Is it true that MMO games are a no-brainer activities? Does it only depend on a player's agility when handling the mouse and keyboard? I have been plagued by continuous claims regarding this, that MMOs in general are the same as brainless beat em' up games like Fighting Force and Final Fight. In my defence, MMO players are scientists in a way, constantly exploring the vast world of the game while calculating imaginary stuff to progress further. Let me explain...
IGG is one of the most successful Free to Play companies around with popular titles such as Tales of Pirates and Angels Online. Their fourth anniversary, which took place earlier this year, was the perfect time for them to release more updates and announce new games. IGG decided to give us here at OnRPG a chance to ask them how it all began and how exactly they celebrated their fourth anniversary. We interviewed Daniel Lin, Marketing Director at IGG, who revealed some interesting facts about IGG and their upcoming games.
Video Games serve as both passion and addiction. It's sad that I have to write something negative about MMOs after watching the "Videogames Can Make the World a Better Place" video. I would be lying if I said that MMO gaming or video games in general have nothing but positive effects. Issues like insomnia, violence, and overall irresponsibility are said to be acquired through video games. In an attempt to cease this virtual outbreak, Korea's Ministry of Culture, Sports, and Tourism has devised a plan to lessen this particular or would be addiction by imposing an overnight or six-hour blackout on MMO gaming.
Technology has worked its way from being a helping hand to a necessity. Despite its advantages, not only did technology change our way of working and researching, but also our way of life. Let's take a peek at the youth of this generation.
I remember a time when video games didn't receive such harsh criticisms. Back then, the term "good game" was more of a personal opinion rather than a big "8.0" you see at game review sites. If you think about it, picking a game used to be so simple; gamers would just get titles that had great box art. No, gamers didn't need to see the fat "9" to know that Power Rangers: The Movie, for the Super Nintendo was an awesome game. In the good old days, games weren't treated like movies. There were no rants regarding grinding, no fanboy raging on bad graphics, and definitely no complaints regarding repetition. There was always something positive about each game and there's nothing wrong with grabbing the low-selling titles on the shelf. So what happened to the good old days? What stops gamers from grabbing the last copy of Clive Barker's Jericho from Gamestop? Let's find out...
We've discussed why MMOs can't be scary, now it's time to see how they can be. As much as most titles tried their best to project the Silent Hill experience, MMOs lack the ability to be scary. One cause would be the persistent plane where players can freely interact with each other. There's also the lack of ambiance, which greatly affects the experience as it takes away the horrific expectations players have when facing a blind corner.
Free-To-Play refers to any game that provides players with a full gaming experience without the need to pay for subscription. The system has been exercised by various game developers to allow gamers to try their games without the fear of paying for something they may or may not like. Some games give players free trials while others give them the full game at no extra cost. It's a good way of attracting more players to the game, especially since having a free gaming experience is pretty hard to resist. There are thousands of FTP games online (mostly Korean MMOs), some of them being former Pay-To-Play games who wish to keep the game running after being dubbed outdated or passe. It's a good way to dominate the market if you ask me, even for games that carry old content.
I recently had the chance to sit down with Pepijn Rijnders, a developer over at Sakari Indie, the lead artist for Foreign Legion: Buckets of Blood. FL:BoB is an over the top action third-person shooter that encourages users to gain levels and ranks, unlock and purchase new guns, accessories, and even new armor.
MMORPG - Those six letters personify PC gaming. Logging into your level 67 battle mage and spending countless hours mashing mouse buttons and hitting hotkeys. It's the way these games were meant to be played, right? Since its release in 2007, the iPhone has been nothing short of a phenomenal success, and with the App Store revolutionising gaming on the move, is the way we approach online multiplayer gaming about to change?
"9you, one of the fast rising MMO developers and publishers in China, recently announced that they will be integrating their upcoming MMOs with 3D technology. You read it right, players will have the chance to view their games through 3D vision goggles and experience the same kind of thrill when watching Avatar 3D (who hasn't watch the movie in 3D?). The company also admitted that the recent Avatar 3D wave helped them to speed up development of the project."