Monthly Archives: November 2017

Indivisible – Platformer/RPG Hybrid Preview

Indivisible - Batman

“I’m Batman. I mean, Ajna.”

by Jason Parker (Ragachak)

You need Indivisible in your life. That is not hypberole. It’s that damn good. Do you love fun 2D platforming? Exciting battles that take skill but are still fun and visually appealing? Do you love fantastic character designs? Then you need this in your life. It’s the Total Package like Lex Luger.

Indivisible - Enemy Approaches

A slime approaches!

How did I not know this was a thing that’s coming? Back in 2015, Lab Zero, the team behind Skullgirls, wanted to create a platformer/RPG hybrid. It’s named Indivisible and it’s absolutely gorgeous. The art style still has that Skullgirls feel, everything is bright, clear and crisp. The game is a platformer when you explore and wander the areas, but when you come in contact with an enemy (by attacking them or vice versa), a battle breaks out, and Ajna and her incarnations leap to do battle! Then it becomes a sort of turn-based game, very reminiscent of the early FF ATB system. They managed to get 2 million dollars to fund this and met most of their stretch goals (I believe they will still be doing the final “Multiple Endings/Hardcore Dungeon” post-launch) and I had the absolute pleasure of playing the game earlier this week on Playstation 4. I’m a huge fan of Lab Zero’s work and to see a successful fighting game that isn’t funded by one of the big companies, done on their own is remarkable. Sure, Arc Sys/Marvelous published it, but Lab Zero brought it to life.

Indivisible - Pewpew

Pew Pew! Weaken em and hope they don’t get mad!

So, let’s talk a little about what Indivisible is. Ajna is from a small village and is kind of a spunky, fiery girl. But her homeland is set upon by evil warlords, Ajna stumbles upon a powerful ability: She can absorb certain individuals into her person, and utilize their powers. These “Incarnations” are the makeup of her party for combat. The demo I played was fairly simple, but you explored a brightly lit, happy-looking forest as well as some darker, grim caverns. You’re chasing down an adorable creature and as you go, you’ll gain more Incarnations. Some of them are out of sight, and only through exploring will you find them. From her cool wall jump to finding an axe for climbing (You’ll jump, hit a button to swing the axe, hold it, jump, repeat. It’s pretty awesome), you’ll find more Incarnations than you have party slots, so it’s time to learn other things, like how to adjust the team to your liking! Exploring is simple enough, and the controls in both exploring and battle very tight and smooth. The animations all look incredible, and I never felt something was out of my reach for any reason other than I haven’t learned how to get there yet. Hell, you can even shoot enemies out of combat (to a certain point) and soften them up!

Indivisible - Fighttime

Get those combos! Don’t drop ’em!

Battle is a completely different beast. You’ll have your side (Ajna plus whichever Incarnations you’ve picked) and the enemy squad. You’ll see a series of circles over with each character, indicating how many times they can attack at this moment. The team is set up in a cross pattern, and each is tied to a button on the face of your controller. When a circle (one or more) is full you can attack, and you can chain characters hits together for combos. Holding up or down with the attack changes its properties, giving bigger arcs, hitting more enemies, jumping and shooting arrows, et cetera. There’s plenty of experimentation you can do here. If you hold off and don’t just blow your proverbial load and mash the buttons, I feel like you can lock down enemies and prevent them from doing a lot of things. Except on bosses. I have a feeling that won’t work on boss encounters. Ajna and each of her incarnations do different things, and you can also hold their button at the right time to block incoming hits. You won’t always know which the enemy is targeting in Indivisible unless it targets multiple foes (you’ll see arrows on the ground). You can hold L1 to block for everyone, but it depletes a meter at the top of the screen.

Indivisible - Super

All of the super arts are amazing.

But this meter is important, because (this is a company who built a fighting game) it’s essentially your Super Meter. If you have at least one section charged, you can attack with someone and during the animation, hit another button to do a Super Attack. This creates a paradigm of saving this meter for blocking for everyone and preventing characters from dying/taking serious damage, or obliterating an enemy squad with one go. From archers, heavy-blade wielders, alchemists and more, each Incarnation is amazing. You can’t just mash buttons and stop paying attention because this game requires timing, skill, and attention to detail. You can just mash buttons if you want, but someone who will find actual success in battle knows what each character can do, and which attacks to drop when, chaining them for efficient, amazing combos.

Indivisible - Golem

Look at this adorable Golem!

The demo goes up to the first boss, which beat me over and over (and over and over) again, but I love it anyway. I do kind of wish it saved and didn’t have me start over each time … but it’s a demo. I’m not mad at that. But I absolutely cannot gush about this game enough. The IndieGogo Campaign (found here) has ended, but you can still back it over at BackerKit (found here) and their website is right here.  I absolutely cannot say enough about how in love with this game I am. It’s gorgeous, well-developed, everything works beautifully. It offers me strategy options, fun exploration, and is all-around gorgeous. This is a game that if you weren’t keeping your eye on, you should now. This will be a major player in 2018 in my estimation. It better be! Indivisible has captured my attention immediately, and if you can get access to the demo, you owe it to yourself to play it. It is again, without hyperbole, one of the best things I’ve ever played in the RPG genre, and it’s only a demo. One of the best parts? This Metroidvania-style RPG will be on PS4, Xbox One, Mac/Windows/Linux, and the Switch! Glorious.

MU Legend Starter Pack Giveaway

We’ve partnered with Webzen to celebrate the start of MU Legend‘s open beta with a Starter Pack giveaway!

MU Legend is the highly-anticipated action MMO and the follow-up to MU Online. It features fluid and impactful hack n’ slash combat, content that caters to both solo and party play, and a world that’s deep and intriguing that will satisfy new players and fans alike. Players can choose from four distinct classes: Darklord, Whisperer, Blader, and Warmage – and engage in the endless battle between the races in the world of MU. MU Legend offers spectacular visuals that will run on lower-end systems as well as offer detailed art design with stunning effects.


