide when this happens, by pushing the zone towards War. Normally these sort of things happen on the game’s time, and they will always feel different. You never know who or what is going to show up to the Island; someone you’ve been trolling might show up and repeatedly murder you, or your best friends might log on to help you stem the tide.
Whalesong Harbor is the other major zone, supports player housing, and it is the furthest zone to date, located in the Northwest of the world. It’s a pretty standard zone with lots of stuff to murder for Ancestral Skills, and has another really cool world event, which is truthfully more like a Tower Defense, in that it literally has towers to defend. When you force the event to start, the PVE event begins, and PVP is also enabled. You have to defend the towers as long as possible against the endless hordes. You do this with your skills, and with Towers and other structures, so it’s literally tower defense, which is lovely. The more you push back, the better the rewards.
While the level cap has not increased, there is another new way to level and increase your power, and the way you play the game, and that’s the Ancestral Skills system. There’s a little wing icon on the health bar of your character, and that’s to symbolize the Ancestral Skill system itself. It’s a new set of levels that can be earned in addition to being level capped. EXP you gain from there goes towards these. The long and the short of it is, you use this EXP to enhance or power up three skills from your main parent class, in all new, exciting ways. Killing creatures in these new areas will give you EXP towards that. Each class will have three class skills that they can augment in a variety of ways. One of the downsides to MMOs is that abilities can feel stale after years of playing the same ones over and over. So they’ve invented this amazing new way to create combos for powers that you have never seen before, and change the way you approach some challenging content at level cap. This is one of the coolest things I’ve seen in an MMO, as it’s a different approach from just applying Masteries, equipping a new piece of gear, etc. This is far and away a different approach to gaining more power.
The other major update comes in the form of the trade system/crafting. So there are Trade Outlets, set in fixed points on the Eastern Coast. You acquire trade bundles here, which you purchase with gold. They’re more valuable over the sea, so your goal is to get it there as fast as possible. They do degrade and lose value, so time is definitely of the essence. This is a really cool way to make money, because you have to invest a little to make more. From what I saw, they were about 30 gold, and had a value of roughly 130% of that. But here’s how you do it: You craft/acquire these “Trade Packs” and take it to the outposts. The outpost also keeps track of how many you’ve brought in. From there, you acquire “Cargo,” which is what you take across the sea to make a profit. That’s a double-up mechanic to make a profit. Say we buy the pack for 32 gold, and sell it overseas for about 60 or so gold. You make the pack, you take it somewhere, and from there, you go overseas with all expedience to make some money. This is such a cool feature.
But also… Crafting has been updated! You know what the worst thing about crafting is? Crafting something that you don’t freakin’ need. That’s the most soul-crushing thing that there is in an MMO. The materials required to craft has gone down, and the tiers of progress have gone down from 5 to 2. It used to be five levels to get to Illustrious, but that’s been cut down to save on players’ collective sanity. Once you’ve reached Illustrious, there’s no more RNG on what the result will be. In 3.5, players can pick the type of item they want the result to be! So you can now craft stuff you need, or a friend needs. Regrading is also seeing a bit of a change! Now you can see the success change in the Regrade system, instead of the silly arrows that don’t really help much. You can see the chances of going to this or that tier. Also: There’s a new grade: Eternal! It’s the first time they’ve added a tier, and that’s exciting news!
There’s one more important thing, in that there’s a new type of gear in the Erenor set. Weapons, Armor, and Accessories included, in the first new tier of gear released since 2015, so this will no doubt appeal to the players. Not to mention, the gear looks incredible, and when you get the full set, you get a beautiful winged aura. So you can work on this without stressing about RNG, which is the bane of all crafters. The other really cool item is there’s a new car! The Rampage models are the gorgeous cars that I mentioned before. You can craft these, and they can hold three of the cargo packs.
Patch 3.5 of ArcheAge is an incredible update with tons of huge changes, all of which are definitely for the better. I’m glad that they’re keeping an eye on what their community wants, and what the struggles in the MMO are. These are not just for old players, but definitely for bringing the new and idle players back! You can also win a cool costume for coming back before 3.5! The game has changed in such incredible ways, and I’m so glad they’re removing a lot of the crappy RNG stuff, with something that does require effort, but you’ll be rewarded with what you’re after instead of something that serves you no purpose.
Erenor Eternal will go live later today, so stay tuned to ArcheAge and get ready to explore this new content!
LEGO Worlds: Introducing NEXO KNIGHTS
LEGO Worlds gives us the names, movesets, playsets and more for the Nexo Knights! Can Clay, Lance, Axl, Aaron and Macy save the day?
Total War: ARENA – Developer Diaries #4
Instead of discussing regular units, today on the Total War: ARENA Developer Diaries, they’re talking about Commanders! What they are, what they do, can you put bunny ears on Caesar .. all the important stuff.
Mirage: Arcane Warfare – Free Weekend on Steam! June 8-11
Not sure if Mirage: Arcane Warfare is for you? June 8-11 is a free weekend, for you to give it a shot and see for yourself!
Dragon Nest: Rune Dragon Teaser
What exactly is the Rune Dragon? The mighty beast in Dragon Nest‘s hunger cannot be satiated. It constantly hunts, thirsts for more. He awaits in the Rune of Despair Update.
Path of Exile: Arakaali, Spinner of Shadows
Arakaali, Spinner of Shadows is just one of the incredible encounters to tackle in the latest Path of Exile content. Get a taste of her venom here!
