Back in early 2004 the first superhero MMO, City of Heros created by Cryptic Studios, was released and from what I can remember with decent reviews.
Gold farming has been an issue in MMORPGs since the very beginning of online gaming. Players who offer real money in return for in-game currency quickly unbalance the economy within the game, resulting in a harsher difficulty to retrieve items for the average player.
But despite the persistence of this rather unfair view, computer gaming has been surreptitiously creeping towards a radically different position for quite a while.
Combat Arms is the latest game from publisher Nexon. This First Person Shooter aims to revitalise the stale and pretty much absent free online FPS genre.
This interview focuses on their newest release, AdventureQuest Worlds. You will learn about what updates are to come in the game, the benefits of paying to play or remaining a free account player, and so much more.
Why Pokémon would be an awesome MMORPG. Let's see...
The Dreamcast started off as a shiny beam of hope for its developer Sega; however the light gradually faded on the new console as Sony’s latest demon (the PS2) began to walk over the horizon and straight towards the little box of gold that was Sega’s new console.
Do developers really think that we just want to constantly fight the same monsters to level up? Do they really think that we (sometimes) want to pay $15 dollars a month for doing the same repetitive task over and over again? Simple answer, no.
Released: Nov 15, 2005
I recently received a copy of Agetec's rpg Wild Arms:Alter Code F, which is a remake of the classic Wild Arms that was released for the Playstation. Before Final Fantasy VII captured everyone's imagination, Wild Arms opened up an original world with an engaging plot. It was one of the first rpg that featured 3D battles, and a combination if science and magic. Now, it's been reinvented for the PS2. And it's amazing.
The original Wild Arms centered on 3 playable characters. Rudy, who can control the powers of the forbidden Arms, Jack, a swordsman treasure hunter who works with his blue rodent friend Hanpan, and Cecilia, your magic wielding princess turned adventurer trying to save her people. In this remake, you can also control 3 additional characters: Calamity Jane, a great gunfighter who's got a bit of an attitude, McDullen, her butler who tries to keep her in line and fights with a sword, and Emma, a scientist studying the Arms and acquire abilities from enemies.
The world is really very large, with areas opening up as the game progresses, through the use of teleporters, caves, a ship, etc. The pace worked well, as I've never felt that I was progressing too fast or too slow. Enemies always seemed a perfect match.
Getting into battles has a unique feature as well. You've got a Migrant meter. With each battle, that meter goes up. You can see the monsters on the screen and can avoid battle with a hit of a button as long as you've got some points left on the Migrant meter. The weaker the enemy, the less it takes off your meter to skip. But you'll not be able to skip too many battles from a monster as strong as you.
Battles themselves have a familiar turn based feel. You can choose between regular melee, special attacks, magic, and items. You gain Force Points in battle that allow you to use Special attacks (or Summon Gaurdians in the case of Cecilia).
Graphically the game looks great. The lush colors really stand out, as do the character graphics. The cut scenes won't hold up when compared to some games such as FFX, but they look good nonetheless.
One of my big complaints is the lack of voice-overs. There are none at all. The story is very full, with some great characters, but to hear the voices rather than having to read everything would add more of an emmersion, in my opinion.
Now the game boasts 60+ hours of gameplay. I've not made it through half that yet. But the first time I sat down and played, I clocked in approximately 10 hours straight. This game pulls you into the plot very quickly.
If you've played the original version, you'll feel very comfortable revisting old friends. If you've never played it, you'll quickly fall for this great rpg title. I highly recommend this great title from Agetec!
Control Monger is a fully 3D MMOFPS (Massively Multiplayer Online First Person Shooter game) developed by NetCharger.
You can play as heavy gunner bot, construction bot, repair bot, sniper bot, demolition bot, soldier bot, or spy bot.
There are five different match types in Control Monger, each different than the other. The Match types are Capture the Flag, Last Man Standing, Objective, King of the Hill, and Death Match. Some of the matches can be played as teams (like Capture the Flag for instance) and are very addictive and fun.
Finding a good server in Control Monger isn't very hard. Anyone can host a game on their computer and some do. There are always at least two player hosted games at a time. Besides the player hosted games there is one dedicated server owned by a player and two official servers hosted by NetCharger. The ping is relatively good on the dedicated server and is great on the official servers.
Control Monger has incredible graphics for a free MMOFPS of its kind. I have failed to see a free game that meets these standards. The environment is very detailed and looks great. Most of the games in Control Monger take place inside a building. From the floor to the crates you hide behind Control Monger accomplishes graphics most other games of its genre haven't.
The Control Monger music isn't a bragging point for the game. When you start the game you are greeted with an annoying guitar solo, however the in game sounds more than make up for this. When you enter the game you are greeted with a robotic "Welcome" voice. When someone captures a flag the same voice will say "Flag Captured". The sounds from your guns are very nice also. Overall the in game sounds are great, out-of-game music, meh.
Control Monger gameplay is varied by what kind of bot you play as. I generally play as a heavy gunner bot which is portrayed as a large clunky hunk of metal with a powerful gun. The game manages to make gameplay like you would think for your bot. A spy bot is quick and weak, the gunner bot is large and slow. When you bump into the walls your bot will realisticly lean to the side. The game manages to balance out the bots also. Instead of the gunner bot dominating the rest of the bots like tanks do in most games, it can be beaten by weaker bots. To fire your large gun you must hold down the left mouse button for about 5 seconds for your bot to begin to fire. Once the bullets start raining out of your machine gun you will dominate however. Overall, the Control Monger combat system impresses.