New Gameplay Features Emerge for Upcoming FPS, Born to Fire



New Gameplay Features Emerge For Upcoming MMOFPS Born To Fire

Born To Fire

Like a hail of bullets, a bevy of new information has been released for the new MMOFPS, Born to Fire. Aeria Games, a leading global publisher of free-to-play online games, today announced the full site launch for the team-based shooter, detailing its many customization options, modes, maps, and gameplay features. Born to Fire is currently in development and accepting closed beta sign-ups.

Born to Fire offers a robust, class-based system with meticulously balanced FPS gameplay. Each of the five unique classes in the game, from the deadly Dual Gunner to the shotgun and riot-shield wielding Point Man, have unique strengths and weaknesses that players must exploit in combat. Each class can synergize with certain others, ensuring that victory is a team effort.

Born To Fire

There will be three game modes to choose from—Deathmatch, Bomb Defusal, and Siege—each offering a different style of play. Born to Fire is planned to launch with 12 maps over which teams can battle, each one finely tuned to the same high level of balance present throughout the whole game, with a plethora of additional maps and modes on the way.

The game is also packed with features appealing to the competitive gamer. In-game observer functionality and a windowed mode optimized for streaming allow for anyone to easily view a competitive match. These features are complemented by the versatile replay function—replays can be viewed from the perspective of any participating player, or even from a free floating camera. Players will also have the unique option of saving a replay as a simple .AVI file so that even friends without the game client will be able to view it.

Like all Aeria Games titles, Born to Fire will be free to download and play.

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