Monthly Archives: March 2018

The MMO Bookclub Launches Unique Lootbox System

Dragon of Lostmauth - Neverwinter - Killing the Dragon was one of the achievements required to earn a lootbox

The MMO Bookclub is a community of over 1400 people who love MMOs and who vote on which MMO to play together so that nobody has to feel like they’re entering into a game with no friends. It’s a casual, fun group of people who vote to play a new game every month, or to extend the current game by a month and run/talk about content together. It’s a really cool concept, and they’ve taken it to the next level ahead of their next vote (their 11th vote, making the community almost a year old), and that’s to add Lootboxes! They have a custom-made bot, designed for the Bookclub community, that unlocks the lootboxes that players have earned. Players can earn free lootboxes with actual cash value, just by playing games with the community and picking up achievements set at the start of every month. They want to reward their audience/friends for succeeding, and can get common, uncommon, rare, or legendary prizes.

“Our players have been amazingly generous,” said Kraken, one of the community leaders of the Bookclub. “They’ve donated a ton of game keys for awesome games like Dark Souls 3, Shadowrun and STALKER, to name just a few of those I’ve seen.

Though keys aren’t the only prizes, such as the MMO Bookclub hoodie, and to celebrate this, they’re giving away free lootboxes to players who join the discord and react to the announcement. The next vote is for: Neverwinter, Star Trek Online, EVE Online, Rift, Blade & Soul, Star Wars: The Old Republic, Elder Scrolls Online and Black Desert Online. If you were interested in playing any of these/do play them but want to play with a fun group of people, you would do well to join their Discord (seen here) and get a lootbox, then cast your vote!

Retro Review: Tactics Ogre: The Knight of Lodis (GBA)

by Jason Parker (Ragachak)

tacticsogrelodis_gbabox

The Ogre Battle franchise has not gotten quite enough love in my opinion. An excellent tactical/strategy RPG series with a compelling story, full of twists and turns, deserves more games than it received. The franchise has five games within it (and a remake) and one of these titles never made it to American shores: Legend of Ogre Battle Gaiden: Prince of Zenobia. Maybe there’s a fan-translation out there, but it’s never quite the same, is it? Tactics Ogre: The Knight of Lodis is the last game in the franchise to not be a remake, and how unfortunate that it was on the GBA. Not to say the GBA was bad, but that we’ve simply been without more Ogre Battle since, except the “Let us Cling Together” remake on the PSP. Tactics Ogre: The Knight of Lodis is also a side story (or Gaiden) and takes place before the events of Ogre Battle: March of the Black Queen and Ogre Battle 64: Person of Lordly Caliber.

Retro Review - Tactics Ogre - 2

Just a kid? Well, you’re probably right.

Tactics Ogre: The Knight of Lodis is a huge takeaway from Ogre Battle: March of the Black Queen, even though they are both tactical RPGs. In Ogre Battle, you had no control over what your units did, except in where you placed them in the party (front and back row determines what you do). Tactics Ogre, however, is in the style of the Final Fantasy Tactics. It’s an isometric, squad-based RPG, where you have a variety characters (units) and put together a team to tackle a variety of tactical maps. Your first characters are decided based on a series of Tarot related questions (as in pretty much every other Ogre game), though you can recruit many more. It had a whole host of classes, from the traditional fantasy RPG ones (Knight, Wizard, Cleric) to the more “Ogre Battle” styled classes (Dragon, Dragon Tamer, Siren, Valkyrie, Witch). Characters had an alignment and three stats (the alignment system is another staple of the franchise) and the cooler, more “powerful” classes various requirements. Swordmaster requiring 95 STR, 111 AGI, the Book of Initiation Emblem, and must be male. This game was truly a technical marvel of the Gameboy Advance.

Retro Review - Tactics Ogre - 3

Surrender, or die in obscurity! Wait, wrong game.

