Last Chaos Review – No more Chaos, please!



By Dane Frandsen (Lefos), OnRPG writer
Before this review get’s started, allow me to say that this is not my first time playing Last Chaos. I played the game a couple years ago, shortly after the initial US launch of the title from Aeria Games. At the time, I was running on a much weaker system than my current, and was forced to cease playing after about 20 or so levels, yet I felt no real loss upon my quitting the game. Fast forward to the present, and I can completely understand why I didn’t really care about not being able to play.

The world of Last Chaos

A fairly decent story sets the backdrop for Last Chaos. Two gods had created the world; Eres God of darkness created the elves, while Apollon God of light had created the humans. Over time, Eres had become jealous of Apollon, and the joy he brought to the people. Driven by jealousy, Eres had amassed a large army.
With his army of evil creatures came the Titans, a race of nigh invincible warriors created by Eres. Angered by this, Apollon bestowed an army of humans with great skill, creating the Knights of Apollon. Many years into the struggle, more were called on to aid both sides: rogues, mages, sorcerers, and healers. After many years of fighting, the two Gods retreated, each worn from his battle with the other. In his weak state, Eres was forced to sever his ties with the Titans, taking with him their invincibility.
Years passed with a standoff between the two forces, while the armies slowly began to fall apart. Several years passed, a peace finally setting in. However, as our game does need a story, the peace does not last, with a new army appearing. This is where the game picks up.

A call to arms

At the start of the game comes what you should expect from a game these days, character creation. You’re given six classes to choose from: Knight, Titan, Mage, Healer, Sorcerer, and Rogue. With each class comes a total of three different hairstyles, and three different facial styles. Add in that all the classes are gender locked, and you’re looking at one of the more restrictive character creation systems in recent years.

Character development is a tedious affair of receive quest to slay enemies, slay enemies, turn in quest, and repeat. This can take some time, as the game’s EXP curve is rather harsh. With each level you will acquire an astonishing ONE stat point. Yes, just one stat point each level. While the game is still playable, this little detail does feel as though it was engineered purely as an artificial difficulty increase, and a poor one at that.

General gameplay

Despite a few rather nice features (See the next couple paragraphs for more on those.) Last Chaos is exactly what most MMORPGs are these days. You create your characters, you point and click to move, and you click enemies to attack, while using the number keys to quick select skills, spells, and items.
Item creation, something that has become a sort of requirement for MMORPGs over the past few years, is also included in the game. Items are used to create equipment for use by yourself, or other players.

As mentioned, the game has zero WSAD movement support. When the game was initially released, this was the norm. However, three years down the road some form of added in support for what has become to the most prominent movement control would be very much appreciated.
While I’m on this tangent about worn-out elements, let me address a large pet peeve of mine. Player owned market s that are run in the middle of towns. There was a time when no better way of mass trading items was available to games, and this was widely thought to be the best. However, in this age of games with auction houses, dedicated market areas, and cross-server trading systems, these are nothing but an annoyance; generating large amounts of lag and cluttering your screen.

Personal dungeons

In an attempt to help you with your levels, Last Chaos has a rather nifty personal dungeon system. With this system, you may enter your own instanced dungeon, free from the annoyance of bots, kill stealers, or that one annoying guy that everybody eventually meets. Inside these areas, enemies have a set spawn, but they seem to spawn at an increased rate. This makes the combat feel a bit more fast paced, adding in a thin layer of tension.

Exciting Range of Aggressive Battle System (E.R.A.S.)
One of the game’s features that, I will admit, I rather enjoyed was the ERAS system. With this system, any attack you perform will actually hit any enemy caught in the sweep. Let’s say there are three skeletons in front of you, and you target the center one. Now, provided that the skeletons are close enough, you will hit all of them with the swipe of your sword, dealing damage to each one. To further improve upon this, you’ll find that the damage does not receive any reduction (If it does, then it isn’t noticeable at the earlier levels.) to the individual target damage. My one large complaint is that the sweeps, swipes, and slashes of my blade varied widely with no real pattern to them, sometimes making this otherwise amazing mechanic quite useless.

Poor Design and Poor Music

For its age Last Chaos looks good. However, as many things do, these graphics have not aged well. There isn’t any real charm to the appearance of… well, anything really. Textures are muddy and the game’s UI is just atrocious. Character design is rather poor, with even higher up armor lacking any real flair to it.

Sound wise, I can’t complain that much. The game’s sound effects are there, and they get the job done. Music is where the sound lacks, though, with tracks that are bland and repetitive.

No more Chaos, please!

In the end, Last Chaos is a competent game. It’s a standard point and click MMORPG with a few nifty gameplay elements thrown in. However, the big problem with these elements is that they come off as a couple gimmicks. They fail to cover up the game’s obvious problems, mainly: the terrible design, standard gameplay, steep EXP curve, and boring…EVERYTHING.

Again, the game isn’t bad, not by any means. It’s just extremely boring. There is a LOT of potential in this game, and I’d love to see it either revamped, or at least future games to borrow the ERAS and personal dungeon systems.

Pros:
- ERAS system allows for easy fighting of enemy mobs.
- Personal dungeon system helps with leveling.
- Decent story sets a nice backdrop.
Cons:
- Poor graphics combine with the games poor character design to hinder the overall experience.
- No WSAD support makes movement annoying.
- Bland sound gets repetitive quite quickly.
- Overall standard gameplay leaves the ERAS system unable to reach its full potential.
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