Whatever console you pledge your allegiance to, there's no questioning that the new motion control gadgetry developed by Microsoft and Sony is pretty impressive. PlayStation Move tracks player movement with pinpoint accuracy, Xbox Kinect is a striking display of camera trickery and motion sensing technology. The hype machine has been put into overdrive as gamers prepare for a new wave of motion controlled games and gadgets spurred on by immense publicity and awe-inspiring tech demos. With the popularity of the Nintendo Wii seemingly floundering, it remains to be seen whether or not Sony's wands and Microsoft's cameras can rejuvenate the motion sensing scene and convince hardcore gamers that it isn't all casual platforming and family-oriented sports games.
Historically, the term "Gamer" referred to those who play hardcore stuff like Dungeons & Dragons (the pen and paper one), White Wolf RPGS, and those who commit themselves to various forms of geekery. If you check the early cartoons and TV shows, gamers always seem to look like perpetual virgins who dress up in giant suspenders and get beaten up most of the time (mostly by football jocks and the guy wearing the black skull shirt). I guess today's era pretty much labels that stereotypical outlook null and void, seeing as games have now become a part of our culture. Is it now safe to say that you're a gamer? Well, enclosed is a list of random pros and cons of being one. Check it out.
Exactly how many zombies do I need to shoot before the whole zombie-gig stops? Don't we get enough zombies in console games? Right now, MMOs are revolving around a specific time loop where genres and game styles are recycled and reused. How many elves must we kill before they pick up something new anyway? Yes, we are currently waiting for new games like Ragnarok 2, but will it deliver something new other than new class names (Lord Dragon Knight LOL) and location names (Avalongarde LOL)? The answer is of course, NO. Although there are tons of new MMOs coming this year, we will still be experiencing the same meta of game play. Whether it is questing or grinding, we're all playing the same thing. The only difference is that other games present these features better.
World of Magic is a 2D MMORPG made exclusively for the iPod Touch, iPhone, and iPad. The game uses the isometric bird's-eye-view often used by regular 2D MMOs such as Ragnarok Online. When I first saw the game, I was instantly captured by the town screenshot (back in the iTunes store), which showed a huge population of players sitting down in the middle of the virtual town. It's quite rare for handheld devices to support MMOs, making this game a blessing for all apple handheld users. The best part? IT'S FREE! I've been seeing a lot of positive comments regarding World of Magic, and since the app was only 30 MB, I clicked on the download button as soon as it came up. So what does World of Magic have to offer? Is it really as awesome as people claim = or is the 'pocket MMO factor' the only thing going for it?
MMOs have been around for a very long time, serving their massively multiplayer goodness to players all over the world. It's amazing how MMOs have managed to evolve through the years, unleashing an unforgiving barrage of patches and updates to keep gamers entertained. Used to be, MMOs were played in small chat room interfaces, allowing players to team up with each other in order to beat whatever the dungeon master threw at them. Like an online version of pen and paper RPGs where players roll electronic dice in order to resolve in game situations.
When I first heard about this video, the first thing that popped into my head was that someone was really trying to get people to play games. Could this be another form of advertising to hook non-gamers into playing MMOs? Jane McGonigal, a video game designer famous for creating games like World Without Oil, Superstruct, and Evoke thinks that playing video games can help make a better world for the people of tomorrow. At first I thought it was a joke, at least until I heard her claims. She did stress a lot of fine points, which we will break down as we go on with this article. What could video games possibly offer that can be beneficial to our crisis-filled world? This I gotta see...
Star Wars: The Old Republic, Bioware's up and coming Massively Multiplayer Online Role Playing Game (MMORPG), aims to change the formula that the genre lives by. This was made immediately clear in the company's press statement announcing this new Star Wars game, whereby Co-Founder and General Manager/CEO of the studio, Dr. Ray Muzyka, made the statement:
Nexon is currently the most popular gaming portal in US/CA regions as well as being very popular in Asian territories. All too often though, I hear comments from the general MMO public about how Nexon are terrible at what they do. While I don't think they're perfect, I think they're definitely above average compared to the majority of publishers out there.
Are you one of those people who want a career in video game development? Do you long to work behind the scenes at your favourite MMORPG? Now, you almost certainly can! There are a number of high profile MMORPGs that encourage the development and implementation of add-ons, interface modifications and other tools into their games.
In the world of serious gaming, casual games are a necessary evil. For hardcore online gamers, casual online games serve as a repository for "other" kinds of gamers. You must understand that in the mind of a hardcore online gamer, there's the hardcore gamers, and there's the rest of the world.
Is it true that MMO games are a no-brainer activities? Does it only depend on a player's agility when handling the mouse and keyboard? I have been plagued by continuous claims regarding this, that MMOs in general are the same as brainless beat em' up games like Fighting Force and Final Fight. In my defence, MMO players are scientists in a way, constantly exploring the vast world of the game while calculating imaginary stuff to progress further. Let me explain...