The Starter Pack includes:

  • 3-day Platinum Service
  • 3-day Type A Costume
  • 3-day Constellation wings
  • 10 Holy recovery potions L

Here’s how to redeem your code:

  1. Go on http://www.webzen.com/coupon
  2. Login your Webzen account
  3. Enter the Coupon code and click ‘NEXT’
  4. Select your Region, Server and Character
  5. And that’s it!

If you are new to WEBZEN, please see the following;

  1. Create a webzen.com account.
  2. Go to http://www.webzen.com/ to download your game client and install it.
  3. Choose a server.
  4. Create a new character.

You can now go in-game and enjoy your newly acquired items. You can find them in the Shop, in the “Storage” section.

Note:

  • Usable until 31st Dec 2017 – 23:59 UTC: make sure to use the coupon before the expiration date
  • Coupon codes can only be used with an existing WEBZEN account
  • Coupon codes are limited to one use per account

Note: Unfortunately ad blockers may interfere with our site. If you have any issues claiming a key, please disable them and try again.

 

Tactical Monsters Rumble Arena Gem Pack Raffle

We’ve partnered with Camex Games to celebrate the recent early access launch of Tactical Monsters Rumble Arena with a raffle of large Gem Packs!

Experience the rush of 3-5 minute strategy battles in the world of Tactical Monsters comprised of monsters from all corners of the world. Whether you are competitive in real life or virtual reality, this is the ultimate competition game for you!

Tactical Monsters is available on mobile and Steam. Visit tacticalmonsters.com to get in the game!

You can also read up more on our recent interview with Camex!


The prizes up for grabs are $100, $50, and $20 Gem Packs! This will net you a lot of in-game currency. And all you have to do for your chance to win is post in our forums!

To Enter the Raffle:

  • Visit the official entry thread. If you don’t have one, you will need to sign up for a forum account to post.
  • Post a reply to the thread with your Player ID (instructions are in the entry thread).
  • Winners will be announced on Monday, November 20. Gift packs will be sent directly to the players through the game within a couple of days!

Medieval Engineers 0.6 Major Update Receives Release Date

Medieval Engineers Update

The last couple of months for Keen Software House have been incredibly busy to ensure their title, Medieval Engineers fulfills their original vision. A gigantic update, scheduled for Nov. 21st, goes a long way towards that vision. A new planet with new biomes, new resources, new tools to build faster, and mechanical blocks to enhance crafting are all coming to Medieval Engineers. Along with research quests to discover more advanced blocks and improved character animations, this title is expanding fast. Players who already own the game receive this content for free, and also promises faster voxel loading, faster multiplayer code and faster particle effects to round this update out.

AAA and Hollywood Vets announce Nintendo Switch/PC Shooter

Sleep Tight news

We Are Fuzzy is a team of AAA game developers and film VFX artists, whose credits include Far Cry, League of Legends, Westworld and Titanfall (Maxx Burman). Artists come from films such as Wreck-It Ralpha, and Zootopia (Dylan Ekren), as well as Ubisoft’s Oscar Mar, make up this crack team. They’re working on a title called Sleep Tight, which draws from shared childhood experiences to deliver on a twin-stick shooter that combines non-stop action with a charming, adorable world wrapped in blankets of nostalgia. During the day you build pillow forts to prepare for the monsters that come in the night! Using dart Gatling guns, water balloon launchers, and remote-controlled gun turrets, you will do battle with the forces of darkness.

“Since I was a kid, I always wanted to make games. After 10 years of working on other people’s projects, it was time to make my own, and I wanted to go back to that feeling of pure play.” said Maxx Burman, co-founder and creative director at We Are Fuzzy. “I feel fortunate to work with such talented artists to bring this Pixar-esque world to life. I think it’s an experience that will appeal to the young at heart, no matter their age.”

More information can be found on their official website.

SEGA Announces Thrones of Britannia: A Total War Saga

The Year of Our Lord, 878, and the Viking Invasion of Britain is finally over. The Norse warlords are established, but the kings of England, Ireland, Scotland and Wales are not to be outdone. Especially not King Alfred of Wessex. War is about to rage across the most detailed Total War campaign map ever made. It is slated to arrive on PC in 2018 on their Steam Page.

“Our aim with Total War Sagas is to explore key flashpoints at distinct places and times in history”, said Series Director, Mike Simpson. “Unlike our era-spanning titles, we’re putting defined geographical areas under the microscope, building super-detailed campaign maps with a strong cultural focus and flavour that players can dive into. This will complement our broader-scope titles perfectly”.

Skyfront VR Launches on Steam with Nausea-Free, Zero-G Multiplayer Action

Skyfront News

Levity Play has launched Skyfront Vr on Steam and boasts being the medium’s first nausea-free multiplayer title on Steam Early Access in the VR world. As someone who experiences tremendous nausea in the Virtual Reality world, it’s quite the claim. Not content to simply glide into its Early Access launch, however, Skyfront VR kicked off its first weekend with an arena-full of new content: a new trailer, new map, new weapons, and new special abilities for owning the battlefield. The game uses locomotion mechanics that help center the players and give them a more comfortable gameplay experience. Handling movement by moving one’s hands, players are treated to 1:1 in-game translation, eliminating the sensory conflict that often occurs with movement using a joystick. This is further combined with large, open arenas and collision dampening on surfaces, to strike a balance between intuitive freedom of movement and tight FPS gameplay. With deathmatch and team deathmatch gametypes, 5 weapons and 5 special abilities, Skyfront VR has a lot to offer VR fans who want to move without boundaries and do battle with other players.