A True Gaming Disaster.


INTERVIEW The title says it all, really. As I started the game and went to create my character, the first thing I noticed was the pitiful excuse for customization. You aren't able to choose your gender, the point-click is is as laggy as it is poorly maneuverable, and the only customization offered is preset hair and face modules of dull quality. I will say they did well with the class choices, though. Nonetheless, I wasn't going to let that deter me from playing.

I entered the world as an Orc Berserker, and the surroundings didn't seem bad. The graphics were acceptable, late 90's style, so I had a little hope for the game; until, that is, I actually decided to move around. The movement in this game lags horribly. As you try to rotate your view while running, it takes almost 2 seconds before the character moves to catch up.

Of course, despite this little glitch, I decided to try my hand at a quest. The quest system seems fairly descent, although there was still the not-so-descent point and click. So I then set out to check out the combat in this, and I'll say that the melee attack was smooth, however the player HP is reduced much too fast - I died 4 times killing six newbie-level spiders.

That is when I decided to take my leave. All in all, I believe that if the developers would have put a little more time and professional effort into designing this game, it could have been somewhat good. But seeing as that wasn't the case, this game is so terrible that it had to be reduced to "100% Free" status in hope that someone might just play it for 5 minutes.

Perfect World International (Closed Beta) Interview


INTERVIEW The response from the user base has been great so far. A lot of users have been taking note of all the hard work our team has been putting into this title, and of course we’ve been collecting any and all feedback in order to better improve the game.

Concerto Gate


INTERVIEW There were several factors that led us to choose Concerto Gate. But if we had to choose only a couple, we’d say it was because of the compelling storyline, the beautiful artwork in the game, and the unique gameplay. We believe it will be a popular title in North America for the same reasons.

Interview with Perfect World


INTERVIEW

Question: What is the history behind Perfect World?


Perfect World was initially released overseas as a subscription game. As a subscription game it was acclaimed it for its graphics, gameplay, and music and as a result was the recipient of multiple awards. In December 2006 it was successfully converted to Free to Play, and even after its transition continued to be the recipient of awards by maintaining its commitment to quality.

Myth War II Interview


INTERVIEW

The Myth War II closed beta has ended and many players have said that they thought it was a total success.

Project Powder Interview


INTERVIEW

Onrpg: Project Powder is currently in closed beta. What are the positive and negative aspects of it so far?


GM Murdock: We’re getting a lot of great feedback from many different game communities, and a lot of new users are checking out Outspark for the first time thanks to Project Powder. We’ve run into some hurdles, but it’s expected in a closed beta. Outspark has been working day and night to fix any bugs and connection issues we encounter, and have addressed many issues thanks to the help of our beta testers.

Florensia Review


INTERVIEW

Question: Florensia has a maritime theme and ancient mysticism for its story.  Can you explain more of the concept?


First of all, I would like to underline that the maritime theme is just one part of the gaming experiences in Florensia with its unique dual battle system. You can fight and level up on shore as well as on the sea and the combination of these two parts is the reason why Florensia is such a special MMOG.
The world history of Florensia is filled with hints leading to an ancient culture and its magic. Although in Roxbury on Cardiff Island everything seems to be in perfect peace and harmony, the players will quickly find out that the legacy of the ancestors doesn’t only consist of magical power, but also of devastated areas, disturbed spirits, political implications and horrible monsters.

Artix Interview


INTERVIEW

Great Interview with Artix von Krieger (Adam Bohn), Founder of Artix Entertainment, Zorbak, Ebil blue moglin bent on world domination and Twig, little yellow moglin. 

Zu Online Interview


INTERVIEW

Q's by Brian Perry, Senior Editor

Aed by Ice Han, Product Manager of Zu Online


Q: What are some of the balance issues that are being addressed by this update?

Ikariam Interview


INTERVIEW

The game gives you the freedom to choose where and when you want to play also how much time you want to invest. To be more flexible with the device (computer, handheld, console) you have to use technology that will fit on most of the devices.

Angels Online Interview


INTERVIEW

First, players will now be able to advance to Level 80, and we have finally included the long awaited Marriage System. In addition we have added 8 new maps with even more powerful monsters, giving players some really tough challenges to face from the bosses in instances. Also, we will be soon including some cute new robots.

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