By Kei Beneza (Dividelife), OnRPG Journalist
GodsWar is an MMORPG based on Greek Mythology. The world revolves around the age of destruction where monsters and beasts roam the earth with disdain. You'll comes across Greek Gods and legendary heroes as you make your way through the game. GodsWar looks a lot like Ragnarok online, but in 3D. You basically get the isometric bird's eye view that can me zoomed in and out to fit your desired distance. The background, meaning the pillars and blocks that surround the area really compliments the Game's theme. This lets people build a proper ingame relationship with their characters. At least we know that they got the message properly. Some games get a hard time staying on their featured theme, which is why I'm giving this game a high five for not letting my imagination go further than it's supposed to.
Let's get it on! Hercules! Hercules! Hercules!
The game has four classes all in all. The line of classes consists of: the Warrior, the Champion, the Mage and the Priest. Other than the champion, the other three classes are pretty much found in almost every MMO out there. The champion however is the same as the warrior only that it attacks faster and hits for more damage. Warriors in the game are commonly known as the tanking class, while the champion is more of the heavy hitting type of character. The difference between both classes seem rather thin, except for the fact that Warriors are more effective as tanks. Mages still retains their role as the nuker class of the game, meaning the one that eliminates multiple targets at the cost of having low armor and health. Priests also retains their role as the healers of the game. Then again, when was the last time we saw a priest that didn't know how to heal?
Really? You can do that?
Godswar is a pretty old game with features that stay up to date. It is pretty impressive for a game to possess this types of features since it greatly compliments the implemented Meta of today's MMOs.
"Where there is oppression, there is resistance" - GodsWar
War plays an important role in Greek Mythology, and this game doesn't stray off from that concept. Upon creating their desired characters, players will have to choose a faction to fight for. Once the war begins, each faction will have to battle it out for control of the cities. Joining the war is quite beneficial for players since they can gain access to different titles and a couple of cool quests.
One of the game's unique features that caught my attention would have to be the Master - apprentice system. When at their early levels, players can choose a player to play as their master. When a newbie reaches a certain level, both him and his master gains a lot of experience and money for playing the role of master and apprentice. This gives newbies a rather efficient way of getting used to the game's learning curve. Both master and apprentice can gain access to new titles while immersed in this process, this makes the system beneficial and not a waste of time.
Guilds are a mandatory feature for almost every MMO. They help you when you're facing hard monsters, guide you to the right direction and makes you stronger than your current state. The guild system in this game however, serves more than the regular MMO does. Guilds are opted to choose a God to worship. Worshiping gods can grant them ability buffs and better stats depending on that god's featured bonuses. Building an altar can also enhance these bonuses, letting the guild members function better than ever before.
Some of the features are pretty similar to RF Online. The forge system lets you enchant your items with different power ups by inserting gems unto the items slots. There is no doubt that enhanced items can make drastic changes in your character's performance so better get to it. You can get some materials by decomposing drops from your adventures. It is pretty easy but can sometimes be annoying when certain results aren't met.
Daily events also occur in the world of Godswar. You can sign up for a particular event when you feel like it. Rare items and mass experience can be gained from joining these events. There is a level restriction for some events so you better make sure that your character is in tip top shape before you go around.
Yes the age of grinding seems to be getting blurry. Godwar also has a lot of quests to keep the players busy and well rewarded. Experience can be gained faster by doing them so you don't have to go around killing random monsters to see which gives more experience. Quests are separated into different categories to determine what type of action must be done to pursue them. Some quests let you go around and kill a group of monsters while others concentrate on killing specific ones for bounties. Quests still give a decent amount of gold and experience after doing them. The game also features daily quests that lets you do it over and over again while enjoying the gratuitous amount of exp. I think there's pretty much a lot of things in the game that can keep you busy while leveling your character.
The interface looks a lot like RF Online. In fact, the chat window and the life bars would hit you with a familiar feeling upon seeing them. The graphics aren't really the best in the business, but the spells and effects are quite competitive with its MMO counterparts. This game is also built around pastel colors and brightly lit surroundings. It's not a bad thing, but it wouldn't really hurt to add a few shaders. The game's visual composition is pretty old, but not too old.
The Gods will now judge!!!
GodsWar has a lot of enjoyable features, so if you're a graphic-type person then you're better off elsewhere. The visuals are rather normal and kind oflooks like Gaia Online in 3D. The interface is rather basic as well, so you really won't have a hard time learning it. The master system is rather helpful and quite beneficial for both sides. The game has instanced dungeons so boss farming is pretty much out of the question. This game is pretty good! A bit old but pretty good.
-Pulling off the master and apprentice system
-Faction wars (because PVP is always good)
-The graphics are kind ofoutdated. A bit tolerable, but still outdated
-The game lacks sounds... and a lot of it (music in general). Most sound effects don't even fit their assigned places since cute monsters give brutish grunts.
- The game lacks classes. An MMO would be better with tons of them.