The story follows Alphonse Loeher, the titular “Knight of Lodis”, who was sent to look into military activity into one of the towns in Ovis. As the story goes on, Alphonse learns there is more to his order than meets the eye, and as in all good tactical fantasy games, there’s a deep conspiracy to unravel: The conspiracy behind the “holy spear”. The actual gameplay is standard tactical RPG fare: You move on a grid, position yourself and use attacks/abilities appropriately. Characters are attuned to elements and that also matters. This game has several interesting game mechanics like the element attunement system, like a biorhythm system that is based around a hidden Luck stat. That stat is in flux, sort of like a sine graph. From the moment a character comes into the game, that graph is moving and is far too complicated for me to go into today. I don’t truthfully know the ins and outs of it, because I’m bad at that sort of thing. But I did find a handy guide to help explain it, here. How Quest/Atlus packed so much onto a Gameboy Advance cart is really beyond me.

Retro Review - Tactics Ogre - 5

All he wanted were some Tic-Tacs…

Height values, weather values, these all factor into combat and players have to be aware of a lot going into each battle. It features class changing (as all good tactics games do), but sometimes you have to also perform specific actions or deeds in battle, so this is a game that likely will require a fair amount of research to get the most out of your team. That’s not a deterrent for me personally, I like to learn as much as I can about creating a fun, but useful team in a tactical RPG. This also released in May of 2002, so it’s not entirely unlikely to be able to do some internet searching and learn more about the game. It’s easier than ever now, but unfortunately, Tactics Ogre did not sell so well in America. Maybe they should have called it “Final Fantasy Tactics Gaiden”? Ogre Battle is another series I think that could have done better than it did with some smart marketing and a bigger company behind it at first (though I have no bad things to say about Quest Corporation).

You Get What You Give: 4/5

Retro Review - Tactics Ogre - 4

Yay, Deneb!

I’m sincerely disappointed this game did not do better than it did. The Tactics Ogre franchise in general deserves better. But this game is a min-maxers dream. You have so, so, so much control over the growth of your characters, what they can do, what you want them to do. You have fun, challenging battles, hidden characters, incredibly cool classes, and it takes place in the Ogre Battle universe, so you know some stuff is going to go down. It scored high when it initially debuted, and it’s not hard to see why. When you compare this to Final Fantasy Tactics Advance (which starts off with that oh-so-stupid snowball fight), Tactics Ogre stands head-and-shoulders above any of its contemporaries on the mobile platforms at the time. It was truly the superior tactical RPG in every way. Its color palette was crisp and clean, and the developers seemed to know the limitations of the handheld and worked within it to create something beautiful. The story kept me engaged, the deep character/class system held the strategist in me in thrall. One of the things that keeps me coming back to a Tactical RPG is the various ways you can make a party, trying other alignments/systems/class combinations to make something new and exciting. Tactics Ogre: The Knight of Lodis does not disappoint. The only thing it really needed was the ability to rotate the screen, otherwise a lot of the maps kind of feel the same.

Puyo Puyo Tetris Review (PC)

By Jaime Skelton (MissyS), Editor-in-Chief

I was never an arcade kid. Growing up poor, I was lucky enough to have a console or computer to game with, but my father was always making sure I had video games in my life. While I had plenty of experience with Tetris (and more with Dr. Mario), Puyo Puyo was something I didn’t encounter until my college days, when I had the luxury of haunting nickelcades on the weekends. Still, I wasn’t daunted when I installed Puyo Puyo Tetris. How hard can it be to learn a puzzle arcade game?

The sacchirine, cheerful, bright welcome screen of Puyo Puyo Tetris betrayed me. The game is everything it should be: energetic, easy to play, true to its two founding titles while expanding into the modern gaming society of online multiplayer. Yet every time I played, I ended up walking away a little more bruised in my ego than before.

