Fresh OnRPG journalist Tully Ackland tells us what he thinks of the MMORPG's of this year's E3.
Ever had your party PWND by a boss? Ever faced vermin without the proper gadgets and weapons? Here I present the first ever "real life" MMO Monster Manual, a volume of information dedicated to helping real life raid members with the bosses and instances of their mundane lives. It's a lot more complex out there than you think J Much like in a MMO, the real world also has its fair share of class archetypes, and just like raiding and boss battles, every class is required for a party to besolid. Here I will show you how to deal with the mobs, adds, and bosses that makes it harder for you to enjoy your favorite MMO.
Ah, Gold Farming, the ever so familiar pair of words in the MMO industry. We've seen them in a lot of MMOs and hated those large groups of spammers whose sole purpose in logging into the game is to say in the trade channel "WE SELL <insert game name here> GOLD AT AFFORDABLE PRICES!"
Trading in-game items and currency for cash is a story we MMO gamers are all too familiar with. It may be through legal means (buying premium items from the game publishers) or the alternative, (buying items from third-party groups or players) trading cyber items for cold hard cash is already part of an MMO's daily routine. The only way for game publishers to protect themselves from players taking the alternate route, and getting their characters rich through third parties, is the game's End-User License Agreement (EULA) where it explicitly says that players who have been caught doing Real Money Transactions (RMTs) will have their accounts permanently banned.
Due to the many limitations of reality, one can't help but want to access things born in the world of fantasy. This brings people to new adventures such as LARP (Live Action Role Playing), but what if you could actually design life your own way by picking an array of MMO features to customize it? Are you sure you want to ride that bike for the rest of your life? You have a car you say? What about an epic black dragon mount (would save you gas)? Enclosed is a list of things that would definitely make life more awesome. The world needs a lot of adjustments, and gamers have a lot of ideas what they should be. Join me as we check MMOs for features that could be awesome in real life.
Snail Games USA (SG USA), the US branch of China based game developer Snail Games has officially opened its office in Playa del Rey, Los Angeles. We were given a chance to have a chat with CEO Scott Miller (no he's not the Scott Miller of 3D Realms, the developers of Duke Nukem Forever mind you) who was more than willing to share not only the lowdown on Snail Games USA, but I was able to get him to spill a little something about himself as well.
Ever have the feeling that MMOs are starting to get mundane? Constantly repeating scenarios and plots with only the main characters that differ? Yeah, today we're going to tackle the clichés of MMO history. Here we will note everything that most MMOs consider normal and mandatory (and I'm not even talking about gameplay ). Repetitive content is one thing, but there are other things that most MMOs tend to pass down to their descendants. Let's check it out, shall we?
I've worked on a major title as a Game Master/Customer Service Representative. I'm writing this to give you guys some insight into the work of a Game Master, and to give you some pointers for when you talk with one, when you need the help, or when you write feedback. I've played online games for eight years, and have received all kinds of service, from excellent to horrible. I decided to become a Game Master to be able to provide players proper service and to aid you on your way to the phat lewt and glory. We all know you most likely pay to play and when you do that, you expect something in return, not just a good game.
Evil manifests in many ways. Some come from space asteroids that bring forth black alien costumes that also shoots web strings by coincidence, some come from gigantic green balls that call themselves "The Green Ball of Evil", I'm sure you get the idea. Anyway, here we will discuss the epitomes of evil in the world of MMOs. Unlike the EVIL we know and love, MMOs also have their own definition of evil in the online planes. Let's dive in and see what horrors these MMO villains can unleash. One thing though, these individuals understand more than your average "destroy the world" concept.
A year doesn't go by without several MMORPGs being released for public consumption. Ever since the phenomenal success of World of Warcraft, developers have become increasingly aware of the MMO genre and how easily consumers will part with their cash just to experience fantastical new worlds. With Warcraft celebrating its five-year anniversary, the persistent world juggernaut has obliterated everything that tried to reduce its subscription numbers. Most of the time, Blizzard hasn't had to lift a finger. New MMOs are announced, hyped and acclaimed. Yet, players prised away from their beloved Azeroth seem to always find a way back. Why are developers throwing millions of dollars at their own MMO ventures in an effort to compete with World of Warcraft, and how is it affecting their business?
If you have been on the internet for more than five minutes you are probably aware of a few common truths. First is the John Gabriel Greater Internet Theory that states that anonymity and an audience results in a caustic environment. Secondly, there are no girls on the internet. That or there are girls on the internet and they are better than you at gaming. Really that article of internet faith goes many ways.