OnRPG Weekly News Roundup: January 4 – January 11


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Welcome to yet another Weekly News Roundup!!!  This is actually the first proper weekly news roundup of 2010, isn't that great?  This week has been a bit slow with regards to news, however there have been some very interesting little pieces of information, especially with regards to Star Wars: The Old Republic.  Read on for more information!

OnRPG Weekly News Roundup: Year in Review Edition


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This year has been one full of new announcements, new game releases and new expansions.  Perhaps you missed out on some of this news?  Don’t worry, as once again I’ve got you’ve covered (I’ve always got your back, remember that), with this coverage of all of the big news stories of this year! 

The Dreaded MMO Fanboyism Disease


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A list of symptoms along with their corresponding numbers in the Geek-o-meter to know if you do have the dreaded A(F4NB01) disease.

OnRPG Weekly News Roundup: December 22 – December 29


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As expected, this week was rather barren with regards to MMORPG news.  Luckily enough Square Enix gave us a surprise by giving us a plethora of new information.  I hope you're still enjoying your Christmas break and that you're having a nice time relaxing and preparing for New Year!

Closer Look at MMOs: East vs West (part 1)


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For years people have argued over which is better. Mindless elitism and random nitpickings would usually flock the net addressing each and every advantage that one could ever gain over the other. Since it was quite bothersome to listen to random nitpickings, I went forth to learn about the pros and cons of each.

OnRPG Weekly News Roundup: December 01 – December 09


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Christmas is getting closer and closer and whilst we all begin to put up our Christmas trees and prepare our stockings, MMORPG developers are working hard to give us Christmas content and make their respective game worlds look all cute and cuddly.

How the Purpose of Trials and Demos Has Changed Over Time


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What once started off as a way for smaller companies to showcase their games for a minimum (if that) fee has changed into a large marketing ploy by multi-million dollar businesses. So what has exactly changed and why?

Things MMOs Could Do Without (Part1: Health)


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Every gamer would recognize it in an instant. That red bar sitting somewhere nice and visible showing how much 'health' we have left, like it's the most natural thing in the world. It has become such a staple of gaming that the only noticeable thing about it would be it's absence. Try and think of an MMO (or, for that matter, any RPG) without a health-bar. It has become ubiquitous in this genre, as in several others, and it drives me mad!

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