Puyo Puyo Tetris Screenshot

Falling From The Sky

Statistically, you probably know what Tetris or Puyo Puyo are if you’re reading this review, but let’s not discriminate. Tetris is a classic puzzle video game, in which blocks (tetriminos) fall from the top of the screen into a rectangular playing field. These pieces can be moved and rotated before they are finally placed at the bottom of the field, stacking on top of each other. The goal is to keep the board from filling up (causing a game over) by clearing full lines filled with tetriminos. Puyo Puyo is a similar puzzle video game, in which blobs (puyos) fall from the top of the screen; however, they must be cleared by grouping those of similar colors in groups of four or more.

Of course, if both these games were just that simple, they’d not have captured gamers’ attention for decades. Both games feature multi-player modes, in which clearing lines on your side sends ‘garbage’ to the other side – a tactical ambush which can harry your opponent to the brink of defeat. Over the years, the franchises have continued to develop, adding various challenge modes and small improvements that keep the spirit of the original games in tact.

Puyo Puyo Tetris Screenshot

Luckily, Puyo Puyo Tetris comes with a series of tutorials on both Tetris and Puyo Puyo if you’ve never played, or are just rusty. A third tutorial for Puyo Tetris Fusion is also available. This mode has puyos and tetriminos falling into the same field, with their respective clear requirements; however, the mode also benefits from Tetris’ ability to “hold” a block, as well as the ability of tetriminos to smash puyos below them.

These tutorials are pretty fair and great for beginners, but they are also slow and lack interactivity. “Hands on” learning would fair much better for these games, especially as Puyo Puyo requires a pattern-building mindset that isn’t taught as well as it could be. Those experienced in Puyo Puyo might agree with me that teaching the 3-1 Stairs pattern first may be traditional, yet fails to compensate for other building patterns necessary when a puyo falls that doesn’t fit the mold.

Puyo Puyo Tetris Screenshot

Let’s Go on an Adventure!

Puyo Puyo Tetris offers multiple modes, starting with the single player story campaign “Adventure.” Adventure is an alternation of story cut-scenes and specific game challenges, spread out over the course of multiple acts and stages. Each stage also has a three star ranking as often found in modern mobile puzzle games, encouraging players to ‘master’ the stage by reaching three stars.

The story itself revolves around two casts of characters: Ringo and friends, who come from the Puyo Puyo World, and Captain Tee and friends, who come from the Tetris World. Someone out there, meanwhile, wants to see these two worlds merge into one – causing puyos and tetriminos to appear in other worlds! How will our crazy cast of heroes solve such a dilemma?

Puyo Puyo Tetris Screenshot

By having Puyo Puyo and Tetris battles, of course! In the early stages, players are challenged to simple Tetris or Puyo Puyo versus battles. Later stages will begin to complicate things by having Puyo vs. Tetris battles, Swap battles (in which players have two boards, one for each game, that swap out every 30 seconds), Big Bang challenge modes (pictured above), and more.

Eventually players will face the titular Puyo Tetris Fusion mode (also known as PuyoTet). As mentioned earlier, this mode features both puyos and tetriminos in an interesting blend of mechanics. Either style of block can fall onto the board, and each style of block must be cleared under its original conditions – that is, tetriminos must be cleared by forming a complete row, while puyos must be cleared by forming groups of 4+ in the same color. Some blocks will also fall which alternate between tetriminos and puyos, and only ‘lock’ into one form once they have fully fallen into place. Additionally, there are single and double tetrimino blocks, which make it easier for them to be placed and fill gaps.

Puyo Puyo Tetris Screenshot

This game mode borrows more heavily from the Tetris side of things. It features the Tetris “Hold” mechanic, which allows one game piece to be held indefinitely for later use. Tetrimino pieces can also be used to smash puyos below it. This causes the tetrimino to fall ‘through’ the puyos, pushing them off the board and falling to rest below them. It also causes the puyos to fall on top of the tetriminos from the top once the block is locked into place. This can cause some clever use of tetriminos to chain puyos, and can also be used to clear garbage puyos (no garbage tetris blocks are used).

