What once started off as a way for smaller companies to showcase their games for a minimum (if that) fee has changed into a large marketing ploy by multi-million dollar businesses. So what has exactly changed and why?
Every gamer would recognize it in an instant. That red bar sitting somewhere nice and visible showing how much 'health' we have left, like it's the most natural thing in the world. It has become such a staple of gaming that the only noticeable thing about it would be it's absence. Try and think of an MMO (or, for that matter, any RPG) without a health-bar. It has become ubiquitous in this genre, as in several others, and it drives me mad!
If you're yearning to seek truth and justice, here's a couple of stereotypical villainous classes to help you distinguish the banes of the video game world.
Put it like this, if you would be dumped on a desert island with only T1, what MMO would you take along with you?
Starting with the Call of Duty MMORPG, does it really exist?
Enough news to report, and certainly some very exciting little bits of information regarding certain games.
OnRPG Comic Issue #10: Need More Bag Space
Let's jump straight into this week's Weekly News Roundup! Shocking news popped up this month about Blizzards introduction of micro transactions to World of Warcraft.
Life itself can be an MMO. It has a large playerbase, you can gain experience, I'm sure you know what I'm talking about. Although life is the same as any MMO, it's quite hard to level up in real life, so here's a bunch of pointers to help you fix your stats.
Looking like a Minor!
OnRPG journalist gives us a news roundup about all the happenings in MMO land.