Batman had Robin. Brain had Pinky. You've got Sweet Mouse or Gloomy Bunny.
Communities make MMOs amazing. Great games expand beyond the borders of the game they're in.
The Humans in Lime Odyssey begin their journey in Blue Coral. Before Lime entered the world once again, Humans made their living on the open sea.
With all the features and changes that come with a new issue, and the death of Statesman, will Positron and the Freedom Phalanx be up to these new challenges?
We've had a few bumps in the road and turns in direction, but the concept for Dawn of Fantasy was first conceived back in 2003.
The team for this project is quite large, divided between Minsk and Kiev. The majority of the game development is taking place in Kiev, where more than 100 people are involved.
With Patch 3.0, Overture of the Damned, coming out this week, there are a lot of exciting features to look forward to. We wanted to take a moment to share the new features.
One of our chief game designers is a huge fan of vampires and had always dreamt of creating a game with vampires as protagonists.
This week I had the pleasure of getting an interview done with one of my all time favourite North American players; Geoff "iNcontroL" Robinson.
Here's a first taste of Lime Odyssey's amazing soundtrack, created and composed by the renowned Yasunori Mitsuda.
I instantly jumped on the opportunity given to me to interview S2 about one of my favourite games. Read on for a great interview featuring questions from myself and the community.