Overall it’s a fun story. The music, voice acting, and general cut-scene style reminded me heavily of Hyperdimension Neptunia. This shouldn’t come as a surprise, particularly considering the voice talent for Puyo Puyo Tetris is phenomenal and includes the talents of Cassandra Lee Morris, Christine Marie Cabanos, Max Mittleman, and more voices that have been heard in the Persona series, Danganronpa series, Fire Emblem, and other stellar video game titles.

Puyo Puyo Tetris Screenshot

I Get Knocked Down, and I Get Up Again

Of course, while Puyo Puyo Tetris also features a single player arcade mode, the real draw for most players is in multiplayer modes. The game offers both local multiplayer and online multiplayer. Local multiplayer can be found in “Multiplayer Arcade,” and this allows you to face off with frenemies at home, school, or office in many of the game’s modes, from Versus and Big Bang to Fusion and Swap.

Online Mode, however, allows you to play against others worldwide. “Free Play” allows you to join or host a match of any game type you like, without affecting your ranking – just for fun. “Watch Replays” allows you to watch the highest ranked replays of matches, uploaded by players through the game’s own replay save feature. These replays can be sped up or paused just like any video, and can be a great learning tool for those wanting to up their game.

Puyo Puyo Tetris Screenshot

And then there’s the Puzzle League, the competitive, ranked online multiplayer mode. From my experience, almost all online play was to be found here – few if any matches were ever found in Free Play. The mode allows players to filter the modes available, but seemed to default to Versus mode whenever I played. When in Versus, you can choose to play with Puyos or Tetris – and after learning the hard way just how complicated Puyo Puyo can be, I of course stuck with Tetris.

Unfortunately, the game’s matchmaking system is lacking. As you can see in the above screenshot, I was frequently matched off against players far beyond my meager skill level and newbie ranking. I was matched twice in a row with this player in particular, who certainly did assassinate me quickly. This meant, of course, that my ranking continued to drop. I expected it would – I am far from good at competitive Puyo Puyo or Tetris – but I at least expected I’d have a fair fight. And while some matches seemed to play swiftly, others, like my matches against this Assassin, had frequent lag which caused the game to simply hang constantly while it caught up with the action.

Puyo Puyo Tetris Screenshot

The PC Transition

“But wait!” a few of you might be crying, “Puyo Puyo Tetris has been out for years!” That is indeed true. Puyo Puyo Tetris was originally released in 2014 in Japan on consoles and handhelds, and only made it to North America and the EU in April 2017. It was only last month that the title made its way onto Windows for the first time in a global release.

The game itself has not changed really in its PC release, and outside of the lag – which sounds to be more of an issue in the PC version, based on community feedback – the only criticism must be in the mouse and keyboard controls. The mouse itself is sensitive, which can be great for gamers, but it does not work without also using keyboard controls (for instance, fast drop must use the space bar). Meanwhile the keyboard controls use Z, X, C, V or the arrow keys, plus shift, control, and space. The keyboard controls are the least sensitive and can be good for beginners or those with fat fingers who hit fast drop too often, but they’re awkward on the hands. As much as I tried to tolerate them, I ended up back on a controller every time.

Puyo Puyo Tetris Screenshot

The End of the Line: Great (4/5)

There’s no denying that Puyo Puyo Tetris is a great game. It offers a variety of modes and challenges for all styles of player, including the new Puyo Tetris Fusion mode, while staying true to its source material. It’s vividly built, a perfectly modern rendition of both games that continues the franchises harmoniously.

That said, there were three key flaws I found. The first was the lack of a true ‘beginner friendly’ mode or tutorial. The tutorials were several minutes long, and lacked any interactivity or way to speed them up, and tutorial matches would have gone father in teaching the game skills and basics. The second was two-fold in the Puzzle League, a combination of a poor matchmaking system that seemed to ignore ranking in favor of finding a match and the intermittent lag that caused games to stall for seconds at a time. The third was in the controls for mouse and keyboard, which were generally awkward and lacked the kind of one-handed support controllers have.

