Asda Story Review



Asda Story Review

By Joshua Temblett, OnRPG Journalist

I haven’t played a point and click free MMORPG in a long time, so I was more than happy to preview this very attractive looking online world. ASDA Story has a very comforting feel about it, what with the cartoon characters having giant feet and with a distinct anime style that echoes throughout its universe. Also with the list of “jaw dropping” features that this game boasts, I became very interested in whether or not this game will be a revolution to the genre.

But first how about we get this out of the way, ASDA Story is a grinding game. At the beginning of this story, you will be given short and fun quests, however shortly after level ten, you will begin to see just how amazingly repetitive this title is. It’s also incredibly addicting. You’ll spend your whole time, killing monsters, levelling up, completing quests and then repeating those three chores, however there is always new equipment and armour to be found or bought and this is where the addictive side comes in. You see the weapons and armour always make your character look super shiny and cool, and you’ll always want that set of gloves that give your persona just that little bit more defence and style. Your little avatar will also gain points every level in which you can put into your skills, increasing their power and enabling you to learn more skills. ASDA Story does however increase your stats as you level up automatically, which is useful for those of us who hate the whole “class build” concept, however if you’re one of those players who enjoys choosing how fast/strong your character is, you may not enjoy the lack of customisation available.

There is no real back story to the world of ASDA Story to begin with; however as the game progresses on you will be treated to more and more snippets of information regarding the lore of the world. Whilst the game may not have a compelling storyline, it does sport several short stories, which are played out through doing quests. However you’ll quickly find out that these brief tales are nothing more than an excuse to exercise your patience in doing repetitive tasks.

So whilst the story and gameplay are nothing to write home about, the graphics are very fresh and certainly the characters you create look and feel like Disney characters. There are however a few game bugs to still be fixed in the environment, one such game bug is that you can walk through huge boulders and bushes (which you get the general feeling the designers wanted to be solid). Whilst we can walk through bushes in real life, sure we may get a few scratches and scars, I have yet to see any human being walk into a humongous rock and come out the other side. Indeed the game doesn’t push awe filled “Wow!”s with its graphic but it does have its very own sense of manner and tone.

The features that stand out among this title and try to make it seem different from the rest are interesting. The game has a Soul-Mate System, whereby you can make someone your soul partner and share exp, among other things, with them. You can even play as your Soul Mate’s character! Another system is the “Sowel System”, whereby your weapon of choice/amour needs to be equipped with a special jewel in order for it to work. You can also update these “Sowels”, making your items stronger. I would not say that these features are revolutionary and will really make you (the gamer) want to play this game more than any other, however for a bonus (which is what they more or less amount to), they make nice little touches.

To be honest I really don’t want to lie about ASDA Story, it is an average free to play MMORPG, and to be honest it will probably remain that way. The title does have a nice system going on though, as you’ll always want to earn that new weapon or piece of amour, which in turn brings you back for more plus playing in a party, is definitely incredibly fun. If the developers can make the game less of a grind though and focus more on providing more weapons, more instants and other items, I can definitely see this game becoming close to the king of free to play, point and click MMORPGs.

ASDA Story has a very comforting feel about it, what with the cartoon characters having giant feet and with a distinct anime style that echoes throughout its universe. Also with the list of “jaw dropping” features that this game boasts, I became very interested in whether or not this game will be a revolution to the genre.

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