We at Aeria had the idea to start consistently posting blogs about features in Lime Odyssey to get everyone familiar with the game.
The humans have a very "rebellious explorer" feel to them and their homeland. As a young human adventurer, you'll seek out Lime to help restore your people's former glory and prosperity.
we'll be testing an item model based around permanence. That means once you earn your core equipment (say, a gun) it's yours to keep for good.
FatalKil rose through the ranks of the Qin Dynasty and then conquered his enemies in an epic brawl against the Ming, Tang, Song and Han to claim the ultimate ingame title of Chosen.
After you decide to play as an Autobot or Deception, you'll be able to select various character classes and determine what your bot will be able to transform into.
Forsaken World will always be changing and evolving to player needs. We immediately saw and took note of the interest in an end game guild combat system.
I had the chance to sit down with Joseph Willmon and Marie Croall to speak about Fallen Earth's transition to F2P, upcoming content, and the state of the game.
Today I got the chance to talk to Jooyoung Chung about Prius Online's past, present, and future, as the game chugs onwards to continuously add content as well as implement new events for the community to enjoy.
Picaroon is a brand new MMORTS that prides itself on mixing time-based rounds based on player preference, such as rounds being able to last anywhere from 90 minutes to four weeks. Today, I got the chance to sit down with Paul Baker of Nice Technology to discuss Picaroon.
I recently had to chat with Crimecraft developer Vogster Entertainment about its newest Bleedout expansion, and how it's all been going so far.
Meta had the opportunity to sit down with Executive Producer Brian Clayton and talk about Freedom and Issue 21 to get answers to some questions that were on my mind shortly after the announcement that City of Heroes would be adopting a Free to Play model.