Despite these flaws, if you’re a fan of either games – or both – and haven’t yet gotten a copy of Puyo Puyo Tetris on another platform, it’s worth picking up for $20 on Steam. However, the competitive community seems like it will continue to lean away from the PC release due to the lag and controller issues; if ranked play is your jam, you might want to look to the console releases from 2017 for better community support.

And if you ever find me struggling to master the art of Puyo Puyo, you’re welcome to laugh.

Note: A game key was provided for review purposes.

Puyo Puyo Tetris Screenshots

Industry Icons Koji Igarashi, Warren Spector and Paul Neurath Reveal New Game Sneak Peeks at SXSW Gaming

This past weekend t SXSW, 505 Games brought Koji Igarashi (Castlevania), along with Warren Spector (Ultima Underworld), and Paul Neurath (Thief) to show off some sneak peeks and reveals of some of their new projects. Koji Igarashi ‘IGA’ (Castlevania: Symphony of the Night) joined Marvel Comic’s Rise of Black Panther and iO9 senior writer Evan Narcisse for an exclusive discussion surrounding Bloodstained: Ritual of the Night. On this panel, IGA shared insight into his experiences developing and creating one of the most buzzed-about fan-funded games of all time, and discussed his return to the ‘Metroidvania’ genre of games he helped shape, define and re-imagine throughout his robust career.

On Friday, March 16, video game masterminds Warren Spector and Paul Neurath joined PC Gamer Editor-in-Chief Evan Lahti for an exclusive discussion exploring OtherSide Entertainment’s upcoming player-authored immersive sim RPG Underworld Ascendant. Taking players back into The Stygian Abyss, Underworld Ascendant is designed to maximize and reward player choice in a breathtaking fantasy realm, rife with danger and full of intrigue. During the discussion, Warren and Paul unveiled new art for the game, alongside character reveals and exclusive game screenshots highlighting the robust fantasy realm coming to Steam for PC in 2018.

Get Kooky with Final Fantasy XV: Windows Edition

What’s better than a Chocobo? A googly-eyed silly Chocobo, that’s what! Twitch Prime members can receive a new way to traverse Eos in Final Fantasy XV: Windows Edition. Prime Members can redeem the Kooky Bundle, which will grant players the adorable purple Chocobo and 10,000 gil for their journey. This is one of but many rewards and bonuses that await Prime members who own Final Fantasy XV that will be rolled out over the coming months. More information can be found here. It’s available now until April 21st and players can acquire it one of two ways:

1. Registering to become a Twitch Prime member:

  • Visit twitchprime.com and sign up for a free 30 day trial.
  • Launch FINAL FANTASY XV WINDOWS EDITION and click on “Special Gift from Twitch Prime” in the main menu.
  • Log-in and link their Twitch Account.
  • Click the Crown Icon on Twitch.tv and click “Claim Offer” on the FINAL FANTASY XV Loot.
  • Restart the game to collect the special gift.

2. By Players Linking Their Existing Twitch Prime member account:

  • Launch FINAL FANTASY XV WINDOWS EDITION and click on “Special Gift from Twitch Prime” in the main menu.
  • Log-in and link their Twitch Account.
  • Click the Crown Icon on Twitch.tv and click “Claim Offer” on the FINAL FANTASY XV Loot.
  • Restart the game to collect the special gift.

Space Hulk: Deathwing – Enhanced Edition Unveils Release Date

Space Hulk: Deathwing – Enhanced Edition is an FPS from Streum On Studio set in the Warhammer 40k Universe, and it’s coming to Playstation 4 and PC on May 22, 2018. Players will take command of a member of the Deathwings – the feared 1st Company of the secretive Dark Angels and engage in a desperate battle against Genestealers within the confines of a Space Hulk. Grow more powerful, gain skills and abilities, and master incredible weapons as you and up to four players wander a massive Space Hulk. All aspects of Class Customization are earned entirely in-game, with no microtransactions. Several of the above features have already been made freely available on PC, as part of the game’s ongoing support.

