In the software industry, it is often said that it is impossible to write any piece of software without infringing a patent somewhere.
A handful of Onrpg writers have been brought together to debate on a very controversial subject: violence in video games. Enjoy as you are dazzled in this colossal debate of rebuttals and fist fights.
Software still booting up, processor chugging away. Movement jerky as I head towards the kitchen. I start the timer on the kettle while I review my quest list for the day.
This game is renowned for its brilliant multiplayer component and mod community. So does this title hold up ten years down the line?
Despite the game’s rising success in 2005 Square Enix announced that they were working on a successor to Final Fantasy XI, and that’s when the buzz began.
MMORPGs need to change. That’s a well known fact. The question is, how do they change?
The computer game market has skyrocketed in popularity during the past few years. Quite specifically, the Blizzard Entertainment MMORPG: World of Warcraft, or more commonly known as WoW, has introduced millions to the MMORPG concept of computer gaming. Recent studies in Sweden promptly conclude WoW as the most addictive computer game on the market, and make remarks such as: "There is not a single case of game addiction that we have worked with in which World of Warcraft has not played a part," (Sven Rollenhagen at the foundation to the newspaper Metro), and “The problem with computer game addiction is large in Sweden although there is currently no medical diagnosis of the condition” (Swedish National Institute of Public Health). Is World of Warcraft really an internet drug?
This guide will serve as a short compilation of the various Valentine’s Day events and contests you will be able to participate in (or can participate in right now!) in many MMORPGS.
Back in early 2004 the first superhero MMO, City of Heros created by Cryptic Studios, was released and from what I can remember with decent reviews.
Gold farming has been an issue in MMORPGs since the very beginning of online gaming. Players who offer real money in return for in-game currency quickly unbalance the economy within the game, resulting in a harsher difficulty to retrieve items for the average player.
But despite the persistence of this rather unfair view, computer gaming has been surreptitiously creeping towards a radically different position for quite a while.