Freaky Creatures Interview

INTERVIEW When we first thought about Freaky Creatures we wanted to let people create and customize their own creatures and we wanted enough combinations that people would end up with unique looking creatures.

Myth War II Interview

INTERVIEW Myth War II is a fresh MMORPG designed with Myth War, its preceding title, in consideration. It has taken most of the key elements of the game, and transformed them into a new modern style. Some systems however, will remain entirely the same.

Jumpgate Evolution Interview

INTERVIEW The focus on this title was to revamp the AI, as well as the overall experience of Jumpgate, such as the graphics. Be prepared as they are getting closer and closer to their open beta release!

Atlantica Online Interview

INTERVIEW “We wanted to provide gamers something different, and the turn-based perspective was what we thought would make Atlantica stand out among MMOGs, as well as attract new players to the world of online gaming” stated Kim Tae Gon of the Atlantica Online team.

Angels Online Interview

INTERVIEW The Lost Atlantis, the new expansion of Angels Online is fast approaching. It offers players a chance to explore mysterious areas, ship graveyards, the lost culture and legendary creatures of the deep, blue sea.

A True Gaming Disaster.

INTERVIEW The title says it all, really. As I started the game and went to create my character, the first thing I noticed was the pitiful excuse for customization. You aren't able to choose your gender, the point-click is is as laggy as it is poorly maneuverable, and the only customization offered is preset hair and face modules of dull quality. I will say they did well with the class choices, though. Nonetheless, I wasn't going to let that deter me from playing.

I entered the world as an Orc Berserker, and the surroundings didn't seem bad. The graphics were acceptable, late 90's style, so I had a little hope for the game; until, that is, I actually decided to move around. The movement in this game lags horribly. As you try to rotate your view while running, it takes almost 2 seconds before the character moves to catch up.

Of course, despite this little glitch, I decided to try my hand at a quest. The quest system seems fairly descent, although there was still the not-so-descent point and click. So I then set out to check out the combat in this, and I'll say that the melee attack was smooth, however the player HP is reduced much too fast - I died 4 times killing six newbie-level spiders.

That is when I decided to take my leave. All in all, I believe that if the developers would have put a little more time and professional effort into designing this game, it could have been somewhat good. But seeing as that wasn't the case, this game is so terrible that it had to be reduced to "100% Free" status in hope that someone might just play it for 5 minutes.

Perfect World International (Closed Beta) Interview

INTERVIEW The response from the user base has been great so far. A lot of users have been taking note of all the hard work our team has been putting into this title, and of course we’ve been collecting any and all feedback in order to better improve the game.

Concerto Gate

INTERVIEW There were several factors that led us to choose Concerto Gate. But if we had to choose only a couple, we’d say it was because of the compelling storyline, the beautiful artwork in the game, and the unique gameplay. We believe it will be a popular title in North America for the same reasons.

Interview with Perfect World


Question: What is the history behind Perfect World?

Perfect World was initially released overseas as a subscription game. As a subscription game it was acclaimed it for its graphics, gameplay, and music and as a result was the recipient of multiple awards. In December 2006 it was successfully converted to Free to Play, and even after its transition continued to be the recipient of awards by maintaining its commitment to quality.

Myth War II Interview


The Myth War II closed beta has ended and many players have said that they thought it was a total success.

Project Powder Interview


Onrpg: Project Powder is currently in closed beta. What are the positive and negative aspects of it so far?

GM Murdock: We’re getting a lot of great feedback from many different game communities, and a lot of new users are checking out Outspark for the first time thanks to Project Powder. We’ve run into some hurdles, but it’s expected in a closed beta. Outspark has been working day and night to fix any bugs and connection issues we encounter, and have addressed many issues thanks to the help of our beta testers.

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