  • Class Customization – deep progression system lets players unlock armor and weapon skins, attachments, perks and more for aesthetic and gameplay customization.
  • Chaplain Class – the Chaplain brings a host of abilities to increase the squad’s survivability, and is more than capable of killing hordes of Xenos in melee combat.
  • New Weapons – more melee and ranged weapons give players even more options to load out their squad in battle.
  • New Enemy Types – new, unique Genestealer types offer greater challenge to those who dare enter the depths of the Space Hulk.
  • Special Missions – randomized objectives and enemy spawns bring a new level of replayability.

Nintendo Switch News – 3/19/18 – 3/23/18

by Jason Parker (Ragachak)

Lode Runner

Hey everyone! The news was kind of on slow the side last week, so we didn’t publish a Nintendo Switch news piece. That’s okay though, we have quite a few things to mention this week! There was one thing that came out on Friday of last week I want to point out, in Kirby Star Allies, but far and large, this was a pretty good week for the Switch. Nintendo constantly blows me away with picks for the Switch, taking that obvious turn from the “family-friendly” only approach that most of their last consoles embraced so warmly. Darkest Dungeon, for example, is coming out next week, which I did not expect. This week’s bag of games is a mixed one, from horrific gore and violence to cute adorable . . . whatever Kirby is. What is Kirby anyway? A marshmallow? A cloud? Has that ever been made clear? Though I don’t have a date for it, I do have a “coming soon” I’d like to highlight as well. Maybe I’ll do that each news piece if I can, highlight something on the way. We’re also going to include the “Nintendo Switch Nindies Showcase” for Spring 2018 from Nintendo. There’s a lot of wonderful indie titles on the Switch and coming to it, so you can check some of that out at the end.

Coming Soon: Lode Runner Legacy (Date Unknown): The first Lode Runner game dropped in 1983 and that was the start of a truly challenging, engaging puzzle game franchise. The next game in the series comes out this spring, and you once again take the role of the Runner and are working to regain stolen gold from the enemies in the labyrinth of the Evil Empire. This game also debuts a new Two-Player Mode, where you can a friend can play offline using two Joy-Cons. Cooperation is key, and if you are greedy, you won’t move on. Two-Player mode also has online ranking, so be the perfect team to climb the leaderboards. The other major highlight of this game is Craft Mode, which will let players create original levels, characters, and items that they can share online for others to challenge. This is one of the only Switch games with user-generated content, so it’s sure to be a hit.

Kirby Star Allies (3/16): Kirby’s back! Not a weird puzzle game, or golf, or racing, none of that nonsense. This is a straight up, multiplayer Kirby side-scrolling adventure. While it does not have online multiplayer, it does feature in-house up to four players and hit enemies with hearts to recruit them to your side. It’s bright, colorful, adorable, and everything you expect a Kirby game to be. Completing worlds will open the Dream Palace, which lets you bring characters like Meta Knight and King Dedede (my personal favorite) to your squad, which will surely be a hit. All it seems to need is online multiplayer. (59.99)

Attack on Titan 2 (3/20): Now this one was a shock to me. Attack on Titan 2 is gorgeous and challenging, but incredibly violent and bloody (though I do believe you can tone that down in the settings). In AoT2, you can create your own custom Scout to do battle with the horrific, skinless, angry Titans. This allows players to see the story of Attack on Titan in a whole new way, and really invest themselves in the battle for survival that is AoT. Our very own Outfoxed also recently reviewed the game, and you can see what he thought of it right here, for anyone who does not know what to expect out of this title.

Shantae and the Pirate’s Curse (3/20): Another 3DS/Wii-U title hit the Switch this week, and this one’s a doozy. The Shantae games are challenging and visually appealing, and Shantae has lost her magic and has no choice but to team up with her nemesis, the pirate Risky Boots to save Sequin Land from a horrific curse. Pirate Shantae has new weapons and new techniques to defeat her enemies, but the biggest question is “Can she trust Risky Boots?” Players go beyond Sequin Land onto several islands and equip awesome pirate-themed gear, from hats, boots, a flintlock pistol – and of course, a cannon. You can upgrade her hair and other weapons to unlock advanced moves. As always, there are tons of secrets, rare items and multiple endings to unlock. The Shantae series has always been a fun adventure and this one’s no exception. (19.99, eShop)

Guns, Gore, and Cannoli 2 Review

by Jason Parker (Ragachak)

Guns Gore and Cannoli 2 Review - Loading

This is a great visual on what to expect.

