Age of Wushu's North American launch has finally arrived! And OnRPG's ApocaRUFF talks balance, localization, and new features with Project Lead Hao Han.
For the first official article in the new Crowdfunding focused column, Crowd Funds, I got the pleasure of interviewing Mark Jacobs from City State Entertainment.
Patrick Sun from En Masse Entertainment talks to us about the F2P conversion and how they pulled off such a successful switch from their subscription model.
Gloria Victis brings back the classic setting of medieval Europe with the notion that magic is just a myth whispered in legends and glowing armor is a silly notion.
We take a look into the devs behind Dragon Nest as the title launches at last into the EU.
I had the opportunity to ask Simon "Dead Simon" Ffinch, the Senior Design Director about the past, the future, and get a little bit of insight into what it's like working on Rift.
Trion recently held a Lore Question and Answer session with community manager Elrar and Captaincursor, Subterranean Lore dweller and Voice of Atrophenious.
Today, I have the pleasure of interviewing American McGee, CEO of China-based Spicy Horse Games, who are the developers of Akaneiro: Demon Hunters.
Earlier this week Carbine Studios wrapped up a two part feature asking the first of Wildstar's testers their initial impressions of the game.