Ash, the War Machine: The Ultimate Bully
Every time I say “I’ve found my favorite front liner” [and it is my favored role] in Paladins, they surprise me, and come up with something I love even more. That’s not hyperbole, that’s fact. Ash, the War Machine is the current Front Liner for Paladins, and she’s an absolute beast. She’s clad in armor, has a cool flag attached, ala a Samurai, and she’s mean. She carries a heavy sort of cannon weapon, she has tons of crowd control, a mobile shield, and an ultimate that is reminiscent of Bellona except she becomes goddamn invincible! She reminds me of a more powerful, more aggressive Bellona. She even has survivability and defense that Bellona might lack. This is normally where I also have some kind of lore or backstory for them, but alas, that’s not in yet. I could always write them for you guys … Just some food for thought! Unlike Inara, that I thought was pretty weak or tame when she came out, Ash is the polar opposite. She’s delightfully strong. She has synergy with a lot of characters and can be used in several comps. Ash brings a lot to the table, and I’m very glad she was released. She’s just what I wanted: A bully.
Pros:
- That’s Amore: Well, that’s Knockups. She has a knock-up, a knock-back, a potential stun [in the legendary card], she’s buff. Pair her with other CC heavy/shield heavy characters. Did you knock them up and they’re getting away? Makoa hook them back in! Pair Seris’ ult with hers [Legendary stun card again] to stun their whole team, which leads me to …
- SET PHASERS TO “WOMBO”: Oh my lord, where do I even begin? Stun them into place and have Torvald ult them into oblivion. Or Viktor using his POTG button, etc. End of the day, she can do ridiculous things, it’s all about that synergy. Thank you, for keeping this in mind.
- Engage/Disengage: She has a pretty decent engage/escape in her Shoulder Bash, except for the windup [see below]. It has a knockback to push that rude Maeve off the map, it can get you out of a pretty bad situation, and you can use a Legendary Card to move it even farther. It’s not perfect though …
Cons:
- The Wind-Up: Speaking of Shoulder Bash, it has a decent wind-up/charge, and you don’t get too much control over moving left and right. Not to mention, once you’ve started, you go the whole distance, unless something stops you. That means you can dash right off a cliff like Wile E. Coyote.
- Dooooooodge: She has a shield that’s mobile, which is great because you can use it to walk forward or dash forward, applying pressure while still defending yourself. However, you can’t move it around like Nando or Makoa, so all a mobile team has to do… Is list lazily to the left or right.
- Flag on the Play: Ash’s ult is phenomenal. She does a little leap and lands. The area around her she’s invulnerable in for that space for 8 seconds. However, it feels pretty hard to gauge where she goes and it doesn’t appear to go very far. I feel like if it had a bit more range it might be far more useful. Conversely, it might be far too strong if she can just leap anywhere she likes.
Ash’s Legendaries are [again] pretty damn good. Personally, I’m torn between Battering Ram [CC Immune/90% DR while channeling Shoulder Bash] as a means of escape/engaging safely, and Fortress Breaker [Siege Shield moves 80% slower and has 3000 more health] for the sake of sieging. You can move in nice and slow behind it, firing safely for a lot longer than normally you would. I’m not so great at using the third one, so I’m not so sure I’ll use it. I tend to use the ult to keep people from engaging than simply jumping on their team, but you absolutely can use it in that particular manner. So I’ve really been thinking about what I want in her cards. I’ve become more and more of a fan Battering Ram as my go-to Legendary, cards that sync well with it are Vanguard [Damage Reduction for 2 seconds after Shoulder Bash] and Gatecrasher [Reduce the cooldown of Shoulderbash]. You want that CC immunity and DR as often as you can possibly get it, and shaving 4 seconds off of the top is very nice. I have a few builds I’ve been looking at though, which I’ll drop below:
- Fervor [I], War Machine [I], Gate Crasher [IV], Thrive [II], Vanguard [IV] As I said, this is absolutely built off of the idea that you want to Shoulder Bash everything and everyone in the face. Torvald about to wind up that stupid ult of his? Charge Shoulder Bash up to not get blasted to your death and show him what for. CDs drop by 10% per elimination, and as Ash, you’re involved in virtually every kill. A heal for when you Shoulder Bash, and that 32% extra DR for after the charge itself means you’re a bit safer.
- Furious Charge [II], Thrive [II], Brawl [II], Percussion [II], War Machine [IV] Conversely … War Machine IV offers 40% Cooldown Reduction per elimination. This is a more balanced build to me. It’s still mostly built around Shoulder Bash and Kinetic Burst, pushing people off and back. This one’s designed to keep people off of the point, provided you land the hits. That part is up to you. But with it you can Bash them all the time virtually, even , ore if you itemize for CDR.
As far as items go, Ash is likely going to be your secondary tank. As such, I’d build her for Morale Boost [Ult Charge], Blast Shield or Haven [Whichever you have to deal with more], Cauterize, and Kill to Heal. One of my weaknesses in game is not prioritizing the Healing items enough. As a tank, I’m hoping my healer’s going to be near me. This… this is not always the case. In casuals, it’s seldom the case, if ever. That’s where all that DR comes into play. With a LMB that has AOE and potential knockback with the RMB, a Knock Up, Knock Back, Invulnerability, she’s got a hugely powerful kit. Who would I pair her with? Someone with a beefier shield, or something that hits hard. She synergizes well with most of the tanks, but I suppose the top three would be Makoa, Fernando, and then Barik or Torvald. Who is the complete bane of his existence? Anyone really mobile. Maeve, Androxus, Barik, Pip, Willo, Ying. Anyone that can get out of the charge before it gets there. Anyone that is slow to move or react is going to get blasted by her gigantic cannon. Her and Torvald remain my favorite tanks though. She’s exactly what I want in a character: Bulky, aggressive, a bully. She hits hard, she leaps into the middle of the fray and does whatever the Hell she wants. I can’t wait to see the pro teams using her.