I had no idea what the original game Guns, Gore, and Cannoli was when I reviewed this game, though I did some research to keep up. It was a franchise that, up until this month, I had no idea existed. But when I learned that not only do you pick one of four characters that wield a variety of insane guns, but you also shoot Nazis and Nazi Zombies, I was immediately sold. Guns, Gore and Cannoli 2 is a sequel to the game of the same name, and the main character, the anti-hero Vinnie Cannoli, has been captured by a rival family 16 years after the original story took place. Guns, Gore and Cannoli 2 is a side-scrolling shoot ’em up with online/local multiplayer where you pick one of four characters (though that’s only garnish; doesn’t rightly matter who you pick) and explore challenging, but lovingly crafted stages with puzzles, guns, and lots of violence. I did notice that no matter who you pick for the single-player story, you still only see Vinnie Cannoli in the cutscenes.

Guns Gore and Cannoli 2 Review - Take Cover

If you’re caught in the light, you’re toast. Hide in the pipe.

The flow of gameplay is pretty simple: You pick your character, enter the stage, and blast through incredible amounts of soldiers, zombies, Nazis, mafioso, and anything else that happens to get in your way. You have a melee attack that has unlimited uses (a baseball bat) and a gun. Your pistol also seems to have infinite ammo, but you can pick up a second to dual-wield (which will have a limited supply of ammo). Instead of ammo packs, you’ll pick up more guns, from the Contra-esque spread of the Shotgun, a Tommy gun, or even a flamethrower with a ridiculous amount of spread/coverage on the screen. There are stage hazards that are tied off that you can shoot with your guns to murder foes that are just out of reach, or to open up new places to explore. Several of these are required, but it is not always clear that you have a hazard to trigger. A prime example is stage 2, when you run into a dead-end and Mafioso are popping out of windows to shoot you. You have to stand near the wall of the building and kill them till a car is triggered and plows into the building, letting you through. Frustration would quickly pass, as I resumed my murder spree.

Guns Gore and Cannoli 2 Review - Blaze It

You have to put out this fire!

However, while these stages are mostly linear (with hazards requiring a little extra exploring), it does reward you with secrets and hidden weapons. I found one of my favorites early in the game, and while it had limited ammo, the destructive capacity was not to be trifled with: An RPG. Rocket Propelled Grenades to fire at whatever happens to be in front of me? Oh yes, that was a blast. I do wish there was more variety in your weapons though. They could have gone further than they did in the first game, and offered some really ridiculous stuff, but opted not to. That’s does lead me to the major drawback for fans of the first game: It’s really going to feel like more of the same because it is. The stage layouts, while gorgeous and clever, aren’t really that different from the first game, which is unfortunate. You have the same guns, the character you pick doesn’t really matter, and there are only one or two new enemies added to the game.

Guns Gore and Cannoli 2 Review - Zombie Rush

There’s never a stop to the killing.

I tried both sets of controls (keyboard/mouse and controller) and for once, I preferred the keyboard and mouse. Aiming with the mouse and firing felt far better than the default controls for a PS4 controller. I tried several times but simply could not get the hang of it. It was easy to swap guns, and other than the tactical roll, everything else just felt right. There were some spots that I felt overwhelmed in and thought to myself that it might be easier to play this in a multiplayer setting, so my next goal was to find at least one online game. That’s where this all fell apart for me. I spent a week, logging in at different times, desperately searching for an online match, only to come up empty-handed. If there were more people playing, I would likely get more replay value out of this. It’s a bit on the short side, but the action and fun are definitely there.

