Camelot Unchained Reveals Glorious Design Changes


FEATURE A surprise Backer newsletter today for CityState Entertainment’s crowdfunded Realm V Realm Sandbox MMORPG, Camelot Unchained, dropped some pretty big bombs on the community today.   Stealth...

MyDream: Interview with Project Manager Michael Lynch


INTERVIEW Questions by Jason Parker (Ragachak) Answers Michael Lynch, Project Manager & Game Designer of MyDream I had the opportunity to sit down and have a chat with Project Manager/Game Designer of MyDre...

SkySaga Alpha Preview


FEATURE By Andy Skelton (Outfoxed)   Voxel based games are nothing new any more. There, I’ve let the elephant out of the room so there’s no further discussion required. Of course, there’s nothing w...

World of Warships Gameplay Preview (PAX East 2015)


FEATURE by Darren Henderson (DizzyPW) Once again I’ve been among the rare few to lay eyes on Wargaming’s ultimate masterpiece. Any who denies World of Warships as said ultimate masterpiece is a de...

PAX East 2015: 10 Reasons To Be Hyped


FEATURE By Jason Parker (Ragachak)   PAX East is my first time visiting one of these expos as a member of the press, and the level of excitement I am feeling will only be paralleled by the level of exhau...

Rise of Incarnates Review: It’s a fighting game?!


REVIEW By Michael Sagoe (mikedot) Forged by the efforts between the Soul Caibur and Tekken development teams, Bandai Namco has recently released their newest “fighting game” title called Rise of Incarnat...

Duelyst: Interview with Lead Developer Keith Lee


FEATURE By Jordan Hall (ApocaRUFF) Duelyst is the brainchild of the group of friends at Counterplay Games. Originally started as a board game created just for game nights, Duelyst evolved into something more....

SuperNova Press Preview Recap


FEATURE By Scott Braquet (SimpleAnatomy)   Earlier this week I had the pleasure of attending a private Bandai Namco event in San Francisco for an undisclosed game. Things were kept so close to the chest ...
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