I entered the world as an Orc Berserker, and the surroundings didn't seem bad. The graphics were acceptable, late 90's style, so I had a little hope for the game; until, that is, I actually decided to move around. The movement in this game lags horribly. As you try to rotate your view while running, it takes almost 2 seconds before the character moves to catch up.
Of course, despite this little glitch, I decided to try my hand at a quest. The quest system seems fairly descent, although there was still the not-so-descent point and click. So I then set out to check out the combat in this, and I'll say that the melee attack was smooth, however the player HP is reduced much too fast - I died 4 times killing six newbie-level spiders.
That is when I decided to take my leave. All in all, I believe that if the developers would have put a little more time and professional effort into designing this game, it could have been somewhat good. But seeing as that wasn't the case, this game is so terrible that it had to be reduced to "100% Free" status in hope that someone might just play it for 5 minutes.
Question: What is the history behind Perfect World?
Perfect World was initially released overseas as a subscription game. As a subscription game it was acclaimed it for its graphics, gameplay, and music and as a result was the recipient of multiple awards. In December 2006 it was successfully converted to Free to Play, and even after its transition continued to be the recipient of awards by maintaining its commitment to quality.
The Myth War II closed beta has ended and many players have said that they thought it was a total success.
Onrpg: Project Powder is currently in closed beta. What are the positive and negative aspects of it so far?
GM Murdock: Were getting a lot of great feedback from many different game communities, and a lot of new users are checking out Outspark for the first time thanks to Project Powder. Weve run into some hurdles, but its expected in a closed beta. Outspark has been working day and night to fix any bugs and connection issues we encounter, and have addressed many issues thanks to the help of our beta testers.
Question: Florensia has a maritime theme and ancient mysticism for its story. Can you explain more of the concept?
First of all, I would like to underline that the maritime theme is just one part of the gaming experiences in Florensia with its unique dual battle system. You can fight and level up on shore as well as on the sea and the combination of these two parts is the reason why Florensia is such a special MMOG.
The world history of Florensia is filled with hints leading to an ancient culture and its magic. Although in Roxbury on Cardiff Island everything seems to be in perfect peace and harmony, the players will quickly find out that the legacy of the ancestors doesnt only consist of magical power, but also of devastated areas, disturbed spirits, political implications and horrible monsters.
Great Interview with Artix von Krieger (Adam Bohn), Founder of Artix Entertainment, Zorbak, Ebil blue moglin bent on world domination and Twig, little yellow moglin.