In this article we will go through each aspect of a good gaming mouse and prepare you to buy a mouse that you will love.
Hey OnRPG viewers! This is just a quick notice that OnRPG will be undergoing some major changes in the homepage and game profile design sometime this month.
Hello to all our faithful OnRPG readers and visitors!It's been too long since OnRPG has been updated.. After much pain staking discussion, planning, and testing, we have developed a vision of how to improve the website in various ways to improve your experience. Some of you may have noticed our initial tweaks to the homepage and forum restructuring. This was merely the beginning.
Ah yes... NPCs. Those wonderful CPU controlled characters that exist in just about every video game ever made. We program them to act as our friends and our enemies. Sometimes, they'll be there to help you or be there to hurt you, and they always have something to say... or nothing to say.
These days, players are spoilt for choice when it comes which MMORPG they play. There are literally hundreds of different games just waiting for the next ship-jumping gamer to subscribe to. With World of Warcraft recruiting enough players to populate a small country, and new MMOs hitting the shelves nearly every month, MMO gaming is bigger than ever. Of course not all of them can have a bite of the MMO gaming cherry, and developers lavish millions of dollars on their titles in the hope that you prefer spending time in their virtual world. Some of them have went on to do quite well, many have fallen by the wayside, and there are a select few that people just forgot existed.
Now that the dust has settled on 2010, a moment of reflection is due. You will be forgiven for thinking that it wasn't a particularly exciting year for MMO fans. The genre took a backseat somewhat, whilst gaming in general witnessed the release of new-fangled motion technology, billions-making military first-person shooters and the continued domination of iOS devices of the handheld market. It wasn't all bad for MMO gamers, though. We were treated to some very interesting events, announcements and releases in 2010. It was the year that brought us the Cataclysm, Vindictus, Star Trek Online and All Points Bulletin (if only for a short while). EverQuest II brought us the illusion of free-to-play, The Lord of the Rings Online actually did it and Final Fantasy XIV used it as means of an apology. 2010 was the year of hype, disappointment and reinvention.
Since the dawn of MMO time, silliness has spawned from different MMO worlds. Whether it's the war-filled plains of Novus or the adventurous land of Azeroth, no one is safe from the absurdity and wackyness of the MMO genre. It's not just something that has been started by the MMO community but by the games themselves. What are you waiting for? Check it out!
Gaming has over the years been broken down to a description or more commonly recognized in today's society as an activity. Most people think of the word gaming, and immediately picture a little kid with a bed head in pajamas, controller gripped in hand, junk food in the surrounding area, and a trance look when being utterly fixed within playing a game.
Ever wonder why RPGs don't evolve much? RPGs have been around for decades, providing players with huge make-believe worlds while shoving them into the shoes of a certain character classes. After playing of the most up-to-date MMOs and MMORPGs, we have come to the conclusion that RPGs are merely repeating themselves in terms of background and content. While Dragon Age: Origins and Mass Effect managed to give players a diverse choose-your -own-adventure system and unequaled combat mechanics, it does not change the fact that it still branches out from the same settings provided by countless other titles. It's always been about medieval and steam-punk fantasy worlds, and no other setting has been offered since the horror RPG Parasite Eve. Requiem: The Bloodymare also tried to give us something new by presenting a pseudo-horror theme, but those are just grains of sand on the beach of games.
By now, the MMO genre is becoming quite the aged beast in terms of gaming history. Starting out in the confines of text based MUDs, and trading its MMORPG name for a smaller, sleeker abbreviation. Still, for the most part MMOs stick to the 'holy trinity' established back in their murky, MUDdy beginnings. There will always be a warrior guy who takes a beating, there will always be a healing guy, usually religious, who does the healing, and there will always be the sneaky guy (or the magical guy) who does all the damage. While the fourth 'crowd controller guy' is becoming more and more common in games, most MMOs don't go far out from these traditional roles. I thought I'd give a little write up on some of the classes that, for me at least, stand out from the pack of trinity huggers in terms of concept, game play, or both.