Ever wonder why RPGs don't evolve much? RPGs have been around for decades, providing players with huge make-believe worlds while shoving them into the shoes of a certain character classes. After playing of the most up-to-date MMOs and MMORPGs, we have come to the conclusion that RPGs are merely repeating themselves in terms of background and content. While Dragon Age: Origins and Mass Effect managed to give players a diverse choose-your -own-adventure system and unequaled combat mechanics, it does not change the fact that it still branches out from the same settings provided by countless other titles. It's always been about medieval and steam-punk fantasy worlds, and no other setting has been offered since the horror RPG Parasite Eve. Requiem: The Bloodymare also tried to give us something new by presenting a pseudo-horror theme, but those are just grains of sand on the beach of games.
By now, the MMO genre is becoming quite the aged beast in terms of gaming history. Starting out in the confines of text based MUDs, and trading its MMORPG name for a smaller, sleeker abbreviation. Still, for the most part MMOs stick to the 'holy trinity' established back in their murky, MUDdy beginnings. There will always be a warrior guy who takes a beating, there will always be a healing guy, usually religious, who does the healing, and there will always be the sneaky guy (or the magical guy) who does all the damage. While the fourth 'crowd controller guy' is becoming more and more common in games, most MMOs don't go far out from these traditional roles. I thought I'd give a little write up on some of the classes that, for me at least, stand out from the pack of trinity huggers in terms of concept, game play, or both.
Have you played tons of MMOs hoping to find something different among the linearity? Do MMO storylines feel like nothing but recycled tales?
How many years have you played video games? Yes, include the years that you spent on your console and your handheld. Done with your nostalgia now? Then relive your moments of victory after killing the most badass boss you've had the misfortune to meet since. Admit it, aside from Mario's epic toilet plunger, the weapons we have for mass destruction or world peace in games today are just pretty generic.
The idea of Massively Multiplayer Online games has gone beyond the confines of desktops and laptops. With companies releasing new state-of-the-art mobile phones and handheld devices that support today's gaming requirements, it would seem that we're looking at the future of MMO gaming as we know it. Hoping for more information regarding the matter, we took the opportunity to research more about the roots of mobile MMO gaming. we found a lot of interesting things while browsing for answers... interested?
After seeing big titles like Dungeons & Dragons Online (DDO), Star Trek Online (STO), and Lord of The Rings Online (LOTRO) drop their fees, I couldn't help but feel the sudden change of pace regarding MMO subscriptions. Is it just me, or are MMOs going free-to-play? Though premium games like World of Warcraft and WarHammer have tons of subscribers, it still doesn't change the fact that 14 bucks a month after buying the client and expansions isn't that cheap of a deal. While some people see free-to-play gaming as a way for dying MMOs to "survive", others see it an ingenious method for good MMOs to increase their popularity. Let's face it! Nothing beats seeing the big "FREE TO PLAY" sign next to a game's title.
One thing you just got to love about Facebook is that it's not just a social networking site. Yes, compared to its predecessors, the site has indeed taken SOCIAL NETWORKING to a whole new level. Now people can upload videos, converse with a wide variety of people online, upload and tag photos, and... play MMOs? Come again?! Yep! That's right! It would seem that social networking and massively multiplayer online gaming make a pretty good combination; in fact, getting people to play through Facebook messages seems to be more effective than through word of mouth. So what makes MMOs function so well in Facebook anyway? Let's dive in and see, shall we?
Mounts, love them or hate them you'd never really see a MMORPG without them. They've become the new status quo for MMORPGs. Players get the idea on how high a level or how much time, money or both they have spent on your game simply through the mounts they possess. The fun thing about mounts is that, even if their primary function is the same, the types of mounts you encounter vary depending on the genre or the type of game you're playing. There are different kinds of mounts in each game, allowing players to pick the one that works for them.
When was the last time you felt like you were living in the world of the MMO you played? Or the last time you felt like you were one with your virtual character? Chances are, you probably haven't felt that feeling in a long time. For me, I haven't felt immersed in an MMO since I was a kid. Maybe it was because my sense of childhood wonder helped fill the gap of being connected to the game world, but whatever the case, many MMOs just don't seem to have that spark. Many MMOs today lack immersion and while some of the issues are a bit more apparent than others, here are some of the reasons that have the most impact:
As you may know MMO games have been around and hooking players for more than a decade. If I were to compare this addiction factor to other genres, I'd say the other gaming categories are way behind. The MMO industry has been rapidly evolving (andgrowing) since the MUD1 interface (one of the first MMOs) made its debut in 1978, and now, the population of MMO gamers knows no bounds. So what makes this genre addictive to begin with? Is it the epic mount that epically flies you around the epic valley of epic snow? Or is it the fact that you're living in a moving and breathing virtual world? Many have invested their cash on single player games, saying the ultimate gaming experience can be found in a small box that gives you pinches of online content along with online versus mode.
It's amazing how MMOs managed to broaden their scope by experimenting with different genres. We have Shooter MMOs, RTS themed ones, Fighter-based games, I'm sure you get the idea. The thing here is, MMOs may have all these genres locked in their multiplayer goodness, but let's not forget that it's merely a pinch of what their original genres are made of.