Trading in-game items and currency for cash is a story we MMO gamers are all too familiar with. It may be through legal means (buying premium items from the game publishers) or the alternative, (buying items from third-party groups or players) trading cyber items for cold hard cash is already part of an MMO's daily routine. The only way for game publishers to protect themselves from players taking the alternate route, and getting their characters rich through third parties, is the game's End-User License Agreement (EULA) where it explicitly says that players who have been caught doing Real Money Transactions (RMTs) will have their accounts permanently banned.
Due to the many limitations of reality, one can't help but want to access things born in the world of fantasy. This brings people to new adventures such as LARP (Live Action Role Playing), but what if you could actually design life your own way by picking an array of MMO features to customize it? Are you sure you want to ride that bike for the rest of your life? You have a car you say? What about an epic black dragon mount (would save you gas)? Enclosed is a list of things that would definitely make life more awesome. The world needs a lot of adjustments, and gamers have a lot of ideas what they should be. Join me as we check MMOs for features that could be awesome in real life.
Snail Games USA (SG USA), the US branch of China based game developer Snail Games has officially opened its office in Playa del Rey, Los Angeles. We were given a chance to have a chat with CEO Scott Miller (no he's not the Scott Miller of 3D Realms, the developers of Duke Nukem Forever mind you) who was more than willing to share not only the lowdown on Snail Games USA, but I was able to get him to spill a little something about himself as well.
Ever have the feeling that MMOs are starting to get mundane? Constantly repeating scenarios and plots with only the main characters that differ? Yeah, today we're going to tackle the clichés of MMO history. Here we will note everything that most MMOs consider normal and mandatory (and I'm not even talking about gameplay ). Repetitive content is one thing, but there are other things that most MMOs tend to pass down to their descendants. Let's check it out, shall we?
I've worked on a major title as a Game Master/Customer Service Representative. I'm writing this to give you guys some insight into the work of a Game Master, and to give you some pointers for when you talk with one, when you need the help, or when you write feedback. I've played online games for eight years, and have received all kinds of service, from excellent to horrible. I decided to become a Game Master to be able to provide players proper service and to aid you on your way to the phat lewt and glory. We all know you most likely pay to play and when you do that, you expect something in return, not just a good game.
Evil manifests in many ways. Some come from space asteroids that bring forth black alien costumes that also shoots web strings by coincidence, some come from gigantic green balls that call themselves "The Green Ball of Evil", I'm sure you get the idea. Anyway, here we will discuss the epitomes of evil in the world of MMOs. Unlike the EVIL we know and love, MMOs also have their own definition of evil in the online planes. Let's dive in and see what horrors these MMO villains can unleash. One thing though, these individuals understand more than your average "destroy the world" concept.
A year doesn't go by without several MMORPGs being released for public consumption. Ever since the phenomenal success of World of Warcraft, developers have become increasingly aware of the MMO genre and how easily consumers will part with their cash just to experience fantastical new worlds. With Warcraft celebrating its five-year anniversary, the persistent world juggernaut has obliterated everything that tried to reduce its subscription numbers. Most of the time, Blizzard hasn't had to lift a finger. New MMOs are announced, hyped and acclaimed. Yet, players prised away from their beloved Azeroth seem to always find a way back. Why are developers throwing millions of dollars at their own MMO ventures in an effort to compete with World of Warcraft, and how is it affecting their business?
If you have been on the internet for more than five minutes you are probably aware of a few common truths. First is the John Gabriel Greater Internet Theory that states that anonymity and an audience results in a caustic environment. Secondly, there are no girls on the internet. That or there are girls on the internet and they are better than you at gaming. Really that article of internet faith goes many ways.
What is an MMO Bro? For those of you who don't know, MMO Bros are probably the most awesome people you'll find in your favorite MMOs. They are so awesome that they tend to outshine the game, hence the continuous changing of MMOs. What can we say about war? Well, it's basically the theme of almost every MMO out there-some even use it as a part of their title (hell I don't know what they're trying to prove). Much like in real life, some MMO Bros also have roles to play in war, hence the list below. Let's check it out, shall we?
Have you ever seen a nice poster or banner that made you want to play a certain game? Are you playing that game simply because of the eye candy characters and environment? Thought so. Much like animation and movies, art plays a huge role in gaming. You could say that due to the mundane experience in this world (even with the inclusion of our everyday fantasy world of humans and orcs), developers need to come up with concepts that seduce us (forgive me for the term) into immersing ourselves in their newly created world. Why exactly do you feel the majesty of a certain dungeon or boss fight? Why do your characters look stylish despite their unorthodox armor? How do they keep everything fresh anyway? Let's see.
I've always wondered what goes on behind the scenes with the gold farmers you often see in a lot of MMORPGs. They call it a business but I can't grasp the magnitude of how big a business gold farming really is. I was only able to understand the scope and the amount of capital someone would need to draw out when a friend of mine told me he used to work for a gold farming company.