Guns Gore and Cannoli 2 Review - Electric Boogaloo

It’s more of the same, but it’s still a hoot.

Vinnie Cannoli 2: Electric Boogaloo: 4/5

Despite that it does seem to be a re-hash of the original game but zoomed out to offer a greater look at the stages, Guns, Gore and Cannoli 2 is still a lot of fun. I had a blast figuring out where to go and what to do while obliterating everything with my guns. It has a lot of charm and the ability to play local and online co-op is a plus. Who doesn’t want to shoot Nazis anyway? Not anyone I know. I was just hoping for something more, but for the price tag, it seems about right. If you were a fan of the original, I can see you falling in love all over again with the sequel. The art-style is fantastic, but the music and the one-liners really start to get old after a while. I found myself turning down the volume, turning up some “Witchfinder General”, and massacring my foes with a hail of bullets and fire. That made it feel just fine. Guns, Gore and Cannoli 2 does what it sets out to do quite well, and that’s to provide a fun side-scroller with guns, violence, and a multitude of things to aim that violence at. It reminded me of Metal Slug and Contra in all the best ways. I was hoping for more variety though. The stages are far better designed in this sequel though, offering far more than simply running to the right and shooting. If you’re looking to spend some time blowing stuff up, setting zombies on fire, and crack wise all the while, this is exactly what you need. Guns, Gore, and Cannoli 2 has the Sauce.

The Legend of Zelda: Breath of the Wild Wins ‘Game of the Year’ at GDC 2018

TLoZ: BotW Game Profile Banner

In a decision that could not have surprised anyone, Nintendo’s The Legend of Zelda: Breath of the Wild was honored with the price for Game of the Year at GDC 2018. The groundbreaking open-world RPG also received awards for Best Audio and Best Design. An archive of the Independent Games Festival Awards can be viewed at this Twitch link. The Game Developers Choice Awards honor the very best games of the year and was created for and voted on by developers. Winners are selected by the Game Developers Choice Awards-specific International Choice Awards Network (ICAN), which is an invitation-only group comprised of leading game creators from all parts of the industry.

This year’s Lifetime Achievement Award went to Double Fine and LucasArts developer Time Shafer, whose career spans almost three decades of adventure games across platforms and generations. Grim Fandango, Day of the Tentacle, Brutal Legend, Psychonauts 2 and Broken Age are just a few of the titles he worked on.

“Every year sees countless amazing games worthy of recognition, but this year, in particular, has seen some of the strongest titles to arrive this generation. The GDCAs give us an opportunity to reflect on and honor the games that provided us with endless joy,” said Katie Stern, General Manager of the Game Developers Conference. “The Legend of Zelda: Breath of the Wild helped us rediscover a childlike sense of adventure and discovery. Titles like Gorogoa and What Remains of Edith Finch offered us distinct creative visions that can only be experienced in games, and games like Cuphead and Horizon Zero Dawn crafted worlds we could lose ourselves in. Congratulations to all of tonight’s nominees and winners and thank you for your creativity and dedication.”

The Game Developers Choice Awards winners are:

Best Audio:

The Legend of Zelda: Breath of the Wild (Nintendo)

Best Debut:

Studio MDHR (Cuphead)

Best Design:

The Legend of Zelda: Breath of the Wild (Nintendo)

Best Mobile Game:

Gorogoa (Jason Roberts/Buried Signal)

Innovation Award:

Gorogoa (Jason Roberts/Buried Signal)

Best Narrative:

What Remains of Edith Finch (Giant Sparrow)

Best Technology:

Horizon Zero Dawn (Guerrilla Games)

Best Visual Art:

Cuphead (Studio MDHR)

Best VR/AR Game:

SUPERHOT VR (The SUPERHOT Team)

Audience Award:

NieR:Automata (PlatinumGames)

Game of the Year:

The Legend of Zelda: Breath of the Wild (Nintendo)

Ambassador Award:

Rami Ismail

Lifetime Achievement Award:

Tim Schafer